PS3 User:
I haven't followed the history of Bethesda's games save for playing Morrowind, Oblivion, and now Skyrim. Morrowind (PC) played really well for me, and I was sold on the open-ended style of game play at that point. Oblivion (PS3) also played really well for me, and I enjoyed the game as well. So when I saw that Skyrim had come out, I was excited to play it, naturally. I love how the character artwork, and opening sequence in Skyrim was heavily influenced by the Morrowind game. This gave Skyrim a very nostalgic and familiar look for me. A great idea, because I really didn't care for how simplified and bland the races looked in Oblivion. I still think they should have included the beastly walking animation for the beast races (like in Morrowind) but I could live without that.

Bethesda really did make a strong leap forward as far as
visual elements go, but the game's mechanics still have a very outdated feel to them - even when masked by better animations, and pretty interfaces. Despite it's faults, Skyrim is a cut above its previous ES games -- as far as how
pretty it is. If games could get by solely on their looks, Skyrim would be well off, but we all know this isn't the case.
Game quality has to be paramount "before" the
pretty comes. DLC should arrive
after the vanilla (or core game) is "satisfactory" in quality. We'll have to trust that the game will be
as good as it gets before the DLC comes. What "satisfactory"
currently means for Bethesda is unknown yet, but we're going to find out, and soon. Hopefully the amount of bad publicity generated has opened Bethesda's eyes, and as a result will yield a good game in the end.
Making strides to improve is great, but not at the expense and grief of the customers.
