Destruction magic scaling (why it's fine)

Post » Sat May 12, 2012 7:34 pm

You equip the heavy armor you get from Blacksmithing, you just don't put any points in it. Are you deliberately obtuse?

I was just trying to put a Two Handed only Warrior in the same vacuum as your Destruction only Mage.
You can summon pets, calm, fear and paralyze so you can deal damage but you refuse to in this vacuum. So I'm choosing not to defend myself appropriately (like you) in order to use my intended form of damage.
You'd actually win if we went into that vacuum.
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NeverStopThe
 
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Post » Sun May 13, 2012 1:13 am

I have to disagree with a lot of the 'magick is useless/nerfed' argument.

Firstly, a fighter type has to rely on a range of things to survive and win: weapon skills, armour, armour skills, shield (maybe), blocking, etc.

A fighter wouldn't waltz into a combat wearing peasant clothes and only carrying one sword...wouldn't last long at all.

Which is exactly the same argument and reason as to why a mage type has to rely on things other than just 'spelling down' opponents...you can't rely on one thing alone to do it.

You have to cast protective spells, or distractions, or conjure up things to fight for you.


But the issue is that you are lumping player characters into classes. This is just antithetical to the ES series in my opinion.

The fighter could also use protective spells, or distractions, or conjure things up to fight and it would be MUCH more effective at higher levels if you just swap out 1h/2h/archery for destruction (EDIT: meaning you pick 1h/2h/archery instead of destruction)
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Jason Rice
 
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Post » Sun May 13, 2012 8:26 am

If I decided to take One or Two Handed perks, wear only cloth, refused to use Alteration, Restoration, Conjuration or Illusion spells I'd die faster than a Destruction only class would.
I'd be luck if I got a second swing off. You might actually keep them staggered long enough and far away enough to kill them.
But instead what I did was took Blocking and Heavy Armor, perks that compliment One Handed, and now I survive.
But you're still trying to cast flamethrower at melee range in just your panties and screaming "BALANCE!"
I agree balance is fine. Warriors have to spend perks in 4 to 5 schools to max out weapons and armor.
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He got the
 
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Post » Sun May 13, 2012 3:58 am

You "balance" for the swell in the bell curve. You let the outliers, the truly [censored] characters or the truly power gamed to do as they will. If a player is utterly unwilling to bother to understand the simple mechanics or spend their perks, or use guardian stones, then, yes their play will suffer.
You write what on the surface appears to be a reasonable post, if the discussion was about some obscure exploit. The fact that Weapons get enormous damage bonuses from using blacksmithing and enchanting AS INTENDED, while Destruction does not is not a corner case. It's the standard case.

What we have here is a case of standard play vastly favouring one type of common play over another.

I have to disagree with a lot of the 'magick is useless/nerfed' argument.

Firstly, a fighter type has to rely on a range of things to survive and win: weapon skills, armour, armour skills, shield (maybe), blocking, etc.

A fighter wouldn't waltz into a combat wearing peasant clothes and only carrying one sword...wouldn't last long at all.

Which is exactly the same argument and reason as to why a mage type has to rely on things other than just 'spelling down' opponents...you can't rely on one thing alone to do it.

You have to cast protective spells, or distractions, or conjure up things to fight for you.
You do not need the armor skill, you do not need the shield skill, you don't even need the weapon skill. All the scaling comes from the Weapons and Armors themselves. Is this really such a difficult concept to grasp?

Let's type that in extra large letters for everyone.

Warriors do not need to spend a single perk point in -any- warrior related skill to outscale destruction. Their scaling comes from the badly balanced weapons and armors themselves.

I was just trying to put a Two Handed only Warrior in the same vacuum as your Destruction only Mage.
You can summon pets, calm, fear and paralyze so you can deal damage but you refuse to in this vacuum. So I'm choosing not to defend myself appropriately (like you) in order to use my intended form of damage.
You'd actually win if we went into that vacuum.
There's nothing, exactly nothing, about Destruction that favours using other Spell Schools more then any of the other damage dealing skills.
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katie TWAVA
 
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Post » Sun May 13, 2012 2:18 am

If I decided to take One or Two Handed perks, wear only cloth, refused to use Alteration, Restoration, Conjuration or Illusion spells I'd die faster than a Destruction only class would.
I'd be luck if I got a second swing off. You might actually keep them staggered long enough and far away enough to kill them.
But instead what I did was took Blocking and Heavy Armor, perks that compliment One Handed, and now I survive.
But you're still trying to cast flamethrower at melee range in just your panties and screaming "BALANCE!"

