» Sat May 19, 2012 3:11 pm
Fast Travel Immersion Brainstorming...
I was thinking, a little more elaborately, about something like this...
You pay your fee and jump into the back of the carriage or begin your journey on foot. The screen goes to a picture of the map--your map--with a line drawing from your starting point slowly towards your destination, always using the roads, even if on foot (good idea Reeven!). Yes, there should be places where the Fast Travel is interrupted for encounters, like Baldur's Gate (I'm right with you, Reeven).
In order to Cart Fast Travel, you've got to pay the fee. I think, in order to Foot Fast Travel, the character should have, in his inventory, a certain amount of camping gear and food. If the required amount of food and camping gear isn't present, then Foot Fast Travel should not be possible.
At the end of each day, at dusk, the Fast Travel should stop, somewhere along the route, no matter if using Foot or Cart Fast Travel. If there's an inn nearby, the player can spend the night there. Traveling at night should be dangerous and impossible. The player should have to manually move, if he wants to move at night. Fast Travel should be disabled during the night hours. Even if on foot, the player should have to wait for daybreak in order to be able to Foot Fast Travel.
So, basically, Fast Travel will take you a day's journey and no longer. You can always Fast Travel again, the next morning. But, as you move, if on foot, food in your inventory is used up. And, again, if you don't have the required amount of food, then the game will disable Fast Travel until you have the right amount of food again in your inventory.
Stopping at the end of the day should have a camp--tents, skin beds, a cooking fire, etc. So, what the player sees, when he Fast Travels, is the map pop up, with the line drawing his path (that makes the most use of the roads--so no off-trail exploring with Fast Travel) for a day's journey. Then, the map disappears, it is night time, and the player finds himself in a camp.
The camp will disappear at daybreak. All the player has to do is walk away from the camp or Fast Travel again if it is not yet dark.
If the player can get to his destination before sunset, then the trip is complete.
To sum it up:
1. Player cannot initiate Fast Travel at night. He can only start during daylight hours.
2. In order to Foot Fast Travel, the player must have certain supplies in his inventory, and some of those supplies (food) is used up during the day's travel, possibly blocking the player from Fast Travel.
3. Fast Travel route will stick to the trails and roads as closely as possible.
4. Fast Travel is over at the end of one day. If on a cart, the fee needs to be paid again in order to Fast Travel again.. If on foot, food supplies (as above) carried in the player's inventory is required in order to Foot Fast Travel again.
5. The Cart or Foot Fast Travel might be stopped during the day along the route for a random encounter.
6. At night, the player either finds himself at his destination, near a town or village with an inn, or in a camp that the game will create along the route.
Thoughts?