Bethesda, why must we rebalance your game for you?

Post » Mon May 21, 2012 6:27 pm

I'm gonna make an off topic remark so please forgive me. To the OP, no need to apologize for your English, it's rather quite good. If you don't mind me asking, what is your native language?


I am going to make an off-topic comment as well:

Multipass!
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pinar
 
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Post » Tue May 22, 2012 12:56 am

Crafting is out of control: If i want to make a warrior and still have a challenge, I can't use all three crafting professions (and even 2 is iffy). The synergies between them are so powerfull that they make the very idea of min/maxing as a type of gameplay completely absurd. You cannot take the best character developpement decisions, the ones you know you need to be the best at what you are doing, without turning the game into Hello-Kittie-Adventure as far as difficulty goes. you made the choice to mix and master the professions, just dont mix them all. it makes you seem like a real idiot complaining the game is unbalanced when you make it that way, no offence

Destruction is a flippin' joke: The tree does not scale! That means that, unlike every single other combat ability in the game, there is a point after which you will -never- hit harder, while everything keeps scaling up. What that means is that we have a situation where a destruction mage, at a certain level, will actually do more damage with -unperked- bows then with -fully perked- destruction spells. Now it wouldn't be a that big a deal if that level was very late, but that level is 35. On a game with 81 levels in total, you will always hit as hard as a level 35 mage. i atually agree with this one, it is very pathetic

Illusion trivalizes the game: Here is a skill I am quite happy to see finally shine... except they overdid it! It trivializes all form of content, same as crafting synergies. The problem is that there is no element of damage nor resistance involved. What that means is that once you have the master spells and the appropriate perks, you can just invis in, frenzy, invis out and grab a popcorn. Then just calm + shoot the last man standing. Nothing can resist it, nothing can counter it, nothing can mitigate it. With destruction spells you need to kite, with arrows you sneak, with weapons you need to stagger them first if they have a shield or are blocking, etc. Illusion is an "IWIN" button; the only strat is "press it". again you made it simple by using 4 spells and another form of combat, it is not powerful on its own, and mixed together everything will be over powered, besides you cant use this tactic on enemys above level 30 (or whatever level spell you are using)

There is no incentive to ever wear robes: Even as a mage, there is absolutely no reason whatsoever to wear more then a single piece of robes, because you gain absolutely nothing from wearing them over a light armor piece with the same enchant. If I have a cloth glove with -20% cost to Destruction spells, and a light armor with -20% cost to Destruction spells, then there will never be a question that the Light armor piece will be superior. Sure there is the Alteration perk, but again, the mage issue: it stops scaling really fast, and then falls behind. Hell, all the masks (best mage helmets) in the game are Light Armor!. the mask thing is wierd since they are all geared to mages, i'll give you that, but robes are simply a choice, which does nto have much weight behind it for a mage since they can use magic to increase their armour and work as a magical shield (and alteration perks make magical armour even stronger)
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Jack
 
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Post » Mon May 21, 2012 9:26 pm

My answer to this is because you appear to prefer to game the game. I for one am happy that the developers didn't balance the game for this style of play, because I'd be forced to use the "best" of everything and only ever choose the "proper" perks to support those builds. No room for error, fit this mold or be crippled. I feel the majority of players do not care for that

That's why you have difficulty sliders. On the hardest difficulty you should need to use the best of everything. The hardest difficulty is supposed to be HARD, right? Otherwise why even have a difficulty slider?

If you don't want to optimize your character just play on normal difficulty. There is no conflict here.


But I want to be a warrior/enchanting/alchemist, but when I do that, and get the best out of my character by enchating alchemy items to make better alchemy items so I can create better alchemy potions so I can enchant better enchanting items so I can create better alchemy potions so I can enchant better enchanting items so I can create better alchemy potions so I can enchant better enchanting items so I can create better alchemy potions so I can enchant better enchanting items so I can create better alchemy potions so I can enchant better enchanting items so I can create better alchemy potions so I can enchant better enchanting items, I end up with a sword that does 5,483 damage!


Why haven't the designers catered for this? I'm just trying to be the best character I can be! I also refuse to not do these things, because that would limit my in game freedom.

:rolleyes:

Why do you keep going on about something nobody is even talking about?

You don't need to abuse anything to become absurdly overpowered with crafting. There is no need to do any loops or synergy or whatever. If you get 100 smithing and 100 enchanting, and just make some gear, nothing in the game will really challenge you, even on Master.

