1.8 Beta Update, Solstheim DLC hints - Thread #12

Post » Thu Oct 18, 2012 11:25 am

http://www.gamesas.com/topic/1417500-18-beta-update-solstheim-dlc-hints-thread-11/

All you need to know about http://www.uesp.net/wiki/Bloodmoon:Bloodmoon

What we know so far:
http://i.imgur.com/mWGUj.png

http://i.imgur.com/ldx1a.png

Spoiler



Spoiler

Full list of new entries:

BenthicLurkerProject.txt
BoarProject.txt
BallistaCenturion.txt
HMDaedra.txt
NetchProject.txt
RieklingProject.txt
ScribProject.txt
RotateHelper01.txt
NorPullBar01.txt
ApoBendingBridge01.txt
ApoBendingHallway01.txt
ApoExtendingHallway01.txt
ApoParArchGates01.txt
ApoStacksRising01.txt
ApoSconces01.txt
ApoScryeTrigger01.txt
ApoPlatBStairAnim01.txt
ApoForbiddenBook01.txt
ApoForbiddenBook02.txt
ApoExtTowerBaseDias01.txt
ControlRing.txt
DLC02DweBoiler.txt
DLC2DweControlCube.txt
DLC2DweControlCube02.txt
DLC2DwemerWaterGate.txt
DweDynamoTrigger01.txt
DweKagrumezPanel01.txt
DwePipe1wayPistonAnim01.txt
DweRetractableStairs01.txt
DweSteamMeter01.txt
DweSteamTrigger01.txt
DLC2DweReadingRm.txt
CombatPuzzle01.txt
TempleEntrancePuzzle01.txt
TempleEntrancePuzzle02.txt
DLC2NorEnchantedDias02.txt
DLC2ApocryphaBookWarp01.txt
TentacleDeath01.txt
BallistaSteam.txt
BenthicLurkerHandLeftTenticles.txt
BenthicLurkerHandRightTenticles.txt
BenthicLurkerMouthTenticles.txt
BenthicLurkerStompTenticles.txt
BenthicLurkerWhipDust.txt
BlendBetweenStatesVariables.txt
BlendBetweenStatesVariablesAlt.txt
MiraakFade.txt
MiraakStreak.txt
MiraakSword.txt
StornSuitStages.txt
ApoTentacleTrap01.txt
Behaviors\ShoutMounted_Behavior.hkx
Behaviors\MagicMountedBehavior.hkx

&--#60;hkcstring&--#62;Animations\DLC02\DLC2_Disbelief01.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\DLC2_Disbelief02.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\DLC2_FDisbelief_Loop.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\DLC2_FDisbelief2_Loop.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\DLC2_FSorrow_Enter.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\DLC2_FSorrow_Exit.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\DLC2_FSorrow_Loop.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\DLC2_PairedDragonMountBite.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\DLC2_PairedDragonMountGrapple.HKX&--#60;/hkcstring&--#62;

&--#60;hkcstring&--#62;Animations\DLC02\IdleChiselKneeling.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\IdleChiselKneeling_Enter.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\IdleChiselKneeling_Exit.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\IdleChiselKneelingWiggle.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\IdleChiselStanding.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\IdleChiselStandingWiggle.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\IdleChiselStandingWipeBrow.HKX&--#60;/hkcstring&--#62;

&--#60;hkcstring&--#62;Animations\DLC02\IdleDLC02TentacleWordBurnEnd.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\IdleDLC02TentacleWordBurnLoop.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\IdleDLC02TentacleWordBurnStart.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\IdleDLC2MiraakDeath.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\IdleDLC2MiraakDeathEnd.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\IdleDLC2MiraakDeathLoop.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\IdleDLC2TentacleWarpBook.HKX&--#60;/hkcstring&--#62;

&--#60;hkcstring&--#62;Animations\DLC02\IdleStonePickUp_Cart.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\IdleStonePutDown_Ground.HKX&--#60;/hkcstring&--#62;

&--#60;hkcstring&--#62;Animations\DLC02\IdleTelvanniTower_FloatDown.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\IdleTelvanniTower_FloatUp.HKX&--#60;/hkcstring&--#62;

