Destruction underpowered? (I thought so). UNTIL...

Post » Sat Dec 10, 2011 6:04 am

Yes, you also don't encur magicka costs for regular attacks and have no cast time.

I'm level 30 on a pure mage on Master difficulty without enchanting, and Conjuration is pretty much the only thing my character has going for himself still.

We're not talking about pure Mage. Don't want to start talking about "other" spells and open that can of worms.

And even if I enchant my gear at a normal level I am not going to be godlike in Master.
The Damage Received/Damage Dealt on old difficulties used to be 1/6-6x 1/3-3x 1-1 3x-1/3 6x-1/6.
Not sure if its the same in Skyrim.

If I enchanted my gear +One Handed without folding it still take more 20 hits to kill on Master.

There is a trade off. Use range to your advantage. Warriors are based on primarily passive stats playstyle. Mages are a very active playstyle Don't try to tank cast like you're power attacking with spells if you're not taking Heavy Armor perks.
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Liv Brown
 
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Post » Sat Dec 10, 2011 12:30 am

OP, thanks for your tips and take on this.

I remember when I started playing Oblivion (first game I'd played for two decades), I was very frustrated once I figured out how messed up the leveling system was. So, what I did was turn that frustration into a challenge. Didn't have any other games to compare it to and didn't know how to download mods yet. I just approached it as it was and used my brain to treat it like a puzzle which needed to be figured out. In the end, I had a blast working the system the way it was. True that maybe I shouldn't of had to do this, but what did I know then? I actually ended up having a blast with this game before I ever learned how to mod.

So, that's just how I'm looking at Skyrim when I read about people's complaints and concerns.

What? The system's not perfect?

Bring it on! :hubbahubba:


*falls over in shock at the sheer logic*

Logic? ON TEH INTERWEBZ?!?!?! RLY?!?!?!?!?!

In all seriousness, thats what I do. I was initially skeptical about how they've done the game this time (seriously, I went "WHAT? NO *STATS*?") but it makes sense when you think about it - they are going for immersion, using a spreadsheet to make yourself stronger/more proficient takes away from that feeling somewhat...
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Jason White
 
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Post » Fri Dec 09, 2011 10:41 pm

Even if you enchanted an iron dagger to cost zero stamina, it would still be a pain to kill a dragon with it. That's the problem here: capped damage is still capped, even if you can increase it through (exploiting) Alchemy and Enchantment. It's still going to take a crazy amount of lightning bolts to take out a dragon when you're level 40+. So you can stun-lock it. So what? You're going to fall asleep while mashing your attack button during the 5 minutes it takes to kill that dragon.
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Emilie M
 
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Post » Sat Dec 10, 2011 2:00 am

Even if you enchanted an iron dagger to cost zero stamina, it would still be a pain to kill a dragon with it. That's the problem here: capped damage is still capped, even if you can increase it through (exploiting) Alchemy and Enchantment. It's still going to take a crazy amount of lightning bolts to take out a dragon when you're level 40+. So you can stun-lock it. So what? You're going to fall asleep while mashing your attack button during the 5 minutes it takes to kill that dragon.


I have not been using exaggerations when I discuss this matter. 5 minutes is unrealistic. Most Destruction Mages are saying 20+ spells. And staggering is a valid trade off for not taking damage and keeping them at max range.
I am saying that without folding Enchanting/Alchemy my Warrior still has to hit an Elder Dragon at least 20 times.
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Annika Marziniak
 
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Post » Fri Dec 09, 2011 5:38 pm

This could be fixed if we just got a Destruction spells do X% extra damage enchantment like there's for one handed etc.
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LuBiE LoU
 
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Post » Sat Dec 10, 2011 5:07 am

The only problem people have with enchanting is when you take it to such extremes as to seperate a mage from his magicka bar. When there is no chance of running OOM, there's no challenge. If you wanted to put ALL of your magicka into one ultra-powerful spell, that should just be one of those risks you take. But you should be rewarded for it. Only problem is, as it stands, we can't. I'd rather have +%magicka damage on my gear than -%magica costs, and I'd sure as hell would like it more than +% regen.
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Phillip Hamilton
 
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Post » Fri Dec 09, 2011 4:39 pm

You DON'T.

