[WIPZ/BETA] DarNified UI NV

Post » Fri May 27, 2011 3:14 am

Not sure if it matters.

For those who is having font size issues, did you set your font size to large in Windows?


No it doesn't matter.
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Ludivine Poussineau
 
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Post » Thu May 26, 2011 8:20 pm

*EDIT* Nevermind, it was fixed.
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Dawn Porter
 
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Post » Thu May 26, 2011 8:10 pm

No problems on my end.

I'm just not a fan of putting the ammo type in the CND box. I'd rather have it right next to the ammo count. Just makes sense.
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Max Van Morrison
 
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Post » Fri May 27, 2011 2:13 am

No problems on my end.

I'm just not a fan of putting the ammo type in the CND box. I'd rather have it right next to the ammo count. Just makes sense.


http://oi53.tinypic.com/11sdsls.jpg

The fonts for the Perks and SPECIAL menus in the Pipboy are off. I edited the appropriate .ini file using the new information in the v2 post, but this is what I get. I don't use any mods that could possibly conflict with yours. Additionally, I'm also experiencing the alignment issue in the DLC menu.

I'm not sure if this next thing is a bug, nor do I know the appropriate terminology required the clearly describe the issue, but submenus (such as settings -> display) are shifted to the left slightly (the same distance away from the text as, say, the "load" menu http://oi53.tinypic.com/29ykz5y.jpg). Is this intended, or are all menus supposed to be perfectly centered?
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Pat RiMsey
 
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Post » Fri May 27, 2011 5:38 am

Ive noticed the issue with the DLC menu, and Controls menu as well.
Also, in the Items - Weapons menu:
http://www.box.net/shared/s9vskhj7cf - trying to make it link directly to image.
The Icon indicating skill needed is very lonely up there, and the Mods list is colliding with the bottom of the UI.
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Invasion's
 
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Post » Fri May 27, 2011 5:54 am

This has been suggested before but I don't know if you ever gave a response darn. About having the two weapon statistics next to each other instead of having them change when you mouse over it. Any way to change it so they are side-by-side ?
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Rudy Paint fingers
 
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Post » Fri May 27, 2011 10:48 am

This has been suggested before but I don't know if you ever gave a response darn. About having the two weapon statistics next to each other instead of having them change when you mouse over it. Any way to change it so they are side-by-side ?
He said it's on his list, and should be relatively easy since all the information is already exposed by the game and NVSE is not needed.

However, I'd imagine that kind of tweaking will come after he's converted all the menus and UI elements to a usable format.
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gary lee
 
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Post » Fri May 27, 2011 3:11 am

VERY nice work with the Stats page. Thanks Darn!
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Emmanuel Morales
 
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Post » Fri May 27, 2011 7:31 am

Hi DarN

Working beautifully on 2650x1440 resolution, it's nice to be able to see most of my inventory at once now.

Thanks
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jennie xhx
 
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Post » Fri May 27, 2011 6:36 am

Reporting a possible issue with v2. Appears that Caravan may be broken. When I start a game with someone it brings up the game elements (UI) but the background and cards aren't displayed, it just displays what you were looking at when you started (a little fuzzed out). I disabled the ESP for Darnui, tried it again and it worked. Can anyone else confirm?
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Tanya
 
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Post » Fri May 27, 2011 8:16 am

thanks for answer - I just tested it and it works perfectly. So again - thanks DarN for awesome work!

Btw I assume DarNified is compatible with inventory sorters:

http://newvegasnexus.com/downloads/file.php?id=34950

correct?

I think that would make pipboy even easier to use.Anyone tried it?


no problem here.
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Hot
 
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Post » Thu May 26, 2011 7:18 pm

DarN, man, you've done it again.

I have been using your mods since the day you first released Darnified UI for Oblivion, and you just keep it coming, don't you? You make the game infinitely more playable. Hats off to you.