Lol! Strawman central!!
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Symone Velez
 
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Post » Sun May 13, 2012 1:22 am

It seems what people do not understand is that there are no classes.

There are for primary damage skills. 3 of them scale damage wise with smithing, enchantment, and weapons. One of them does not (herp derp).

People keep saying you have to take OTHER mage skills to be successful. That's hogwash. This game is about playing what you want. If I want to throw fireballs everywhere, I should be able to do so.

And anyway, if you take the following loadout: Alteration, Alchemy, Illusion, Enchanting, Conjuration and simply swap out Destruction for 1h/2h/archery, your build is vastly more effective at later levels. You have to compare the damage dealing skills to the damage dealing skills. Just like you compare alteration to the armor skills. And granted, yes, a mage will be much more effective if they choose to specialize in illusion and conjuration and learn to adapt their playstyle. But that isn't the point. If a mage gets to level 50, they should be able to steamroll with fireballs, lightning beams, etc. If enemies are going to scale, we should be able to increase our damage (which is why 2h/1h/archery seem to work so well and destruction doesn't at higher levels).

Hell, I think half the issue is Bethesda chose to do level scaling badly in this game. Why in god's name is there not a combat level that enemies scale to? I pick locks and herp derp enemies are harder.

I don't understand the argument against it. It's a SINGLE PLAYER game. Why the hell are people so obnoxious about not improving destruction so those who want to focus on it can enjoy the game more? Does it make you all butthurt to know that someone who isn't so l33t and good with the combination of all the mage skills can play through the game fine and enjoy it? It just makes no sense.

Also, I am sure this was a rant, since I'm tired of seeing people bash other's for "not playing mages right." Let other people play how they want and the game should accommodate it to certain degrees. I don't really believe that Bethesda destruction magic to be so awful at higher levels.



I could ask you why its so important to you that you do feel like a god? Have you completed the MQ? If so, at what difficulty? Did you have any truly game breaking encounters? If Smithing/Enchanting/Alchemy combo wasn't as powerful as it is, would you still be here raging about destruction magic? You for one, certainly are butthurt that you chose to level up magic skills and you've now realize that someone living hundreds of miles away can do more damage with an axe than you can. I don't know why this matters to you so much. In 2 sentences you summarize and epitomize all that is wrong with this entire premise. There is nothing truly challenging about stacking all the crafting perks to create mega weapons. Nor is there any higher level intelligence behind picking the magic perks. This is not rocket science, it is not supposed to be. Because one combination of trees gives the user a [censored]storm of rainbows it does not mean all the other "buttons" in the game also now need to "[censored] rainbows."

Will they patch the smithing/enchanting/alchemy? I don't know. Its a single player game. There are pitfalls to that. But the devs may feel that in the long run a patch which "nerfed" the crafting bonueses wouldl sustain overall interest in the series longer, I'm not sure how they will address this, if at all. I would patch it, certainly, but I'm not a Bethesda employee. Rather than continually arguing about Destruction, why don't we focus on the root of the problem of your perceived inequity, the smithing?
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Tai Scott
 
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Post » Sat May 12, 2012 8:47 pm

It seems what people do not understand is that there are no classes.

There are for primary damage skills. 3 of them scale damage wise with smithing, enchantment, and weapons. One of them does not (herp derp).

People keep saying you have to take OTHER mage skills to be successful. That's hogwash. This game is about playing what you want. If I want to throw fireballs everywhere, I should be able to do so.

