Dawnguard....or Van Helsing?....WTF this is Skyrim!

Post » Sat Nov 17, 2012 4:14 am

TBH I don't get that. And yes, that was Emil Pagriuijgsngsogkjs or whatever his name is, and he's currently the lead writer for Bethesda (so he's the one I need to send my hate mail to!)
Don't get me wrong, the Dark Brotherhood in Oblivion was perfectly fine, but it just didn't stand out to me. The Thieves' Guild did. The Dark Brotherhood did a lot of filler quests that, really...I would argue it wasn't how they were WRITTEN that made them fun, but rather the game design that made them fun; the Dark Brotherhood was fun because you had like 4-5 different options on how to complete the mission and the rewards were sweet, NOT because it was especially well written. The Thieves' Guild on the other hand, everything related to the main quest in some way; there was some filler, sure, but it was sort of a package deal and a sub-plot (as in if you did a quest for the Thieves' guild, it either related to it's main storyline or to a sub-plot; there was ONE sub-plot, not multiple random fillers), rather than just random filler going in every direction.

And while the Thieves' Guild kept you guessing until the ending, making you question what the HELL the Gray Fox's motives were while also encouraging you to play along with him for the sake of the glory of it, going down in history as one of the greatest Thieves' ever, the DB questline sort of just suddenly said "btw here's our overlaying plot as we introduce you to act II." Then you enter Act II and again there's tons of repetitive filler not nearly as fun as the ACT I filler amongst the sanctuary, and then a problem is developed just as quickly as it's solved.

To me, the Thieves' Guild did it better. The Thieves' Guild elegantly introduced a couple mysteries to you at the beginning, then unexpectedly tied them all into the plotline, so you got more answers than expected. The Dark Brotherhood's story arch was a little late to the party and failed to tie into any former mysteries or anything really; it all happened within the Dark Brotherhood.
There's a design saying for games in general that says "make it look hard, but play easy" as a way to satisfy people. It's somewhat of a stretch, but I believe the Thieves' Guild was considered so successful because it matches this philosophy in the sense that you had modest, reasonable expectations, but it delivered MORE. The only mystery we're expecting to solve is "who exactly is the Gray Fox." This is our reasonable expectation. By the end though, the Thieves' Guild delivers that AND the answers to several other mysteries on the side. We find hidden meanings behind almost every action we've done. In that sense, I consider it to be one of the best pieces of writing Bethesda produced; perhaps THE best of the three I named.
The Dark Brotherhood, I think was done decently enough but tbh if I'm critical, I think it deserves more criticism than approval. As I said, the Dark Brotherhood's story is late to the party, so for a while we're just enjoying the gameplay, not the story. We HAVE no reasonable expectations of the story because they haven't really given us one. Then suddenly a story reveals itself, and after one mission, it disappears again. Then another ~7 missions later, it pops back up. They could've very well have tied the main story into ANY of the quests we did at that point; we had little reason to believe that ONE we did in particular was pivotal to the storyline. Suddenly we're told "no it was pivotal" and sent to fix the issue-that-we-apparently-haven't-solved-yet and before you know it, we've already solved the problem and the faction is completed.

Likewise, the College of Winterhold as an example receives scathing reviews. Why? We're introduced to dozens of characters and themes, but by the end we know nothing. Our reasonable expectations are to know wtf is going on, wtf that thing/guy/blob is below the college, wtf was the point of the little scenes involving a young arch-mage, what the villain's motivations were etc. In the end though, it delivers none of this.

Again, that the Oblivion Dark Brotherhood was held in higher regard by Bethesda than Oblivion's Thieves' guild? I can only attribute that to falsly attributing the DB's success to it's storyline. No, it's quest design was the best. DB had the best quest design in the game, but not the best story. The Thieves' Guild writer should've been the one that got promoted to lead writer whereas the DB quest-designer should've been promoted to lead quest-designer.
But that is the point isnt it? DB gave you choice in your quests allowing you to do so many cool things while being part of a catastrophic plot, while the TG was just you doing ALL the leg work for the "great" Gray Fox who is lazy and cant do his own heist. Lucien Lachance and every DB assassin were bad@sses while the Gray Fox was no where near as great as his legend tells
User avatar
Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Post » Fri Nov 16, 2012 10:32 pm

Now you got me curious.

