Destruction magic scaling (why it's fine)

Post » Sat May 12, 2012 10:15 pm

Singler player game... sounding like mmo wth?

It's the fact you can hardly survive as a mage at level 50...mages want to feel more powerful not weaker.
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how solid
 
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Post » Sun May 13, 2012 1:17 am

No they don't. Why even have destruction magic in the game if you're going to make this argument? It's like saying, "well, if archery is strong then we should probably make two-handed POS-tier weak to compensate." Wut.

Most Mages are taking three or four schools of magic, not all the schools. The most fun you can have in this game is with a hybrid of some sort. And all of those hybrids should be viable. EVERY build should be viable in a SINGLE-PLAYER game. Otherwise, there's no reason for those builds to be in the game to begin with.
Here is where your argument crumbles: they ARE viable. You can complete this game with absolutely any build whatsoever. Does that mean all builds will have equal power? Thats just an illogical conclusion.
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Melly Angelic
 
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Post » Sat May 12, 2012 7:26 pm

Here is where your argument crumbles: they ARE viable. You can complete this game with absolutely any build whatsoever. Does that mean all builds will have equal power? Thats just an illogical conclusion.

This is artificially limiting people. Picking destruction therefore becomes your hypothetical poor build above that makes the game more challenging.
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Monika Krzyzak
 
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Post » Sun May 13, 2012 6:14 am

No they don't. Why even have destruction magic in the game if you're going to make this argument? It's like saying, "well, if archery is strong then we should probably make two-handed POS-tier weak to compensate." Wut.

Most Mages are taking three or four schools of magic, not all the schools. The most fun you can have in this game is with a hybrid of some sort. And all of those hybrids should be viable. EVERY build should be viable in a SINGLE-PLAYER game. Otherwise, there's no reason for those builds to be in the game to begin with.
EVERY build should not be viable in a single player game. How do you make a destruction only build able to easily spam down the entire game and then make a Destro/Resto hybrid build even remotely challenging? SINGLE PLAYER games need to be balanced to be fun as well. Destruction gets some MASSIVE supplements so making it a stand-alone god school would break it. Mages aren't about stand alone schools; you're supposed to intermingle them if you're going pure magic.
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Isabell Hoffmann
 
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Post » Sun May 13, 2012 3:00 am

It's funny how you mention Destruction magic scaling being fine, then site examples such as summoning and turning enemies against each other... different schools. lol

this
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Nichola Haynes
 
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Post » Sun May 13, 2012 7:56 am

So only mages were designed this way? Warriors basically go into god mode with no real thought process. I mean look, it's not a consciously bad decision if you become very strong in a different way that you prefer, that's your play style. If you like mixing it up, then you've become a great Jack of All Trades with a satisfying plan and result that isn't the mainstream or easier one to do. There's no polarizing in that.
Warriors go into god mode after maxing your crafting skills for damage and armor skills to stay alive. As a mage you can mix destruction with any schools that supplement it well and be fine, but you all just refuse for some reason.
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josh evans
 
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Post » Sat May 12, 2012 8:22 pm

So only mages were designed this way? Warriors basically go into god mode with no real thought process. I mean look, it's not a consciously bad decision if you become very strong in a different way that you prefer, that's your play style. If you like mixing it up, then you've become a great Jack of All Trades with a satisfying plan and result that isn't the mainstream or easier one to do. There's no polarizing in that.
You should really stop arguing on stuff you dont know anything about. Its just making you look foolish.

Warriors dont go into god mode. Crafters do. The problem is that if you fully level all 3 crafting trees, then exploit the loop-back created by their synergies, you can create ridonculously powerfull weapons and armor. To the point, really, where being a warrior is actually moot: a full mage with such items would kick almost as much ass.

Its the items and crafting that is broken, not warriors. Compare a warrior that has only, say, smithing leveled up to your mage, and you will have a MUCH fairer comparison.

