Then what does give us the right ? I mean, I'd like to think Beth might eventually get around to fixing some of the numerous outstanding bugs still plaguing the vanilla game, but here we are nearly a year later, and we still have loads of them.
But very few of those bugs break the game, just people's expectations. Yes, there are issues, but the truth of the matter is something about Skyrim was changed to the point the DLCs will also be affected.
Let's say you got your wish, and Bethesda produced a full-on house building DLC. What would be the point if we couldn't customize it because the core game flips objects upside down before setting, or worse, requires us to drop items, leave the cell, and return
before we place them or risk re-entering the cell with our stuff in their original position?
Yes, I'd love to see these issues fixed, but there seems to be a disconnect from fans to understand what it takes to make a game. There are bean counters and developers, and guess which one works for the other.
I've read, many times, Bethesda's devs were put under pressure to get a game ready by a release of 11/11/(20)11, for the gimmick date.
Stop and think about this. A developer would love nothing more than to get a more complete game out, but they didn't have this choice and it seems
everyone forgets this.
I truly feel for the developers, who come to this forum and read the complaints, frustrated they were forced to release a game because some damn suit said "Get 'er done by 11/11/11". We already know there are issues to back this alleged 11/11/11 date to be true, such as dialogue regarding the removal of the Thieves Guild but without the actual mechanic to do so. Hell, even the DB quest can be stopped, but we're not given any mechanic to let us know this.
We have to talk to a guard, in a TES game, which is usually the other way around.
Bethesda does have resources, but to fix them means Skyrim 2.0, and you can bet this would be a much larger loss in the long term because most people have already played the game and won't shell out $70 for another version.
Asking to fix Skyrim now is equivalent of fixing a house on a foundation that's cracked and sinking, all because someone who knows
nothing about programming said to do it.
Let's just hope these idiot bean counters walk away from this with making TES 6 better, but given how many people bought Skyrim, I'd say the message is lost, frankly.
I just http://uesp.net/wiki/Differences_Between_Morrowind,_Oblivion,_and_Skyrim and it's hard walking away from it without realizing how dumbed-down these games are getting (despite getting better looking) because bean counters are probably saying "Strip it down to save costs, and that's an order."
Trust me when I say this: sometimes, developers have to be reeled in because they'd want to put
too much into a game, and it does need to be released at some point.
Look at the modding community for proof. They're
still releasing mods, because developers don't have to work for Bethesda to make them.