Death houndVampire raids are ruining the game.

Post » Mon Nov 19, 2012 3:13 pm

I've said it before, I'll say it again:

I, personally, think it's a brilliant feature and it's little aspects (with potentially large consequences) to a game like this that make me want to come back and play- it adds another level of dynamism to the gameplay.

For example, I was playing Skyrim today and this scenario occurred:

I ran into Solitude down towards Proudspire Manor (in the evening), by the marketplace I ran past a hooded guy and kept on going- I then suddenly realised that the guy I just sprinted past had glowing eyes, so I quickly drew my crossbow, turned around and shot him just as he started attacking- some intense, brief combat ensued leaving the Ancient Vampire (disguised simply as "Traveller") and Jorn (a Solitude NPC) dead. I actually really enjoyed this scenario and found it to be a wake-up call for city wandering- scan the city environment for strange, unfamiliar folk and then act quickly. Even if the attack occurs on the other side of town (this happened to me in Whiterun actually- which, again, I found enjoyable) it is possible to kill the vampires before they cause trouble.

Ask yourself- would you prefer to return to a city environment where wandering around obliviously is not punished? Or would you prefer to keep this excellent feature which adds a new, exciting threat and keeps you on the edge at all times? I'd always pick the latter, if you pick the former- then you need to ask yourself why you are playing an RPG; the very nature of RPGs is that things are supposed to "go wrong", important people are supposed to be murdered and scenarios are supposed to be non-perfect.

I'm gonna respond to this since it seems like you've thought this through.

First of all, I'll say that you make an interesting point and that your scenario sounds cool.
My counter to that is that that's not what people are complaining about.

1 or 2 fatalities of useless NPCs aren't the cause of this. It's the pointless death of several NPCs and/or important and irreplaceable ones. You might enjoy that kind of scenario, but a lot of people are gonna be forced to babysit towns. There's also the fact that NPCs don't get replaced. The scenario you talked about was cool, but what if the blacksmith had been killed? What if it happens again? These scenarios and vampire attacks aren't a 1 time thing.
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Miranda Taylor
 
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Post » Mon Nov 19, 2012 3:14 pm



I'm gonna respond to this since it seems like you've thought this through.

First of all, I'll say that you make an interesting point and that your scenario sounds cool.
My counter to that is that that's not what people are complaining about.

1 or 2 fatalities of useless NPCs aren't the cause of this. It's the pointless death of several NPCs and/or important and irreplaceable ones. You might enjoy that kind of scenario, but a lot of people are gonna be forced to babysit towns. There's also the fact that NPCs don't get replaced. The scenario you talked about was cool, but what if the blacksmith had been killed? What if it happens again? These scenarios and vampire attacks aren't a 1 time thing.
This^^^ and the other thing some of us have against this feature is that as soon as you download this dlc your whole game becomes about vampires, whether you want it too or not. Starting at lvl 10, if not earlier, EVERY TIME you go to a town you have to worry about vampire attacks, for the REST OF YOUR GAME. There is no way around it, no way to avoid it, no way to stop it
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Javaun Thompson
 
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Post » Mon Nov 19, 2012 5:15 pm

Ok, I don't post on threads often, but I can't help it here....

I downloaded the Dawnstar DLC for my Xbox & this is what happend...

I was in Markarth. I fast traveled to Whiterun. I took two steps foward & *BAM*, 4 vamps appeared & started attacking the guards & a npc that was by the gate.
The npc went down with 1 hit. I kill the vamps, who also killed the guard. I started walking further into Whiterun. I had only gone as far as my house ( the one you can buy in Whiterun ), & it's maby been 15 sec. since the vamp att. at the gate ( as I raided their bodies ), & I hear yelling, fighting, ect. At some point, another vamp att. started in the town by the market. There were 4 vamps, & by the time I got over there & killed them, 5 npc were dead, including the gen store owner, who was coming out of the in up there & got cought in the fray, as well as 2 Companions. I decided I didn't like those npc dead, so I reloaded my game.