Did...
Spoiler
Dracula in Van Helsing hate God because he felt like his God had betrayed him, like the snow elf guy in Dawnguard? If so, I find that disappointing as THAT specific point is why I call Dawnguard's storyline decent, and I thought it to be the most original, interesting concept of the story. If it's NOT original and has actually been done before...I'm sure it's been done before, but if it's been done before IN VAMPIRE WORKS....then yeah that's pretty sad, pathetic and disappointing. I mean that part of the story of Dawnguard, above all, makes me think "ok they still have some writing skill left in them."
From what I understood, Van Helsing was the left hand of God and murdered Dracula. Dracula went to hell, the Devil gave hom wings, and he flew out and did all the crazy stuff. He hates God because..well, he's unholy. I don't think it was because God betrayed him.
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Sat Nov 17, 2012 3:13 am

Who cares? Van Helsing actually has a fairly impressive imagining of Werewolves & Vampires, as far as popular media goes. Much more so than the Underworld movies.

Blade isn't even remotely to what is in Skyrim. Twilight is just a sorry excuse for the entire topic.

Better that they added a decent interpretation of both, instead of not having them at all.
User avatar
Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Sat Nov 17, 2012 2:50 am

But that is the point isnt it? DB gave you choice in your quests allowing you to do so many cool things while being part of a catastrophic plot, while the TG was just you doing ALL the leg work for the "great" Gray Fox who is lazy and cant do his own heist. Lucien Lachance and every DB assassin were bad@sses while the Gray Fox was no where near as great as his legend tells

I don't mean to sound rude, cause I can respect your opinion, but to be honest that sort of justification specifically depresses me and makes me worry for the future of Bethesda titles in general.

I can't help but feel like Skyrim content as a whole is driven by this "Rule of Cool," where content is how it is not because it makes any sense, but because it's considered cool. Why do we have Vampire lords? Because it's considered cool. Why the hell does Shadowmere rise out of a bubbling black lake? Rule of cool. Why Skyrim as a location? Because drinking and being a warrior is badass and thus falls under the rule of cool. Personally I can't watch the http://www.youtube.com/watch?v=w1AenlOEXao without cringing at how pretentious it is, desperately trying to portray that Dovahkiin in that same stereotypical badass light that drew so many fans to the Dark Brotherhood. I mean EVERYTHING, right down to the way he raises his head at the same time the dragon rises, is intended to say "look at me I'm such a badass."

If that's your cup of tea, alright, but the idea of the Dark Brotherhood's writer being promoted over the Thieves' guild's writer simply because "the Dark Brotherhood characters were more badass and [censored] all sense and good use of literary tactics within the Thieves' Guild questline," then personally that makes me sick to my stomache just to think about. The problem with that is that this means EVERYTHING can be reduced down to the "rule of cool" until everything has to be badass, which just does NOT work. I honestly don't care if the Gray Fox was considered a badass or not. Hell, personally I consider him badass in his own right, as he's extremely cunning and willing to go to extreme, complicated lengths to reach his goal, while also giving society's general moral code the middle finger and doing things his way when he simply doesn't approve of how they're done.

Being badass, there's nothing wrong with that. I consider Boone, Courier Six, Legate Lanius and Joshua Graham of New Vegas to be "badasses," and I consider every single one to be well-written. But when EVERY single character gives off this pretentious aura of trying too hard to be badass, then it gets old really fast. And with Skyrim? Yeah, I think I've had more than enough of the "rule of cool" and don't think it works.
User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Sat Nov 17, 2012 7:35 am

I don't mean to sound rude, cause I can respect your opinion, but to be honest that sort of justification specifically depresses me and makes me worry for the future of Bethesda titles in general.

I can't help but feel like Skyrim content as a whole is driven by this "Rule of Cool," where content is how it is not because it makes any sense, but because it's considered cool. Why do we have Vampire lords? Because it's considered cool. Why the hell does Shadowmere rise out of a bubbling black lake? Rule of cool. Why Skyrim as a location? Because drinking and being a warrior is badass and thus falls under the rule of cool. Personally I can't watch the http://www.youtube.com/watch?v=w1AenlOEXao without cringing at how pretentious it is, desperately trying to portray that Dovahkiin in that same stereotypical badass light that drew so many fans to the Dark Brotherhood. I mean EVERYTHING, right down to the way he raises his head at the same time the dragon rises, is intended to say "look at me I'm such a badass."

If that's your cup of tea, alright, but the idea of the Dark Brotherhood's writer being promoted over the Thieves' guild's writer simply because "the Dark Brotherhood characters were more badass and [censored] all sense and good use of literary tactics within the Thieves' Guild questline," then personally that makes me sick to my stomache just to think about. The problem with that is that this means EVERYTHING can be reduced down to the "rule of cool" until everything has to be badass, which just does NOT work. I honestly don't care if the Gray Fox was considered a badass or not. Hell, personally I consider him badass in his own right, as he's extremely cunning and willing to go to extreme, complicated lengths to reach his goal, while also giving society's general moral code the middle finger and doing things his way when he simply doesn't approve of how they're done.

