Death houndVampire raids are ruining the game.

Post » Mon Nov 19, 2012 1:49 pm

This thread has made me nervous... I haven't noticed many attacks, but I've heard that they can occur a lot when you fast travel, which i try not to do. But, as of now I don't have a home and don't trust the storage at Valikhar (sp), so at times I'll fast travel just to dump some loot at a vendor. Really hoping I haven't had npc's dropping like flies without realizing.

All in all this kind of feature is awesome, but it should be toggleable for those that don't like it. It svcks to think of missing out on quests, but the idea of real life danger is pretty cool.
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Tanika O'Connell
 
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Post » Mon Nov 19, 2012 8:25 am

It is called the weekend. I would like them to address this problem as well, but don't be ridiculous.

yes, now its the weekend but the dlc came out on tuesday... i dont expect them to respond on the weekend but they had a couple hours in the week, i guess ill have to wait till the end of next week for a reply. as of now i cant play skyrim anymore :(
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Noely Ulloa
 
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Post » Mon Nov 19, 2012 8:02 pm

I think that the furor over this feature will end up panning out like the furor over Dragons attacking the cities did. Or the very frequent attacks in the open cities or in the wild.

Because the arguments are exactly the same as when people were butt hurt over Dragons killing NPC's.

Yes, you may very well know that a Dragon is attacking, that's difficult to miss, but the end effect is the same.

I think Bethesda will handle this issue in a like manner.
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Loane
 
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Post » Mon Nov 19, 2012 1:37 pm

all i want is a response, i dont care if i have to wait 1 month for a patch. its not hard to say 'hey we are looking into this' -.-

You will get a response, but it will be during buisness hours not on the weekend. I expect a statement probably by wednesday, friday at the latest on any major issues the DG content might have. You need to keep in mind that every single statement must be OK'ed by the suits in management. It directly impacts the company, and they do not like anyone making any kind of statement that has not been "vetted". Thats standard practice, especially when its part of your contract saying so.
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STEVI INQUE
 
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Post » Mon Nov 19, 2012 8:35 pm

I think that the furor over this feature will end up panning out like the furor over Dragons attacking the cities did. Or the very frequent attacks in the open cities or in the wild.

Because the arguments are exactly the same as when people were butt hurt over Dragons killing NPC's.

Yes, you may very well know that a Dragon is attacking, that's difficult to miss, but the end effect is the same.

I think Bethesda will handle this issue in a like manner.

So why do you carry on bumping threads about it if you want it to die off? :ermm:
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barbara belmonte
 
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Post » Mon Nov 19, 2012 3:48 pm

I think that the furor over this feature will end up panning out like the furor over Dragons attacking the cities did. Or the very frequent attacks in the open cities or in the wild.

Because the arguments are exactly the same as when people were butt hurt over Dragons killing NPC's.

Yes, you may very well know that a Dragon is attacking, that's difficult to miss, but the end effect is the same.

I think Bethesda will handle this issue in a like manner.
I doubt this, because there is one major difference, you can chose to avoid dragon attacks by not starting the Mq....you can't avoid this
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Jennifer May
 
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Post » Mon Nov 19, 2012 11:09 pm

I even tried to play it safe, like watching the time of day, and quick traveling away from cities, then walking to them. I still got attacked at 8:30 am, thats right "day time!", near the Riften stables. I was simply asking the carriage driver about a moth priest, when suddenly I heard lightning spells, while I was still in the middle of dialogue. The vamps killed the stable guy, one guard, and nearly killed the carriage driver before I wiped them out. I didnt even know he could get off the carriage before then.

