Consoles And ESO Discussion

Post » Tue Jun 11, 2013 12:28 pm


Wasn't sarcastic..you're usually well grounded :tops:
User avatar
Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Post » Tue Jun 11, 2013 6:40 pm

Buggy, unreliable 3rd party emulators are no substitute.

User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Tue Jun 11, 2013 1:19 pm

My first thought when I saw TESO on the big screen behind whatshisface:

"Hey, The Eld...wait. Oh, boy..."

User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Tue Jun 11, 2013 1:10 pm

I don't think I have the words to describe my horror at this new development. The only thought that can cross my mind is: are they high? They must be high on something, because I do not see a happy ending with this cross-platform nonsense.

User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Tue Jun 11, 2013 10:07 am

Why shouldn't it be dampened. I had already feared this game was going to easy mode but I was willing to give it the benefit of the doubt. The console market has a way of directing games towards a mass market appeal and that usually means making things less complex. Complexity is fun for me and simplicity is boring. I do not expect that they will make 2 versions of the game, a more complicated pc focused version and the none for consoles.

User avatar
Jack Bryan
 
Posts: 3449
Joined: Wed May 16, 2007 2:31 am

Post » Tue Jun 11, 2013 5:16 pm

Do you remember when they showed it? I've watched a recording of the Sony press conference, but somehow must have missed it ...

/edit: Oh, found it ...

User avatar
Mariaa EM.
 
Posts: 3347
Joined: Fri Aug 10, 2007 3:28 am

Post » Tue Jun 11, 2013 6:39 pm

Tbh I seem to be one of the few that actually think this is good news :o

If it will increase the amount of sales wouldn't that mean they get more money to spend on game development such as content updates? :hugs:

User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Tue Jun 11, 2013 10:19 pm

Content updates are notoriously slow on consoles due to Sony and MS keeping tight reins on their update servers.

User avatar
Esther Fernandez
 
Posts: 3415
Joined: Wed Sep 27, 2006 11:52 am

Post » Tue Jun 11, 2013 4:18 pm

I think PC version comes first though. THis is foremost designed for PCs.

User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Tue Jun 11, 2013 2:26 pm

Well, if the content patches are big enough I don't mind it being a bit slow. It will probably mean they will put more effort on the patches as well, and not just add new tiers of gear and just another dungeon.

But hey, I don't know. It might turn out being the worst decision ever, but I doubt it.

User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Tue Jun 11, 2013 10:19 pm

This also has them spending even more money to release the patches/dlc on consoles, and then hiring more team members for console development.

User avatar
Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Post » Tue Jun 11, 2013 1:41 pm

From the way it looks, it sounds like they are going with the idea of all equal, not platform gets an advantage over the others.

User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Tue Jun 11, 2013 7:15 pm

Costs much less now that console architecture was modeled after PCs for the strict purpose of making things easier and less costly to port
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Tue Jun 11, 2013 1:48 pm

You mean besides them already starting with the exclusivity nonsense.

User avatar
Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm

Post » Wed Jun 12, 2013 12:20 am

The xbox is notoriously expensive to release anything on because of the "quality assurance" teams and all of that nonsense that go with going through microsofts service. It has nothing to do with the design team, that's just even more expense. I dont know how it works for Sony.

User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Tue Jun 11, 2013 11:45 pm

Why would you need a design team?
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Wed Jun 12, 2013 12:24 am

Microsoft will force timed exclusives on all DLC and expansions I can see it happening now. months waiting for new patches because the consoles need to verify them. This will hurt the game more than they realize.

User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Tue Jun 11, 2013 12:12 pm

You know, the people who make the content? Somebody has to actually make the content, and get paid to make it. Or does content magically pop out of thin air? But yet again, in case you aren't aware of it, it costs some stupid thousands of dollars JUST to release something on xbox, via the live service.

User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Tue Jun 11, 2013 8:22 pm

You do know that Microsoft and Sony are both making it easier to release content on their systems right? That is one of the huge things with both systems. Digital distribution. It won't take as long to get patches through and if it does they essentially just shot themselves in the foot as far as how they say the new consoles are going to be so easy to push content into.

User avatar
Ronald
 
Posts: 3319
Joined: Sun Aug 05, 2007 12:16 am

Post » Tue Jun 11, 2013 3:19 pm

Because the systems share the same architecture you don't really need a separate design team for them. These new systems are not like the 360 and ps3. They are made to have a easier time designing for multiple platforms.

User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Tue Jun 11, 2013 11:13 pm

As of now, it's all speculation, and I already mentioned this earlier that it might change, if the content approval system is changed. There's a whole like 1 and a half pages of thread, if you would have scrolled through you'd see i had brought this up already.

User avatar
Sara Lee
 
Posts: 3448
Joined: Mon Sep 25, 2006 1:40 pm

Post » Tue Jun 11, 2013 3:07 pm

That is the new idea of equal. Fair until someone pays extra money for time exclusives and such.

User avatar
Britney Lopez
 
Posts: 3469
Joined: Fri Feb 09, 2007 5:22 pm

Post » Tue Jun 11, 2013 10:35 pm

Well, I probably wasn't going to play TESO anyways, but now I'm not even curious.

User avatar
Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am

Post » Tue Jun 11, 2013 1:11 pm

I know that..thanks for talking to me like I'm an idiot.

It sounded as though you were talking about design teams for both Xbox and PlayStation in addition to pc, which doesn't make sense.
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Tue Jun 11, 2013 11:02 am

I feel like a lot of people are still missing the point.

User avatar
Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am

PreviousNext

Return to Othor Games