Death houndVampire raids are ruining the game.

Post » Mon Nov 19, 2012 5:50 pm

then bethesda should tell us that they're thinking about it. its much better than leaving us in the dark...

Now you know how us PS3 users have felt since Skyrims release.
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Liv Brown
 
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Post » Mon Nov 19, 2012 12:57 pm

people have different connections to npc's in game, some people like me hate it when an npc dies (except nazeem) and there are people who dont care if the whole world becomes a lifeless wasteland. the npc's are about as strong as chickens and they never get replaced with another npc. what makes it worse is that the attacks happen in towns/cities you go near or enter. what makes it worse is that people travel to the city they prefer being the most, mine is whiterun and someone elses would be markarth. this increase the likelihood of our favourite npc's being slaughtered.

Don't fast travel directly to those places, its safer to fast travel to a location close to a city/town. This method means that you would have to enter a city through its gate, which gives you more of a chance of seeing the vampires if they do spawn in that area.
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Davorah Katz
 
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Post » Mon Nov 19, 2012 8:11 am



Don't fast travel directly to those places, its safer to fast travel to a location close to a city/town.
Doesn't solve the problem....still get attacks
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Siobhan Thompson
 
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Post » Mon Nov 19, 2012 7:19 am

Now you know how us PS3 users have felt since Skyrims release.

its sad on you ps3 users, i remember seeing the crazy lag you guys had on skyrims release, and the problem with freezing when walking in water. it reminded me of my oblivion game when it would freeze every 20 seconds each step i took. atleast you are aware of the vampire attack problems though :)
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Jesus Lopez
 
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Post » Mon Nov 19, 2012 7:52 am

Don't fast travel directly to those places, its safer to fast travel to a location close to a city/town. This method means that you would have to enter a city through its gate, which gives you more of a chance of seeing the vampires if they do spawn in that area.

that doesnt actually help though lol...
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Marie
 
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Post » Mon Nov 19, 2012 8:13 am

Doesn't solve the problem....still get attacks

That's not the point, of course there will still be attacks, HOWEVER if you don't fast travel to a city/town, there is LESS likely of a chance of a vampire attack happening there then if you fast traveled to said place all the time.

Kinda like dragon attacks, the less you fast travel to a city/town, there is less of a chance of said town/city being attacked by a dragon.
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..xX Vin Xx..
 
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Post » Mon Nov 19, 2012 12:06 pm

That's not the point, of course there will still be attacks, HOWEVER if you don't fast travel to a city/town, there is LESS likely of a chance of a vampire attack happening there then if you fast traveled to said place all the time.

Kinda like dragon attacks, the less you fast travel to a city/town, there is less of a chance of said town/city being attacked by a dragon.

And more chance of it happening in a harmless place like the wilderness.
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Claire Jackson
 
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Post » Mon Nov 19, 2012 2:58 pm

Hmm.. my experience is quite to the contrary. The emptying towns actualy increases my imersion. The vampires suddenly present a very real and tangable threat that must be destroyed! Giving me a quest and blah blah blah reasons is one thing. Seeing towns that my character has come to know and love wiped of life has giving my character an actual pressing need to put an end to this menace that has destroyed his wife and friends.
but i can see how it would get irritating for some. Much like the dragon attacks. I remember days when if i wasn't jumped by atleast three dragons, my dragonborn felt unapreciated. After the last patch the darn things are flying away from me.

I don't WANT a pressing need to do anything in the game. I want to be able to play the game at my own pace, not be RUSHED into doing a certain questline because I'm supposed to feel a pressing urgency to do it, especially in an open world game. If I remember correctly that was one of the major complaints with Oblivion as it started off by making players feel a pressing urgency to get the main questline started.

Most of my characters haven't even started the dragon attacks, simply because I don't feel like doing the main quest. I shouldn't have to be forced into doing the questlines in Dawnguard until I actually feel like doing them. Also, seeing as the attacks do not stop after the main quest is finished, there is no incentive to actually finish it anyways.
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P PoLlo
 
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Post » Mon Nov 19, 2012 12:12 pm

I've went an uninstalled Dawnguard for the mean time.
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Timara White
 
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Post » Mon Nov 19, 2012 12:11 pm

I don't WANT a pressing need to do anything in the game. I want to be able to play the game at my own pace, not be RUSHED into doing a certain questline because I'm supposed to feel a pressing urgency to do it, especially in an open world game. If I remember correctly that was one of the major complaints with Oblivion as it started off by making players feel a pressing urgency to get the main questline started.


This.

