Dawnguard and Future DLC Discussion - Thread #23

Post » Thu May 03, 2012 5:11 pm

I think this DLC will start with: a 60 year old sparkly vampire hitting on a 16 year old high schooler who looks about 20 years old
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Felix Walde
 
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Post » Fri May 04, 2012 4:25 am

You didn't expect there should be all these bonuses without drawbacks did you? Forced transformations is what makes the werewolf legend iconic. And in game, it makes sense to not have too many benefits or too many drawbacks.
I agree, but the transformation shouldn't be all that often, every night is a little much, maybe once a week or something.

Personally I feel that a lot of these theories are farfetched (well what do you expect when all you get is a picture of some dude with glowing eyes).

As I've said, it could be related to Meridia, who despise the indead, vampires are undead, so there might be something in it for them too, maybe some conflict between a vampire clan and some vampire hunters or something. However Dawn could refer to just about anything, the dawn age, tamriel, dawnbreaker, dawnstar etc.
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Queen
 
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Post » Fri May 04, 2012 1:54 am

I agree, but the transformation shouldn't be all that often, every night is a little much, maybe once a week or something.

Personally I feel that a lot of these theories are farfetched (well what do you expect when all you get is a picture of some dude with glowing eyes).

As I've said, it could be related to Meridia, who despise the indead, vampires are undead, so there might be something in it for them too, maybe some conflict between a vampire clan and some vampire hunters or something. However Dawn could refer to just about anything, the dawn age, tamriel, dawnbreaker, dawnstar etc.

I think you should be able to transform once a day, like now, unless you have Hircines ring, as well as a forced transformation on the full moon
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Luna Lovegood
 
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Post » Thu May 03, 2012 3:07 pm

I agree, but the transformation shouldn't be all that often, every night is a little much, maybe once a week or something.
Or percentage based. Every evening, say, there is a 15% chance of transforming every 2 hours or something like that.
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Spaceman
 
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Post » Thu May 03, 2012 5:39 pm

I agree, but the transformation shouldn't be all that often, every night is a little much, maybe once a week or something.

Personally I feel that a lot of these theories are farfetched (well what do you expect when all you get is a picture of some dude with glowing eyes).

As I've said, it could be related to Meridia, who despise the indead, vampires are undead, so there might be something in it for them too, maybe some conflict between a vampire clan and some vampire hunters or something. However Dawn could refer to just about anything, the dawn age, tamriel, dawnbreaker, dawnstar etc.
The transformations should be on full moons, and that's it, and any other time we can transform at will once a day.

I think at this point Dawnguard could be anything, so it could have something to do with Meridia.
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lolli
 
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Post » Thu May 03, 2012 5:27 pm

I think you should be able to transform once a day, like now, unless you have Hircines ring, as well as a forced transformation on the full moon
That could work.
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Rudi Carter
 
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Post » Thu May 03, 2012 4:51 pm

You didn't expect there should be all these bonuses without drawbacks did you? Forced transformations is what makes the werewolf legend iconic. And in game, it makes sense to not have too many benefits or too many drawbacks.
Is it even in the lore of TES Werewolf's to do that? Besides it has a drawback you don't sleep because of your Beast Blood and you level slower.
Unofficial Elder Scrolls Pages. It's a wiki, anyone can post there.

And, this is a speculation thread. Soooo...
I've seen nothing but accurate things on UESP i've seen many false things on the normal wiki.
It's from UESP.
Link?
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Susan
 
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Post » Thu May 03, 2012 9:40 pm

but the DLC needs to have a new landmass, hell it would be an absolute joke if they just added a quest line for vampires.

and snow elves aren't enough to be an important story? Its a long lost race coming back for the first time in the games, hell they could even make another playable race for future games. they have so much more potential than vampires, which have been in all recent ES games and even then have not been that interesting of an aspect. sure its nice to have the option. but vampires are overdone and boring.

They never left, they were always "Here". They are just old, blind balls of pure hatred that kills anything the happens to wander into their dens. To think that we or even the Thalmor will travel back in time is absurd. Only the Psijic are able to fully control time and I highly doubt that they would do something as foolish as to accept an agent of the Thalmor into their ranks.