Other skills are required to make it powerful, not useful. By itself, it can kill low-moderate enemies. Combined with enchanting and destruction, it becomes ludicrously powerful. Which is exactly how the other skills operate. You can't become a super powerful warrior unless you use multiple skills. The same applies to Mages.



I agree 100% A dual wielding warrior with 1 hand at a 100 and the perk tree filled will still get owned when he is in a chefs outfit. There are so many different ways to play this game it astonishes me that people complain.

People are so lazy now a days .... MY fire doesn't kill this fast enough so it must be broken....... Nope, actually you didn't put enough time into it.

I'm a mic-nasty mage because i choose to support it with other skills instead of Bi**H about how i think it should dominate everything.

I`m whooping ass with a Level 43 pure mage on expert so i don't see the problem, and i don't even do any alchemy.
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Ice Fire
 
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Post » Fri Dec 09, 2011 5:46 pm

Takes my 43 warrior 20 attacks to kill a tough enemy.
Nothing enchanted and nothing made with folded alchemy/enchanting.
And I have to do it in melee range.

Try making a Warrior without folding Alchemy/Enchanting with:
-Two Handed
-Heavy Armor
-Smithing
-Nothing else

You'll see just how hard Master is.

I made smithed + enchanted daedric armor with daedric greatsword (didn't fold enchanting/alchemy... didn't even use alchemy at all). Found an ancient dragon... hit elemental fury when it landed and killed it in about 10 seconds. Problem?
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Michelle Serenity Boss
 
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Post » Sat Dec 10, 2011 5:03 am

all my warror, on master difficulty, needed was to max up a combat skill and buy good enchant gears then he is unstoppable and still had tons perks left to spent to have fun, why do destro mages being forced to pick up enchanting and alchemy?


So you don't have any skills in armour, or block? come on people, really your "combat" skill are not the only skill a warrior uses. Drop your shield (if any) drop all of your armour including any rings or amulets, buy a ebony or deadric weapon (unimproved NO smithing) and all of your health potions, and go face a dragon, on adept, and see just how long you last. I am betting the second if not first blast of fire/frost from the dragon kills you.

Of course a mage needs to use other skills, I damn well use more than my one handed skill to win a fight.
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Laura-Lee Gerwing
 
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Post » Sat Dec 10, 2011 2:44 am

For many days I considered Destruction underpowered. I shared the frustration experienced by many players who felt that casting destruction spells did basically nothing to kill enemies (even with Destruction perks). However - I have recently discovered that there IS actually a way to make Destruction very powerful (even on Master difficulty) and that not only is it very satisfying, but actually logical, balanced and more importantly - simple.

The single important lesson: A combat skill requires two other skills to be really powerful.

- For One/Two Handed weapons, you need Smithing and Light/Heavy Armour skills to maximise combat efficiency. The skill by itself isn't very powerful. Unless you use Smithing to make your weapons stronger, and unless you use Light/Heavy Armour to increase your damage resistance... you won't get far.

That same applies to Destruction. Destruction requires Enchanting and Alchemy to be powerful. And BOY does it become powerful.

1. Enchanting.
With the right enchantment skill, all Destruction spells cost zero magicka. Yes... you read that correctly. ZERO MAGICKA. Please stop and grasp the profundity of that result. You can actually legitimately enchant Destruction to no longer require magicka AT ALL. It becomes an unlimited, indispensable, perpetual source of combat attacks. You can literally just keep casting any Destruction spell immediately after each other, for an infinite amount of time. It's insane.