P.S. Bethesda, I registered to be a beta tester, but I didn't realize I had to spend 1600 Microsoft points for it!
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Emma Louise Adams
 
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Post » Mon Nov 19, 2012 8:24 pm

I doubt this, because there is one major difference, you can chose to avoid dragon attacks by not starting the Mq....you can't avoid this

Exactly! there is no comparison to dragon attacks and this carnage. One lets you do something about it the other doesn't.. save uninstalling the DLC.
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helliehexx
 
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Post » Mon Nov 19, 2012 10:41 am

You will get a response, but it will be during buisness hours not on the weekend. I expect a statement probably by wednesday, friday at the latest on any major issues the DG content might have. You need to keep in mind that every single statement must be OK'ed by the suits in management. It directly impacts the company, and they do not like anyone making any kind of statement that has not been "vetted". Thats standard practice, especially when its part of your contract saying so.

That's just good business. lol

My second problem is that people are referencing this one person's video on YouTube as their rallying cry to get the attacks changed.

The problem is, there are so many problems with his video that it makes his arguments invalid. He kills more of the NPC's in the city than the vampires do. And how can he say that they're dying before he can kill the vampires, but he's repeatedly swinging at dead NPC's and dead Vampires...

The guy didn't try to use any of his powers or abilities to get around faster. You know, those amazing things we have in our arsenal's that exist because we're the Dovahkiin?

I could go on, but there's just so many inaccurate things about the video that are opposite of hi voice-overlayed complaining. Bethesda could watch that video as well if they chose to, but I think they'd come to the same conclusion that I have about the video.

The vampire attacks aren't that bad if you just handle your business.

And more and more people are starting to share my view than not.
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jess hughes
 
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Post » Mon Nov 19, 2012 11:31 am

I don't think so Uriel....more and more posts are popping up about this, here and on other forums. Some reviewers are starting to mention it too. Nice try at the psychology to convince ppl the opposite so hopefully they'll quit posting and go away.
Beth is taking it on the chin with this dlc, more reviews are poor allot of ps3 and PC ppl are upset, in large part because they don't even know when they'll get it, and of course this issue....
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xemmybx
 
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Post » Mon Nov 19, 2012 7:15 pm

That's just good business. lol

My second problem is that people are referencing this one person's video on YouTube as their rallying cry to get the attacks changed.

The problem is, there are so many problems with his video that it makes his arguments invalid. He kills more of the NPC's in the city than the vampires do. And how can he say that they're dying before he can kill the vampires, but he's repeatedly swinging at dead NPC's and dead Vampires...

The guy didn't try to use any of his powers or abilities to get around faster. You know, those amazing things we have in our arsenal's that exist because we're the Dovahkiin?

I could go on, but there's just so many inaccurate things about the video that are opposite of hi voice-overlayed complaining. Bethesda could watch that video as well if they chose to, but I think they'd come to the same conclusion that I have about the video.

The vampire attacks aren't that bad if you just handle your business.

And more and more people are starting to share my view than not.

Wow! First not one person on this thread has been referencing that video. They have been referencing their own experiences. I referenced it in another thread and to be fair yes he probably could of handled it better but then that isn't as nearly as bad as most accounts.
Second. Being fully equipped does not stop a vampire from one hitting an NPC If you are too far away to stop it. It only takes less than a second. But please If you think you can do better upload some videos of the different attacks and every NPC being saved.

And more and more people who didn't mind at first have changed their tune so just because the worse hasn't happened to you yet, doesn't mean it can't happen. Please stop with the 'my game is okay, everyone else must be exaggerating' mentality. Some have issues, that is very clear to see. We are only asking for a compromise so both sides can be happy.
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Taylor Tifany
 
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Post » Mon Nov 19, 2012 8:52 pm

I don't think so Uriel....more and more posts are popping up about this, here and on other forums. Some reviewers are starting to mention it too. Nice try at the psychology to convince ppl the opposite so hopefully they'll quit posting and go away.
Beth is taking it on the chin with this dlc, more reviews are poor allot of ps3 and PC ppl are upset, in large part because they don't even know when they'll get it, and of course this issue....

yep, this issue is probably the biggest problem, on top of bugs being reported by other players. if bethesda was smart they would remove it before all the other platform players storm the forums reporting problems
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Allison C
 
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Post » Mon Nov 19, 2012 1:46 pm

yep, this issue is probably the biggest problem, on top of bugs being reported by other players. if bethesda was smart they would remove it before all the other platform players storm the forums reporting problems

But people don't seem to understand that the number of people complaining about the attacks are still a vast minority compared to people who either like the feature or simply don't care either way.

