No problems on my end.
I'm just not a fan of putting the ammo type in the CND box. I'd rather have it right next to the ammo count. Just makes sense.
That would break the layout. Ammocount can get pretty darn high after a while.

http://oi53.tinypic.com/11sdsls.jpg
The fonts for the Perks and SPECIAL menus in the Pipboy are off. I edited the appropriate .ini file using the new information in the v2 post, but this is what I get. I don't use any mods that could possibly conflict with yours. Additionally, I'm also experiencing the alignment issue in the DLC menu.
I'm not sure if this next thing is a bug, nor do I know the appropriate terminology required the clearly describe the issue, but submenus (such as settings -> display) are shifted to the left slightly (the same distance away from the text as, say, the "load" menu http://oi53.tinypic.com/29ykz5y.jpg). Is this intended, or are all menus supposed to be perfectly centered?
I don't see anything out of the ordinary with those fonts. I'm aware of the submenu issues with some menus.
Ive noticed the issue with the DLC menu, and Controls menu as well.
Also, in the Items - Weapons menu:
http://www.box.net/shared/s9vskhj7cf - trying to make it link directly to image.
The Icon indicating skill needed is very lonely up there, and the Mods list is colliding with the bottom of the UI.
Could you upload the save game with those weapon mods on it? I have no way of testing this otherwise.
Reporting a possible issue with v2. Appears that Caravan may be broken. When I start a game with someone it brings up the game elements (UI) but the background and cards aren't displayed, it just displays what you were looking at when you started (a little fuzzed out). I disabled the ESP for Darnui, tried it again and it worked. Can anyone else confirm?
I haven't touched the new menus yet. The esp simply changes 2 settings related to the map, and won't affect this at all.
Found a bug, I guess.
http://i51.tinypic.com/11rpy5x.jpg
The bottom line on the right list takes up two spaces even though it fits on one line. Could this possibly be a stray space after the item name and therefor causing the space to make it two lines. If thats the case, its odd because the text is centered so I'm not sure. Its only that item on that list, not the bottom item on every list.
Probably a quirk. I'll keep it in mind.
Ok here i go again with another dumb question
dont judge me...lol
but i use an xbox 360 usb controller for a few of my pc games and i was wondering if there are any plans to add into your UI the xbox 360 buttons in the interface how the default UI has them...like how it shows X or E now for opening and closing menus and stuff like that...instead it would show B or A or RB
if i missed something somewhere about this please just point me in that direction and ill be good to go
The buttons should be working fine with that controller - have you tried?
http://img263.imageshack.us/img263/2736/screenshot0cu.png
resu is 1280x1024
Stray debug string I forgot to remove.

Hey Darn! Thanks so much, your work is amazing!
I found some small bugs in version 2. You can see it on screnshots.
http://i51.tinypic.com/2wmdycl.jpg
http://i54.tinypic.com/x3fyic.jpg
p.s. Im sorry, my english maybe bad, i am russian

I know about the message menu - still twisting my brain on that one. I'll fix the colors for v3.

First of all, thanks for v2 DarN.
I have found a bug though that was also present in DUIF3 as well, which concerns the misc section of the data area of the pipboy. The problem is that in notes that are too long, it seems that the Pipboy has a maximum amount of text it can show before it cuts off any remaining text.
Sorry is that was a bit confusing, here's a screenshot to show you

http://i51.tinypic.com/jff8sl.jpg
I understand that there probably isnt another note nearly as large as the caravan rules, but i thought that I might just bring it to attention anyway.
Keep up the good work DarN.
The vanilla notes have a blank line at the end to get around this - Obsidian probably forgot. I must have "fixed" that thing a hundred times already... I'll keep it in mind.
sorry if this came up before:
does DarNui allow to raise skills over 100 in the level-up menue? (i am not speaking of gameplay functionality, that is scope of other mods, i know, just of being able to allocate the points)
It does.