This is a must-have mod for PC players, pure and simple.
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Sista Sila
 
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Post » Fri May 27, 2011 8:53 am

Darn,

first, thanks your UI.


the weapon 3rd mod seem strange.... (left yellow block, it's screenshot)

I suggest to upper information block one step, if possible.....(right green block made by me using photoshop)
or something better solution better than now.

http://farm2.static.flickr.com/1319/5122429768_2ef147dc5b_b.jpg

thanks~
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Jade Barnes-Mackey
 
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Post » Thu May 26, 2011 10:27 pm

Found a bug, I guess.

http://i51.tinypic.com/11rpy5x.jpg

The bottom line on the right list takes up two spaces even though it fits on one line. Could this possibly be a stray space after the item name and therefor causing the space to make it two lines. If thats the case, its odd because the text is centered so I'm not sure. Its only that item on that list, not the bottom item on every list.
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Danial Zachery
 
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Post » Fri May 27, 2011 5:12 am

Ok here i go again with another dumb question

dont judge me...lol

but i use an xbox 360 usb controller for a few of my pc games and i was wondering if there are any plans to add into your UI the xbox 360 buttons in the interface how the default UI has them...like how it shows X or E now for opening and closing menus and stuff like that...instead it would show B or A or RB

if i missed something somewhere about this please just point me in that direction and ill be good to go
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Vicki Gunn
 
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Post » Thu May 26, 2011 7:14 pm

http://img263.imageshack.us/img263/2736/screenshot0cu.png
resu is 1280x1024
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Lizbeth Ruiz
 
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Post » Fri May 27, 2011 9:43 am

http://img263.imageshack.us/img263/2736/screenshot0cu.png
resu is 1280x1024
Yeah, I had some strange red numbers down there earlier as well. Haven't figured out what they are yet.
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NIloufar Emporio
 
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Post » Thu May 26, 2011 10:07 pm

Yeah, I had some strange red numbers down there earlier as well. Haven't figured out what they are yet.


I saw that earlier myself - I think it may be damage points being delivered to the target.

To DarN - thank you thank you thank you for this release. :clap: I didn't realize just how badly I've missed your UI from Fallout 3. Working great so far - I'll let you know if any issues come up.
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saxon
 
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Post » Fri May 27, 2011 1:36 am

I'm not sure if the Lucky 38 upgrade terminal is considered NV specific content, as it seems to just be a barter screen, but the selections are about 5 lines below and starting in the blank middle area of wehre they should be for the left side and under the p in caps for the right side... not sure why this one is off (also not sure if it was brought up here or in another UI thread for another mod), but I saw it so I thought to post it.
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Auguste Bartholdi
 
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Post » Fri May 27, 2011 2:58 am

It's lagging up quite a bit in dialogue menus. Not sure why.
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Emily Jones
 
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Post » Fri May 27, 2011 10:02 am

imo txt is way too large
ill keep using mtui untill this is finished
btw, love your work, especially for oblivion
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BaNK.RoLL
 
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Post » Fri May 27, 2011 5:36 am

What now, hxcbear? The text is the same size as it was in DUI for FO3. :confused:
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Leilene Nessel
 
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Post » Thu May 26, 2011 9:30 pm

Hey Darn! Thanks so much, your work is amazing!
I found some small bugs in version 2. You can see it on screnshots.

http://i51.tinypic.com/2wmdycl.jpg
http://i54.tinypic.com/x3fyic.jpg

p.s. Im sorry, my english maybe bad, i am russian :)
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yermom
 
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Post » Fri May 27, 2011 1:51 am

imo txt is way too large
ill keep using mtui untill this is finished
btw, love your work, especially for oblivion



the txt isn't large, you need to change the fallout_default ini, the falloutprefs ini, and the fallout ini to get the fonts working correctly. otherwise you are still using the old font. And as he says in his post, the old fonts are problematic.
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CRuzIta LUVz grlz
 
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Post » Fri May 27, 2011 9:50 am

Hey Darn! Thanks so much, your work is amazing!
I found some small bugs in version 2. You can see it on screnshots.

http://i51.tinypic.com/2wmdycl.jpg
http://i54.tinypic.com/x3fyic.jpg

p.s. Im sorry, my english maybe bad, i am russian :)


Прю... А ты сам его переводил?!
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Iain Lamb
 
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