The Psijic are guardians of Mundus, they can make Elderscrolls redundant. To give that power to the Thalmor would be stupid, because they would use it to destroy Mundus And to be even considered to be accepted by the Psijic you would have to be the Embodiment of Perfection. A student of the Psijic was cast out on the spot because he mildly burnt himself while praticing a flamecloak spell.
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Sammygirl500
 
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Post » Thu May 03, 2012 11:03 pm

the snow prince is getting resurrected...his body wasnt burned with the rest of the fallen snow elves, the nords gave him an honored burial and preserved his body in a barrow.

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Annick Charron
 
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Post » Fri May 04, 2012 4:03 am

I've seen nothing but accurate things on UESP i've seen many false things on the normal wiki.

Regardless, it's still a open wiki. False information could be added, especially when it involves controversial speculation.
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LijLuva
 
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Post » Thu May 03, 2012 10:29 pm

Regardless, it's still a open wiki. False information could be added, especially when it involves controversial speculation.
True. but i've never seen it happen their.
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Stephanie Kemp
 
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Post » Fri May 04, 2012 5:31 am

One thing I think they should change about vampries and werewolves is that they should make it so you can get cured and still be able to become one again. so that if you want to experement with both you can go back and forth. or if you only want to do it for a little you can redo it later if you want. Because as it stands now if you do the cure quest for either Vampires or Werewolves you can never become one again once you get cured.
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Catherine N
 
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Post » Thu May 03, 2012 5:00 pm

if we get forced transformations then i have to scrap my lycan character because i cannot do the MQ, DB, and million other side quests when i turn in the middle of whiterun. [censored] that
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Lalla Vu
 
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Post » Fri May 04, 2012 3:47 am

To build on this;

If the Snow Prince comes back, what if the magic that revives him also reverts the Falmer to their pre-forced-mushroom consumption days? Now they're back to their old form (looking like they did when they warred with the Nords), and they come streaming from out of Blackreach to drive the Nords from their lands once and for all. And since the Snow Prince is buried on Solstheim, there's your new landmass and tie-in to Skyrim.

How would that sound?
that would be awesome, though I can imagine the snow prince being brought back and most of the DLC is you having to help him restore his people by going to various locations and gathering artefacts and such, and in return he promises that they won't beat up the nords again. :tongue:
That would be a very workable idea as well. To bring back an old topic from earlier games, maybe one of the required items is a piece of the Numidium (sp?). Just the hunt for that could involve over four hours worth of material, maybe even more.
the snow prince is getting resurrected...his body wasnt burned with the rest of the fallen snow elves, the nords gave him an honored burial and preserved his body in a barrow.

See? This was my idea as well. And with that powerful of magic, plus the fact that the Snow Prince was alive, died, and was buried before the forced transformation via bad 'shrooms from the Dwemer, then he could also spawn a variety of quests with one of them geared towards returning the Falmer back to their normal pre-Dwemer-influenced forms. It would also open up Solstheim again (that's where his tomb is), and the return of the mighty, white-skinned, slightly frost-coated Falmer would really throw the Thalmor for a loop.
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Jamie Moysey
 
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Post » Thu May 03, 2012 6:14 pm

if we get forced transformations then i have to scrap my lycan character because i cannot do the MQ, DB, and million other side quests when i turn in the middle of whiterun. [censored] that

If a forced transformation was only on a full moon and the game had a message pop up on the screen, in the top corner say, that warned you that it would be a full moon that night you could plan where to be when changing.
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DAVId MArtInez
 
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Post » Thu May 03, 2012 10:05 pm

if we get forced transformations then i have to scrap my lycan character because i cannot do the MQ, DB, and million other side quests when i turn in the middle of whiterun. [censored] that

and that is what I mean if you dont want to be a werewolf for certain quests, if they did what I was talking about you could bassically turn it on and off so it wouldn't be such a henderence.
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Adam Porter
 
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Post » Thu May 03, 2012 11:17 pm

One thing I think they should change about vampries and werewolves is that they should make it so you can get cured and still be able to become one again. so that if you want to experement with both you can go back and forth. or if you only want to do it for a little you can redo it later if you want. Because as it stands now if you do the cure quest for either Vampires or Werewolves you can never become one again once you get cured.

