Creation Kit delay

Post » Tue May 15, 2012 2:22 am

I don't really care if the creation kit gets delayed, if they use that time to fix the obvious performance issue in towns & problems with menus.
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Tue May 15, 2012 9:05 am

Unbelievable how Bethesda can be slagged off for "when" they release a free tool that they don't actually have to give us in the first place! Good job I'm not in charge there, if I'd seen this thread and others like it, I'd be tempted to say "Ok, no kit then!"

Its not free. Many of us wouldnt have gotten the game without the promise of its toolset.

Without a toolset, this game is nothing. A nice looking blank canvas, at most.
User avatar
Chantelle Walker
 
Posts: 3385
Joined: Mon Oct 16, 2006 5:56 am

Post » Tue May 15, 2012 6:26 am

Man, cool out. Bethesda may not always make the best decisions (though often I'd blame ZeniMax for that), but when it comes to the modding community they've always done right by us. You can expect the Creation Kit in the coming weeks, most likely along with a massive amount of documentation and perhaps video tutorials on how to do every little thing you could ever ask.

Personally, I'm not even going to blame ZeniMax:

So, yes, Bethesda has their modding tools, and we want them. But we already know that the game itself crashes on some machines -- there are a zillion possible combinations of adapters and drivers out there, and even if every person in Bethesda was using six unique machines that would still only be six hundred machines they would have been testing on. (And I doubt they have been doing anything so non-productive.)

So, anyways, I think that some people really want the game to be stable on their machines, and I'm sure that's tying up Bethesda's testers and developers and release engineers and so on. And, the fixes they apply to address machine problems are probably going to be relevant to the creation kit also (unless we really want an unfair situation where only some people can mod the game).

Plus there's the whole thing of getting it to install cleanly, fixing up any bugs that everyone just knew to avoid, and (hopefully) writing some reference and tutorial docs. (And, if only they would release solid documentation their updated nif and animation file formats... anyways...)

Anyways, we know they have bugs to fix, and they do not have anywhere near the number of people that we (the modding community) has.

I can certainly wish for more than they can give, but I am also inclined to be forgiving when they do not or maybe cannot.
User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Tue May 15, 2012 7:56 am

Delaying the kit untill the DLC is avaliable for XBOX is plausible. it wouldn't make much sense to delay DLCs to non-XBOX plataforms to then give PC version the kit earlier. The part about delaying it after the release of that DLC for PC wouldn't be very clever though. Mods didn't harm DLC sales at all. Many mods need or sinergice very well with DLCs, and this obviously increase the sales.
User avatar
Mandi Norton
 
Posts: 3451
Joined: Tue Jan 30, 2007 2:43 pm

Post » Tue May 15, 2012 8:28 am

Relax guy. They do this every time.

Morrowind shipped with the TES editor on a 2nd disk. I can't recall if oblivion shipped with it's at launch or not.
User avatar
Saul C
 
Posts: 3405
Joined: Wed Oct 17, 2007 12:41 pm

Post » Tue May 15, 2012 7:51 am

Morrowind shipped with the TES editor on a 2nd disk. I can't recall if oblivion shipped with it's at launch or not.

As I remember it, it did.
User avatar
Karen anwyn Green
 
Posts: 3448
Joined: Thu Jun 15, 2006 4:26 pm

Post » Tue May 15, 2012 6:05 am

Its not free. Many of us wouldnt have gotten the game without the promise of its toolset.

Without a toolset, this game is nothing. A nice looking blank canvas, at most.


You do realise that 75% of the people who purchased Skyrim will never be able to use mods because of consoles, right? Without a toolset the game is still awesome.
User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Tue May 15, 2012 4:17 am

Ah, but that's cause you can't miss what you never had! Us PC gamers are used to mods, so a TES game without mods...is not complete.
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Tue May 15, 2012 12:50 pm

Despite the fact that the OP was so far out on a limb, he is now sprawled out beneath the tree with broken pride and a possible hospital visit in his future...

Is this really THAT big of a deal? It will be out soon... thats good enough for me, as has been said a few times now. I don't see this as a failure of business considering they are trying to do bug fixing and direct the truck loads of cash they are getting to the company swimming pool (Btw, physical copies of the game have sold past 3.4 million units since release). Further, I don't see this as some sort of attack on the PC gaming community. They will get it out before a month and greater than another day from now... thats just find. If people are so desperate for mods, there are some already available... granted your not getting player houses or Dwemer strongholds yet... but so what? Most people want minor stuff fixed like Interface and graphical bugs... these are being fixed by those few true lunatics who are already modding, toolset be damned.
User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Tue May 15, 2012 6:46 am

You do realise that 75% of the people who purchased Skyrim will never be able to use mods because of consoles, right? Without a toolset the game is still awesome.