When we say crafting is OP, we don't mean crafting loops or exploits. We simply mean using high level crafting period.
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Penny Wills
 
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Post » Tue May 22, 2012 5:27 am

I'm gonna make an off topic remark so please forgive me. To the OP, no need to apologize for your English, it's rather quite good. If you don't mind me asking, what is your native language?
Im a french canadian from Montreal hehe.

Skyrim is pleasing everyone in most cases for now. But can be improved.
^ This. Im writing this thread because, while most on these boards seems content to wait for mods, for console players that is simply not an option.
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Blaine
 
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Post » Tue May 22, 2012 1:48 am

Since when has any TES game been about difficult fights?

It hasn't been. Doesn't mean the inclusion of difficult fights wouldn't be much appreciated by me and many others.

I personally think every RPG should have a Ruby and Emerald Weapon.
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loste juliana
 
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Post » Mon May 21, 2012 2:24 pm

I'm not going to bother reading yet another thread like this because they're all the same, but I wanted to respond to one of them, so here I am.

I actually agree with the OP. On Master difficulty, I should not have to restrict my choices to get a challenge. NOTHING should be as easy as some of the crap I've seen on master difficulty.

I am not saying they should make the game incredibly challenging for everyone... that's what easy difficulty and ~tgm are for!

That is all.
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Tamara Primo
 
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Post » Mon May 21, 2012 8:42 pm

That's why you have difficulty sliders. On the hardest difficulty you should need to use the best of everything. The hardest difficulty is supposed to be HARD, right? Otherwise why even have a difficulty slider?

If you don't want to optimize your character just play on normal difficulty. There is no conflict here.



No, see, what you're saying is "The hardest difficulty is supposed to be HARD FOR ME PERSONALLY, right?" Explain how the slider at the far right is both HARD for you and HARD for me when we play differerntly.

I'm not saying that the difficulty slider is perfect. I'm saying that it wasn't made with your playstyle in mind- just like the rest of the game it was made with the broadest most commonly enjoyed playstyle in mind. The developers decided this was the way, as you so succinctly put it, make it so that there was no conflict there for the majority of players
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Catherine Harte
 
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Post » Tue May 22, 2012 5:01 am

No, see, what you're saying is "The hardest difficulty is supposed to be HARD FOR ME PERSONALLY, right?" Explain how the slider at the far right is both HARD for you and HARD for me when we play differerntly.

I'm not saying that the difficulty slider is perfect. I'm saying that it wasn't made with your playstyle in mind- just like the rest of the game it was made with the broadest most commonly enjoyed playstyle in mind. The developers decided this was the way, as you so succinctly put it, make it so that there was no conflict there for the majority of players

Master difficulty should not be made for the broadest possible playstyle. That is what normal difficulty is for. Master should be for people who are good at the game and take the time to figure out how to make their character as powerful as possible (short of cheating or exploiting dumb stuff like crafting cascades).

If that is too hard for the way you play (I assume not trying to make yourself as powerful as possible, and not trying to be really good at the game), then that is what the other difficulties are for.

Now, when I say something "should" be this way or that way, of course it is my opinion. Of course I am going to express what I want, personally, from the game. There is nothing wrong with that.
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Lakyn Ellery
 
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Post » Tue May 22, 2012 12:37 am

With topics like these, I can't help but remember how awesome MW was (and how many people, even here, still praise it). But MW had the EXACT SAME CRAFTING PROBLEMS (even worse). You could have enchants that due to the target/effect glitch would have infinite duration (was patched on PC, on consoles I believe was untouched)--I used this to move the mudcrab merchant into my home in Balmora on Xbox. And who can forget how broken alchemy was? Where you could literally boost your stats into the millions and have it have a duration of literal years of year time? I remember calculating that one of my potions would fall off if I left my xbox on for just over 10 years. And yet people still praise MW and all of its brilliance--yes it had flaws--yes it was still awesome.
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Catherine Harte
 
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Post » Mon May 21, 2012 3:57 pm

With topics like these, I can't help but remember how awesome MW was (and how many people, even here, still praise it). But MW had the EXACT SAME CRAFTING PROBLEMS (even worse). You could have enchants that due to the target/effect glitch would have infinite duration (was patched on PC, on consoles I believe was untouched)--I used this to move the mudcrab merchant into my home in Balmora on Xbox. And who can forget how broken alchemy was? Where you could literally boost your stats into the millions and have it have a duration of literal years of year time? I remember calculating that one of my potions would fall off if I left my xbox on for just over 10 years. And yet people still praise MW and all of its brilliance--yes it had flaws--yes it was still awesome.

I guess the hope is that if we keep complaining about these problems, Bethesda will eventually listen.