2. Alchemy.
Alchemy increases the damage of Destruction 160%. To put that into perspective, the spell Incinerate will deal 90 damage (when perked). Combine that with the highest Alchemy potion, and that 90 damage becomes 234....

Lastly..... The Impact perk. ESSENTIAL.
I can't stress how important this perk is. When you dual cast a spell (which doesn't cost any magicka at all and can be done repeatedly for infinite), enemies stagger. ALL enemies. Even Dragons. What that means is that you completely hijack their usual movement and they are unable to move or escape as you bombard them with spell after spell as they helplessly flay about, unable to fly/run away. Their death is inevitable. And they didn't even get to TOUCH you. Seriously... It is almost TOO easy. I play on Master difficulty and can still take down an Elder dragon within 20 seconds using the Destruction (Enchanting/Alchemy) combo.



I don't "rely" on any one thing for the most part. I'm an idiot when it comes to alc and enc anyway. I just bast, cast and sell. I use combinations, starting with, yes, a potioned weapon, probably 1-2 shot with a bow, maybe a fire rune in the path, cast flames, and when they close, engage 1h dual or with a shield, with even a flame or ice shout. In many mini-boss fights it has been way to powerful to rely on bash and smash.






TL;DR

In conclusion, with three simple steps, you can make Destruction ludicrously powerful:
1. Enchanting to reduce the cost of spells to ZERO, making them infinitely available.
2. Alchemy to make the damage very high.
3. The Impact perk to override enemy movement, keeping them stationary while you bombard them with spells until they die.

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Holli Dillon
 
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Post » Fri Dec 09, 2011 6:00 pm

TL;DR

In conclusion, with three simple steps, you can make Destruction ludicrously powerful:
1. Enchanting to reduce the cost of spells to ZERO, making them infinitely available.
2. Alchemy to make the damage very high.
3. The Impact perk to override enemy movement, keeping them stationary while you bombard them with spells until they die.


In other news, the search function on the forums works.

Perhaps you could give that a shot before posting a thread which seemingly thinks this hasn't been mentioned at least a dozen times already.
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Javaun Thompson
 
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Post » Sat Dec 10, 2011 6:43 am

I was using one handed without raising any of the crafting skills and I got along just fine.
The fact is that Destruction by itself isn't very powerful. I was getting my ass kicked as a mage until I switched to melee.


See my previous post.
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Danii Brown
 
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Post » Fri Dec 09, 2011 11:04 pm

I made smithed + enchanted daedric armor with daedric greatsword (didn't fold enchanting/alchemy... didn't even use alchemy at all). Found an ancient dragon... hit elemental fury when it landed and killed it in about 10 seconds. Problem?

Try it with a one handed weapon and a shield.
And I'd love to see a video with your item stats.
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James Shaw
 
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Post » Fri Dec 09, 2011 4:21 pm

i have to say that the players who say we shouldnt use other skills to make one tree super effective are bad players in general who should just be quiet and play on easy.

FOR the OP, You made a great post and it highlights what you need to do. alchemy isnt nessasary but it helps ppl need to understand enchanting is important and enchanting is under the mage sign at the stone.


For an Archer you invest in the sneak skills, you invest in smithing to upgrade bows and you invest in enchanting to get the +dmg% enchants and for your weapon. Being an archer without them makes you gimped.
BUT playing an archer you are most likely under the thief tree and you gain sneak and such easier.

As a melle character regardless of what type of armor Taking Damage is always happening and if you arent using the restoration tree well you are invested heavily in Smithing, Enchanting and you are blowing through Pots like no tommorow if you are on master compared to the rest.


