beth can really overhype things

Post » Mon Jun 11, 2012 2:47 pm

I agree that Bethesda is a master of over-hyping.

I disagree that either of these things are good examples of that.
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Brιonα Renae
 
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Post » Mon Jun 11, 2012 7:30 pm

Any hype there was, was player driven hype. We got the game Bethesda told us we would get. If you want hype, as people have already suggested, look into what they said was going to be in a game like fable or toohuman, those games were over hyped by developers.
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Alkira rose Nankivell
 
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Post » Mon Jun 11, 2012 11:19 am

PS3 User:

I haven't followed the history of Bethesda's games save for playing Morrowind, Oblivion, and now Skyrim. Morrowind (PC) played really well for me, and I was sold on the open-ended style of game play at that point. Oblivion (PS3) also played really well for me, and I enjoyed the game as well. So when I saw that Skyrim had come out, I was excited to play it, naturally. I love how the character artwork, and opening sequence in Skyrim was heavily influenced by the Morrowind game. This gave Skyrim a very nostalgic and familiar look for me. A great idea, because I really didn't care for how simplified and bland the races looked in Oblivion. I still think they should have included the beastly walking animation for the beast races (like in Morrowind) but I could live without that. :cool:

Bethesda really did make a strong leap forward as far as visual elements go, but the game's mechanics still have a very outdated feel to them - even when masked by better animations, and pretty interfaces. Despite it's faults, Skyrim is a cut above its previous ES games -- as far as how pretty it is. If games could get by solely on their looks, Skyrim would be well off, but we all know this isn't the case. Game quality has to be paramount "before" the pretty comes. DLC should arrive after the vanilla (or core game) is "satisfactory" in quality. We'll have to trust that the game will be as good as it gets before the DLC comes. What "satisfactory" currently means for Bethesda is unknown yet, but we're going to find out, and soon. Hopefully the amount of bad publicity generated has opened Bethesda's eyes, and as a result will yield a good game in the end.

Making strides to improve is great, but not at the expense and grief of the customers. :ahhh: :whisper: :brokencomputer: :gun:
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Horror- Puppe
 
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Post » Mon Jun 11, 2012 8:05 pm

They're just selling it. I don't mind about overhyping as long as they don't lie about any features (Like Oblivion or the Fable series)

I don't understand why video game studios would lie about their game though, you're probably gonna lose your entire fanbase (like with the Fable series!) if you start lying to them about [censored] and nobody is gonna buy your game again.
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Riky Carrasco
 
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Post » Mon Jun 11, 2012 7:01 pm

If you think Skyrim was hollowly hyped, go buy Rage.
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Clea Jamerson
 
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Post » Tue Jun 12, 2012 2:44 am

Agreed. The most overhyped and under delivered game in the last decade.

The armor variation is pathetic.
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stevie trent
 
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Post » Mon Jun 11, 2012 12:07 pm

skyrim is no better than oblvion and they made it sound that way.

1. them: more variation in NPC's. Me: bull crap have you tried hunting someone off description yea let me guess he was about 6ft had a beard was white and had iron all over him

2. way less armor than past games i mean really all i ever see is iron and steel. yea i know we are in skyrim but still.
I believe Skyrim is better, But what kills it for me is no acrobatics..........sigh
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Monika Fiolek
 
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Post » Mon Jun 11, 2012 2:40 pm

The magic "system" [...or would that be "remnants"?] is a failure. I can't believe I've shelved Skyrim after just 3 months and just one character, but gutting spells and cutting spellmaking have just killed all replay value for me... and it didn't to much for my gaming experience the first time through either.

Todd said they got their idea for magic from Bioshock. If Bioshock had Skyrim's casting delays and misfirings, I would not be looking forward to Bioshock Infinite. Bioshock's "spells" were direct damage and instantaneous for a reason... it was a shooter. Skyrim is not a shooter... and with the loss of so many features to magic and the loss of customization to spells, it isn't quite the fine RPG it's predecessors were.

The Bethesda team drank the kool-aid [...Ravage Magicka flavored] and bought their own hype.
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Rachael
 
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Post » Mon Jun 11, 2012 5:01 pm

I think the hype matches the game.
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Harry Hearing
 
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Post » Mon Jun 11, 2012 11:36 pm

skyrim is no better than oblvion and they made it sound that way.

1. them: more variation in NPC's. Me: bull crap have you tried hunting someone off description yea let me guess he was about 6ft had a beard was white and had iron all over him

2. way less armor than past games i mean really all i ever see is iron and steel. yea i know we are in skyrim but still.
Just rant and for a thread starter not amusing or worth arguing over.
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Becky Palmer
 
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Post » Mon Jun 11, 2012 10:48 pm

There's no need to swear.

Every single person (bar a handful) of the same race in Oblivion shared the same voice. In Skyrim, people of the same race look and sound different from each other. Oblivion had less than 15 voice actors, Skyrim has 70. Whether or not you think the voices suit the characters is another thing, however there is inarguably more voice and race variation than there was in Oblivion.

theres always the need to swear
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joseluis perez
 
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Post » Mon Jun 11, 2012 2:44 pm

theres always the need to swear
Not in a civilised, friendly forum there is not.
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Gaelle Courant
 
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Post » Tue Jun 12, 2012 12:33 am

theres always the need to swear

Not for the people who hope to continue posting on this forum.