Correction: You can become a Vampire and get cured as many times as you wish. I've done it a bunch of times, and I do play on a 360. Werewolves are the one-and-done "special" effect.
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Marilú
 
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Post » Thu May 03, 2012 11:29 pm

werewolves should really have forced transformations x) ..
And should be stronger,maybe a little bit stronger in human form err i mean Human/Mer/Argonian Khajiit form.
Should change your appereance a little bit.I dont think this will happen but :( we can hope. IF the dlc is going to take place on solstheim i hope so much that there will be more werewolf stuff,maybe even about werebears!
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NEGRO
 
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Post » Fri May 04, 2012 6:32 am

There's a mod called 'Tales of Lycanthropy' that does a lot what soem of you guys want if you happen to be on PC
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teeny
 
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Post » Thu May 03, 2012 6:07 pm

If theyre adding the snow prince, they might add spears (YAY) cos princey used spears and magic
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Paula Ramos
 
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Post » Thu May 03, 2012 7:18 pm

Why would you WANT to cripple the player with forced transformations? Why can no one be happy with what they have? It is like everyone wants to be miserable when they play a game or some such crud
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Daniel Lozano
 
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Post » Fri May 04, 2012 3:06 am

If theyre adding the snow prince, they might add spears (YAY) cos princey used spears and magic

Not unlikely, considering they already showed off possible spears at the GameJam.

I like the idea of the Snow Prince. But he liked on Solstheim, not in Skyrim...

Then again, it might not be the snow prince we KNOW. It might be another Snow Prince. It's a rather vague name, after all. Especially for a region like Skyrim.
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Darren
 
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Post » Fri May 04, 2012 5:18 am

the last prince rests in saltheim -WE-
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xx_Jess_xx
 
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Post » Thu May 03, 2012 11:05 pm

Can anybody make a comparision of werewolf's, vampire's, dremora's and...umaril's eyes(or any other out-of-this world guys)? IMO his eyes are very similar to dremoras/dark seducers/golden saints - not saying he's one of them but it may be daedric in nature. Maybe it will allow him to see at all in that "DAWN LAND".


I have that strange feeling that Falmer are connected somehow with Meridia. They were after Eye of Magnus(who is connected closely with Meridia). Meridia also pacted with Ancient Elves(e.g. Ayleids). And she's de facto a solar goddess(famous Meridia's Beacon quest).

JUST MY PERSONAL THEORY :The Falmers(a group of them) might pacted with Meridia and gainted an entrance in her realm(in fact one of MANY belonging to her) nad live and prosper there(similar to SI ancient civ.). And now the DARKNESS ARAISES!:D teehee

I also remeber something about 2 groups of Falmer fighting each other? Maybe in that Dwemer Museum Falmer infested Ruins.

Also, a bit OFFTOP, where are Falmer Ruins? They couldn't be utterly destroyed.

Also(eh:P) what deities do Falmer worship? There's a Temple and Altar of Xrib near Sightless Pit. The altar and temple are Dwemer in origin.
Altar and M.Shrineare probably located on "EAST-WEST Sun axis"(Needs confirmation)

I have also noticed a cycle:
In Morrowind: "On Oblivion" is released, with the only known mention of Jyggalag(he appeared in the major DLC of Oblivion(next installment)
In Oblivion : "The Doors of Oblivion" is released, with some mentions of rare Daedric Realms Portals. IT MAY mention a Dawnguard info (major DLC of next installment)

there is a fragment: "...Some are pure legend, or at any rate, not traceable based on the information left behind. There are references in lore to Marukh's Abyss, the Corryngton Mirror, the Mantellan Crux, the Crossroads, the Mouth, a riddle of an alchemical formula called Jacinth and Rising Sun, and many other places and objects that are said to be Doors, but we could not find."

Mantellan Crux is over, Marukh...rather not Skyrim. Crossroads, Mirror - it could be anything, Mouth - it could be the Throat of the World, and Jacinth and Rising Sun, (a mixture of Orc's Blood and Amber). And rising sun is obviously related to Dawn. I'm not saying that this mixture or part of it (amber???) are the portal itself, they may be just only few of many requirements.

So post your opinions:D I hope I helped.
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[Bounty][Ben]
 
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Post » Thu May 03, 2012 7:34 pm



If a forced transformation was only on a full moon and the game had a message pop up on the screen, in the top corner say, that warned you that it would be a full moon that night you could plan where to be when changing.
They should just give us a hardcoe mode :P That people can turn off/on if they dont like it..
hardcoe mode,Eat,sleep etc.. also forced transformation as a werewolf.. i dont know,
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Michelle Chau
 
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