TtI had an earlier version of Deadly Combat (v1.40) loaded with PISE, and got weird AI behavior in Giants. When I used ranged attacks they would run behind boulders for cover and not peak their heads out. I could flnk them and they wouldnt adjust their hiding spot. It was strange that they sought shelter from RDPS when they could have easily smashed me in on hit and were nearly in melee range. The strange behavior went away when I removed DC, but I really miss DC alot. So much so that I am thinking of either dropping PISE or just avoiding Giants altogether.
That's a weird bug

But there should be no reason for you to have to choose between the mods really, next time just report it immediately when you see it and I can try to figure out where the conflict is and either fix it myself or tell pluto if I find something through which he could fix it in his mod

Now first of all, I'd advise you to try with the latest version (2.30) and see if the bug still occurs. Throughout all those new versions I've released, maybe it somehow got fixed by magic already

Can't tell for sure coz I don't know what would cause the bug.
And if it still occurs, you could also try running the ''DeadlyCombat_NoAttackDistance.esp'' file together with the main .esp and PISE. I'm not sure but I think attack distance changes have been reported to be causing weird behaviour before.
And make sure to post back here if you know more
