Destruction Mages

Post » Sun May 13, 2012 5:14 am

I'm sorry, but using the word "PWNED" as an adjective is nonsensical and completely ruins the entire post for me.
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Robyn Howlett
 
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Post » Sat May 12, 2012 4:48 pm

I'd never played a mage before in TES, so I didn't know any better. I'm only level 6 in my mage character, but thanks for that wake-up call! I'd been putting everything into destruction and even at that level I managed to take out an ice troll, but only because I was near water and he wouldn't follow me into it. I hadn't really considered how playing as a melee character relates to playing as a mage, so I really appreciate the help! I'm thinking conjuration will be my second one. Enchanting definitely... Yeah, I think this will be far more fun.

Thank you very much OP!!!

See right there is the thing. And its no different to a pure Archer.
You need to think about what you're doing, use the environment.
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sally R
 
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Post » Sat May 12, 2012 3:04 pm

The problem as I see it is not about being able to single-skill destruction.
The problem is that a level 1 with 15 destruction casting a spell, will do the exact same damage that a level 50 with 100 destruction casting the same spell.
Spell damage is static, and does not change to fit your mastery of the skill.
What is the point of skill level then?
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Jessie Rae Brouillette
 
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Post » Sat May 12, 2012 9:45 pm

Personally I agree on the fact Destruction doesn't scale up the more you gain skill. Though they are still people who refuse to actually pick another tree in the Mage section in order to enchance their defenses. Such as illusion/alteration/restoration/conjuration. Use your companions wisely and blast those fools!
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Elena Alina
 
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Post » Sat May 12, 2012 4:18 pm

It amazes me how people like the OP can completely miss the point of Destruction compliants. Way to be obtuse.
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Ricky Rayner
 
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Post » Sun May 13, 2012 4:54 am

My mage is stuck in some Dwemer ruins and can't get out alive because of some damned Altmer murdering him whenever I try to make a move :sadvaultboy:. Turning down difficulty is NOT an option :mohawk:
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Phillip Hamilton
 
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Post » Sun May 13, 2012 12:25 am

Okay, so a pure melee fighter chooses a weapon and armor, enchants/smiths/picks something nice off the rack at Sears, and heads out in the woods. The get damage from the weapon, maybe an ench from gear, and perks to beef it up. Seems pretty legit.

Destro mage, choose spells, can have 2 live at any one time, as well as something like a cloak and/or armor buff. You grab some robes that add %dmg and %magicka regen. Maybe an amulet or ring that offers some extra aid. And perhaps a staff that does something nifty.

Primary differences - dmg scaling: Are you enchanting your mage gear? Cus I loads of crap with some pretty great enchants on them because my guy doesn't need them. Are you carrying a staff for OOM situations? Are you willing to bring in other skills? Even my warrior loves to have the Ritual Stone power handy when things get wonky and I can't deal enough dmg with my sword.

Utility - As a destro mage you can fight at range, or up close. You can set traps with runes, you can slow, you can freeze, you can light shiat on fire. A warrior who chooses to do only melee is extremely gimped in flexibility. 'Ahhhh, I run in with my sword. What do you mean there's 3 archers on that cliff? Of course I still run in with my... Yea, let me reload my save.'

Demigod - Let's be real, most of the finger wigglers complaints stem from the 'Glass Parking Lot' desire to wipe clean the face of the earth. This sort of narcissism has let to a lot of hurt feelings of people who want to be able to play that way, to you folks I say 'difficulty setting.'

After all the fuss I'm tempted to roll a straight mage, primary in destro, just to show it can be done on Master difficulty if you're willing to accept that you're going to get curb stomped a few times.
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Heather Dawson
 
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Post » Sat May 12, 2012 6:32 pm

Mages are not saying that they should only be able to use Destruction. They are saying that Destruction does not keep up with other methods of dealing damage as the player scales up in level and difficulty. The mage's spells do the same damage at level 10 that they do at 50, while this is not the case for other skills, and there are no mechanics in the game currently in order to change this. The mage would actually be more effective using either two hand, one hand, or archery rather than focusing on Destruction, which doesn't make sense at all.

Imagine if a "warrior" archetype was better off using destruction magic rather than an axe or sword, while his smithing ended up being more useful in buffing magic damage and effectiveness than it did other warrior things. This is essentially the problem.

