Destruction Mages

Post » Sun May 13, 2012 1:28 am

That is not true.

I know I have seen items which buff destruction damage.

I'm sure you've seen items that reduce the mana cost of destruction spells ...
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Harry Leon
 
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Post » Sun May 13, 2012 2:38 am

If anything, my mage feels TOO powerful, lol.


When you can stunlock kill a Giant, at level 21, with just Dual-Cast Firebolts....you know nothing else stands a chance.

Hell, most enemies i encounter die to one dual-cast Fireball...its like 150 or so damage in 1 blast....and I can do 4 of them before I'm waiting on magicka regen. 600 damage in roughly 10 seconds.

Also the WALL spells...so insanely powerful. 50 damage per second kills things so fast its not even funny.

I went down into some dungeon...got to the boss and kill him "Drugder Overlord" in about 5 seconds. Frost Cloak, Fire Wall, Dual-Cast Fireball to his face...dead.

Yeah, at level 50 the monsters will have more HP...so what? I can stunlock any monster in the game. They aren't really a threat if you never give them a chance to attack, lol.
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Trey Johnson
 
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Post » Sat May 12, 2012 9:48 pm

Its like this for the slow kids: what if weapon damage never increased past a Steel sword but shields got significantly more powerful over time thanks to new shield types as well as enchants? Is the warrior OK because although his sword stops doing damage he can get through the game with just shield bashing and being durable through armor? Even though it ruins double wield (just dual wield shields amirite?)?

What if the brawling perk was the only way to do more damage because weapons don't upgrade but heavy armor does? Would that not be a problem if you wanted to play as an axe guy?
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Ells
 
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Post » Sat May 12, 2012 10:32 pm

I've noticed alot of complaints about spells not scaling. Isn't the scaling in the different mastery levels of the spells? Novice -> Apprentice -> Adept -> Expert -> Master?

That's not the spells scaling, that's you unlocking more powerful (usually different) spells. For example at novice you get the flames spell (stream of fire). At apprentice you don't get a stronger "flames" spell, you get a firebolt spell. (fire ball)

To begin with being a mage is great but you soon reach a point where you're just getting weaker. At level 20 I had a destruction skill of 100 so my damage had peaked. Since then, the enemies have been getting stronger and my spells are the same so with every level my character gets weaker.
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Steve Fallon
 
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Post » Sun May 13, 2012 5:58 am

That is not true.

I know I have seen items which buff destruction damage.

If you have, then fair enough, we're all talking rubbish. It's pretty widely reported that they don't exist though. There are potions to do this, but they're temporary and therefore a poor alternative.

Meh, full upgraded Daedric armor enchanted with -100% mana cost wielding 2 fireballs = unstoppable mage. However, at level 51 on mine the damage is nowhere near the output of a dual wield warrior and the master spells are a complete waste to use due to the build up times of them.

This is the issue, in a microcosm.

show it , give a damn link to any wiki of skyrim with such item , any item ?! Cos then we can DISENCHANT IT , and ENCHANT oure ITEMS with dmg THATS WHAT we were asking OR spell making OR it scale with destruction skills .

Show such item you LIAR , and stop inventing stuff you have no damn clue about ! you know nothing , and you havent seen anything its just you make up stuff

Whoa, there really is no need to act so aggressively. Either debate sensibly and courteously, or don't debate at all.
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kasia
 
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Post » Sun May 13, 2012 1:15 am

Nobody gains three times the health and defense in this game. They don't scale like that. This isn't Oblivion. I kill some enemies at level 30 with attacks that only do about 75 damage. Assuming the +50 isn't listed on the spelltip. If it is, lots of enemies have barely 50.
In 20 levels you should move from using two hands of flames to impact dual-casted firebolts with +50%. Or opening with fireballs.


Is this what the problem is? People who are going around still using flames and frostbite at the later levels?

That seems to be the case....


Seems like allot of people are coming off the back of Oblivions massively overpowered magic system and are well... a little butthurt.
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Neliel Kudoh
 
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Post » Sat May 12, 2012 7:40 pm

That is not true.

I know I have seen items which buff destruction damage.


Oh, do you mean a +20% potion that lasts 60 seconds? The same applies to archery/melee and yet those types of damage also have +skill enchants that add damage. Destruction does not.
There is a staff that adds 20% to Destruction damage as well, but it's 100% pointless because that means you're having to cast from one hand instead of two to even get the benefit. So yeah...there's nothing that really does anything at all for Destuction in this game. It's as though there's a coding bug that prevents it from scaling like it should, because it's currently utterly broken.