Maybe after

OMG teh dragonz

OMG teh eye of magnus

OMG teh mercer frey

etc

Bethesda felt they'd run out of telling you how awesomely urgent everything is because they can't think of anything better and felt they had to force it to be awesomely urgent so you'd pay attention. Thus undermining the 'do it at your own pace' dynamic that makes their games so tremendously appealing in the first place.
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Tom
 
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Post » Mon Nov 19, 2012 8:06 pm

hehe.. this was a first. I break out spellbreaker and dawnbreaker to repell the latest bloodsvcker rampage when I hear a roar that makes the screen shake. out of nowere comes the biggest dragon i've ever seen on this game, who proceeds to eat the vampires.. >,> and then me. lol. If anything I'm not getting attacked enough in my game. I'm having fun with all the new dragons, creatures and the vampire threat. For the longest time alot of people were wishing they could defend towns from bandits. Well, wish granted. And if your not playing the DLC, why did ya buy it in the first place?
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Miragel Ginza
 
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Post » Mon Nov 19, 2012 10:18 am

hehe.. this was a first. I break out spellbreaker and dawnbreaker to repell the latest bloodsvcker rampage when I hear a roar that makes the screen shake. out of nowere comes the biggest dragon i've ever seen on this game, who proceeds to eat the vampires.. >,> and then me. lol. If anything I'm not getting attacked enough in my game. I'm having fun with all the new dragons, creatures and the vampire threat. For the longest time alot of people were wishing they could defend towns from bandits. Well, wish granted. And if your not playing the DLC, why did ya buy it in the first place?

I think this highlights anyother issue - I think there's a split between people who like to take their time, hang around in town and stuff and people who like zap!, kapow!, kachung! all the time.

I think if people were asking to defend the town from bandiits, they probably wren't asking for the bandits to keep appearing in the middle of town and killing everyone. They probably wanted something a bit like a skirmish at the gates.
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Lisa Robb
 
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Post » Mon Nov 19, 2012 4:02 pm

I think this highlights anyother issue - I think there's a split between people who like to take their time, hang around in town and stuff and people who like zap!, kapow!, kachung! all the time.

I'm not even sure why the kids who like all that stuff are even still playing Skyrim anyway, action is not really it's strong point. But it's painfully clear that a lot of people like that are in fact playing the game.
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Janeth Valenzuela Castelo
 
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Post » Mon Nov 19, 2012 12:45 pm

I'm not even sure why the kids who like all that stuff are even still playing Skyrim anyway, action is not really it's strong point. But it's painfully clear that a lot of people like that are in fact playing the game.

Thats not really fair. Skyrim is a game that lets you chose how you want to play and you can gung ho it all the way through if you want to. That's one of the major issues with DawnGuard that it stops you from doing that by throwing vampires in your face every 5 mins with towns folk being nuked by them. Now all of a sudden its become a city defence game with no way to stop it.
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Schel[Anne]FTL
 
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Post » Mon Nov 19, 2012 2:08 pm

Thats not really fair. Skyrim is a game that lets you chose how you want to play and you can gung ho it all the way through if you want to. That's one of the major issues with DawnGuard that it stops you from doing that by throwing vampires in your face every 5 mins with towns folk being nuked by them. Now all of a sudden its become a city defence game with no way to stop it.

this has actually made it harder than dark souls, atleast with dark souls the enemies movements can be anticipated and learned. these vampire attacks are ruthless as hell. its almost like the vampires are actually players griefing your game
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louise fortin
 
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Post » Mon Nov 19, 2012 2:42 pm

Thats not really fair. Skyrim is a game that lets you chose how you want to play and you can gung ho it all the way through if you want to. That's one of the major issues with DawnGuard that it stops you from doing that by throwing vampires in your face every 5 mins with towns folk being nuked by them. Now all of a sudden its become a city defence game with no way to stop it.

Right I'm just saying that choosing the gung ho route has never really been that satisfying in any Bethesda game. They've always been designed for exploration, rewarded people for "stopping to smell the roses" and stuff like that. I'm surprised at the amount of people who play these types of games in such a casual way, and then complain about them being boring.

It's like me going and eating some caviar and complaining that it tastes bad even though I know I'm not gonna like it anyway.

I can see why the addition of vampire attacks is being defended vehemently by the people who love action, but this isn't and never was a game about action, despite the trailers.

Bethesda are trying to tread in territory which traditonally has never really been their strength. I say just make games how you can do them well, and people will buy them.
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Sheeva
 
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Post » Mon Nov 19, 2012 4:57 pm

Skyrim needs more events like this.
Not necessary atacks, but events that happen even if you dont want to (but of course giving you the chance to allow or stop it)

If they want to make a true ''world'' then it has to be alive, and to be alive it needs to be able to change by himself.