&--#60;hkcstring&--#62;Animations\DLC02\InvisibleShield.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;Animations\DLC02\InvisibleWeapon.HKX&--#60;/hkcstring&--#62;

&--#60;hkcstring&--#62;..\SharedKillMoves\Human&Boar\Paired_1HMKillMove_BoarSmash.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;..\SharedKillMoves\Human&Boar\Paired_1HMKillMove_BoarStab.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;..\SharedKillMoves\Human&Riekling\Paired_1HMKillMove_RieklingFaceStab.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;..\SharedKillMoves\Human&Riekling\Paired_1HMKillMove_RieklingSlash.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;..\SharedKillMoves\Human&Scrib\Paired_1HMKillMove_ScribSlash.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;..\SharedKillMoves\Human&Scrib\Paired_1HMKillMove_ScribStab.HKX&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;..\SharedKillMoves\Human&BenthicLurker\Paired_1HMKillMoveBenthicLurkerSlash.hkx&--#60;/hkcstring&--#62;
&--#60;hkcstring&--#62;..\SharedKillMoves\Human&DwarvenBallistaSlash\Paired_1HMKillMoveDwarvenBallistaSlash.hkx&--#60;/hkcstring&--#62;

&--#60;hkcstring&--#62;Animations\DLC02\Paired_DLC02RipHeartOut.HKX&--#60;/hkcstring&--#62;

&--#60;hkcstring&--#62;Animations\DLC02\Special_DragonMountSitIdle.HKX&--#60;/hkcstring&--#62;
Thank you Mardoxx! (http://www.gamesas.com/topic/1417057-time-for-some-spoilers-form-the-latest-beta/) and TERAB1T! (For the complete summary below) and Verbose for an easy-to-read summary! (below as well)

Spoiler



Honor to http://www.gamesas.com/user/617321-tgl1992/ for a very informative OP
User avatar
Prohibited
 
Posts: 3293
Joined: Tue Jun 12, 2007 6:13 am

Post » Thu Oct 18, 2012 4:49 am

Wow, that I call hype for sure.
You guys hadn't such hype for Dawnguard, had you?
At the moment it's a fulltime job to keep track of those threads.
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naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Thu Oct 18, 2012 9:11 am

Still no werebear confirmation? Most excellent. :devil:
The bear is nowere to be found. :shifty:

And that's how you know the bear is behind you...
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Thu Oct 18, 2012 12:16 pm

Hell, what do people have against guns? There was fricken dwemer satchel charges in Morrowind...
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Danii Brown
 
Posts: 3337
Joined: Tue Aug 22, 2006 7:13 am

Post » Thu Oct 18, 2012 6:48 am

How about a weredovah? :evil:
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ShOrty
 
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Joined: Sun Jul 02, 2006 8:15 pm

Post » Thu Oct 18, 2012 2:19 pm

Hell, what do people have against guns? There was fricken dwemer satchel charges in Morrowind...

People don't think they're fantasy enough. So I propose we make them more fantastical, then nobody will complain. So, we have guns, but instead of bullets, they fire bees. That's fantastic right there.
User avatar
LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Post » Thu Oct 18, 2012 2:25 pm

Someone find stuff on werebears please for the love of Azura!!!!
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Thu Oct 18, 2012 11:29 am

Hell, what do people have against guns? There was fricken dwemer satchel charges in Morrowind...

As stated, lorewise it would be OK for me, but it would also kind of kill the atmosphere a bit.
That's my opinion.
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Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Thu Oct 18, 2012 3:58 pm

Hell, what do people have against guns? There was fricken dwemer satchel charges in Morrowind...

Guns? There's guns? Oh lord....
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GabiiE Liiziiouz
 
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Joined: Mon Jan 22, 2007 3:20 am

Post » Thu Oct 18, 2012 10:12 am

People don't think they're fantasy enough. So I propose we make them more fantastical, then nobody will complain. So, we have guns, but instead of bullets, they fire bees. That's fantastic right there.
We don't need guns because we have bows, crossbows, and spells that are essentially a gun.
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Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Thu Oct 18, 2012 3:51 pm

Someone find stuff on werebears please for the love of Azura!!!!