Cant mages use perks to reduce their mana costs and therefore increase their damage potential, heavy weapons and power attacks use stamina up don't they? And a mage based character surely would use other spells to debuff/weaken their opponent and/or buff/strengthen their own defence - as well as being able to buff followers and summon creatures.
Here is an experiment for someone. Try playing as a pure warrior and never craft or use any potions and never use any magic. And then play as a Destruction only mage and do the same. I think the conclusion will be basically the same for both - a really hard and rather boring game.

People are looking to much to precedence. Just because Gandalf wore robes and in D&D wizards cant use armour or swords it doesn't mean this game is bound by these same constraints.

It's also not fair to compare Destruction only spells with magically improved /buffed weapons, because what you are actually saying is if you restrict your spell casting but allow everything with weapons then weapons come out on top...... err yeah obviously!
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Ezekiel Macallister
 
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Post » Sat May 12, 2012 4:32 pm

There u have it, /done

;) I am the same as well, no problem with my mage what so ever. Not to mention many (and I hate to say it kids) seem to think this is some MMO game they need to compete with everyone else. Got me, I read a ton of those threads and still don't get the issue. I mean, I get what they are saying, I just don't see how someone can actually svck that bad at a mage. If you ask me they are easy at 50 not OP, but easy enough I still get challnges as well, but then , I am like you guys, played alot of mages in other games.


Exactly. Destruction is ridiculously easy. I'd say maybe 90% of my encounters (@ level 27 now) have been handled 100% with destruction because I'm lazy, for one, and I know how to blow things up.

Dual casting + impact means every dragon/Dragur boss fight is 'right hand/left hand 31pt firebolt. Dual cast for max blast + impact = stun locked boss mob and quick kill for no mana. Add a time stop shout, and that's all she wrote.

Honestly, I don't get conjuration mages. Who wants to cast up something that will do your fighting for you?
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mimi_lys
 
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Post » Sun May 13, 2012 5:09 am

My mage is stuck in some Dwemer ruins and can't get out alive because of some damned Altmer murdering him whenever I try to make a move :sadvaultboy:. Turning down difficulty is NOT an option :mohawk:
Let me guess, you fell down a hole on the way from the mage guild to your very FIRST mage guild quest and cannot get out the same way.
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Soph
 
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Post » Sat May 12, 2012 3:58 pm

The concern is not about having to take other skills to supplement. The concern is that destruction will end up being a waste of perks because the damage does not scale. If you are going to play on harder difficulties or plan on leveling even after you are 100 destruction then there is a problem. Destruction completely STOPS getting higher dps at 100. Melee/bows can continue to buff their dps with enchanting and smithing.

Would you expect a 2-hander melee class to take 1-handers because 2-handers stop scaling at 100 skill? Of course not!

Then why on earth would you expect a destruction mage to need another form of damage?

Seriously, you guys are freaking dense...

This, this, this, this, this, this, this, this, this, this, this, this, this, this, this, this, THIS.

God, this is a million times more painful than pulling teeth. Getting absolutely ridiculous now. Can't wait till I leave work so I can just get off the forum and play Skyrim.
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Rachel Briere
 
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Post » Sat May 12, 2012 8:23 pm

Unless you want to rely on other skills, like armor or block for defense, you MUST use other schools of magic.

Of course--but not to do damage. I don't think anyone is saying that you should be able to use destruction alone, ignoring buffing, healing, and defensive skills. The question is whether a mage with a destruction spell in each hand (supported by appropriate perks, potions, enchants, etc) can reasonably expect to do as much damage as a warrior with a sword in each hand. And if not why not? Is is because a warrior needs constantly to buy updated abilities? Because enchanting provides better support to mage damage than to warrior damage? Because warriors in armor are more vulnerable than mages protected by alteration spells? Because warriors are more resource starved than mages? Why?