I saw much less "overhype" in this than for other games, DA2 immediately comes to mind. Just about every aspect of that that was hyped ended up being not worth the effort to care about. There are parts of Skyrim that could use some improving, but over all, I actually have no major "what the heck happened" issues. Not like the marauders wearing full daedric and bandits wearing full glass and attempting to demand 100 gold from my character. I'm also glad to see that the more "rare" types of armor don't drop in every chest or dead bad guy I loot.
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Nicole M
 
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Post » Mon Jun 11, 2012 10:52 pm

"NEW ENGINE!!"
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Carlitos Avila
 
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Post » Mon Jun 11, 2012 11:35 pm

They learned from their mistake with the armor and weapons in OB, but there are more armor in Skyrim avaivable. The best gear is very hard to get without smithing though.
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Felix Walde
 
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Post » Mon Jun 11, 2012 9:24 pm

"NEW ENGINE!!"
Vague post is vague.
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jessica sonny
 
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Post » Mon Jun 11, 2012 10:07 pm

Agreed. The most overhyped and under delivered game in the last decade.

The armor variation is pathetic.

Just to point out Daggerfall had less armour variation. Skyrim has 16... Daggerfall had... 12... and they were recolours... with about 3 different styles for each piece except for greaves and boots which were universally shared. But it had more pieces though, though I think Morrowind had the most with separate gauntlets...
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OTTO
 
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Post » Mon Jun 11, 2012 1:48 pm

Just to point out Daggerfall had less armour variation. Skyrim has 16... Daggerfall had... 12... and they were recolours... with about 3 different styles for each piece except for greaves and boots which were universally shared. But it had more pieces though, though I think Morrowind had the most with separate gauntlets...

I think it's a bit of a stretch to compare Skyrim to Daggerfall in regards to variety. o.o;
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Erich Lendermon
 
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Post » Tue Jun 12, 2012 2:22 am

If overhyped, it was done more by us than them.
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Steven Nicholson
 
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Post » Mon Jun 11, 2012 2:14 pm

skyrim is no better than oblvion and they made it sound that way.

1. them: more variation in NPC's. Me: bull crap have you tried hunting someone off description yea let me guess he was about 6ft had a beard was white and had iron all over him

2. way less armor than past games i mean really all i ever see is iron and steel. yea i know we are in skyrim but still.

1. You can't do that in any other video game either.

2. There are design variations even amongst iron and steel. Skyrim has more armor models than any other TES game.
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Ronald
 
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Post » Mon Jun 11, 2012 12:53 pm

They're just selling it. I don't mind about overhyping as long as they don't lie about any features (Like Oblivion or the Fable series)

I don't understand why video game studios would lie about their game though, you're probably gonna lose your entire fanbase (like with the Fable series!) if you start lying to them about [censored] and nobody is gonna buy your game again.

Most do not lie. However, in final testing and bug squishing some companies run up against solid release dates and have to pull features from the game. Those features may be ones that were advertised. I can't remember the game from a few years back that did this. The packaging still listed the feature. Eventually it was patched back into the game.

Grand Theft Auto IV shipped without trophy support for PS3, it got patched in a few weeks later, but it wasn't an advertised feature.
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Shelby McDonald
 
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Post » Mon Jun 11, 2012 10:33 pm

The hype doesnt come from the studio itself but rather the critics and magazines, the best thing to do is not listen to hype, if you did (or do) every single game coming out is ''the best since...like ever.''



2. There are design variations even amongst iron and steel. Skyrim has more armor models than any other TES game.

yeh, most people dont realise how many variations, though some are subtle there actually is.

anyway to combat that beth keep to the Lore as much as possible which is rare these days so having armor from say MW or something wouldnt make much sense in Skyrim i'd rather have variations of medivel types of armor rather than lore breaking ''alien'' stuff, Beth will have much more freedom in Elswyr/Blackmarsh/Valenwood etc.

one last thing some off the top of my head;

Iron
Steel
Leather
Scaled
Studded
Fur (atleast 3 different here)
Thieves Guild
Dark Brotherhood
a multiude of robes



and thats just from the top of my head so thats 11, thats all ready more than most games out today.

Most do not lie. However, in final testing and bug squishing some companies run up against solid release dates and have to pull features from the game. Those features may be ones that were advertised. I can't remember the game from a few years back that did this. The packaging still listed the feature. Eventually it was patched back into the game.

Exactly, one line of code changed could lead to 4 more bugs, minor or major and it could conflict with anything and it might not be red-flagged so they have to test the game over, again.

Testing is not an easy process i would honestly love to see some people around hear try to beta test, some would do fine but alot would just moan or say ''i cant do it'' and never try to locate and alienate the conflicting code line.
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Farrah Barry
 
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Post » Mon Jun 11, 2012 10:49 pm

1. You can't do that in any other video game either.

2. There are design variations even amongst iron and steel. Skyrim has more armor models than any other TES game.
IIRC it is 27 armor designes in Morrowind and lets see:
2 in steel
iron + banded
dwarwen
orcish
steel plate
scale + horned scale
ebony
daedric
2 dragon
leather
hide
fur
elven
glass
guards armor(a lot of re-colorings so I list it as one)
2 imperial + studed
Ancient Nord
Wolf
Skyrim have 20 base sets of armor with 3 "extra", though I might have forgotten some.
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Myles
 
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Post » Mon Jun 11, 2012 8:14 pm

The "PS3 version's getting a lot of attention thing and has reached a good place of parity with the 360 version" thing was just a blatant lie.
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Tai Scott
 
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Post » Mon Jun 11, 2012 2:40 pm

I don't think it was over hyped. Pretty much all the major design decisions were announced pre release, so I don't think there's too many reasons that you could be disappointed by the game (some lackluster faction quests/underwhelming writing aside).

I'm sure though, there are some who might have thought the game would end up as the be all end all of RPG's, which is simply unrealistic, though it happens. I was never more hyped for a game than I was for Oblivion and I simply expected far too much out of it, and it ruined the experience for me. I ended up not playing it fully until ~summer 2009 when I had had enough time, patience, and understanding to approach it for what it is, not what I expected. Now it's one of my all time favorites.
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Chris Jones
 
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