Yeah well that's exactly what I did seeing as you don't get sarcasm. And 400 points if not a big deal that's why I bought it. But some form of customisation would have been nice.
Any customization higher than what was featured in this DLC would require the need for a virtual simulation game a.k.a. The Sims 3. If being a customization control freak is what you're crave, then I would highly recommend this gaming genre. Because it's the only successful existing virtual life simulator to date on the gaming market.
The Sims 3 allows you to buildand design entire worlds, buildings/homes, pets/wildlife fauna & flora which inhabit them. You can even create the people (Sims) which inhabit your custom designed world. From their physical looks, personality traits, and right down to the freckles on their nose.
And if your inner hardcoe, Giant toe eating Dovahkiin isn't opposed to letting you play a virtual doll's house in the closet, then you could even play the game in a dynastic sort of legacy game play.
Which ironically, is EXACTLY what the Hearthfire dlc attempts to imitate. In fact, the main virtual simulation feature Hearthfire lacks is a story progression. But your Dovahkiin family and other NPCs in Skyrim never age and die. So your children will never grow up to take your Dovahkiin's place in a legacy.
But design limitations in CK & the game's architectural design don't make this variety possible. So at best, the degree of customization which you desire is only possible at the most superficial and rudimentary level. This is what people just don't seem to understand--or appreciate.
Unfortunately, it appears you belong to a niche of TES gamers who--like me--crave more customization in the game. I would suspect an even smaller subset of TES gamers--again including myself--would desire to see more legacy (aka Sims based) game play. Features such as building a home and family from scratch.
Being able to customize every single item in your household--down to the color/pattern/textures. The ability to place these items wherever you want within your home. And most importantly, the ability to have children be born to your spouse in game.
The whole point of these domestic bliss features, is that your children can take your place in the event you die in one of your many dungeon crawling and dragon fighting adventures. IMO, that would add a whole new dimension to the open sandbox aspect of the game. Or even as an alternative to the MQ for those who
DON'T care to do the MQ.
But that's never going to happen, because TES isn't The Sims 3. More specifically, the devs have a clear strategy for how the events in TES VI will unfold and other sequels of TES until this franchise comes to an end.
And even more unfortunately, the virtual life simulation gaming niche is already owned by a toxic company called the EABorg....