Please. PLEASE. Do YOU realize that these are the original fans of the series worried about whether they will be able to continue to put in hundreds of hours of work for staggeringly disproportional gain, for the sake of making better the game that they love?
User avatar
Marlo Stanfield
 
Posts: 3432
Joined: Wed May 16, 2007 11:00 pm

Post » Tue May 15, 2012 10:01 am

You do realise that 75% of the people who purchased Skyrim will never be able to use mods because of consoles, right? Without a toolset the game is still awesome.

Where did you get that 75% of players will buy or bought the console version...? Did you know that 80% of statistics are made up on the spot?
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Mon May 14, 2012 10:22 pm

Delaying the kit untill the DLC is avaliable for XBOX is plausible. it wouldn't make much sense to delay DLCs to non-XBOX plataforms to then give PC version the kit earlier. The part about delaying it after the release of that DLC for PC wouldn't be very clever though. Mods didn't harm DLC sales at all. Many mods need or sinergice very well with DLCs, and this obviously increase the sales.
Would probably hurt the dlc sale on pc as many had dropped the game and moved on.
Yes the dlc on oblivion was pretty bad as in tesnexus has much better dlc, except the mega dungeon with the dagger and knights of the nine.
However Skyrim is promised dlc the size of the ones in fallout 3 or larger, making it valuable, like SI they will probably be required for mods.
User avatar
Krystal Wilson
 
Posts: 3450
Joined: Wed Jan 17, 2007 9:40 am

Post » Tue May 15, 2012 3:40 am

Even if they released the CK today, I doubt that we will be able to create plugins that compete with the DLCs so fast.
Even if we could it would do nothing for console users and they are the vast majority of DLC consumers.
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Tue May 15, 2012 11:33 am

Where did you get that 75% of players will buy or bought the console version...? Did you know that 80% of statistics are made up on the spot?
http://www.gamesas.com/index.php?/topic/1243446-1000000-american-pre-orders. They don't include digital downloads, but it's pretty clear that consoles are a huge majority.
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Tue May 15, 2012 10:41 am

I'm sure it'll be out in the coming WEEKS.

ROFL! I think that's exactly what many of us are afraid of!
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Tue May 15, 2012 10:59 am

http://www.gamesas.com/index.php?/topic/1243446-1000000-american-pre-orders. They don't include digital downloads, but it's pretty clear that consoles are a huge majority.
Bah. Heathens. Heathens that may keep TES alive, but heathens still.
User avatar
lisa nuttall
 
Posts: 3277
Joined: Tue Jun 20, 2006 1:33 pm

Post » Tue May 15, 2012 1:16 am

Bah. Heathens. Heathens that may keep TES alive, but heathens still.
TES is kept alive by modders. They're sacrificing quality for quantity.
User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Tue May 15, 2012 6:57 am

For those of you talking about dates of release for the Construction Sets... Morrowind's shipped with the game, and Oblivion's was available for download a week or so before the game was released. I don't know if it ever shipped with the physical game.
User avatar
Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Tue May 15, 2012 10:42 am

http://www.gamesas.com/index.php?/topic/1243446-1000000-american-pre-orders. They don't include digital downloads, but it's pretty clear that consoles are a huge majority.
Consoles are majority but i am willing the bet the digital downloads of the PC version more than double the amount of pre-orders of the PC version and not only that that site has been proven multiple times to be way off on a lot of their pre-order statistics over the last few years.
User avatar
Sarah Knight
 
Posts: 3416
Joined: Mon Jun 19, 2006 5:02 am

Post » Tue May 15, 2012 4:37 am

Oh Talos, the entitlement complex.
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Tue May 15, 2012 12:20 am

TES is kept alive by modders. They're sacrificing quality for quantity.
Each individual game's community is kept alive by modders. The franchise in general is kept alive by the console players, who give Bethesda the money they need to keep making these huge, expensive games.
User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Tue May 15, 2012 7:47 am

I am sure the consoles were huge, and the PC sales will go up even further when people start spotting the mods rolling out hundreds at a time and how the game can be changed. I have friends who use consoles and love em, but they often also buy the PC game as well because they like modding or playing modded versions. Console, you cant mod em much and if you could there would be limitations, not to mention getting a smacked bottom for even mentioning it. Ouch! Anyway I dont do consoles.
User avatar
Lilit Ager
 
Posts: 3444
Joined: Thu Nov 23, 2006 9:06 pm

Post » Mon May 14, 2012 9:07 pm

Makes more sense for them to fix the game first and then sort the creation kit. Besides which while we wait...good time to learn how to texture. I for one would far prefer to wait for the kit and instead have the game glitchs fixed first.
User avatar
Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Tue May 15, 2012 12:06 pm

So Steam doesn't release numbers... but it would be nice if Bethesda did... surely they have accurate counts?
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Tue May 15, 2012 12:11 pm

I just can't help myself, sorry. ;)

Many reasons

Making it user friendly
Writing user manuals/tutorials
Removing bugs
cleaning up the interface

But... but... they didn't do that stuff before releasing the main game, and it wasn't delayed. :P
User avatar
Rodney C
 
Posts: 3520
Joined: Sat Aug 18, 2007 12:54 am

PreviousNext

Return to V - Skyrim