The people that keep replying with the stupid "Yeah noobs just need to learn how to stop using the novice spells" junk need to actually play the game instead of trash talking about things that have not experience yet because they are a) not beyond level 20 - 25 and B ) have not played melee/archery yet.
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Brandi Norton
 
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Post » Sun May 13, 2012 5:14 am

Sorry if I missed this, but what is the most damaging spell in S? With and without perks?

I know in O there was a limit but casting Weakness to Magic and Weakness to Element would impact the subsequent elemental spell.
Firestorm is the hardest hitting, but, in the time it takes to actually cast it you can hit them with a few fireballs or use wall of flames like you would the starter spell for 50 damage per second instead of 8.
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Darrell Fawcett
 
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Post » Sat May 12, 2012 3:31 pm

The problem as I see it is not about being able to single-skill destruction.
The problem is that a level 1 with 15 destruction casting a spell, will do the exact same damage that a level 50 with 100 destruction casting the same spell.
Spell damage is static, and does not change to fit your mastery of the skill.

A warrior training two-handed will increase his damage with the sword as his skill increases.

FALSE. Weapon damage cannot be increased through skill level. It can be increased through Perks, Smithing, and Enchanting. Like you said for spells, an Iron Sword in the hands of a level 1 with 20 1H Weapons will do the same damage as a level 50 with 100 1H Weapons.
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jaideep singh
 
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Post » Sun May 13, 2012 4:23 am

show it , give a damn link to any wiki of skyrim with such item , any item ?! Cos then we can DISENCHANT IT , and ENCHANT oure ITEMS with dmg THATS WHAT we were asking OR spell making OR it scale with destruction skills .

Show such item you LIAR , and stop inventing stuff you have no damn clue about ! you know nothing , and you havent seen anything its just you make up stuff

you can buy potions of destruction in whiterun that boost the power of destruction spells by 20%
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Daddy Cool!
 
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Post » Sat May 12, 2012 11:06 pm

FALSE. Weapon damage cannot be increased through skill level. It can be increased through Perks, Smithing, and Enchanting. Like you said for spells, an Iron Sword in the hands of a level 1 with 20 1H Weapons will do the same damage as a level 50 with 100 1H Weapons.

I'd check your facts before you start declaring things as FALSE (love the capital letters btw) - this isn't even remotely true. Weapon damage increases with skill level.
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Devils Cheek
 
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Post » Sat May 12, 2012 10:04 pm

Its like this for the slow kids: what if weapon damage never increased past a Steel sword but shields got significantly more powerful over time thanks to new shield types as well as enchants? Is the warrior OK because although his sword stops doing damage he can get through the game with just shield bashing and being durable through armor? Even though it ruins double wield (just dual wield shields amirite?)?

What if the brawling perk was the only way to do more damage because weapons don't upgrade but heavy armor does? Would that not be a problem if you wanted to play as an axe guy?


This is a stupid argument. Steel sword = Flames

You'd svck as a mage if you only used Flames too. Thats why there is Fireball, Firebolt, Incinerate, Fire Wall, etc etc etc.
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Cat Haines
 
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Post » Sun May 13, 2012 1:05 am

FALSE. Weapon damage cannot be increased through skill level. It can be increased through Perks, Smithing, and Enchanting. Like you said for spells, an Iron Sword in the hands of a level 1 with 20 1H Weapons will do the same damage as a level 50 with 100 1H Weapons.

Wrong.
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Adrian Powers
 
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Post » Sat May 12, 2012 9:55 pm

Firestorm is the hardest hitting, but, in the time it takes to actually cast it you can hit them with a few fireballs or use wall of flames like you would the starter spell for 50 damage per second instead of 8.

Many thanx for clarifying Kabaal. I was not aware there was a casting time. Oblivioners are NOT used to that, and surely this is part of the problem in using the system.
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Spencey!
 
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Post » Sat May 12, 2012 10:30 pm

This is a stupid argument. Steel sword = Flames

You'd svck as a mage if you only used Flames too. Thats why there is Fireball, Firebolt, Incinerate, Fire Wall, etc etc etc.

No, it's actually the perfect argument, but you just choose to keep your head in the sand and are arguing for no other reason than to argue.
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Riky Carrasco
 
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Post » Sun May 13, 2012 3:45 am

Sammuthegreat

but we do read this countless threads , explain to them plain and simple , show them bring proof examples and so on , we read trough theyre trash again and again same thing same stupid reasons of people have no clue what theyre saying !
Someone evem compared mages to npc mages , sort of : mages are fine they keep killing me ?!!! imagine such thing ? they dont know anything we can say cos we played actually both sides , and there is also maths they invent proof or stuff ....
And its all written countless times . They keep saying companions well do they know any of oure aoe imba 25% mana spell will one shoot any of oure companions ?!

