Buglist so far (Thread #3)

Post » Tue May 22, 2012 2:00 pm

This part has nothing to do with V-Sync, I have tested it extensively and having the game's native V-Sync on or off did not make any difference. It is a global bug being experienced across all platforms (there have been reports that both PS3 and Xbox 360 users are also being affected). That makes this a full-on programming error in the game's time tracking code, because the game is simply not calculating the day changes correctly.



For the rest, disabling V-Sync is certainly a cause, but not the true issue. The real problem here is that the physics, Y-Sensitivity, and water flashing are affected by your framerates. Physics and water go insane when your framerates go too high (V-Sync normally keeps them down), whereas the Y-Sensitivity seems to be completely frame-timed, because it spikes up or down drastically depending on your FPS. You can avoid these and still keep V-Sync off by simply using an external FPS capper. This can also deal the mouse lag certain people have with V-Sync enabled.

you are right, with an fps capper the mouse lag is gone by me. but in change for mouse lag, now playing a hunter is impossible, because when i shot an arrow at a target between 10 and 15 meters away from me, i have to wait between 10 and 20 seconds before the arrow hits the target . . . .
but like you say, mouse lag is gone.

sorry for my bad english
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Lexy Corpsey
 
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Post » Tue May 22, 2012 11:47 am

If you save the game while holding down Shift (or whatever your walk key is), when you load the game you are slowed and unable to run/sprint/roll. It "fixes" by keeping your caps lock (or your toggle key) activated until you restart the game completely. Seems to suggest that holding down shift while saving makes the make think you got caps toggled and inverts the option.
If you don't want to restart, you need to activate caps lock, save the game, load it and disable caps lock during load.

You can toggle the walk/run with caps lock easily by just opening the Tab menu. Then set your caps lock and close it. E.g if you're in permanent walk and your caps lock is off, Tab -> caps lock -> Untab so the game now thinks Caps Lock on = walk, then Tab -> caps lock -> untab again to toggle it so caps lock off = run. Caps lock related actions tend to be iffy in most games, not just gamesas games.


Also: for "* In first person view - If you sheath your weapon (eg a bow) while in the middle a Stealth-Roll, your character will stop mid roll and be unable to move again, but your stamina drains constantly. Switching over to 3rd person view or drawing your weapon again fixes this." (I reported this one) - I've been doing some testing.

More specific details include - This tends to occur more frequently while going up/down an incline (e.g mountain climbing or slope climbing), and occurs more frequently if I'm switching weapons (say, from daggers to bow) or use an Aura Whisper in mid-roll than simply sheathing/unsheathing..


For the "Under Saarthal" Amulet Wall bug, I can confirm that using FUS RO (level 2) Unrelenting Force can break the wall safely and without crashing.


New Bugs for the list:

If you take a bounty for a dragon at a location you've cleared previously, there's a good chance the dragon will not have a soul for you to absorb. Some research online has thrown up the possibility that the dragon re-spawned at this location was assigned the same ID as the previously killed dragon, hence the 'dragon soul absorbed' flag has already been set for it.

Mages who cast wards and/or protective spells, if killed (by stealth archery at least), continue to emit the sound of their wards/protective spells (a constant fiery hissing) even when very very dead.

On an NVidia GTX 560 Ti (not sure about other systems) w/ the latest drivers, on Ultra settings, sometimes the particle effects system will bug out and stop rendering fire (with or without FXAA), spider webs, and the whole world map goes blurry (similar to some bugs other experience by default). This is fixable by restarting the game - likely cause is alt-tabbing out frequently or into specific applications as it almost never happens if I don't alt+tab during the session.
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Anna Krzyzanowska
 
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Post » Tue May 22, 2012 6:52 am

Found a huge glitch with favorites menu. If you have magic spells as a bunch of your favorites, even when you unfavorite them the keys you bound to them still make them work. This makes it impossible to change to unarmed. I kept trying to unarm my weapon and a magic would pop up in its place. This was making engaging in fist fights impossible. I did find a workaround though. I mapped a one-handed weapon to the same key as the magic I was trying to get rid of and then when I equipped and unequipped the weapon I could fist fight with that hand.
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Alyesha Neufeld
 
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Post » Tue May 22, 2012 7:09 pm

Combat:
-Am I meant to be able to shield bash without the perk? 'Cause I can.
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Steven Hardman
 
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Post » Tue May 22, 2012 2:08 pm