Being badass, there's nothing wrong with that. I consider Boone, Courier Six, Legate Lanius and Joshua Graham of New Vegas to be "badasses," and I consider every single one to be well-written. But when EVERY single character gives off this pretentious aura of trying too hard to be badass, then it gets old really fast. And with Skyrim? Yeah, I think I've had more than enough of the "rule of cool" and don't think it works.
If there were no badasses in the game it would be very dull, Shadowmere rises because he is a supernatural horse, Skyrim was next on the list, and the VL...well that is just stereotype. But the point is that the DB are EXACTLY what they are meant to be (In OB anyways) as in Assassins, while the Gray Fox doesnt steal anything, just gives orders proving his entire Character to be crap
User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Sat Nov 17, 2012 6:58 am

If there were no badasses in the game it would be very dull, Shadowmere rises because he is a supernatural horse, Skyrim was next on the list, and the VL...well that is just stereotype. But the point is that the DB are EXACTLY what they are meant to be (In OB anyways) as in Assassins, while the Gray Fox doesnt steal anything, just gives orders proving his entire Character to be crap

Yeah, SOME badasses. But all of Skyrim seems to scream "LETS ATTEMPT TO BE BADASS/CONSTANTLY TELL DRAGONBORN HE'S BADASS" and has little room for anything else but.

And the Gray Fox is doing plenty of behind-the-scenes work. He's the mastermind that ties it all together, he's the one that comes up with the plots, he's the one that's working on the how's of the plan while you work on securing the proper tools. Plus, without going into spoilers too much (as the Oblivion's Thieves' Guild is the last quest I care to spoil for anyone), reasons are given as to why he's not -truly- a stereotypical thief.

It's all provided within the story. That's what I love about the Thieves' Guild in Oblivion: all loose ends are tied up and it delivers even more answers than you'd actually initially expect.
User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm

Post » Sat Nov 17, 2012 3:24 am

Yeah, SOME badasses. But all of Skyrim seems to scream "LETS ATTEMPT TO BE BADASS/CONSTANTLY TELL DRAGONBORN HE'S BADASS" and has little room for anything else but.

And the Gray Fox is doing plenty of behind-the-scenes work. He's the mastermind that ties it all together, he's the one that comes up with the plots, he's the one that's working on the how's of the plan while you work on securing the proper tools. Plus, without going into spoilers too much (as the Oblivion's Thieves' Guild is the last quest I care to spoil for anyone), reasons are given as to why he's not -truly- a stereotypical thief.

It's all provided within the story. That's what I love about the Thieves' Guild in Oblivion: all loose ends are tied up and it delivers even more answers than you'd actually initially expect.
Ah but HE gets credit for the Big heist, when he does nothing IN the heist itself, he says "Get all this stuff and then use it to get what i want". If he was so great then he would be in there himself. TES is always about being an epic badass who slays the daedra, fights the dragon, rises to the top and punches the adoring fan in the nuggets. What more do yu want? At least you can avoid the MQ
User avatar
jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm

Post » Fri Nov 16, 2012 6:37 pm

I despise all of this whining.

Dawnguard introduces a plethora of new experiences to be had; allowing Bethesda to shed light on a shadowy aspect of the game and provide new content simultaneously is hardly a waste of a DLC. With all the inquiry into Clan Volkihar via readers of http://www.imperial-library.info/content/immortal-blood, it's no wonder that they pursued this route.

I'm glad they finally allowed Vampires a little limelight, as bad for their skin as it might be.
User avatar
jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Fri Nov 16, 2012 10:38 pm

I despise all of this whining.

Dawnguard introduces a plethora of new experiences to be had; allowing Bethesda to shed light on a shadowy aspect of the game and provide new content simultaneously is hardly a waste of a DLC. With all the inquiry into Clan Volkihar via readers of http://www.imperial-library.info/content/immortal-blood, it's no wonder that they pursued this route.

I'm glad they finally allowed Vampires a little limelight, as bad for their skin as it might be.

I honestly don't understand the "FINALLY some limelight for the vampires!" argument. Three clans in Morrowind and several well-known political figures being vampires in Cyrodiil (while having quests specifically tied to their vampirism) isn't enough? There was nothing allusive about TES vampires to begin with. That they were "finally" being covered was just weird, unfitting wording Todd used to describe the idea of vampire lords; wording that apparently you've taken to quoting.
User avatar
Darian Ennels
 
Posts: 3406
Joined: Mon Aug 20, 2007 2:00 pm

Post » Sat Nov 17, 2012 7:57 am

Oh i hate Serana and everything related to her, but that isnt the plot. The story is the Vampire Prophecy and the Elder Scrolls. Serana is just a badly cast actor in the play of Old-School Vamp theatre

Assisting Serana IS part of the plot.