Btw, isnt it a little hypocrite to rant about how you shouldnt have to take other perk-trees up, but then go complaining about a warrior that has 5 of them maxed up (heavy/1h/smith//enchant/alchemy)?
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SWagg KId
 
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Post » Sat May 12, 2012 7:13 pm

another post about a pure destruction and again i feel the problem here is not the mage that destructions but rather mana regeneration while in combat

the damage from destruction is fine there are perks that can improve the damge of destruction givening it a decent boost but the problem lies in that mana regen items and potion are not working while you are in combat and are only working outside of it test it out for yourself to understand.

once its bee patch/fixed whatever then i think magic based character will be better of right now tho the lack of a decent mana regen makes fight alot hard than they need to be as you can uses more than 4ish spell before your mana is drained.
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Prue
 
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Post » Sat May 12, 2012 7:42 pm

You've conflated skills and classes.

A warrior has to waltz into a room and eat damage until everything is dead.

I think you mean a character using a melee skill who has foregone Conjuration, Illusion, Sneak and Archery does. A "Warrior" could just as easily pull out a bow and never enter the room, train Illusion and paralyze the entire room, train Conjuration and summon a Frost Atronach to take the damage.

If he couldn't front-load a ridiculous amount of damage he wouldn't last very long.

He would last longer with that tactic than anyone else.

A mage, on the other hand can summon minions, turn enemies against each other, heal, shield themselves, fear, set traps and any number of other things.

So can a Warrior, Thief or Archer. There are no classes, you're using arbitrary names and presuming, wrongly, that it somehow precludes them from using any of the aforementioned spells or skills.

Not to mention the larger variety of ways a mage can deal damage.

Melee and bow attacks have access to a variety of poisons and enchantments.

Being able to put out focused damage that's comparable to melee classes on-top of everything else would be ridiculous.

It's not a matter of putting out the same damage, it's a matter of the damage scaling at all. At level 50 there is absolutely no reason to ever cast a Destruction spell, you might as well be unarmed.
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Anna Kyselova
 
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Post » Sat May 12, 2012 9:31 pm

Also, please show me a way a mage can do this

http://www.youtube.com/watch?v=tOSw36zv7YI

Warrior, ezmode or easiestmode?
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Ysabelle
 
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Post » Sun May 13, 2012 7:35 am

Here is where your argument crumbles: they ARE viable. You can complete this game with absolutely any build whatsoever. Does that mean all builds will have equal power? Thats just an illogical conclusion.
No, no you can't. I've played three characters so far. One was a warrior, using one-handed, heavy armor, and shields primarily. One was primarily a magic-user...took Destruction, Restoration, and Illusion. Third was a sneaky bow-user. With every one I was playing on Expert, and with every one I fought the first dragon at level 10. Guess which of these characters couldn't kill him no matter how many potions/heals were used?

I'll repeat what I said before, as it seemed to have been missed:

"And your god-mode argument is ridiculous. If people wanted to be god-mode from level 1, they could do that with cheats or the console already. That's not what any of us are looking for. We're looking to have the option of building a magic-using character that EVENTUALLY becomes unstoppable after we put the time and effort into it. You know, just like all the other builds do already.

But you're just trying to make excuses for Bethesda's poor decisions at this point, so whatever. "
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Ruben Bernal
 
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Post » Sun May 13, 2012 7:08 am

Warriors go into god mode after maxing your crafting skills for damage and armor skills to stay alive. As a mage you can mix destruction with any schools that supplement it well and be fine, but you all just refuse for some reason.

I advise you to try the other schools. I really do. Destruction has always been the pure mages sword.
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Trish
 
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Post » Sat May 12, 2012 7:22 pm

It's the fact you can hardly survive as a mage at level 50...mages want to feel more powerful not weaker.

Not a problem, but why all the negative attitudes towards other class types, not just comparisons? These threads become crap fast.
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Baby K(:
 
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Post » Sun May 13, 2012 5:20 am

see, that's the problem people have. they want to specialize as a mage (i.e. destruction). doing so will result in a nerfed toon. now, mages have to be at least adept in other schools of magic as well in order to truly realize their true potential.


No, it's not a problem at all in a game where you should be able to make the kind of character that you want to play if you put in the effort and pick the appropriate skills. A specialist in ANY of the skills in this game should be unrivaled in said skill. That's not to say that a destruction specialist would NEVER use other types of magic - of course they would. It's just that they chose DESTRUCTION to be their primary source of damage. If one specializes in something, should they NOT be one of the best in the field and get a return on that investment?