Thieves quest:
Riften, Haelga's Bunkhouse - Make changes to ledger.
An un-activatable box on the first floor is the target instead of the ledger. I have to skip that quest in order to continue since its unatainable.
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Sammykins
 
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Post » Tue May 22, 2012 5:12 pm

* Completing quest-lines for Companions, Thieves Guild, other major areas etc. appears to have no benefits - re-entering the Thieves Guild, Companion Halls etc. you still get passing comments as if you have just been dragged up from the gutters and are a nobody - is this because of further quests not appearing, variables not being flagged, or is there simply no dialog lines/scripted events to occur once you have achieved "great deeds" for these guilds?
Yeah, this is very frustrating. I wonder if we'll get an answer to that question...
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Tom
 
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Post » Tue May 22, 2012 1:33 pm

If you go into a mine before it resets, it's possible that you'll see what looks like ore ready to be mined, but there is no actual way to mine it. This fixes itself when the ore deposits reset themselves.
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Nichola Haynes
 
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Post » Tue May 22, 2012 8:07 am

Ok, I gave up on a mission from the mage class. I supposed to retrieve some writing of Shalidor and the game guides me in into a ruin, which is full of forsworns. I get to a gate-door, which cannot be opened, there are no switches, no alternative routes nothing activates it but the mission arrow says I gotta go that way. I tried everything for over 2 hours, I reloaded, unloaded, re-visited 3 times now, I give up. I'll revisit again jut to take screenshots of the location.
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james kite
 
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Post » Tue May 22, 2012 6:10 pm

Haven't seen anything about this but if it was already mentioned then sorry for bringing it back up. In the College quests for the library Orc I have a book for him but he does not recognize I have it, it still shows that I have to pick it up but the chest does not have it because it is in my inventory, and it will not let me drop it because it is a quest item. The book is N'Gasta! Kvata! Kvakis! and I really want to do these quests. I am unsure if it has anything to do with the bug but I also gave him the Elderscroll and one of Sinderil's (? unknown spelling) journals after I started the quest and either one of those might be responsible for the bug, but I am unsure.
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Liv Brown
 
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Post » Tue May 22, 2012 9:20 pm

Damn, what a huge list. I was hoping to contribute but it seems it covers all the problems I've had - great job and I really hope Bethesda will be able to cover most of these with their upcoming patch.
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Leanne Molloy
 
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Post » Tue May 22, 2012 5:57 am

I didn't see this on there but I just ran across it in my game,

when using magic, the characters arms "twitch and stutter" while moving up and down the y axis, not the x axis and only with magic being used, I suspect it has something to do with FPS as a FPS Limiter seems to help the situation (but not fix)
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Luis Longoria
 
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Post » Tue May 22, 2012 8:40 am

Not sure if it's been reported or not, but I seem to be having an issue where the timer on shrine blessings seems to correspond to gameplay time, not the passage of time in-game. I came across a shrine to Zenithar about...2-3 in-game days ago now, activated it and received a blessing for 10% better barter prices. The timer on it said 7 hours.

...Two or so in-game days later, and about three hours of actual gameplay, the timer now says 4 hours. :wacko:

Either the timer needs to be altered to display the actual time of the blessing, or the timer needs to be tweaked to correspond to the in-game clock rather than gameplay time.
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Hazel Sian ogden
 
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Post » Tue May 22, 2012 4:11 pm

Activating certain traps with multiple instances such as the spike trap in Silvredrift cavern (with the trapped helmet on a pedestal) causes the sound to be played for each instance, creating a deafening noise.
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Blaine
 
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Post » Tue May 22, 2012 10:51 am

All the effort you did to make that list is going to be wasted.
Because for new patch they will not make as much effort as you did.
And I guarantee that not even 20% of that will be fixed.
It's the world of "take money and enjoy", not "work hard and die".
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Adam Baumgartner
 
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Post » Tue May 22, 2012 11:55 am

The sad part is i only submitted one bug, yet i recognize most of them besides quest bugs.
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Zoe Ratcliffe
 
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Post » Tue May 22, 2012 8:18 am

Most bugs I have encountered are listed but one or two annoying things I have noticed.

1. The Shield for the Orcish armor set is a Significantly different shade of green to the rest of the set and thus looks terrible and out of place. (It should be the overall same color as the Armor)
2. First Person view doesn't work while horse riding or playing as a werewolf. (There's no valid reason as to why, as far as I can tell)
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Ernesto Salinas
 
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Post » Tue May 22, 2012 10:58 am

All the effort you did to make that list is going to be wasted.
Because for new patch they will not make as much effort as you did.
And I guarantee that not even 20% of that will be fixed.
It's the world of "take money and enjoy", not "work hard and die".

