Brotherhood of Steel or Enclave DLC

Post » Fri May 27, 2011 2:58 pm

There is one place the Enclave could have a hidden base... in orbit. In FO3 Broken Steel the Enclave had access to orbital weapons platforms. And with the Alien Abduction DLC, we know space based combat is doable (much to the chagrin of many). Would be a nice irony if the weapon needed to stop an invasion force (or some other threat) is the same one the Vault Dweller had to stop in FO3 Broken Steel.


You can put them in a gazillion places if you want to. A base in orbit, one underwater, another 5 miles deep in the earth, in a flying base (anyone seen new Bioshock's trailers? Whoa!). The question is, SHOULD you put them back? I, for one, think that they should be treated as they were in New Vegas. Broken, scattered and forgotten. A reference or remnant here and there is nice but a full fledged army will just make a lot of the fanbase go "not again!", and for good reason I believe. We nuked them twice already!
Wrong

Fallout- Avoidable
Fallout 2- Avoidable
Fallout:Tactics- Present
The Burned Game- Present
Fallout 3- Pidgeonholed into joining
Fallout:New Vegas- Devs lied, they arent avoidable.

But their role save F:T, burned game, and F3, they play no real role in the series beyond an extra slide.

IMO, the BoS are overrated, well, I like the East Coast ones, but all in all, their an annoyance in my opinion.

They are avoidable if you follow Independent. Though who wants to do that when you can bury them alive?

In all seriousness, if the rest of the West Coast BoS is in the same situation as Mojave Chapter (NCR is growing, they're not.) then the Brotherhood is simply a goner. Come to think of it, something like "The Downfall of Brotherhood" could be good. They've been around since the first game. They deserve to go down loud.
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Dj Matty P
 
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Post » Fri May 27, 2011 9:09 am

You can put them in a gazillion places if you want to. A base in orbit, one underwater, another 5 miles deep in the earth, in a flying base (anyone seen new Bioshock's trailers? Whoa!). The question is, SHOULD you put them back? I, for one, think that they should be treated as they were in New Vegas. Broken, scattered and forgotten. A reference or remnant here and there is nice but a full fledged army will just make a lot of the fanbase go "not again!", and for good reason I believe. We nuked them twice already!

They are avoidable if you follow Independent. Though who wants to do that when you can bury them alive?

In all seriousness, if the rest of the West Coast BoS is in the same situation as Mojave Chapter (NCR is growing, they're not.) then the Brotherhood is simply a goner. Come to think of it, something like "The Downfall of Brotherhood" could be good. They've been around since the first game. They deserve to go down loud.

Actually many factions are not growing just branching out.
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Sunny Under
 
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Post » Fri May 27, 2011 12:47 pm


Fallout- Avoidable
Fallout 2- Avoidable
Fallout:Tactics- Present
Fallout 3- Pidgeonholed into joining
Fallout:New Vegas- Devs lied, they arent avoidable.

But their role save F:T, F3, they play no real role in the series beyond an extra slide.

IMO, the BoS are overrated, well, I like the East Coast ones, but all in all, their an annoyance in my opinion.


Agreed. Still I could be wrong but I believe there is an outcome where you can avoid the BoS and it involves lying to Yes Man. He asks which factions you want around. When he brings up the BoS I believe I was able to just lie about them being ok or just simply say go head and kill them. This was before I even saw the BoS in that play through. In other encounters you can keep the contact to a minimum, get into their base an blow it up.
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Lil'.KiiDD
 
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Post » Fri May 27, 2011 12:18 am

Agreed. Still I could be wrong but I believe there is an outcome where you can avoid the BoS and it involves lying to Yes Man. He asks which factions you want around. When he brings up the BoS I believe I was able to just lie about them being ok or just simply say go head and kill them. This was before I even saw the BoS in that play through. In other encounters you can keep the contact to a minimum, get into their base an blow it up.

Oh I know, I just meant that they are avoidable in any playthrough. In F1-F2 this is true, but in New Vegas, only one playthrough does that, but the game clearly EXPECTS you to handle them, as yes mans grumping about you sparing them indicates.
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Dagan Wilkin
 
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Post » Fri May 27, 2011 9:19 am

Enclave. I refuse to belive they put all their eggs in one basket with the oil rig. NV shows they have bunkers, and fallout 3 shows they have fallback plans.
I would like just one state to be envclave controled, its logical, they have better, tech, preperation, and maybe men. I hate how in any game they were always the enemy, no different tothe BoS, or the NCR, all are power hungry groups wanting to take over, the difference is the enclave has the ability to complete its goals. And NV shows they didnt all agree, I am hoping for one faction focused on rebilding pre war america the way it was, but without the "kill all ghoul/mutants" part, maybe show them trying to fight off the other factions and show they arent all evil. Kinda like how the fallout 3 BoS were, just more realistic. I am ok wiith the BoS wanting clean water, but no way are they pure good, and the enclave shouldnt be pure evil. Maybe a dlc with a mini civil war you have to settle. Point is I dont likw how they are always the bad guys, always have to kill them (even if its not logical) and I think they could be an interesting faction, if we can get past them shooting anything non enclave on sight.

I agree completly about this and hope that the People of Bethesda and Obsidian Take this idea and make it into a Dlc
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Jani Eayon
 
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Post » Fri May 27, 2011 1:52 am

Enclave. I refuse to belive they put all their eggs in one basket with the oil rig.


They did not have all their eggs in one basket. There was Navarro and it fell to NCR some point after the Rig went Boom!. BoS and NCR hunted down those who survived the rig and Navarro, those that wanted to give up and live in NCR. Others I call Diehards went East. It would make no sense to have a DLC with an active Enclave base close by to the Mojave. Big question then would be, "why did they go to DC when they had this base?" It would also make the DC Enclave in DC even more unbelievable seeing as how only small numbers went to DC and some how in 30 years ended up with massive numbers. If that small number is divided even more between the DLC base and Raven Rock.

The remnants and the many others would have been less likely to give up if there was a base close by they could have gone to after the Rig and Navarro. A base not 3000 miles away like Raven Rock.
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Cassie Boyle
 
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