Does the guy hitting the mamonth and giant at lvl 20 and have mana for 4 fireballs know that at lvl 50 he will hit with same fireball but 10 times ? And there wont be 1 monster in open space but 2 3 maybe 4 in a small room ? Does he tryed to play on NORMAL dificulty more far? did he do labirintium as mage on normal setting , copme on its stupid , were discussing with clueless people
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Jade Muggeridge
 
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Post » Sat May 12, 2012 7:14 pm

That seems to be the case....


Seems like allot of people are coming off the back of Oblivions massively overpowered magic system and are well... a little butthurt.

yeah i remember in oblivion where i tried to make a spell of absorb life and it gave awesome opness instead, crazy stuff, you were forced into having op spells whether you liked it or not because the game would change the damage values while you were sleeping.
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Rich O'Brien
 
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Post » Sun May 13, 2012 5:59 am

I'd check your facts before you start declaring things as FALSE (love the capital letters btw) - this isn't even remotely true. Weapon damage increases with skill level.
This is true. I just did a test on my warrior by increasing its one handed skill via the console from 81 to 100. The one handed swords on it went from 486 to 518 damage each, weapon damage at the bottom of the screen is listed as 1036
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dav
 
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Post » Sun May 13, 2012 1:30 am

im just gonna make it simple.... you can increase damage in the perk tree... you can dual cast which increase damage... and if your a fire mage like me, you cast a fireball, which sets everything in a 15ft radius on fire, which then also increase damage, so you shoot a dual cast firebolt at an enemy who is on fire and just got hit with a fireball and i honesly take down enemies in 1 or 2 firebolts max after the intial fireball while my atronach is kiteing/damageing/setting other enemies on fire

if destruction is weaker i honestly cant tell... and if it is thats fine... warriors deal more damage but have to be up close and personal dishing out shots while taking them... if i face melee attackers my dual casted impact spells stun them for cycles of spells at a time, useing your sprint shout or any stun shouts to avoid shots makes it to the point i hardly ever get touched... and when i do i just heal... i am also a nord so if i get overwhelmed theres nothing a battlecry wont solve... and when facing casters you just ward their spells while using staff of magnus to drain their magicka while conserving yours...

remember your a mage, not a hack n slash character... you have to active and aware in your battles ( not hateing on warriors which have alot on their hands ) but if your expecting to deal the damage of a warrior while being long distance while healing/summoning minions and stunning opponents while using shouts to escape being cornered and warding spells then just ask to be OP or just set the difficulty the the easiest if you want a walk in the park
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electro_fantics
 
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Post » Sat May 12, 2012 10:18 pm

I saw a walkthrough Vid the other day of a destruction mage going through some dungeon killing undead. He had a frost spell in one hand and a fire spell in the other hand. He was basically insta killing undead, much faster than I could ever hope to kill them with my dual wielder. If anything watching that made me think magic was overpowered, but who knows maybe it gets worse later.
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Carolyne Bolt
 
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Post » Sun May 13, 2012 1:26 am

No, it's actually the perfect argument, but you just choose to keep your head in the sand and are arguing for no other reason than to argue.

How is it a perfect argument or even a remotely valid one? You're not very intelligent. This game is obviously beyond you're ability to think.
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Maria Garcia
 
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Post » Sun May 13, 2012 6:43 am

My mage uses all the school of magic, and is going great :)
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Hella Beast
 
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Post » Sun May 13, 2012 4:51 am

This is a stupid argument. Steel sword = Flames

You'd svck as a mage if you only used Flames too. Thats why there is Fireball, Firebolt, Incinerate, Fire Wall, etc etc etc.

It's almost impressive how badly you've missed the point of his post. Give it a re-read, honestly he does make the point perfectly.

*snip*

Fair enough, it is frustrating when you have to repeat your point over and over, but I don't think insults and name-calling are called for, and they don't really help in any way. Let's keep it civil, eh.
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Alexx Peace
 
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Post » Sat May 12, 2012 3:25 pm

I have learned in the short time Playing Skyrim that if One Play's a One Dimensional Character whit a Singular Train of Thought,One is going to Die! Do you Hear Me? DIE!!..... Incessantly. :frog: :lmao:
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Jennifer May
 
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Post » Sun May 13, 2012 6:25 am

The cause of all this is likely a mix between the spell system needing tweaks(a little scaling or whatnot) and people not being able to get over the fact that they can no longer create a spell that does a billion damage and gives them infinite magicka(or at least that's all spellcrafting did for me in Oblivion).

All spellcrafting did for me in Oblivion was allow me to make low-cost, short-duration practice spells. I never used the altar to make anything OP. But if it was fun for others to make powerful spells, I'm glad they enjoyed themselves.
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Sherry Speakman
 
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