im just gonna make it simple.... you can increase damage in the perk tree... you can dual cast which increase damage... and if your a fire mage like me, you cast a fireball, which sets everything in a 15ft radius on fire, which then also increase damage, so you shoot a dual cast firebolt at an enemy who is on fire and just got hit with a fireball and i honesly take down enemies in 1 or 2 firebolts max after the intial fireball while my atronach is kiteing/damageing/setting other enemies on fire
if destruction is weaker i honestly cant tell... and if it is thats fine... warriors deal more damage but have to be up close and personal dishing out shots while taking them... if i face melee attackers my dual casted impact spells stun them for cycles of spells at a time, useing your sprint shout or any stun shouts to avoid shots makes it to the point i hardly ever get touched... and when i do i just heal... i am also a nord so if i get overwhelmed theres nothing a battlecry wont solve... and when facing casters you just ward their spells while using staff of magnus to drain their magicka while conserving yours...
remember your a mage, not a hack n slash character... you have to active and aware in your battles ( not hateing on warriors which have alot on their hands ) but if your expecting to deal the damage of a warrior while being long distance while healing/summoning minions and stunning opponents while using shouts to escape being cornered and warding spells then just ask to be OP or just set the difficulty the the easiest if you want a walk in the park
Do you have any idea what balance is? There is so much difference in power between a pure mage and pure warrior it's insane. If you've ever played a decently balanced game you'll understand the difference. Read #14 here
The most basic thing about balanced games is mages do MORE damage than warriors while warriors tank MORE than mages. If a mage's spell is not strong enough it's balanced by increasing RANGE or reducing SPELL COST. Decent destruction spells like fire wall cost way too much mana to be used effectively and have too little range and mages are squishy like hell. I feel like I"m talking to complete idiots on this forum.
There are just TOO MANY points I can make that say mages overall are underpowered compared to warriors that I can write a book on it. Here are just a few
1. Destruction never gets stronger.
2. Mage spells are either too weak or cost too much mana to sustain in a fight.
3. Mage runs out of mana, has to run. Warrior runs out of stamina, continues to pound heavy damage.
4. Mages do less damage than warriors AND are 10-100x less durable in battle.
5. Master level destruction spells take 5 seconds to cast, cost too much mana, and don't get stronger after you get them at level 50 while monsters get stronger.
6. Warrior late game can have insanely strong legendary armor and weapons that do 500 damage per regular swing without power swing and tank like a god, mages have the 100 damage master spell that takes 5 seconds to cast when they are vulnerable.
7. Warriors can faceroll through the game with 2 skills and two hack buttons. Mages need to constantly switch spells, run around, drink potions, use shouts, use lydia, ect just to get by.
8. Robes with magic regen/cost reduction is nowhere near as good as the armor that makes warriors unstoppable late game.
9. Warriors with heavy armor and weapons can whip out their flame spell anytime and do as much damage as a mage while able to tank so much more, mages who want to fight with swords end up getting [censored].
10. I have yet to find a pure mage at any level able to complete the main quest line, I see warriors level 20ish complete it easily.
11. A TON of people complain about destruction being underpowered and mages in general compared to warriors. No one complains about warriors be underpowered, only overpowered.
12. This is a TES game. Players should be able to play how they want. If they want to focus on destruction without much help in other magic fields they should be able to do that. Game favors warriors heavily to faceroll through the game. Destruction is probably the most important school magic yet it is one of the more useless and full mages can't seem to do well with it without resorting to conjuration.
13. Full mages have to switch between 3-5 spells, conjure creatures, bring lydia, drink pots, hide behind obstacles shooting down enemies, scout the enemies well, before EVERY battle. It's fun on the first few battles but throughout the thousands of battles it becomes tedious and worthless. Warriors just charge into 10 men mobs without thinking and faceroll everything.
14. People say well mages have stunlock and with late game enchants can cast spells without mana. Don't be dumb. It still takes 10 spells to kill one same leveled thug and it's only viable 1v1. Warriors just charge into 10 men mobs button mashing two buttons and tanking all they want.
15. In even decently balanced games, warriors can always tank more damage while mages do much more damage and can nuke from afar. Mage destruction spells are mid-close range spells and can't nuke while warriors do more damage. In league of legends we see spell casters like ryze who die instantly and move slowly but can nuke so well and does more damage than tanks like malphite who are very hard to kill but barely do any damage. Imagine if malphite did more nuke damage than ryze. Who in their right mind would want to play ryze then? Everyone would want to play malphite. Same thing is going on here. People play the more balanced characters and like to play by what is better. This is an elder scrolls game and people should be able to play how they like but instead are forced to be melee or struggle through as a mage.