Of course im not saying that vampires should atack riften while you are in Solitude (that would not give you a chance to do something, we cant forget that it is still a game), the point is that it has to force the players hand sometimes to keep it fresh and less static.

Most NPCs dont respawn, but that doesnt matter because they will never be in danger (maybe the ones in towns and those that you kill), so thats almost the same as having towns full of essential npcs, the only difference is that you know that they 'can' die, but at the end that doesnt matter because.... you get the point.

The danger adds valor to npcs, the potetial death turns alive npcs in a reward (and you can always reload if something happens)
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Carlitos Avila
 
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Post » Mon Nov 19, 2012 3:09 pm

Skyrim needs more events like this.
Not necessary atacks, but events that happen even if you dont want to (but of course giving you the chance to allow or stop it)

If they want to make a true ''world'' then it has to be alive, and to be alive it needs to be able to change by himself.

Of course im not saying that vampires should atack riften while you are in Solitude (that would not give you a chance to do something, we cant forget that it is still a game), the point is that it has to force the players hand sometimes to keep it fresh and less static.

Most NPCs dont respawn, but that doesnt matter because they will never be in danger (maybe the ones in towns and those that you kill), so thats almost the same as having towns full of essential npcs, the only difference is that you know that they 'can' die, but at the end that doesnt matter because.... you get the point.

The danger adds valor to npcs, the potetial death turns alive npcs in a reward (and you can always reload if something happens)

I've said it before, the events are great but they need to be coded better. The issue with this one is spawn distance, like Fallout 3, where friendly npcs on the horizon could be getting Deathclaw'd without your knowledge. Same deal with these vamps, run past a town at night time and it can be wiped out without you even noticing.

Fix the spawn distance of the event and I believe this should make everyone happy. If an npc dies, player can reload. But there shouldn't be a situation like someone decribed earlier, where he arrived at Shor's Stone to find everyone dead despite never visiting the town before.
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Ricky Rayner
 
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Post » Mon Nov 19, 2012 3:01 pm

I've said it before, the events are great but they need to be coded better. The issue with this one is spawn distance, like Fallout 3, where friendly npcs on the horizon could be getting Deathclaw'd without your knowledge. Same deal with these vamps, run past a town at night time and it can be wiped out without you even noticing.

Fix the spawn distance of the event and I believe this should make everyone happy. If an npc dies, player can reload. But there shouldn't be a situation like someone decribed earlier, where he arrived at Shor's Stone to find everyone dead despite never visiting the town before.

Thank you! This is the issue exactly. Danger is okay as long as you are given a chance to stop it just like dragons. The feature as it is now does not let you in some cases and that is what most of us are saying we have issue with and want fixing.
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Cody Banks
 
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Post » Mon Nov 19, 2012 11:23 am

In those cases its clearly a bug or code error, they will probably fix it eventually
as said before, if only some people is getting those weird spawns, then its not meant to be like that
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Crystal Clear
 
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Post » Mon Nov 19, 2012 6:13 pm

Seems like the guards should be better job checking for vampires before they let people through the gates. Or, at least, lock them at night. Seem to be plenty of priests and mages that could be helping out. Non-essential townspeople should run away and lock themselves indoors. Merchants should be able to equip the weapons and armor you sell them. (I had everyone in Mournhold dressed in glass and ebony armor back in the day...) Once their quest-line is complete the Companions should patrol Whiterun more. And how great would it be to see the Thieves Guild stealth-killing vamps in Riften? And considering how much Meridia hates the undead I'd like to see some Aurorans fighting on my side for a change.
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Shirley BEltran
 
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Post » Mon Nov 19, 2012 7:44 am

Do these attacks only occur if your character enters a cell, or do they happen whether you're there to stop them or not?

edit - for example, if I spend the night in Whiterun can I go to Windelm and find a bunch of dead bodies and a vampire waiting for me?
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Andy durkan
 
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Post » Mon Nov 19, 2012 8:31 am

a new post has been made called the riften massacre. the guy posted pictures of his dead npc's :(
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Wane Peters
 
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Post » Mon Nov 19, 2012 2:22 pm

Kill them quickly?

If you fail, load a previous save.

You should have dozens of saves. Hell the same thing can happen with dragons since DAY ONE.
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Vincent Joe
 
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Post » Mon Nov 19, 2012 7:15 am

Kill them quickly?

If you fail, load a previous save.

You should have dozens of saves. Hell the same thing can happen with dragons since DAY ONE.
Nope, no deaths due to dragons, cause I choose not to start skyrim mq. Nope no deaths due to vampires, cause I choose....oh wait I can't choose not to because vampires start attacking just because I installed dawnguard.....see the problem?
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Madison Poo
 
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