For some reason I keep thinking of the quest reward for hitting the pillar with a shock spell and how, unmodded, if you waited too to get it, it was uncastable due to mana cost. Mods brought the mana cost in-line with comparable spells made at the spellmaking altar, but I keep thinking that the person responsible for that spell must have been given responsibility for destruction in Skyrim.
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Alex Blacke
 
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Post » Sun May 13, 2012 2:57 am

I'm one handed/archery.. with some destruction. I dont find it as bad as people are saying. I'm personally taking a liking to the frost spell that slows the enemy down while I destroy them with the war axe in my other hand. :shrug: I completely agree that no one should really train in one skill, if you do you should expect it to be hard. I thought I was going to swing an axe the whole game. Then realized I need archery for long distance because I tend to sneak, which I've ended up using so much it level rivals one handed.
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Eric Hayes
 
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Post » Sat May 12, 2012 7:47 pm

Destruction damage may not scale up as high but it's way more versatile. Conjuration, Illusion, Alteration and Restoration are also way more versatile than armor and block skills. Mages also get to fight at range. They're fine if not overpowered. People need to quit crying.
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Channing
 
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Post » Sat May 12, 2012 3:25 pm

This, this, this, this, this, this, this, this, this, this, this, this, this, this, this, this, THIS.

God, this is a million times more painful than pulling teeth. Getting absolutely ridiculous now. Can't wait till I leave work so I can just get off the forum and play Skyrim.

Not that.

Because that anology excludes the fact that the warrior has armour. All the damage scaling in the world wont matter If he gets pimped slapped across the room with no armour.
Warriors have to get close, Armour is a must.

Mages can flamethrower from 30ft away for a good 30seconds even at basic levels.
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Carlos Rojas
 
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Post » Sat May 12, 2012 2:23 pm

I'm in my early 20's with my "destro" mage so I don't know how does endgame magecraft look like but from what I can tell I'm doing pretty fine. I also saw someone mentioned that mobs stop to scale at level 40 or so it doesn't matter if your melee damage scales like crazy if you end up 2 shoting mobs with either melee or magic, is that true? Maybe it's not that terribad and magic gets outclassed by crazy enchanted / upgraded with smithing weapons on master difficulty?
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Darian Ennels
 
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Post » Sat May 12, 2012 7:22 pm

You grab some robes that add %dmg

No you don't, since they don't exist. That's part of the problem.

Exactly. Destruction is ridiculously easy. I'd say maybe 90% of my encounters (@ level 27 now) have been handled 100% with destruction because I'm lazy, for one, and I know how to blow things up.

Dual casting + impact means every dragon/Dragur boss fight is 'right hand/left hand 31pt firebolt. Dual cast for max blast + impact = stun locked boss mob and quick kill for no mana. Add a time stop shout, and that's all she wrote.

Honestly, I don't get conjuration mages. Who wants to cast up something that will do your fighting for you?

Come back in 20 levels, when your spells do the exact same damage but all enemies have three times as much health and defence.
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Rachel Eloise Getoutofmyface
 
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Post » Sat May 12, 2012 2:21 pm

I've noticed alot of complaints about spells not scaling. Isn't the scaling in the different mastery levels of the spells? Novice -> Apprentice -> Adept -> Expert -> Master?
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James Shaw
 
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Post » Sun May 13, 2012 12:03 am

Pure Destruction mages are bad.
You should be using Illusion to make enemies run away, Conjuration to draw attacks and give melee power, and Alteration and Restoration to stay alive. Mages are squishy. Use your abilities.
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Kate Murrell
 
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Post » Sun May 13, 2012 4:55 am

I shared this in another post but it is relevant in all of these discussions.

I am playing a Warrior in the late 30s right now. I have to spend perks in 4 relevant trees. My question is why shouldn't a Mage have to?

I currently have my perks tied up in Heavy Armor, One Handed, Blocking and Smithing.
If I was running around with Lockpicking, Speech, Pickpocket and One Handed I wouldn't be doing as well as I am.
I don't see why a Mage with Lockpicking, Speech, Pickpocket and Destruction would be doing any better.
A Mage with Alteration, Illusion, Conjuration and Destruction would be doing quite well on the other hand.

The big difference I see is my abilities are primarily passive and the Mage's abilities are not.
Warrior certainly takes less work than a Mage. But when has that been different in any RPG?

Dungeons and Dragons Warriors had armor and a sword. Mages had massive lists of spells, bags of potions, wands and staves.
Most Mages use snares to kite, use pets to distract or use roots and nukes. Ever play a Wizard in the original Everquest?
The Arcane Warrior in Dragon Age is the only time passive based Mage that comes to mind and they're pretty much Warriors...