Whiterun take 2...
I walked to Whiterun after fast-traveling to Helgen... As soon as I entered Whiterun I here yelling & see red dots on my mini map. Vamps were up by the Companions Hall killing npc, including Companion members again, the guards were nowhere to be found. I killed the 2 vamps attacking there, & ran around Whiterun to see if there were more. Found a dead vamp & 2 dead guards in the market, as well as the gen store owner dead again. I didn't like it...

I turned the game off, & decided to check here & other places online for info about the DLC, to see just what was up with the vamps attacking.
From what I have read here, & on other websites I have decided on the following :

#1. I think the vamp attacks are to often & too wide spread, even within a relatively small town like Whiterun.
#2. I don't like when non important npc die, but I can live with it. However, I can't stand when important npc die, such as merchants & quest givers, that wonl't respawn. It's even worse when I don't get much of a chance to save them, if any.
#3. I think the fix for this is to greatly scale back the vamp attacks & their attack range / spread-out over their att. area, or to make it so players can chose to eather have vamp attacks or no vamp attacks.
#4. I will be uninstalling the Dawnstar DLC from my Xbox until the Vamp issue is fixed ( & by fixed, I mean 1 of the fixes I said in #3 is done ), or I finish the main & civil war & as many of the side quests as I can with my current character. I will reinstall the DLC when one of these has happend. :ermm:

Sry about the wall of text lol, but I thought I should tell what happend to me in game, & were I stand on this issue...
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gemma
 
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Post » Mon Nov 19, 2012 10:59 pm

You know, I normally just summon two Dragon Priests and the Vampires will always go after my Dragon Priests... And they always win... That is prolly why I never had any innocent-deaths yet...
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~Amy~
 
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Post » Mon Nov 19, 2012 11:14 pm

Ok, I don't post on threads often, but I can't help it here....

I downloaded the Dawnstar DLC for my Xbox & this is what happend...

I was in Markarth. I fast traveled to Whiterun. I took two steps foward & *BAM*, 4 vamps appeared & started attacking the guards & a npc that was by the gate.
The npc went down with 1 hit. I kill the vamps, who also killed the guard. I started walking further into Whiterun. I had only gone as far as my house ( the one you can buy in Whiterun ), & it's maby been 15 sec. since the vamp att. at the gate ( as I raided their bodies ), & I hear yelling, fighting, ect. At some point, another vamp att. started in the town by the market. There were 4 vamps, & by the time I got over there & killed them, 5 npc were dead, including the gen store owner, who was coming out of the in up there & got cought in the fray, as well as 2 Companions. I decided I didn't like those npc dead, so I reloaded my game.

Whiterun take 2...
I walked to Whiterun after fast-traveling to Helgen... As soon as I entered Whiterun I here yelling & see red dots on my mini map. Vamps were up by the Companions Hall killing npc, including Companion members again, the guards were nowhere to be found. I killed the 2 vamps attacking there, & ran around Whiterun to see if there were more. Found a dead vamp & 2 dead guards in the market, as well as the gen store owner dead again. I didn't like it...

I turned the game off, & decided to check here & other places online for info about the DLC, to see just what was up with the vamps attacking.
From what I have read here, & on other websites I have decided on the following :

#1. I think the vamp attacks are to often & too wide spread, even within a relatively small town like Whiterun.
#2. I don't like when non important npc die, but I can live with it. However, I can't stand when important npc die, such as merchants & quest givers, that wonl't respawn. It's even worse when I don't get much of a chance to save them, if any.
#3. I think the fix for this is to greatly scale back the vamp attacks & their attack range / spread-out over their att. area, or to make it so players can chose to eather have vamp attacks or no vamp attacks.
#4. I will be uninstalling the Dawnstar DLC from my Xbox until the Vamp issue is fixed ( & by fixed, I mean 1 of the fixes I said in #3 is done ), or I finish the main & civil war & as many of the side quests as I can with my current character. I will reinstall the DLC when one of these has happend. :ermm:

Sry about the wall of text lol, but I thought I should tell what happend to me in game, & were I stand on this issue...
Ummmm....welcome to the forums.....sorry about the circumstances
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Daniel Lozano
 
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Post » Mon Nov 19, 2012 6:27 pm

I dont have the DLC yet , im on PC , but thats look like a problem , why they dont make the vampires always spawn at the city gates ? That way you have time to engage them before they attack the npcs ...
Or maybe i try to reverse pickpocket Glass and Daedric armor in all NPcs , now thats somenthing hard to do, lol.
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Trista Jim
 
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Post » Mon Nov 19, 2012 2:43 pm

Or maybe i try to reverse pickpocket Glass and Daedric armor in all NPcs , now thats somenthing hard to do, lol.

Hm.. I wish there was Bound Armor, and the Glitch, in Skyrim so I can do that with Bound Armor, like I did in Oblivion.
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Scott Clemmons
 
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Post » Mon Nov 19, 2012 3:35 pm

I dont have the DLC yet , im on PC , but thats look like a problem , why they dont make the vampires always spawn at the city gates ? That way you have time to engage them before they attack the npcs ...
Or maybe i try to reverse pickpocket Glass and Daedric armor in all NPcs , now thats somenthing hard to do, lol.

Lol....I think my paladins pick pocket skill is like -10 ;)
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Ricky Rayner
 
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Post » Mon Nov 19, 2012 8:12 pm

If you're feeling up to it, one way to help alleviate the situation is to give either guards or NPCs (or both!) weapons that have a paralysis effect. For NPCs this can be a simple iron dagger. This way they might be able to at least stall the vampires until you arrive to save the day.
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Jack Bryan
 
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Post » Mon Nov 19, 2012 9:43 am

I dont have the DLC yet , im on PC , but thats look like a problem , why they dont make the vampires always spawn at the city gates ? That way you have time to engage them before they attack the npcs ...
Or maybe i try to reverse pickpocket Glass and Daedric armor in all NPcs , now thats somenthing hard to do, lol.


They do usually seem to appear near the gates, I was keeping an eye out earlier tonight and caught a Master Vampire trying to knock of the little beggar in Windhelm who offers pickpocket training. I suppose it might depend on how fast they are killed as to how far they get into the town. This Master Vampire was real slow at appearing though, he did not appear when I first entered the city, because I waited a while to see if any trouble was following. He must have appeared when we left Hjerim, because I went straight for the gates and they were just starting to fight. It almost seemed like he had been waiting for my character to appear before doing anything,
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Alkira rose Nankivell
 
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Post » Mon Nov 19, 2012 6:14 pm

Yes, but the problem with that is, weren't relatives or people suppose to come in if the vendors die in the game? But there is no one to replace them.
Amen! Wasn't that the idea that if an NPC dies another would take their place? I saw that in multiple interviews but found the truth was only a few are replaced.
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Alister Scott
 
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Post » Mon Nov 19, 2012 3:38 pm

Amen! Wasn't that the idea that if an NPC dies another would take their place? I saw that in multiple interviews but found the truth was only a few are replaced.

guess what! todd howard lied!
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Jinx Sykes
 
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Post » Mon Nov 19, 2012 6:01 pm

Amen! Wasn't that the idea that if an NPC dies another would take their place? I saw that in multiple interviews but found the truth was only a few are replaced.
I guess, after a while, you would run out of relatives... :biggrin:

"Hi. I'm the nephew of the mother in law of the son of the original owner. I inherited this shop but, since every single person who owned this activity died very soon, I decided to close it for good and never look back" :dry:
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Shirley BEltran
 
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Post » Mon Nov 19, 2012 9:03 pm

I guess, after a while, you would run out of relatives... :biggrin:

"Hi. I'm the nephew of the mother in law of the son of the original owner. I inherited this shop but, since every single person who owned this activity died very soon, I decided to close it for good and never look back" :dry:

That's what the Neighbours, sister in laws, postmans, guinea pigs, long lost uncle is for. Dur! :tongue:
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Arnold Wet
 
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Post » Mon Nov 19, 2012 5:56 pm

Hm.. Could always doe the Alchemy glitch to fortify your enchant skill very high to enchant a lot of rings with "Fortify Health" which will be in the millions then reverse pickpocket all of them on the people you don't want to lose... I'm thinking about doing that since I did made an Amulet that fortify my Alchemy all the way back up (I think by 25,000+), just in case I needed to use it ever...
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Lawrence Armijo
 
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Post » Mon Nov 19, 2012 5:45 pm

Hm.. Could always doe the Alchemy glitch to fortify your enchant skill very high to enchant a lot of rings with "Fortify Health" which will be in the millions then reverse pickpocket all of them on the people you don't want to lose... I'm thinking about doing that since I did made an Amulet that fortify my Alchemy all the way back up (I think by 25,000+), just in case I needed to use it ever...

Lol that is A LOT of work but probably the best idea for keeping NPC's safe at the moment.
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Miranda Taylor
 
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Post » Mon Nov 19, 2012 3:04 pm

It is annoying because the NPCs die for no good reason.
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emma sweeney
 
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Post » Mon Nov 19, 2012 10:43 am

It is annoying because the NPCs die for no good reason.

yep, bethesda turned skyrim into a vampire apocalypse, dark souls is more forgiving and that game doesnt even have a pause or reload option!
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Ronald
 
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Post » Mon Nov 19, 2012 9:14 pm

Pfft.

Dark Souls is a sad joke of a game.
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Aaron Clark
 
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Post » Mon Nov 19, 2012 1:10 pm

Pfft.

Dark Souls is a sad joke of a game.

dark souls is [censored] great, gotta love the lore, weight to the combat, the risks and consequences. the boss fights are way better than skyrims thats for sure
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Karen anwyn Green
 
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Post » Mon Nov 19, 2012 9:17 am

I wish the Vampires could only target guards.....
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celebrity
 
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Post » Mon Nov 19, 2012 4:51 pm

dark souls is [censored] great, gotta love the lore, weight to the combat, the risks and consequences. the boss fights are way better than skyrims thats for sure

Dark Souls is crap. There's really next to nothing in the Lore more than idle speculation, and once you get down the combat, the game's a cake-walk.

The Boss battles are so-so, but they all reek of the same three attack patterns. The graphics are grainy and induce eye strain, and the movement is jerky like a puppet on a string.

I'll take Dark Souls as an intricate beer coaster, but nothing more. :D
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oliver klosoff
 
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Post » Mon Nov 19, 2012 7:17 pm

Dark Souls is crap. There's really next to nothing in the Lore more than idle speculation, and once you get down the combat, the game's a cake-walk.

The Boss battles are so-so, but they all reek of the same three attack patterns. The graphics are grainy and induce eye strain, and the movement is jerky like a puppet on a string.

I'll take Dark Souls as an intricate beer coaster, but nothing more. :biggrin:

dark souls is great. but at the end of the day, YOU CAN LIKE WHATEVER THE [censored] YOU WANNA LIKE!
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Matt Terry
 
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Post » Mon Nov 19, 2012 9:03 pm

dark souls is great. but at the end of the day, YOU CAN LIKE WHATEVER THE [censored] YOU WANNA LIKE!

lol

Calm down. I'm just having some fun with this. Or at least I thought we were...

I wasn't saying that you couldn't like it, I was just describing why, IMO, I personally don't like it. ;)
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Elizabeth Falvey
 
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Post » Mon Nov 19, 2012 6:35 pm

lol

Calm down. I'm just having some fun with this. Or at least I thought we were...

I wasn't saying that you couldn't like it, I was just describing why, IMO, I personally don't like it. :wink:

lol, which is why i said in my last comment that you can like whatever the f**k you wanna like
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LijLuva
 
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