It wont matter soon anyway for pc users at least when we fianlly get the ability to mod what we want.
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Alyna
 
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Post » Sun May 13, 2012 7:59 am

Destruction magic doesn't scale as well as melee damage and I believe that's working as intended.

A warrior has to waltz into a room and eat damage until everything is dead. If he couldn't front-load a ridiculous amount of damage he wouldn't last very long. A mage, on the other hand can summon minions, turn enemies against each other, heal, shield themselves, fear, set traps and any number of other things. Not to mention the larger variety of ways a mage can deal damage. Being able to put out focused damage that's comparable to melee classes on-top of everything else would be ridiculous.

Mages are balanced fine, but relying on destruction is foolish. The mage schools all seem to be supplemental; except conjuration which is overpowered. Use them together and play right if you want to pwn face, or turn the difficulty down to nothing and do whatever you want.
You entire arguement breaks down when you consider the other damage modalities of 2H/1H/and Bow can all use Conjuration, Restoration, and Illusion - but with far more magicka due to not wasting it on Destruction, and far more damage, and far more toughness.


It simply seems like Destruction is weaker than all other damage types, even conjuration can better succeed on Master without having to completely rely on other skills.
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Brooke Turner
 
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Post » Sun May 13, 2012 2:26 am

Also, please show me a way a mage can do this

http://www.youtube.com/watch?v=tOSw36zv7YI

Warrior, ezmode or easiestmode?

Not sure what your point is.

If you want the game to be that easy for a mage just use some console command or a mod that makes destruction overpowered (if on PC). Or if on console just drop difficulty to novice.

If your point is that you dont want it to be that easy for a melee character, then just stop exploiting the smithing/enchanting/alchemy stuff that makes melee so overpowered.

Problem solved.
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RAww DInsaww
 
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Post » Sun May 13, 2012 12:59 am

Not a problem, but why all the negative attitudes towards other class types, not just comparisons? These threads become crap fast.

It's not a negative attitude, it's simply that the counterarguments are meaningless because everything they say should be avoided is applicable to another class and apparently that's OK.
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Laura Tempel
 
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Post » Sun May 13, 2012 9:11 am

You've conflated skills and classes.



I think you mean a character using a melee skill who has foregone Conjuration, Illusion, Sneak and Archery does. A "Warrior" could just as easily pull out a bow and never enter the room, train Illusion and paralyze the entire room, train Conjuration and summon a Frost Atronach to take the damage.



He would last longer with that tactic than anyone else.



So can a Warrior, Thief or Archer. There are no classes, you're using arbitrary names and presuming, wrongly, that it somehow precludes them from using any of the aforementioned spells or skills.



Melee and bow attacks have access to a variety of poisons and enchantments.



It's not a matter of putting out the same damage, it's a matter of the damage scaling at all. At level 50 there is absolutely no reason to ever cast a Destruction spell, you might as well be unarmed.
A warrior who specs and gears for melee won't be touching any high level magic abilities. No magicka for it. We're talking about pure mages here and how they compare to pure warriors. Hybrids are hybrids.
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john page
 
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Post » Sun May 13, 2012 2:01 am

You cant use only one ability and win the game. To be an effecive warrior I have to work on leveling up:

1.One hand weapon
2.Heavy Armor
3.Blocking
4.Smithing
5.Alchemy
6.Restoration
7.Enchanting


Now, what happends is that those "Mages" want to use their fireball to kill everything around with one or at least two spells of their mighty fireball spell, standing there in Robes...
Not gonna happend. You have to be skilled in several different abilities to succeed. Not just in destruction magic.
If I wanted to play with the sword only, even it were maxed out to the 100th level - I wouldn't be competitive either.
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sara OMAR
 
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Post » Sun May 13, 2012 3:49 am

No, it's not a problem at all in a game where you should be able to make the kind of character that you want to play if you put in the effort and pick the appropriate skills. A specialist in ANY of the skills in this game should be unrivaled in said skill. That's not to say that a destruction specialist would NEVER use other types of magic - of course they would. It's just that they chose DESTRUCTION to be their primary source of damage. If one specializes in something, should they NOT be one of the best in the field and get a return on that investment?

