Destruction underpowered? (I thought so). UNTIL...

Post » Fri Dec 09, 2011 6:09 pm


Its just that ppl who whine destro is weak just want to become demi-godss without doing anything on they`re own.


No, they don′t. Stop this [censored] kiddy-bias.
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Bones47
 
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Post » Fri Dec 09, 2011 9:30 pm

Grats, you used Enchanting and Alch and Destruction is still underpowered compared to physical damage.

You give an example of a 234 damage spell. You realize how utterly pathetic that is right?
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Rob
 
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Post » Fri Dec 09, 2011 9:04 pm

They're not. My mage went to level 38 without touching Enchanting just fine on Master difficulty. I had to use summons and companions, but I was still unbeatable with the Impact perk and a nice fat magicka pool.

If Master is too hard then drop the difficulty down to Expert or Adept why don't you. The game is balanced for Adept anyways.


i dont doubt you, as i have a 35 mage on master as well. feel kinda irony when you said "had to use summon and companion" though. anyway, thats not the point, im not hear saying mage is UP, im just more concern about OP's solution.
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Bonnie Clyde
 
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Post » Sat Dec 10, 2011 2:00 am

No, they don′t. Stop this [censored] kiddy-bias.


stop being a troll :intergalactic:
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Jay Baby
 
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Post » Fri Dec 09, 2011 11:57 pm

Everyone is pretty much aware of this. We shouldn't be forced to resort to use stun locking to defeat an enemy. Stagger should be a % chance anyways but I digress...

As for potion damage boosts, I agree that is very powerful but again shouldn't be required to constantly chug potions just to compete with damage of hand weapons, which after the smithing and enchanting are set for life.
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Michelle Smith
 
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Post » Fri Dec 09, 2011 6:57 pm

As for potion damage boosts, I agree that is very powerful but again shouldn't be required to constantly chug potions just to compete with damage of hand weapons, which after the smithing and enchanting are set for life.


Don't kid yourself. Even with potion chugging you don't compete with the damage of bows or melee weapons.
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Matthew Barrows
 
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Post » Fri Dec 09, 2011 6:56 pm

Since when has a single skill ever been a viable route to combat success?
Sneak has always needed a weapon skill.
Up front melee has always needed armour skills or you get pasted.
Destruction has always been useless without either enchants for extra mana or alchemy for top ups.The only difference is that enchanting is now a skill and in some ways is less powerful than previously.
Soul Trap 1 sec, 100 Drain health 1 sec, 20 Damage health 1 sec, 100 weakness to Magicka 4 secs. Sound familiar?


no, you dont need other skills, as long as you have enough armor and or resistence, which can be purchased from vendor, to survive, you will destroy foe with combat skill along.
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Stacyia
 
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Post » Fri Dec 09, 2011 10:01 pm

Everyone is pretty much aware of this. We shouldn't be forced to resort to use stun locking to defeat an enemy. Stagger should be a % chance anyways but I digress...

As for potion damage boosts, I agree that is very powerful but again shouldn't be required to constantly chug potions just to compete with damage of hand weapons, which after the smithing and enchanting are set for life.


only chugging potions for a mage is not ok but having to resort to maxing 3 skills and perking them + chugging pots and exploiting stamina bugs is a valid way of using meele. :cryvaultboy:
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Alister Scott
 
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Post » Sat Dec 10, 2011 12:56 am

Oh look it's another "DESTRUCTION IS FINE WHEN YOU ABUSE ENCHANTING AND ALCHEMY" thread. I'm fine with X skill synergizing with Y skill but when X skill NEEDS Y skill to be of use late game then theres a problem.


As it stands the crafting professions are ridiculously broken right now. If a skill has to make use of these utterly overpowered skills then it really says something about how good that skill is.
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joannARRGH
 
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Post » Sat Dec 10, 2011 2:11 am

Oh look it's another "DESTRUCTION IS FINE WHEN YOU ABUSE ENCHANTING AND ALCHEMY" thread.


Oh, I'm so deeply sorry that I don't spend every minute of my existence on this forum. :)
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Bones47
 
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Post » Sat Dec 10, 2011 12:36 am

Melee svcks if you don't use smithing/enchanting as well.

I find it funny people keep dodging that one and instead keep saying destruction is nerfed and why they need enchanting/alchemy.

Even when people state melee needs smithing/enchanting to do any good (on master setting anyway)
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Alba Casas
 
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Post » Fri Dec 09, 2011 8:14 pm

I thought this was interesting.
Thanks for sharing this with us Fuzz!
- T'vash
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Amanda savory
 
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Post » Fri Dec 09, 2011 9:15 pm

OP:

The style of your post was hilarious. It reminded me of an internet testimonial for a shady product....
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Damien Mulvenna
 
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Post » Fri Dec 09, 2011 6:33 pm

I have a 43 Warrior right now.
You have to rely on enchants/potions to make Smithed items powerful.
I enhanced my Daedric one handed axe with just a +20% Smithing Potion and it takes me around 20 hits to take down an Elder Dragon on Expert.
I enhanced my Dragon heavy armor with no potions and it wasn't massive epic defense. A dragon still tears me up.
And I won't even tell you what magic users do to me without magic resistance enchants...
This would only be worse on Master. A Destruction Mage at a range with Impact would totally do better than I do with raw Smithing items...
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Casey
 
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Post » Sat Dec 10, 2011 12:21 am

Even when people state melee needs smithing/enchanting to do any good (on master setting anyway)


Well, like I said before, the game is balanced for Adept difficulty. That's the way it's set on default, and the way it's "meant to be played". It's little use complaining about something being underpowered on Master difficulty when it performs just fine on the normal setting.

