Destruction magic doesn't scale as well as melee damage and I believe that's working as intended.
A warrior has to waltz into a room and eat damage until everything is dead. If he couldn't front-load a ridiculous amount of damage he wouldn't last very long. A mage, on the other hand can summon minions, turn enemies against each other, heal, shield themselves, fear, set traps and any number of other things. Not to mention the larger variety of ways a mage can deal damage. Being able to put out focused damage that's comparable to melee classes on-top of everything else would be ridiculous.
Mages are balanced fine, but relying on destruction is foolish. The mage schools all seem to be supplemental; except conjuration which is overpowered. Use them together and play right if you want to pwn face, or turn the difficulty down to nothing and do whatever you want.
Translation : Mages needs to play DDR on his keyboard while managing all 5 schools to achieve the same results as the Warrior hitting M1/M2 cause... uhhh... BALANCE! HURRRRRRRRRRRRRR
Let me break it down so even you and your lot can understand.
When trying to... no wait have to make it simpler.
I hurt enemy! I warrior! I have plate and stick with metal sharp and pointy end!
I hit mouse buttons, Enemy falls down! Enemy tries to hurt me, but I am covered in metal!
Game says armor over 1000! Enemy do no damage! I laugh. If enemy hurts I hit button to drink potion!
Sharp pointy stick has damage over 1000 too! Enemy dies fast! Warrior feel happy
I hurt enemy! I mage! I have cloth and sometimes wooden stick!
I hit mouse buttons, enemy doesn't fall down! Enemy HURTS! I have no metal cover!
I get sad, so I do more things! I bring friends! I set traps! I run away from enemy while hurting him!
I drink lots potions! LOTS potions! I take long time, but I kill enemy! Yay! Mage feel happy.
But mage thinks! If mage takes long time, and mage needs to do more things, when warrior takes short time and warrior does less things
Why not be warrior? Do more things, do less things, I want to make enemy dead. Same thing right?
Nope, just stating the obvious. If I decided I only wanted to use speech, alchemy, blacksmithing and enchanting I wouldn't expect to survive very long in most dungeons on master difficulty. If you don't at least attempt to make a viable character for combat you're going to have to tone down the difficulty.
Wait did you just compare 4 entirely non combat trees, to the entire mage line, the majority of which IS devoted to combat?
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