Yes, I'm aware of how silly that hope is.
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Alexandra walker
 
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Post » Tue May 22, 2012 1:56 am

I suspect we will see a big change in the next patch, I hope so anyway.

Regardless of which "side" you take in all the arguing, anyone is very inexperienced with elder scrolls games if they think Bethesda is going to overhaul or make major changes in a released game. The same types of issues have existed in every Bethesda title, every every every one of them, and at the most what Bethesda does is take that into consideration for their NEXT title in the series. So if for instance alchemy & enchanting was way overpowered in TES3, then in TES 4 & 5 they limit it more and tone it down. But they don't go back and "fix" it for TES3. Technically anyone who WANTS to overpower themselves is free to do so, whether by using console commands or OP mods or simply via "broken" exploits/game mechanics, This is not an MMO, where the choices one player makes can adversely affect all others, and probably one reason Bethesda has in the past stayed out of the MMO field. You can't "cheat" in a sandbox singleplayer game, you can only cheat yourself by picking a playstyle that ultimately reduces the game's longterm enjoyment for you.

Its not a matter of morality or ethics or what players "should" do to restrain themselves, or should NOT have to do, but is simply a basic FACT of how Bethesda has worked in every game they have ever released. I suspect they think of it more as "looking forward not back", but they never waste any energies "fixing" released games other than a very few patches to fix things that basically are "real game breakers" for ALL players, such as the old Shivering Isles FormID bug or the new PS3 Skyrim savegame bug -- those will get fixed, but things like HD textures, clumsy 'console' interfaces, level scaling, crafting synergies or or things that players "don't like" are not things they will spend even a moment's energy on. So any complaints you make about crafting or destruction or difficulties & balance, WILL have an impact on TES:6 but have none on TES:5. Bethesda looks forward, never back. Whether that is a flaw or a virtue isn't really important.


So its fine to make posts about what things don't really work in TES5, and you can probably count on that helping them to make the future games in the series even better, but you are only going to be upsetting yourself and making yourself sick and miserable if you expect them to make any major overhauls (or even MINOR overhauls) to how game mechanics work in Skyrim. The only things you can do is either look to mods for changes if you are on PC, or learn to manage your playstyle differently if mods are not an option for you. Not because you SHOULD, but because that is simply how elder scrolls games work. All the priorities they have now will go in order to 1) fix actual gamebreaker bugs that literally prevent players from playing (and the fact you consider one aspect a gamebreaker doesn't count), next priority is 2) DLC/expansions for the current game, and finally 3) every ounce of energy past that will go into future games in the series. So game mechanic issues are still very useful and helpful to document to make future TES games even better, but you will literally make yourself ill if you think it will be something they will ever "patch" in Skyrim. Learn to love the game as it is, or get a PC version and use mods to change the gameplay, because otherwise you are simply not looking realistically at how Bethesda operates. Its not a matter of "should" or "shouldn't", and never was.

Posts like this DO have a purpose and a reason, so players should NOT attack or argue with them -- because they will in fact help make The Elder Scrolls 6, the NEXT title in the series, an even better game than it otherwise would have been.
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Rachel Tyson
 
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Post » Mon May 21, 2012 11:57 pm

When has magic ever been balanced?
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Taylor Bakos
 
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Post » Tue May 22, 2012 4:27 am

I should not have to restrict my choices to get a challenge.

Yes, that's it.

For people like us who play for the challenge, it's very important to have a balanced game, even if it is single player, since one of our best enjoyments is to grow the character and discover a great build able to overcome what the devs created. But when, for example, everyone can just spend a few gold creating several daggers and grind a skill to become a killing machine, then your enthusiasm to play the game takes a strong hit. Not using smithing anymore won't help so much, because you don't need to think anymore how to improve your character, everyone already know it..

Then some can argue maybe Skyrim is not the game for this kind of player. Well, maybe.. But the game is so amazing, just needs a few tweaks.
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Logan Greenwood
 
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Post » Mon May 21, 2012 10:20 pm

@ Brash

While I totally agree with you (I dont expect anything to be patched), I also keep in mind that back when the other TES came out, they did not have such an established online thing as what Xbox live or the PS3 equivalent now are. Games for consoles were absolutely never patched back then, it just did not happen, while now every other game comes with a downloadable patch.

Maybe its just me being foolish, but if so, here is to foolish hope *drink*
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Anna Krzyzanowska
 
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Post » Mon May 21, 2012 2:45 pm

Regardless of which "side" you take in all the arguing, anyone is very inexperienced with elder scrolls games if they think Bethesda is going to overhaul or make major changes in a released game. The same types of issues have existed in every Bethesda title, every every every one of them, and at the most what Bethesda does is take that into consideration for their NEXT title in the series.