It wont matter soon anyway for pc users at least when we fianlly get the ability to mod what we want.
Quit looking at everything in a vacuum. You are just blindly throwing a tantrum because YOU want what YOU want WHEN you want it AS you want it. You are not a [censored] child (are you?), grow up!

Look at the bigger picture. This is a game in which you can max minimum 4 trees before reaching the end. Asking that 1 tree be made as good, stand-alone, as a build that would max 4, is completely illogical and game-breaking. It would make every single other build in the game ridiculously broken, and therefore leave Skyrim a wreck for everyone but your little selfish self.
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RaeAnne
 
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Post » Sun May 13, 2012 2:25 am

Let me explain the mages situation to you.

At level 40, they are done with their power. they cannot get any more powerfull spells, they are locked at a strength.

The enemies keep on getting stronger

Now, a mage's max damage is 100.

A warrior's max damage is 3199.

A warrior can also get armour above 2.4k

So, with the mage's destruction spells locked at one amount, the enemies keep on getting stronger.

I have heard of mages using 3/4 of their magic on a single -regular- enemy.

And the Conjuration summons never get stronger, so eventually their HP can be wiped out by everything.

The max armour a mage can get with alteration (i belive) is 100.

The max armour a warrior can get is 2469.

There, do you all understand it now?
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Patrick Gordon
 
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Post » Sun May 13, 2012 10:55 am

A warrior who specs and gears for melee won't be touching any high level magic abilities. No magicka for it. We're talking about pure mages here and how they compare to pure warriors. Hybrids are hybrids.
Conjuration is better with 2h/1h/bow than Destruction. Destruction actually bogs your character down compared to those skills at higher levels. The only reason someone with conjurtion and/or ilusion would use destruction is for RP purposes. All other damage modalities would make him 2-3x more efficient. 10x efficient when including crafting exploits.

This is a fact atm.
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Liv Brown
 
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Post » Sat May 12, 2012 11:56 pm

Not sure what your point is.

If you want the game to be that easy for a mage just use some console command or a mod that makes destruction overpowered (if on PC). Or if on console just drop difficulty to novice.

If your point is that you dont want it to be that easy for a melee character, then just stop exploiting the smithing/enchanting/alchemy stuff that makes melee so overpowered.

Problem solved.

Nope.avi

Read comments for vid.

He didn't use the alchemy/enchanting exploits.

Oh and for that person who said max for mage is 100 -> max armor for mage is 300 with Ebonyflesh and that maxed perk in the alteration tree.

Dragonflesh which is the master version gives 80% physical mitigation. Which would be great... except 20% of a [censored]ton of damage still allows you to be 2 shot. Since you have sod all for armor anyway.

Still waiting on your replies Gigan.
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WYatt REed
 
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Post » Sun May 13, 2012 3:41 am

Let me explain the mages situation to you.

At level 40, they are done with their power. they cannot get any more powerfull spells, they are locked at a strength.

The enemies keep on getting stronger

Now, a mage's max damage is 100.

A warrior's max damage is 3199.

A warrior can also get armour above 2.4k

So, with the mage's destruction spells locked at one amount, the enemies keep on getting stronger.

I have heard of mages using 3/4 of their magic on a single -regular- enemy.

And the Conjuration summons never get stronger, so eventually their HP can be wiped out by everything.

The max armour a mage can get with alteration (i belive) is 100.

The max armour a warrior can get is 2469.

There, do you all understand it now?

Thank you, I don't even understand why this is an argument! THESE ARE FACTS!
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Mariaa EM.
 
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Post » Sun May 13, 2012 9:07 am

You entire arguement breaks down when you consider the other damage modalities of 2H/1H/and Bow can all use Conjuration, Restoration, and Illusion - but with far more magicka due to not wasting it on Destruction, and far more damage, and far more toughness.


It simply seems like Destruction is weaker than all other damage types, even conjuration can better succeed on Master without having to completely rely on other skills.
If you're fighting melee you need HP and stamina, not magicka. If you spec for high-level magic you won't be doing much damage with your sword or surviving long in melee range.
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Phillip Hamilton
 
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