Playing a Mage in comparison takes LESS work to be come maximally effective, You only need your destruction skills, probably a summon can help but its not nessasary and Enchanting is EASY to level and there are robes which reduce the cost so wont even have to enchant much. but leveling enchanting smithing and etc are so abysmally easy that i find players who dont do it well.. Thats your problem then..play the game like that.. just dont play it on master and complain the game is HARD...lol


soo many bad players still using their novice spells and have leveled up complaining about mana cost yet havent invested in any gear. They want to run around naked and blow things up and complain. Put the game on easy.
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Loane
 
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Post » Fri Dec 09, 2011 4:54 pm

i have to say that the players who say we shouldnt use other skills to make one tree super effective are bad players in general who should just be quiet and play on easy.


How long did it take for your promotion in the Bethesda Defense Corps?



For an Archer you invest in the sneak skills, you invest in smithing to upgrade bows and you invest in enchanting to get the +dmg% enchants and for your weapon. Being an archer without them makes you gimped.


Uh, no. Not only do you NOT need any investment into the Sneak tree as an archer, you also do not need a single point into the Smithing tree. You are talking about bow sneak attack x3 and Shadow Warrior. One "helps", while the other completely trivializes the game.

As a melle character regardless of what type of armor Taking Damage is always happening and if you arent using the restoration tree well you are invested heavily in Smithing, Enchanting and you are blowing through Pots like no tommorow if you are on master compared to the rest.


It's quite apparent that you are spouting misinformation based off assumptions rather than actual experience here. The only time melee ever have to use a potion is vs a named two-handed enemy or a random Mage that shocks 90% of your life away in a single hit. This applies to every playstyle though. You do not need to drink a potion just because your health bar drooped down to 80%. Melee take significantly less damage thanks to actually gaining levels in their armor proficiencies, while an Archer/Mage even in Heavy is going to take a massive beating in comparison, because they typically only have the base AR from their armor.


Playing a Mage in comparison takes LESS work to be come maximally effective, You only need your destruction skills, probably a summon can help but its not nessasary and Enchanting is EASY to level and there are robes which reduce the cost so wont even have to enchant much. but leveling enchanting smithing and etc are so abysmally easy that i find players who dont do it well.. Thats your problem then..play the game like that.. just dont play it on master and complain the game is HARD...lol


Do not confuse "Mage" with "Destruction, because I can certainly make a "Mage" that has absolutely no problems on Master difficulty, They just do not use Destruction, because it's a waste of both effort and resorces over practically anything else that I can be doing. By the time you reach Twin Souls in the Conjuration tree, the only possible contribution YOU can personally add is a stun and nothing more. Well guess what? Alteration can do it as well and do it MUCH better.


soo many bad players still using their novice spells and have leveled up complaining about mana cost yet havent invested in any gear. They want to run around naked and blow things up and complain. Put the game on easy.


So many trolls who have not even played above Adept level or only played Smithing + Enchanting Warriors on Master think that they have the rest of us figured out.
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ezra
 
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Post » Fri Dec 09, 2011 3:51 pm

Another one of these "exploit or die" threads.

Yes, everyone knows about this exploit. Just Two weeks ago it was called nothing but a cheat by everyone here, until people realized it was actually somewhat necessary for Master. No, not everyone wants to be forced to taking out an entire game mechanic (magicka) in order to stand a chance as destro. This allows you to avoid putting any points into magicka (gaming the entire system), it avoid any use of reduction perks, and it avoids any use of anything but heavy armor. It absolutely trumps regen gear or +magicka point gear by an absurd amount. I'm sure that the magicka bar is in the game for a reason, much like the stamina bar.

i have to say that the players who say we shouldnt use other skills to make one tree super effective are bad players in general who should just be quiet and play on easy.

By other skills you specifically mean 1 Enchanting exploit. It requires no skill and makes the game easier than novice - seems like the "bad players" might be the ones using this trick.
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Stephanie Nieves
 
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Post » Sat Dec 10, 2011 7:03 am

Another one of these "exploit or die" threads.