Not true, they addressed the
reaching level cap too fast issue of Fallout 3 in a DLC by raising the level cap. Thus it's name "Broken Steel" :lmao:

So very, very "Broken" :shakehead:

So maybe it's better that they don't try to fix it :hehe:
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darnell waddington
 
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Post » Mon May 21, 2012 5:15 pm

When has magic ever been balanced?
Even when it was not balanced, it was at least fun. This new system that was supposed to balance magic failed to do that and only removed otherwise enjoyable spells. :(
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Eire Charlotta
 
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Post » Mon May 21, 2012 8:50 pm

Even when it was not balanced, it was at least fun. This new system that was supposed to balance magic failed to do that and only removed otherwise enjoyable spells. :(

Agreed. It was not balanced before, but the way it is now is not balance either. They just swung the imbalance in the opposite direction.
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Lizs
 
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Post » Tue May 22, 2012 4:37 am

Ok. Brash destroyed our hope. Thanks. Now you can close this thread. :)

But it's true. Discussions like this can lead to mods, and mods liked by many players can lead to enhancements in the next game.
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Charles Weber
 
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Post » Mon May 21, 2012 3:32 pm

Anyone who designs games over the idea of forcing the community to help you fix its problems when you should have done this yourselves makes me want kick them in the nuts.

Quality over quantity is the reason so many people are [censored]ing about this game right now. Bethesda goes to a point and the community picks up the pieces. Most of the enjoyment of any game comes from the initial playthrough - not down the line. That only happens if someone really likes the game or wants to and having to go through all this bug-infested crap really puts a damper on things.

Yet, if you dont have the means to do anything about it or just dont care, then your stuck with it and its only because of future sales and DLC and the next big craze on the Elder Scrolls universe that keeps Bethesda running and the gamers loyal.

After all, if you already have their money, their [censored]ing is pointless as long as you can still milk them through till you have had enough with the current game.

TLDR = Fix your crap, Bethesda.
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Chloe Lou
 
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Post » Mon May 21, 2012 7:37 pm

Any ETA on the creation kit?
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Lucie H
 
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Post » Tue May 22, 2012 12:17 am

Any ETA on the creation kit?

No. Best guess is after Thanksgiving next week.
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JUan Martinez
 
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Post » Mon May 21, 2012 3:01 pm

No, you didn't.

You bought the game after it was completed.

I don't think I did. I feel like I paid for something which is only half done. Pretty sure this game could've used at LEAST 6 more months.
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Mason Nevitt
 
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Post » Tue May 22, 2012 3:52 am

The solution is pretty simple.
Just play the game without thinking you've got to level this skill or concentrate on that one.
Don't try power leveling any skill. You'll end up gimping your character in the end.
By playing the game naturally you character will be well balanced in their chosen profession, beginning to really shine around level 10.
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Rude_Bitch_420
 
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Post » Tue May 22, 2012 6:35 am

And you also get much more utility out of the PC, not speaking about the better graphics. Lets not go down that road. Bethesda did not make your computer, they made a game, and the game is what we are talking about.

Yes, and I was responding to your concern with a hardware issue that you have with Skyrim.

("Yes, there will be mods. Tons and tons of mods. I play on Xbox. I will never get to use a single one of them, yet I paid the same price for my game.")

My point is that since the Xbox is far less expensive than a PC for equal playabillity, it therefore balances out your concern for lack of modding for the Xbox.
BTW, I've no doubt that your language is a lot simpler to learn than English, as it's an overly complicated mess for people who want to learn it! I reespect anyone who can learn it! :wink:
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des lynam
 
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Post » Tue May 22, 2012 4:33 am

I believe the point of this thread is the following:

If I move the slider to Master I should be required to have Enchanting, Alchemy, Smithing, Stealth and Alteration.
I would need the best gear as well as enchants and potions in order to be able to defeat chickens in town while set to Master level. That would be game balance.

If I choose to not use the 3 crafting skills, then I would have no chance in hell of defeating anything on Master level. So I would have to scroll back. Master level should require you to be the best player as well as use the best skills in the game.

You can do 4k damage in 1 strike? Well good for you! On Master level creatures can nullify attacks, have lightning enchanted + fire enchanted attacks as well as gain 500% health. They also have new abilities like summon dragons and can see through Invisibility. Better hope there are no undead around, they will spot you while stealthed and spit out poison that does 5% damage per second for 20 seconds.

As it stands now, adding a few extra health just slows me down a bit and only with creatures that are truly powerful. Weaker enemies simply die when I walk by them.
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sam
 
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