Who says that Beth will fix it?

We are simply cataloguing bugs so that if beth wants an easy list, they can find it here, if for whatever reason they don't and the CK is released, we can do it ourselves.
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Monique Cameron
 
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Post » Tue May 22, 2012 6:53 am

Who says that Beth will fix it?

We are simply cataloguing bugs so that if beth wants an easy list, they can find it here, if for whatever reason they don't and the CK is released, we can do it ourselves.

It would be nice if they got a team to go through them though, many of the bugs aren't super hardcoe major ones so they could probably clear 3/4 of the list rather quickly.
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Amy Masters
 
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Post » Tue May 22, 2012 2:49 pm

"No footprint graphics whatsoever when walking over snow - can't be intentional?"

LOL thats not a bug.
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Crystal Clear
 
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Post » Tue May 22, 2012 6:41 pm

"* Giants can launch the player hundreds of feet into the air like a rocketship in a single-hit (20 feet in the air would be fine, but they can hit you higher than the throat of the world mountain)."

This is cool. I have no complaints.
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Rachel Tyson
 
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Post » Tue May 22, 2012 3:49 pm

All the effort you did to make that list is going to be wasted.
Because for new patch they will not make as much effort as you did.
And I guarantee that not even 20% of that will be fixed.
It's the world of "take money and enjoy", not "work hard and die".

Bethesda is not known for its bugfixing, no. Normally it's the community that does the hard work. Once (if) the Creation Kit is released, you can be assured someone out there will create an unofficial patch - so long as we support this effort.
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RUby DIaz
 
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Post » Tue May 22, 2012 5:27 pm

Thanks for keeping track of so many bugs (quite a lot!).

I have another one to add for you that involves the Mage Guild quests. On the quest "Under Saarthal" where you have to 'Meet Tolfdir and the trainees outside Saarthal,' Tolfdir and the trainees (minus Brelyna) never show up. I tried the 'fixes' others have said in the forums and on UESP and they did not work. The two missing trainees just never leave the college, they seem to just teleport into Saarthal when you zone in. Tolfdir on the other hand kind of just stopped walking about half way to Saarthal and precided to kill some arctic wolves. I found him standing atop their corpses like some sort of hero, a hero that was now forever glued to that spot. No matter what I tried he wouldn't move, he would still talk but he wouldn't move.

Taking a friends advice, I loaded into a save that was before I got that quest. After I got the quest I preceded to stand in the same place I received it and wait 48 in-game hours. I then traveled to Saarthal and he was there (although J'zargo and Onmund were still back in their college beds). After entering they both just sort of magically appeared inside and everything went as normal.
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Emma-Jane Merrin
 
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Post » Tue May 22, 2012 11:20 am

Proudspire Manor bug: After purchasing the house you can enter via main door. Exit via side door (towards sea) and try to get back in through that same door. It tells you you need a key. Can still re-enter via main door.
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Dalley hussain
 
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Post » Tue May 22, 2012 5:39 am

If you stealth kill a standing enemy (you need to have a bladed 1 hander equipped for that) and the animation plays where you cut their throat, the dead enemy will say "what was that" or "huh" as if they just heard you while they fall to the ground.

During initial conversation with Viarmo at the Bards College, there is no option to just visit, you have to say you are joining (only dialogue option)

If you have Finn's Lute and Pantea's Flute in your inventory before Tending the Flames, you can only return the Lute to Inge, but with the bug that 1. it is not removed, 2. you are not even given the quest to give it to her 3. even if you console remove the item the only coversation option with her is to say "I found Finn's Lute". You also never get the quest for Pantea's Flute and the drum.

3rd person killing blow sequence against dragons with a mace equipped looks utterly ridiculous. You are slashing at the head with slashing sounds of a sword.

Decapitating humanoids with a mace also looks very strange. How do you do that with a blunt object? Really the head ought to explode or something or that anim not play simply.

Help the people of Haafingjar (Solitude) stuck at 5/5 even though I am already Thane.

Items with the enchantment you are X% harder to detect also seem to affect you while not in stealth mode. I was stacking a few of the 45% ones and bandits completely ignored me while i ran past them.
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sas
 
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Post » Tue May 22, 2012 2:03 pm

Updated to here now at 427 listed - At this rate we'll have 500+ listed before the first real patch has even been released! :D

Thanks for continued reports & bumps.
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Natalie J Webster
 
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