Yes, everyone knows about this exploit. Just Two weeks ago it was called nothing but a cheat by everyone here, until people realized it was actually somewhat necessary for Master. No, not everyone wants to be forced to taking out an entire game mechanic (magicka) in order to stand a chance as destro. This allows you to avoid putting any points into magicka (gaming the entire system), it avoid any use of reduction perks, and it avoids any use of anything but heavy armor. It absolutely trumps regen gear or +magicka point gear by an absurd amount. I'm sure that the magicka bar is in the game for a reason, much like the stamina bar.


By other skills you specifically mean 1 Enchanting exploit. It requires no skill and makes the game easier than novice - seems like the "bad players" might be the ones using this trick.


Not every single enchant is going to be equal in value. What video game have you been playing where there isn't a best possible stat above all others? I've never played it.
Warriors have to use Enchanting, Smithing and Alchemy perks to survive in Master. Can you tell me why exactly you don't have to?
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Wane Peters
 
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Post » Fri Dec 09, 2011 7:25 pm

Not every single enchant is going to be equal in value. What video game have you been playing where there isn't a best possible stat above all others? I've never played it.
Warriors have to use Enchanting, Smithing and Alchemy perks to survive in Master. Can you tell me why exactly you don't have to?

I'm not asking for a "best possible stat", I wouldn't mind if the gap wasn't so huge due to one of them being a an exploit. seriously, no magicka bar? lol....

Second, warriors do NOT need to exploit those 3 skills (which results in 4k damage 2k armor, overkill much?) to be viable on master. Neither does conjuration, illusion, sneak, or bow.


Let me say it again: taking out the magicka bar and not having to spend a single point into magicka or 5 of the required perks is laughable and obviously broken. Conjurers and Illusionists aren't forced to do this.
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Kari Depp
 
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Post » Sat Dec 10, 2011 2:44 am

I'm not asking for a "best possible stat", I wouldn't mind if the gap wasn't so huge due to one of them being a an exploit. seriously, no magicka bar? lol....

Second, warriors do NOT need to exploit those 3 skills (which results in 4k damage 2k armor, overkill much?) to be viable on master. Neither does conjuration, illusion, sneak, or bow.


So what do Destruction only Mages who refuse to use Alchemy, Enchanting or any other trees want exactly?

What do you want Incinerate to do?
Do you want it to do as much damage as a Two Hand Warrior without using Alchemy, Enchanting or any other trees? Because it already does that with ranged AoE that staggers.
Do you want it to do as much damage as a Two Hand Warrior folding Alchemy and Enchanting to make maximum potions? Because it already does that with ranged AoE that staggers.
Or do you want it to do as much damage as a Two Hand Warrior folding Alchemy, Enchanting and Smithing? Even though it is ranged AoE that staggers?

You actually want it single shot everything in the game at maximum possible distance with an AoE radius that staggers? Awesome game...
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Elina
 
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Post » Sat Dec 10, 2011 3:31 am

So.

I was tired of reading topics how destruction svcks and decided to try it out for myself.
My lvl 48 or something character with destruction of 24 started leveling it (or rather paying for training)..

So by the time my destruction rose to skill 50 I was lvl 50 and in some random dwemer ruin..
The whole time I was searching for a staff and finally I found it, a chain lightning staff.

Then I discovered something that drastically changes the way destruction is perceived.

Staff benefits from IMPACT!!
Meaning if you cast a spell from your staff (or actually channel it) and you have impact perk (and you should have it) your opponent will be staggered.
It does not matter what you have in the other hand..

Why is this important?!
Here is an example.

300 magicka pool, random spell that costs 50 and does 100 dmg
- you can cast the spell 6 times inflicting 600 dmg before you are oom
- you can dual cast the spell for 560 dmg (2 x 140) and do 440 dmg but stagger your enemy
- you cat cast the spell 6 times doing 600 dmg and combine the casting of your staff and do another 600 dmg for free for a grand total of 1200 dmg

After discovering this I firmly believe that bethesda envisioned mages with a staff in one hand and a spell in another..