Again, that the Oblivion Dark Brotherhood was held in higher regard by Bethesda than Oblivion's Thieves' guild? I can only attribute that to falsly attributing the DB's success to it's storyline. No, it's quest design was the best. DB had the best quest design in the game, but not the best story. The Thieves' Guild writer should've been the one that got promoted to lead writer whereas the DB quest-designer should've been promoted to lead quest-designer.

I'l have to agree with you there - Oblivion's DB questline was one of the few written well enough to allow the player to get creative, and that's what I remember (along with the characters - sure, they were one-dimensional, but somehow, it worked). And I agree that the TG had the superior story, which imo blows Skyrim's writing out of the water.
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Fri Nov 16, 2012 9:44 pm

Which is irrelevant.

The matter at hand is that, for some, cliché and unoriginal ideas are unappealing. Whether Skyrim ripped off an original idea that became successful, or whether Skyrim ripped off an idea that's been done a thousand times before? I can see how that'd matter to some (some might argue ripping off a new, original idea is pathetic, because you're trying to reap rewards from their idea in their lifetime, before they're even done getting their full rewards), but I think in this case it's just a matter of cliché ideas not being super interesting stories, as they're predictable and basic.


I see your avatar is from the Fallout franchise. That entire series is a rip off of post nuke films, and 50's sci-fi movies. Very few games are original ideas. Deal with it.
User avatar
SexyPimpAss
 
Posts: 3416
Joined: Wed Nov 15, 2006 9:24 am

Post » Sat Nov 17, 2012 7:59 am

I see your avatar is from the Fallout franchise. That entire series is a rip off of post nuke films, and 50's sci-fi movies. Very few games are original ideas. Deal with it.

Fallout manages to create an interesting and different story however, whereas Skyrim for example is simply "You are the Dragonborn, you will kill dragons then win against this generically evil bad guy who wants to kill everyone".

If you bothered to play the Fallout games you would see that Fallout has much more depth to it's story than "World has blown up, kill people".
User avatar
Carlos Rojas
 
Posts: 3391
Joined: Thu Aug 16, 2007 11:19 am

Post » Fri Nov 16, 2012 8:14 pm

I will agree that the Vamps in DG are not TES's style. They are built up like a bad horror movie. Gargoyles, Castle, Bat swarm ability, Mist form, Man-Bat form, blocking out the sun, a Court kicking the "lesser" of the species..... I dont feel connected to Nirn at all
I must protest here.

Gargolyes? They've been in Daggerfall.

Castles? Definetly Elder Scrolls, but not Volkihar material.

Bat swarms? I agree, I wasn't much of a fan there. Maybe turning into an oversized bat(not a bat-monster) would be nice. Akin to Dracula.

Mist form? A Yekef power mentioned in Immortal Blood. Definetly Elder Scrolls material, as the Glenmoril Witches have the power to turn into big Ravens.

Man-bat form? Meh.

Cout kicking lesser species? Better if it wasn't the Volkihar clan doing the kicking.
User avatar
Chris Guerin
 
Posts: 3395
Joined: Thu May 10, 2007 2:44 pm

Post » Sat Nov 17, 2012 3:44 am

I see your avatar is from the Fallout franchise. That entire series is a rip off of post nuke films, and 50's sci-fi movies. Very few games are original ideas. Deal with it.

I doubt you ever played fallout.

OT:the volkhair are cliché and copied from other media but it dosen't mean it's a bad thing.
User avatar
lexy
 
Posts: 3439
Joined: Tue Jul 11, 2006 6:37 pm

Post » Sat Nov 17, 2012 2:17 am


- Oblivion's DB questline was one of the few written well enough to allow the player to get creative, and that's what I remember (along with the characters - sure, they were one-dimensional, but somehow, it worked). And I agree that the TG had the superior story, which imo blows Skyrim's writing out of the water.

Oblivion was great,but you've taken the 2 best thing from that game.....too easy

On skyrim beth has focused the attention more on the radiant quests,perhaps the intention was initially too ambitious and that's probably why they've decided to return to the "old way" at the last minute,but some good moment in the guilds is still present i must say
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Fri Nov 16, 2012 9:47 pm

I see your avatar is from the Fallout franchise. That entire series is a rip off of post nuke films, and 50's sci-fi movies. Very few games are original ideas. Deal with it.

