Thats not really fair. Skyrim is a game that lets you chose how you want to play and you can gung ho it all the way through if you want to. That's one of the major issues with DawnGuard that it stops you from doing that by throwing vampires in your face every 5 mins with towns folk being nuked by them. Now all of a sudden its become a city defence game with no way to stop it.
Right I'm just saying that choosing the gung ho route has never really been that satisfying in any Bethesda game. They've always been designed for exploration, rewarded people for "stopping to smell the roses" and stuff like that. I'm surprised at the amount of people who play these types of games in such a casual way, and then complain about them being boring.
It's like me going and eating some caviar and complaining that it tastes bad even though I know I'm not gonna like it anyway.
I can see why the addition of vampire attacks is being defended vehemently by the people who love action, but this isn't and never was a game about action, despite the trailers.
Bethesda are trying to tread in territory which traditonally has never really been their strength. I say just make games how you can do them well, and people will buy them.