I'm not arguing that point. I actually kinda like that I have to fight smarter and longer to kill stuff as a mage.
I was responding specifically to the point that a single combat skill has supposedly been sufficient, without the support of other skills, for the whole series.
Which is just factually incorrect.
The single combat skill is sufficient for the damage part of the equation. You don't need smithing, enchanting or potions to be perfectly fine in your damage output. Things like sword and shield are obviously built in 2 skills that help with attacks. You need other skills for other things, like armor skills to survive hits. Destruction is the only DPS tree that needs other skills to be sufficient in doing damage. If you massively abuse those trees you get your damage to non-abuse levels of smithing for a warrior type, but still fall short of a warrior with sneak, a warrior who works smtihing/enchanting, ridiculously short of a warrior who works all of those.
Here is the things magic needs.
1. Reduce magicka costs massively, this is purely an attempt to keep magic for those who go all into the magic trees. This is not needed the perks should be improving the magic enough that a non-perked mage falls as short in magic as a non-perked one handed user. Which bring me to.
2. Change perks to more damage boosting, pure noticeable effect boosts, and put the numbers in the perk descriptions for gods sake.
3. Have the fortify X enchants actually fortify the skills in the effect department.
4. Have the skills actually improve the effect of the spells.
5. Allow sneak attacks with spells.
6. Put in single effect spell making, so people can create adept versions of novice spells they like or hell novice versions of expert spells they like and play around with targeting systems as they please.
7. This would probably be an OR to 3&4 put weakness to effect spells in the destruction tree, I'd also like a drain armor/attack power spells in the tree to simulate the old destroy armor/weapons spells of the past but oh well.