I'm not even going to make a snide remark, I don't think you've given Fallout a fair judgement
User avatar
kitten maciver
 
Posts: 3472
Joined: Fri Jun 30, 2006 2:36 pm

Post » Fri Nov 16, 2012 6:13 pm

Let's get back on topic. This thread is not about Fallout...we have an entire section for Fallout discussion.
User avatar
Dan Scott
 
Posts: 3373
Joined: Sun Nov 11, 2007 3:45 am

Post » Fri Nov 16, 2012 10:57 pm

Let's get back on topic. This thread is not about Fallout...we have an entire section for Fallout discussion.

Too true.
WTF This is Skyrim!? No THIS IS SPAR.......

To be honest, nothing is original anymore. And the Vampire Lord sure it looks like a combination of Marcus' Hybrid form from Underworld Evolution but has a face more similar to Dracula's demon bat form from Van Helsing and quite frankly I could care less. From what I hear it's really fun to use especially with perk and everything that you get for it and if it plays well and you have a big stupid smile or grin over your face while thinking "THIS IS.... AWESOME!" or something there abouts then why complaign?

Sure adding Crossbows with a Vampire DLC does give off a sort of Van helsing feel but isn't a total rip off of Van Helsing, because if I notice, they're not magazine fed gas operated semi & fully automatic like the one Van Helsing used. That would be cool, and possibly something the Dwemer with their advanced Technology could probabily have done but people wanted crossbows and now they got them, I'd have liked more variety like a "Iron" Crossbow, Steel level, etc etc Daedric Crossbow you get the idea.

When Dawnguard comes out for PS3 I know I will play the HELL out of it as a Dawnguard Werewolf ((my character would be Werewolf by default i'm not saying the Dawnguard ARE Werewolves)) and i will be so happy to do so.
User avatar
Darren
 
Posts: 3354
Joined: Wed Jun 06, 2007 2:33 pm

Post » Fri Nov 16, 2012 7:44 pm

There lies the problem. When good lore, story and character are sacrificed for "fun" to make the kids giggle and clap.

Sadly, ever since Morrowind, the ES is going to ruin.
User avatar
xx_Jess_xx
 
Posts: 3371
Joined: Thu Nov 30, 2006 12:01 pm

Post » Fri Nov 16, 2012 11:08 pm

There lies the problem. When good lore, story and character are sacrificed for "fun" to make the kids giggle and clap.

Sadly, ever since Morrowind, the ES is going to ruin.

eh just the bugs and glitches make ES gone to ruin lol overall the biggest problem with Oblivion was the leveling up system and the combat system while it was awesome it just felt lacking while in Skyrim it gives you dozens of choices on how to take down your opponent
User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Sat Nov 17, 2012 4:57 am

This whole thread is a bunch of crap. From the start.
People complains over their own requests. Funny isn it ?
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Sat Nov 17, 2012 1:37 am

Always got the idea that they copied Babette from Interview with a Vampire.

The correct term is "Pop reference" or "Easter egg"
User avatar
Kitana Lucas
 
Posts: 3421
Joined: Sat Aug 12, 2006 1:24 pm

Post » Fri Nov 16, 2012 7:21 pm

I see your avatar is from the Fallout franchise. That entire series is a rip off of post nuke films, and 50's sci-fi movies. Very few games are original ideas. Deal with it.

Do not ever speak again. Because everything you say is literally, nonsense.

Dawnguard was great. Just because it has crossbows, means it's now a reference to Van Helsing?
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Fri Nov 16, 2012 9:15 pm

After looking at this DLC very closely...this DLC is like a Van Helsing storyline humans vs Vampires or the movie Blade Trinity.....um Bethesda there are movies, games, tv series that goes into this sort of thing i hope that you DIDN'T take from these various sources because if you did i want my 1600 Microsoft points back!

don't play Dawnguard watch it's various sources to understand or get the shortest story telling ever! lol

Clearly, i seem to be the only one that's actually happy that these storylines are similar. What's wrong with taking some inspiration, though? Might as well rip on the vanilla game for;

Making Whiterun almost identical to Rohan.

High "Hrothgar"

The Empire and the Rebellion (Speaks for itself, doesn't it?).

And a bunch of other, little things.
User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Post » Sat Nov 17, 2012 2:48 am

Do not ever speak again. Because everything you say is literally, nonsense.

Dawnguard was great. Just because it has crossbows, means it's now a reference to Van Helsing?

Go watch A Boy and His Dog, and tell me there are no similarities.
User avatar
Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

PreviousNext

Return to V - Skyrim