And anyway, if you take the following loadout: Alteration, Alchemy, Illusion, Enchanting, Conjuration and simply swap out Destruction for 1h/2h/archery, your build is vastly more effective at later levels. You have to compare the damage dealing skills to the damage dealing skills. Just like you compare alteration to the armor skills. And granted, yes, a mage will be much more effective if they choose to specialize in illusion and conjuration and learn to adapt their playstyle. But that isn't the point. If a mage gets to level 50, they should be able to steamroll with fireballs, lightning beams, etc. If enemies are going to scale, we should be able to increase our damage (which is why 2h/1h/archery seem to work so well and destruction doesn't at higher levels).

Hell, I think half the issue is Bethesda chose to do level scaling badly in this game. Why in god's name is there not a combat level that enemies scale to? I pick locks and herp derp enemies are harder.

I don't understand the argument against it. It's a SINGLE PLAYER game. Why the hell are people so obnoxious about not improving destruction so those who want to focus on it can enjoy the game more? Does it make you all butthurt to know that someone who isn't so l33t and good with the combination of all the mage skills can play through the game fine and enjoy it? It just makes no sense.

Also, I am sure this was a rant, since I'm tired of seeing people bash other's for "not playing mages right." Let other people play how they want and the game should accommodate it to certain degrees. I don't really believe that Bethesda destruction magic to be so awful at higher levels.
If that's the srandard i should be able to beat the game with 1 hand school only as a Warrior can't , i completly disagree with your premise.
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brenden casey
 
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Post » Sat May 12, 2012 6:47 pm

That's certanly not enough what you've taken.

Those are probably his areas of focus. I 'm sure he spread a few points elsewhere or simpy gained others from playing the game. In any case, why should those three areas of concetration NOT be enough. If destruction were what it should be instead of reaching a plateau, that coupled with what should be superior shielding AND healing should be more than enough imo.
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Stacyia
 
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Post » Sun May 13, 2012 9:23 am

Everybody keeps using the argument 'try using only 2h', so I have.

Using only store-bought potions and using a store bought daedric warhammer I have proceeded to completely destroy everything on expert difficulty without blocking or wearing armor, or casting spells.

Using only destruction, I get much the same result, except that it takes me twenty to thirty times longer to kill something.
This is the issue.
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Erika Ellsworth
 
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Post » Sun May 13, 2012 5:39 am

I could ask you why its so important to you that you do feel like a god? Have you completed the MQ? If so, at what difficulty? Did you have any truly game breaking encounters? If Smithing/Enchanting/Alchemy combo wasn't as powerful as it is, would you still be here raging about destruction magic? You for one, certainly are butthurt that you chose to level up magic skills and you've now realize that someone living hundreds of miles away can do more damage with an axe than you can. I don't know why this matters to you so much. In 2 sentences you summarize and epitomize all that is wrong with this entire premise. There is nothing truly challenging about stacking all the crafting perks to create mega weapons. Nor is there any higher level intelligence behind picking the magic perks. This is not rocket science, it is not supposed to be. Because one combination of trees gives the user a [censored]storm of rainbows it does not mean all the other "buttons" in the game also now need to "[censored] rainbows."

Will they patch the smithing/enchanting/alchemy? I don't know. Its a single player game. There are pitfalls to that. But the devs may feel that in the long run a patch which "nerfed" the crafting bonueses wouldl sustain overall interest in the series longer, I'm not sure how they will address this, if at all. I would patch it, certainly, but I'm not a Bethesda employee. Rather than continually arguing about Destruction, why don't we focus on the root of the problem of your perceived inequity, the smithing?


You have a fair point. I am a level 35 mage focusing on destruction, conjuration, alteration on expert difficulty. I honestly stopped playing this character because spamming dual firebolts got boring as hell quickly. 10-25 as a mage was an absolute blast to play, but beyond that enemy health scaled upwards too quickly for my spells to remain effective and fun to use.

But yes, it is important for me to feel like a god late game. I want my character to always get STRONGER against opponents. Not weaker. That's asinine and it was the biggest problem with Oblivion (well, one of them anyway).

