» Tue May 22, 2012 12:58 am
Unlike some MMORPGs where you have your "class", or no class but limited skillpoints to distribute in your character (which in some way defines your "class"), in this game you have no limits as far as I know, so it's the player the one to set those limits.
We have crafting, magic, different weapons and armor skills... one cannot pretend to gain them all and not feel like and uber hero... For my first character I clearly defined my profile: knows how to wear a light armor, uses bows efficiently (but hopes to learn how to use a single hand sword sometime), is an expert sneaker and knows how to pick locks, but it's not a thief. Has no interest in alchemy or any crafting skills (at least at this moment of his life). I also set him with good speech, which I know will benefit me when buying/selling, but also fits in the profile. Besides, it's a skill naturally learnt while selling, but it's up to the player to increase perks or not. In my case, I will, as it's a smart character.
This translated into this: I will focus on using a bow, sneak, using only light armor, never stealing from innocents, buy potions from shops and sell any ingredients to traders. No magic, or additional perks that would only bring me power to "beat" the game. I'll just play my role.
Of course I plan to create other characters in the future, but with a similar tactic. For example, a mage with knowledge in alchemy, and maybe able to handle a sword... or a heavy tank warrior with interest in alchemy too (EDIT: in this case, with no idea of sneaking or lockpicking, which will mean he will miss some stuff and won't be able to hide so easily), and not so smart. And possibly a crafter that likes all about it (smith, alchemy, etc.).
If someone creates a warrior that is an expert blacksmith, it's obvious that it will be overpowered if it uses its own weapons and armor... I don't see where is the unbalance here. It can also become an expert in alchemy or other skills, and it will be even more "unbalanced".
This is the kind of game that, because it's not linear neither tells the player how the character is going to be, you need to be careful when playing, and choose in advance a profile for your character, or else you end up knowing a lot of everything and then, yes, its overpowered.