Staffs benefit from "augmented" perks.
Staffs benefit from "impact" perk.
Staffs benefit from high destruction.



So yeah.
This makes destruction a cake walk even after 50.


Atm lvl 55 with destruction of 77 and still using chain lightning (skill 50 spell)in combo with a chain lightning staff and loving it.

You do not need enchanting to be viable, but you need a staff..
Which is perfectly understandable.

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Anna Watts
 
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Post » Sat Dec 10, 2011 12:54 am

So what do Destruction only Mages who refuse to use Alchemy, Enchanting or any other trees want exactly?

What do you want Incinerate to do?
Do you want it to do as much damage as a Two Hand Warrior without using Alchemy, Enchanting or any other trees? Because it already does that with ranged AoE that staggers.
Do you want it to do as much damage as a Two Hand Warrior folding Alchemy and Enchanting to make maximum potions? Because it already does that with ranged AoE that staggers.
Or do you want it to do as much damage as a Two Hand Warrior folding Alchemy, Enchanting and Smithing? Even though it is ranged AoE that staggers?

You actually want it single shot everything in the game at maximum possible distance with an AoE radius that staggers? Awesome game...


Without enchanting we do considerably less dps than any other damage type, dps accounts for magicka and how much you can cast. On master you go out of magicka very fast on 1 mob alone, imagine many.

It's just enchanting that is over-required, an absurd over-reliance. It's insane. I would'nt mind better regen and some reduced costs to make sense with magicka per damage.




Like I said before, even conjuration and illusion (preferably w/ a bow) offer far superior results without having to exploit your magicka bar away.
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Charlotte Lloyd-Jones
 
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Post » Sat Dec 10, 2011 4:17 am

I'm not asking for a "best possible stat", I wouldn't mind if the gap wasn't so huge due to one of them being a an exploit. seriously, no magicka bar? lol....

Second, warriors do NOT need to exploit those 3 skills (which results in 4k damage 2k armor, overkill much?) to be viable on master. Neither does conjuration, illusion, sneak, or bow.


Let me say it again: taking out the magicka bar and not having to spend a single point into magicka or 5 of the required perks is laughable and obviously broken. Conjurers and Illusionists aren't forced to do this.


And you're wrong.
I am 43. I haven't folded anything.
I crafted my One Handed Daedric Axe and enhanced it with a +20% Smithing potion and it's 84 damage at 90 One Hand skill. Not 4000...
And I have 1000 armor with enhanced Heavy Dragon Armor, not 2000, but I actually need 1000 armor to stay alive in melee range.

And nobody is forcing you to take -100% Destruction. You have 8 slots to reduce magicka costs. You could take the reduction perks and stack -50% Destruction/Illusion/Alteration/Conjuration or some combination of that and still maintain a bar.
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Jennie Skeletons
 
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Post » Fri Dec 09, 2011 11:48 pm

Maybe the real problem is : if the highest Destr spell does 90 and combined with Alchemy / Enchant it does 234... Should it not be something more like: Destr spell doing 140 and Alchemy / Enchant granting +50 each (ttl 240)? In other words, most of Destruction Power coming from the skill itself?
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Steeeph
 
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Post » Fri Dec 09, 2011 4:43 pm

Do you have a high level mage? I used 65% reduction for Destro and even with downscaling I had to use an entire magicka bar on 1 scourgelord. There was 3 in the room.

50%? lol....What you just suggested is a joke.
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Maeva
 
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Post » Sat Dec 10, 2011 5:57 am

Yup. 'Tis good.
The only problem I have with this is the need to keeping chugging pots, where melee characters can just do their thing once per item to get powerful.
I'm doing fine without the alchemy boost though. Takes a little longer to kill dem Ancients, but it allows more time for me to bugger up, increasing the challenge. More time to have fun with different tactics too.


You're right - non-Restoration warriors don't have to constantly chug health potions to stay alive or anything...

:facepalm:
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Ilona Neumann
 
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