And no, it was not coming to the forums and realizing that other skills are OP. In fact, playing on master difficulty in the higher levels, those skills are probably essential to survive. I am complaining that destruction is underpowered. I have no issue with the other skills being overpowered (aside from the fact that there should be experience curves with the skills and crafting 500 iron daggers should not get to max skill level, though this is something I chose not to exploit for my warrior, so I don't really care if it's changed).

And if I'm butthurt, it's because I played 35 hours with a character only to realize he gets weaker and weaker as I level up.
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Dean
 
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Post » Sat May 12, 2012 10:21 pm

The issue isn't that Archery+Blacksmithing+Enchanting > Destruction.
It's that Archery+Blacksmithing+Enchanting >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Destruction+Blacksmithing+Enchanting

In fact, Archery[Zero Perks]+Blacksmithing+Enchanting > Destruction+Blacksmithing+Enchanting.

Or another way of looking at it. If you have Enchanting+Conjuration+Destruction, no points spent in Archery. You will still do more damage by using your bow conjured with Conjuration then your Destruction spells.
You know that for a fact? The problem with melee and archery is using enchantment and blacksmithing to enhance your actual weapons. Your conjured bow can't be enhanced with blacksmithing or enchanting so it has the same bottleneck as destruction would. You get more damaging destruction spells as you move to 100 and you get higher archery damage; same relative scaling.

Now enchanting and blacksmithing give pure melee/archery classes something to spec into to make those PURE specs feasible by greatly increasing their damage.
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herrade
 
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Post » Sat May 12, 2012 7:03 pm

You know that for a fact? The problem with melee and archery is using enchantment and blacksmithing to enhance your actual weapons. Your conjured bow can't be enhanced with blacksmithing or enchanting so it has the same bottleneck as destruction would. You get more damaging destruction spells as you move to 100 and you get higher archery damage; same relative scaling.

Now enchanting and blacksmithing give pure melee/archery classes something to spec into to make those PURE specs feasible by greatly increasing their damage.
Sure it can. Stacking +Archery damage on all your gear with enchanting is a massive damage boost even if you can't enjoy the rather sickening +[elemental damage] and weapon upgrade bonuses. You appear to be unaware of the actual enchantments available?
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Roanne Bardsley
 
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Post » Sun May 13, 2012 10:17 am

Trust me. I understand about not wanting to use Conjuration.
Before the game came out one of my friends was deliberately trolling me that Warriors were going to utterly svck.
He said if I don't summon Atronachs I will be "completely screwed" and I'll never be able to finish the game even on very easy as a Warrior.
He was on this giant tirade that Warriors svcked in Oblivion and only magic users were OP and I am making a stupid decision to play a Warrior. (I never got into Oblivion)

I said the game is more than 50% melee and Bethesda would have to be completely handicapped in the head to do something as stupid as that.
I am actually happy to see that he's wrong and I am actually happy to see many people don't want to use a pet either.

I think the problem is Smithing/Alchemy/Enchanting folding. I don't think the problem is Destruction isn't doing enough damage.
I personally have 100 Smithing and have made Heavy Dragon Armor and Shield (for the looks) and an improved Daedric One Hand Axe. I didn't fold Alchemy and Enchanting to make them.
On Expert it is still challenging without being a faceroll.


But I can't use an Epic Crafted Daedric Two Handed Sword in cloth panties without using Alteration, Illusion and Conjuration and expect to succeed.
And I can't expect to do that with Destruction either.
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Britney Lopez
 
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Post » Sat May 12, 2012 7:14 pm

But what you want is to be able to do the same DPS while staggering the mobs at a huge range without taking any other perks and all of it be AoE. While I'd do the same damage one mob at a time while trying to desperately get into melee range.

I am forced to take Heavy Armor, Blocking and Smithing to stay alive in melee range.
You are forced to use Alteration, Conjuration and Illusion spells to keep them out of melee range.
Sorry but we have to take the same amount of perks to do our jobs effectively.

