Destruction magic scaling (why it's fine)

Post » Sun May 13, 2012 11:13 am

No you are right, mods will even let you use a freaking M16 if you want.

But the idea is that you basically just told me "its not affecting you because you dont have to use it if you dont want to".

You really cant see this? Are you another child left behind?

So you would limit my options in new builds, break the build im already playing (destro/conj/resto), and yet you cant see how it would affect me?

P.S. I find it quite ironic how you are QQing about balance having nothing to do in single player games (LOL), yet are complaining that you want it more balanced. If no one cares about the balance, then what is the harm in letting it exactly as it is, right? Just put the game in novice and everything is fine!

/sarcasm

Just like you would limit my options in builds? Just because YOU don't want destruction to scale properly means that it shouldn't be done even though in the end it is the right thing to do (and you know it).

But as we agreed on, none of this is going to matter in about a month anyway - hopefully. I will get the gane that I want and you will retain the game that you want. That is the beauty of these games. Win - win!
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Tha King o Geekz
 
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Post » Sun May 13, 2012 3:30 am

Surprised this is still open.

For the people who are getting their characters to obscenely high-levels I agree there should be some kind of scaling to destruction spells to keep them viable. For the majority of your characters life the spells scale fine and they should ALWAYS scale behind melee and archery. That's about where I am right now.
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Pants
 
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Post » Sat May 12, 2012 11:00 pm

Apparently your missing mine. According to everyone there are two problems

Warrior w/o crafting skills > Max destruction from scaling

Warrior with crafting skills >>>>>>>>>>>>>>>>>>>>> Max destruction

I already said that Destruction should scale with character/skill level twice now.. This makes three.. This would remedy the first example if done properly. The ability to craft damage increasing spell-casting equipment (as opposed to magic regeneration gear) would fall under any sort of proper "buff" to destruction, like I said Bethesda should do themselves, and not just for the PC community to fix for themselves while the console players are left out in the cold.
Before equipment comes into play, I don't think the Destruction is that bad off. It's just that the vast majority of your killing power comes from your equipment as you gain levels.
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Philip Rua
 
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Post » Sat May 12, 2012 7:35 pm

Sorry this is a little bit off topic, but is the post limit gone?
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Myles
 
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Post » Sun May 13, 2012 9:43 am

inb4 topic close... wow page 14. :celebration:
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Mel E
 
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Post » Sun May 13, 2012 11:07 am

Just like you would limit my options in builds? Just because YOU don't want destruction to scale properly means that it shouldn't be done even though in the end it is the right thing to do (and you know it).

But as we agreed on, none of this is going to matter in about a month anyway - hopefully. I will get the gane that I want and you will retain the game that you want. That is the beauty of these games. Win - win!
Are you only seeing what you want to see? FFS, I havnt stopped repeating that i believe destruction SHOULD scale properly. What I have also been saying, is that despite that scaling, destruction should NOT be able to perform on its own as well as a fully built warrior with 5 perk trees maxed. That would mean that anything + Destruction would automatically make the game way too easy.

It doesnt mean that, say, Destruction/Enchanting/Alchemy/Alteration/Illusion shouldn't be comparable (randomly generated destro mage build).
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Neil
 
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Post » Sun May 13, 2012 10:25 am

Before equipment comes into play, I don't think the Destruction is that bad off. It's just that the vast majority of your killing power comes from your equipment as you gain levels.

Exactly. And magic based characters should be allowed the same opportunity. As long as they adjust things properly (scaling + craftable equipment for increasing damage) then there won't be any more b*tching about how melee is better than offensive magic and vise versa..

It's damned easy to make a good warrior...

1. Mass Iron daggers and you have level 100 smithing in a matter of hours..
2. Craft Dragonplate armor, upgrade it.. Had mine before level 26.
3. To go Mage college, buy Deaedra hearts & craft Daedric weapons, upgrade.
4. Slaughter virtually everything.

Magic users should have the same type of abilities.

EDIT: Apparently I've forgotten how to spell.
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Sam Parker
 
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Post » Sat May 12, 2012 10:38 pm

It has synergy with mana regen enchants

Regeneration does not work in combat. It does not provide more damage at level 50.

it has synergy with perks that lets you absorb magica from spells that hit you

See above.

or that boosts your mana regen passively (resto)

See above. You don't even have a proper knowledge of the basic game mechanics involved, you're in no position to offer an educated opinion.

it has synergies with Conj because it allows the magician to keep casting them instead of running away

That doesn't make any sense at all. They're competing for the same resource, there's no synergy at all. One does not help the other in any way.

Destruction doesnt svck because it has no synergy. It svcks because it doesnt scale with level.

It doesn't scale with level because there is a lack of synergy.

If other magic schools provided bonuses to Destruction damage that would be a synergy. If Enchantment could add +50% Fire Damage to Spells to a piece of armor that would be a synergy. If Alchemy had a potion that provided +25% to Destruction spell damage or 50% of Destruction spell damage is added as a DoT over 5 seconds that would be a synergy. Incidentally, that's exactly what Enchantment, Alchemy and Sneak do for One Handed, Two Handed and Archery, and that's exactly why those skills increase in damage beyond their "cap" of getting the best quality bow.

Destruction is left out in the cold.
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Katie Samuel
 
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Post » Sun May 13, 2012 12:24 am

Post limit.
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Phillip Hamilton
 
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