Master difficulty is SUPPOSED to make things hard, so it's no wonder you'll have a great deal of trouble using base Melee and base Destruction on it without also resorting to Alchemy/Smithing/Enchanting as well to supplement.
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Quick draw II
 
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Post » Fri Dec 09, 2011 7:34 pm

no, you dont need other skills, as long as you have enough armor and or resistence, which can be purchased from vendor, to survive, you will destroy foe with combat skill along.


You've clearly been playing a different game...
Without armour skill, any armour sets give you low armour rating.
When sneaking, your crits will be too low to kill without a decent weapon skill, no matter what you swing at them. Unless you use brutal enchants like the one I described, which is no longer do-able.
With magic, you could never get enough mana to cast big spells without enchants, or repeatedly cast smaller spells without drinking pots constantly, a consumption rate that pretty much requires you to make your own, with alchemy.

Have you been playing with your slider all the way left? If so, fair play, that's your choice. However, your experience has no relevance to the rest of us.
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Elizabeth Lysons
 
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Post » Fri Dec 09, 2011 9:55 pm

That is retared. I shouldnt have to rely on enchantments just to make destruction powerful.

it was like that in oblivion too, so what?
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Jesus Sanchez
 
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Post » Fri Dec 09, 2011 6:02 pm

There is that Alchemy<->Enchanting feedback loop again.
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Emilie M
 
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Post » Sat Dec 10, 2011 2:46 am

Destruction is not fine just because you can use Enchantment to break the Magicka system.
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Jeremy Kenney
 
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Post » Sat Dec 10, 2011 1:11 am

You've clearly been playing a different game...


The thing is though, when you combine various skills into physical attacks, they get really, really, really powerful. You get bows doing over 1000 base damage. Which you can do sneak attacks with...

When you combine various skills with Destruction...you get a few hundred damage. Woooo. How amazing.
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George PUluse
 
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Post » Fri Dec 09, 2011 3:06 pm

Allow me to place this into context. You can, with one spell, do 240 damage, at the very endgame. I can, with one power attack, do 300 damage, at level 24.

Case Closed.
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Natalie Taylor
 
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Post » Fri Dec 09, 2011 9:15 pm

I haven't used much magic in Skyrim since its not my class, but I know some people have complained about it. I thought this OP was really well written and very sensible.

I hadn't thought about this much before, how certain skills rely on each other to be most effective, but then it made complete sense to me because I've been doing exactly that without really noticing. I am a Ranger type, my primary weapon is a bow but I do use one-handed and block for melee situations.

So for me I've found that Archery, without Sneak, is not going to be near as effective. I can do ridiculous damage sometimes when hiding from long distance, and I can clear out plenty of opponents before they realize where I'm at. If I only relied on Archery and Sneak though, I'd probably be screwed, because when the tough guys do figure out where I am I have to be able to defend myself at close range. Sure I could always run and hide again but its much more effective to switch from Archery to Melee, and it keeps the action fluid.

So nice article man, and I think Destruction by itself is not as bad as people think. I know my sister uses it along with her melee and she loves it. Some people's kids are just way too high maintenance. :rolleyes:

Ah, the ways this game lets you play PWN so much...
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Marquis T
 
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Post » Fri Dec 09, 2011 4:26 pm

Allow me to place this into context. You can, with one spell, do 240 damage, at the very endgame. I can, with one power attack, do 300 damage, at level 24.

Case Closed.


Not to mention that you can get sneak attacks for 30,000 damage at endgame with physical damage.
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Nathan Risch
 
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Post » Sat Dec 10, 2011 7:34 am

Allow me to place this into context. You can, with one spell, do 240 damage, at the very endgame. I can, with one power attack, do 300 damage, at level 24.

Case Closed.

They can do it at 24...
And they can do it forever. You'll run out of stamina.
And they can do it at a range and keep the mob perpetually staggered...
There should be 60 trade for being ranged alone.
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Chris Johnston
 
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Post » Sat Dec 10, 2011 5:57 am

The thing is though, when you combine various skills into physical attacks, they get really, really, really powerful. You get bows doing over 1000 base damage. Which you can do sneak attacks with...

When you combine various skills with Destruction...you get a few hundred damage. Woooo. How amazing.


I'm not arguing that point. I actually kinda like that I have to fight smarter and longer to kill stuff as a mage.

I was responding specifically to the point that a single combat skill has supposedly been sufficient, without the support of other skills, for the whole series.
Which is just factually incorrect.
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Josephine Gowing
 
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