I never said any such thing but it IS a pure mage we are talking about and as such if the effort and skills were chosen to DO damage, then that damage should scale like everyone else's. Also, what part of SINGLE PLAYER GAME keeps getting lost on you and other arguing about "balance"? This is not an MMO. "Balance" concerns shouldn't even be in the equation. I would ask why you and some specific others have such a bug up their azz about something that doesn't even concern you because it will never affect you?
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Nathan Hunter
 
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Post » Sat May 12, 2012 11:09 pm

You have a fair point. I am a level 35 mage focusing on destruction, conjuration, alteration on expert difficulty. I honestly stopped playing this character because spamming dual firebolts got boring as hell quickly. 10-25 as a mage was an absolute blast to play, but beyond that enemy health scaled upwards too quickly for my spells to remain effective and fun to use.

But yes, it is important for me to feel like a god late game. I want my character to always get STRONGER against opponents. Not weaker. That's asinine and it was the biggest problem with Oblivion (well, one of them anyway).

And no, it was not coming to the forums and realizing that other skills are OP. In fact, playing on master difficulty in the higher levels, those skills are probably essential to survive. I am complaining that destruction is underpowered. I have no issue with the other skills being overpowered (aside from the fact that there should be experience curves with the skills and crafting 500 iron daggers should not get to max skill level, though this is something I chose not to exploit for my warrior, so I don't really care if it's changed).

And if I'm butthurt, it's because I played 35 hours with a character only to realize he gets weaker and weaker as I level up.


That's all totally valid. I get it.


But, Bethesda loves their scaled enemies. You are always going to find this in their games. You are also always going to find the difficulty slider in their games more frustrating than challenging. Sometimes it works and a fight that should feel epic on default falls flat but is much more challenging and fun on the higher settings, but most of the time it just means the rank and file "trash" spawns are going to be annoying. I honestly don't know why you guys bother with it the first time around. Just put the setting back to adept if you truly find your 35 hour character to no longer be fun to play. You have that option. Save him/her for all the DLC to come. Create a smith/enchanter/alchemist and abuse the hell out of it if you want on Master.

Or go play a 2H guy in cloth who "never blocked' on Master and beat the game, have fun constantly pausing for potion spamming. If anything, the thing I find the most annoying about magic is how awkward it is to change spells on the fly.
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Laura Cartwright
 
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Post » Sun May 13, 2012 6:43 am

And honestly I don't see why some people feel the need to defend every mistake Bethesda makes. Yes Bethesda is probably the best video game company out there, but it is important that they know about their mistakes so they can improve their games in the future.

This should be quoted a million times.
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Ally Chimienti
 
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Post » Sun May 13, 2012 4:03 am

Sure it can. Stacking +Archery damage on all your gear with enchanting is a massive damage boost even if you can't enjoy the rather sickening +[elemental damage] and weapon upgrade bonuses. You appear to be unaware of the actual enchantments available?
You sacrifice other gear enchants for that; archery is slow and plodding with no AoE. You have to spec into the stealth enchantment and archery trees to get anything significant out of it, and into different parts of the conjuration tree if you plan to use the conjured weapons.

Destruction ends up being less single target damage but leaves you a lot more room for other things.
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Nitol Ahmed
 
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Post » Sun May 13, 2012 6:24 am

I never said any such thing but it IS a pure mage we are talking about and as such if the effort and skills were chosen to DO damage, then that damage should scale like everyone else's. Also, what part of SINGLE PLAYER GAME keeps getting lost on you and other arguing about "balance"? This is not an MMO. "Balance" concerns shouldn't even be in the equation. I would ask why you and some specific others have such a bug up their azz about something that doesn't even concern you because it will never affect you?

You're screaming for damage balancing.
What part of single player game don't you understand?
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Paula Rose
 
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Post » Sat May 12, 2012 8:55 pm

You're screaming for damage balancing.
What part of single player game don't you understand?

Just because you're playing by yourself doesn't mean you want to svck.
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Angelina Mayo
 
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Post » Sun May 13, 2012 9:39 am

That's all totally valid. I get it.


But, Bethesda loves their scaled enemies. You are always going to find this in their games. You are also always going to find the difficulty slider in their games more frustrating than challenging. Sometimes it works and a fight that should feel epic on default falls flat but is much more challenging and fun on the higher settings, but most of the time it just means the rank and file "trash" spawns are going to be annoying. I honestly don't know why you guys bother with it the first time around. Just put the setting back to adept if you truly find your 35 hour character to no longer be fun to play. You have that option. Save him/her for all the DLC to come. Create a smith/enchanter/alchemist and abuse the hell out of it if you want on Master.