Mages choose to play a very active class.
I am sorry but you're not going to just get to hold down flamethrower and do what I do when you decided on playing the class with the least passive perks in the game.
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Kelly Upshall
 
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Post » Sat May 12, 2012 7:17 pm

Of course--but not to do damage. I don't think anyone is saying that you should be able to use destruction alone, ignoring buffing, healing, and defensive skills. The question is whether a mage with a destruction spell in each hand (supported by appropriate perks, potions, enchants, etc) can reasonably expect to do as much damage as a warrior with a sword in each hand. And if not why not? Is is because a warrior needs constantly to buy updated abilities? Because enchanting provides better support to mage damage than to warrior damage? Because warriors in armor are more vulnerable than mages protected by alteration spells? Because warriors are more resource starved than mages? Why?
Range.

All magic spells are ranged.
Bows are too slow for medium range and they cannot do AoE effect.

Not to mention other side effects like freeze, burn, disintegration...

This is a big difference between other methods.
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Stace
 
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Post » Sun May 13, 2012 3:41 am

These "You're dumb, and wrong, even though basic math proves my assinine statements wrong" threads are getting old. Destruction is simply FAR BEHIND everything else in the game for damage.

Can you beat the game with Conjuration by itself with 0 Alteration, Illusion, Restoration or Destruction? Yes, easily and on the higher difficulties.
Can you beat the game with Destrcution by itself with 0 Alteration, Illusion, Restoration or Conjuration? No way, not even remotely close.

Talking about all of these "extra" perk trees needed is redundant. A Warrior needs two trees: Armor/Weapon. Smithing/Enchanting are convenience perks but not needed at all. It just makes them even more broken in comparison.

Well, I'm a Destruction mage, but I've been correcting the misleading claims/complaints posted by others. So have some of my fellow mages. Some of us understand how to play a mage but would be slaughtered if we tried to play a melee warrior.

To each their own, but people should not claim that Beth or modders need to "fix" things that are not broken.

Oh please. This whole "I play a cerebral character and know it's deepest intricacies" doesn't make you a special snowflake. You haven't corrected anyone on anything. Math > opinions.
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Iain Lamb
 
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Post » Sun May 13, 2012 1:51 am

So what other skills can a destruction mage use to boost his damage?

Melee can use backstab multipliers, smithing improvements, enchants, alchemy for both poison and damage boosts. On top of the 100% extra damage from their first perk, and more throughout the tree.

As far as I can tell nothing boosts destruction's damage at all.

Range.

All magic spells are ranged.
Bows are too slow for medium range and they cannot do AoE effect.

Not to mention other side effects like freeze, burn, disintegration...

This is a big difference between other methods.
I play an archer, bows are not too slow for medium range. Especially when you get the power shot perk, and then it gets even better with quick draw and bull's eye which are just icing.
Freeze, burn, disintegration are also all worthless, they only happen when the enemies are essentially already dead anyway.
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Amanda Furtado
 
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Post » Sat May 12, 2012 3:26 pm

No you don't, since they don't exist. That's part of the problem.



Come back in 20 levels, when your spells do the exact same damage but all enemies have three times as much health and defence.

I've not seen that happen once.
They don't scale like the do in oblivion.
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Kari Depp
 
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Post » Sun May 13, 2012 4:47 am

Frankly, I find this whole argument ridiculous, but here goes. Lately there's been a lot of griping about how a pure destruction mage is going to be less powerful than a warrior, and that this is wrong. That destruction magic should do as much damage, and that magic has been put to the side and that Bethesda should be hung (slight exaggeration).

Frankly, I find this argument ridiculous, but for a reason very different to most people posting.

A two handed warrior doesn't only train in two handed weapons. That'd be ridiculous. He'd get pwned. An archer doesn't only train in archery, because he'd get pwned. And a destruction mage shouldn't only train in destruction magic, because guess what? YOU'RE GOING TO GET PWNED. No feasible character build has ever been built up around a single skill. Anyone who remembers the classes of yester year will remember that there was no destruction mage class with only one skill - and for good reason. It's simply not feasible to support yourself on a single skill. Warriors don't do it, Rogues don't do it, and Mages don't do it. The only people who do are idiots, who really don't realize how ridiculous they're being.

So, while I know this is a ridiculous statement for this forum, but please stop it. Play the game properly, or prepare to get pwned, but don't [censored] about not being able to support yourself with no armor, no method of healing, and only with a damage output.


:goodjob:
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Mandy Muir
 
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