I wouldn't get your hopes up about this being changed, Maybe the frequency will be tweaked, but the feature won't be removed. They'll handle it like they did when people whined about the Dragon attacks, but a minority (no matter how vocal) do not sway game companies to remove major story elements of a game.

They will go with what the majority wants every time. That's just how businesses in this industry work.
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Margarita Diaz
 
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Post » Mon Nov 19, 2012 7:15 pm

But people don't seem to understand that the number of people complaining about the attacks are still a vast minority compared to people who either like the feature or simply don't care either way.

I wouldn't get your hopes up about this being changed, Maybe the frequency will be tweaked, but the feature won't be removed. They'll handle it like they did when people whined about the Dragon attacks, but a minority (no matter how vocal) do not sway game companies to remove major story elements of a game.

They will go with what the majority wants every time. That's just how businesses in this industry work.

dragon attacks are no where near as destructive as vampire attacks, you dont seem to understand that...
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Shannon Lockwood
 
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Post » Mon Nov 19, 2012 12:12 pm

But people don't seem to understand that the number of people complaining about the attacks are still a vast minority compared to people who either like the feature or simply don't care either way.

I wouldn't get your hopes up about this being changed, Maybe the frequency will be tweaked, but the feature won't be removed. They'll handle it like they did when people whined about the Dragon attacks, but a minority (no matter how vocal) do not sway game companies to remove major story elements of a game.

They will go with what the majority wants every time. That's just how businesses in this industry work.

If I just google 'dawnguard random vampire attacks' it brings up loads of threads regarding it on gamefaqs and other websites.

I'm counting seven threads on the first page alone. I wouldn't call that a 'vast minority'.
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Amy Melissa
 
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Post » Mon Nov 19, 2012 11:46 am

Read this on another forum:



Anyone checked into this? Maybe follow a Mysterious Traveler in stealth and see what he does? From the post it's unclear if the traveler can assassinate people for an instant kill or what.
'

The mysterious traveler does not not agro to npcs, only the player and you need to get close for him to do so. The stories about him creeping into a dudes house and wiping him out, I'm pretty sure are fabricated.

Having said taht, the regular vamp attacks are far too numerous, spawn too far away from the player to do anything about, and do too much damage.
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joeK
 
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Post » Mon Nov 19, 2012 1:08 pm

But people don't seem to understand that the number of people complaining about the attacks are still a vast minority compared to people who either like the feature or simply don't care either way.

I wouldn't get your hopes up about this being changed, Maybe the frequency will be tweaked, but the feature won't be removed. They'll handle it like they did when people whined about the Dragon attacks, but a minority (no matter how vocal) do not sway game companies to remove major story elements of a game.

They will go with what the majority wants every time. That's just how businesses in this industry work.

Dude, I just don't understand why you're so evangelical about this. On practically every thread you're there with

Everything is fine....this is good...you are experiencing no problems....no problems....everything is as it should be.....it doesn't matter that every poll on here so far contradicts me, this is only a tiny minority who are vastly exaggerating....go back to your game....everything is fine

Not to9mention you keep framing it about whether the feature should exist, and people keep pointing out to you it's not so much the feature as how it's working.
To me, it's a crap feature period, but most people seem to want it, but radically overhauled so it doesn't kill everyone. It's pretty simple.