Shouldn't you be praising Hircine for were-related material? You silly werebear fans can't even get your Daedra princes right. :devil:
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Davorah Katz
 
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Joined: Fri Dec 22, 2006 12:57 pm

Post » Thu Oct 18, 2012 5:39 am

Someone find stuff on werebears please for the love of Azura!!!!

Somethings gotta be a surprise.
User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Thu Oct 18, 2012 5:40 am

Still no werebear confirmation? Most excellent. :devil:
What the heck do you have against Werebears? Why can't we have an extra Lycanthrope like Daggerfall?
User avatar
Lauren Dale
 
Posts: 3491
Joined: Tue Jul 04, 2006 8:57 am

Post » Thu Oct 18, 2012 9:03 am

This DLC keeps sounding better with every new thread!
... I'm still a little unsure about the setting though. We've already been there. Although if they put a big enough emphasis on Apocrypha, it should be fine. Besides, flying dragons while waving my spear and looking down on a Telvanni Tower should distract me from the 'been there, done that' feeling it could have.
User avatar
Cayal
 
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Joined: Tue Jan 30, 2007 6:24 pm

Post » Thu Oct 18, 2012 10:38 am

We don't need guns because we have bows, crossbows, and spells that are essentially a gun.

But none of these are bee related! I demand weaponized bees!

Also, Rohugh always makes me laugh when bears get mentioned near the post limit:
The bear is nowere to be found. :shifty:
Wrong! Post limit. :smile:
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Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Thu Oct 18, 2012 6:39 pm

Guns? There's guns? Oh lord....

No, no hints of guns so far, only idle speculation. ;)
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Beulah Bell
 
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Post » Thu Oct 18, 2012 7:40 am

Shouldn't you be praising Hircine for were-related material? You silly werebear fans can't even get your Daedra princes right. :devil:
I was making fun of the Adoring Fan and how he says, "By Azura, by Azura, by Azura!" Anyway, there has to be werebears it is the perfect setting to add them.
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u gone see
 
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Joined: Tue Oct 02, 2007 2:53 pm

Post » Thu Oct 18, 2012 11:44 am

People don't think they're fantasy enough. So I propose we make them more fantastical, then nobody will complain. So, we have guns, but instead of bullets, they fire bees. That's fantastic right there.
Screw bees, they should fire wasps. Deadly things.
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Heather beauchamp
 
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Joined: Mon Aug 13, 2007 6:05 pm

Post » Thu Oct 18, 2012 7:19 pm

But none of these are bee related! I demand weaponized bees!

Also, Rohugh always makes me laugh when bears get mentioned near the post limit:
This is TES, not Ratchet&Clank. :biggrin:

He makes me laugh with stuff like that too.
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Eibe Novy
 
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Joined: Fri Apr 27, 2007 1:32 am

Post » Thu Oct 18, 2012 10:01 am

What the heck do you have against Werebears? Why can't we have an extra Lycanthrope like Daggerfall?

Because the DLC to add werebears was Dawnguard. ;)
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James Rhead
 
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Joined: Sat Jul 14, 2007 7:32 am

Post » Thu Oct 18, 2012 4:53 pm

I was making fun of the Adoring Fan and how he says, "By Azura, by Azura, by Azura!" Anyway, there has to be werebears it is the perfect setting to add them.
Given the histotry of Solstheim it fits very well. :D
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Solène We
 
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Joined: Tue Mar 27, 2007 7:04 am

Post » Thu Oct 18, 2012 1:46 pm

Also, Rohugh always makes me laugh when bears get mentioned near the post limit:

Yeah, saw that. Was about to quote him from the other thread but I saw your post. He got me good.
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darnell waddington
 
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Post » Thu Oct 18, 2012 3:25 pm

How about a weredovah? :evil:

Dovawerepire
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Samantha Wood
 
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Post » Thu Oct 18, 2012 6:39 am

And that's how you know the bear is behind you...

I guess he literally was (Rohugh) :biggrin:
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Cash n Class
 
Posts: 3430
Joined: Wed Jun 28, 2006 10:01 am

Post » Thu Oct 18, 2012 2:58 pm

Because the DLC to add werebears was Dawnguard. :wink:
Ok? How it was a vampire based DLC. Solstheim would fit the Werebear a 1000 times better.
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rheanna bruining
 
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