Or go play a 2H guy in cloth who "never blocked' on Master and beat the game, have fun constantly pausing for potion spamming. If anything, the thing I find the most annoying about magic is how awkward it is to change spells on the fly.


I understand. But note that I am not making the argument that no character needs supporting skills. Just as a warrior needs to block or use heavy armor, my mage uses alteration and restoration. But I feel that a warrior could use cloth and switch out an armor skill for alteration and be more effective than using destruction and alteration.

Support skills are definitely a must. But the issue is the main form of damage. 1h/2h/archery are simply much more effective. You could also make a mage with heavy armor, block, smithing, enchanting, etc. But if he's using destruction to deal damage, it isn't going to go well at higher levels. Probably has high survivability due to enchanted and smithed armor, but it will take so much more time to win a fight than using melee or a bow.

I do apologize for my earlier rant, though. We are all just trying to enjoy the game as we want to enjoy it.
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Kevin Jay
 
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Post » Sun May 13, 2012 2:35 am

Destruction magic doesn't scale as well as melee damage and I believe that's working as intended.

A warrior has to waltz into a room shrugging off damage until he has one shotted everything. If he couldn't front-load a ridiculous amount of damage he would stand around absorbing damage for 15 minutes. A mage, on the other hand can summon minions, turn enemies against each other, heal, shield themselves, fear, set traps and any number of other things. Not to mention the larger variety of ways a mage can deal damage. Being able to put out focused damage that's comparable to melee classes on-top of everything else would be ridiculous.

Mages are balanced fine, but relying on destruction is foolish. The mage schools all seem to be supplemental; except conjuration which is overpowered. Use them together and play right if you want to pwn face, or turn the difficulty down to nothing and do whatever you want.

Fixed.
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Robert Devlin
 
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Post » Sun May 13, 2012 8:13 am

Just because you're playing by yourself doesn't mean you want to svck.
Basically it breaks down to this.
1) It's not fun when the game is too hard (Or in this case, takes a ludicrous number of attacks to kill certaine neemies)
2) It's not fun when the game is too easy
3) It's not fun when you're more effective using the skill you have no investment in, over the skill you've invested everything in

The third is the dealbreaker really. It just feels so extraordinarily silly that my Mage is more effective when using weapons then Destruction spells just because he also happens to be an enchanter and blacksmith.
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Rude Gurl
 
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Post » Sat May 12, 2012 11:41 pm

1. Destruction never gets stronger.

Ever use a Poison with Weakness to Magic or Weakness to Element (Or BOTH...) right before blasting away with your spell? That's where Destruction gets it's damage multiplier. You just have to land a single hit with a poisoned weapon/arrow, then you can fry/freeze their ass easily, even on Master setting.
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NeverStopThe
 
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Post » Sun May 13, 2012 9:53 am

Ever use a Poison with Weakness to Magic or Weakness to Element (Or BOTH...) right before blasting away with your spell? That's where Destruction get's it's damage multiplier. You just have to land a single hit with a poisoned weapon/arrow, then you can fry/freeze their ass easily, even on Master setting.

So in other words...you have to use melee/archery to be effective as a mage. What about for RP purposes? How does that work?
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ONLY ME!!!!
 
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Post » Sat May 12, 2012 9:36 pm

Honestly I think the argument is over everyone's pride.
If the game is too easy for Warriors they have to crank it up the difficulty and they seem amazingly strong.
But if the game is too hard for Mage they have to lower the difficulty and they feel like they're being laughed at.

I honestly believe they couldn't balance everything in the game so they put in the difficulty slider for this.
It is an easy fix but it makes people mad. I feel sick inside whenever I turn down a difficulty setting.

I am done arguing this point now.
I am going to try to read more constructive posts.

Hope for patches! Hope for mods! Hope for expansions!
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Averielle Garcia
 
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