It's kinda creepy. It's almost like some people have got your famliy hostage and are threatening to shoot them if Bethesda patch this issue.
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rolanda h
 
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Post » Mon Nov 19, 2012 2:36 pm

I don't think so Uriel....more and more posts are popping up about this, here and on other forums. Some reviewers are starting to mention it too. Nice try at the psychology to convince ppl the opposite so hopefully they'll quit posting and go away.
Beth is taking it on the chin with this dlc, more reviews are poor allot of ps3 and PC ppl are upset, in large part because they don't even know when they'll get it, and of course this issue....
I don't think so Uriel....more and more posts are popping up about this, here and on other forums. Some reviewers are starting to mention it too. Nice try at the psychology to convince ppl the opposite so hopefully they'll quit posting and go away.
Beth is taking it on the chin with this dlc, more reviews are poor allot of ps3 and PC ppl are upset, in large part because they don't even know when they'll get it, and of course this issue....

It's us who took the Dawnguard to the chin, or perhaps I should say to the knee.

Don't worry too hard about the sycophantic beta testers. Bethesda wont let a game ruining problem persist just because there's a few people svcking up to them.
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Del Arte
 
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Post » Mon Nov 19, 2012 7:50 pm

Dude, I just don't understand why you're so evangelical about this. On practically every thread you're there with

Everything is fine....this is good...you are experiencing no problems....no problems....everything is as it should be.....it doesn't matter that every poll on here so far contradicts me, this is only a tiny minority who are vastly exaggerating....go back to your game....everything is fine

Not to9mention you keep framing it about whether the feature should exist, and people keep pointing out to you it's not so much the feature as how it's working.

It's kinda creepy. It's almost like some people have got your famliy hostage and are threatening to shoot them if Bethesda patch this issue.

lol, i think your figured out his problem xD
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Lauren Denman
 
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Post » Mon Nov 19, 2012 8:48 pm

'

The mysterious traveler does not not agro to npcs, only the player and you need to get close for him to do so. The stories about him creeping into a dudes house and wiping him out, I'm pretty sure are fabricated.

Having said taht, the regular vamp attacks are far too numerous, spawn too far away from the player to do anything about, and do too much damage.

Alright cool. I just ask cause I can't check it myself, and I'm trying to pinpoint why exactly some people report NPCs dying without them knowing whereas others seem fine. Just seems like leveled enemies and an overly-large spawn area/too numerous spawn spots though.
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kirsty williams
 
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Post » Mon Nov 19, 2012 10:01 pm

People who defend this feature (the way it currently is) always say that the guards/them personally kill the vamps before they can kill an NPC so therefore the feature is fine. Personally even if an attack doesn't kill any NPC's (at least not on every occasion) it'd still irritate me greatly if I have to repell a vamp attack for the rest of my game.

Also, people saying these random vamp attacks are overexaggerated and not that bad remind me of those that denied the lag issues the PS3 version had.
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Neliel Kudoh
 
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Post » Mon Nov 19, 2012 12:06 pm

I like the vampire attacks, but I agree they should be programmed to not target killable NPC's. Their focus should be on the guards and the MC when he gets close.

And by not target, I mean initially focus the guards. When the guards are dead, I think NPC's should be fair game but they should also get programmed to retreat to their houses or inns.
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Mr. Ray
 
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Post » Mon Nov 19, 2012 11:34 am

I have never experienced this on a massive scale. I have only seen a city raided once and the guards put it down in seconds and it was way before I even had a guard tell me about fort dawn guard.
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Charlotte Buckley
 
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Post » Mon Nov 19, 2012 10:55 am

It's us who took the Dawnguard to the chin, or perhaps I should say to the knee.

Don't worry too hard about the sycophantic beta testers. Bethesda wont let a game ruining problem persist just because there's a few people svcking up to them.

Or a few people over-exaggerating the problem... ;)
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^_^
 
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Post » Mon Nov 19, 2012 12:01 pm

Or a few people over-exaggerating the problem... :wink:

Few? Over exaggerating? Wow you are deluded! Carry on though, its pretty funny. :goodjob:
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rheanna bruining
 
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