Ok, so skyrim is great because it has a MASSIVE explorable world and lots of quests, adding to over 200 hours of play in my book.
DA2? Linear and only lasted around 20 hours.
But you know why I really liked DA2? It had what skyrim was missing out on, great Charicters, great grey-morality choices in the quests that actually effected the world, and it really provoked my emotions.
In the end, they were both great games. I just wished DA2 was a little more intreasting gameplay-wise.
Wait, DA2 had choiced that affected the world? I mean, other than x class = x sibling dies?
I have played through the game and made very different choices, but it always seemed like I ended up with the same result in the story. The Grand Chapel was destroyed etc. "Ah," you might say. "That is the same as the battle of Denerim, it would always happen no matter what you did." Well, too you observant people who would use this argument: The battle against the Archdemon was
the goal of DA:O. However, the choices you made ans their long-lasting consequences are reflected upon at the end of the game, as well as altering what allies you get.
In DA2 it is simply get the gold for the trip by whatever menas without consequences, do stuff for the leader of the city by whatever means without consequences and try to stop the mage-templar war with no options for changing the outcome of the game. And along the way you kinda wonder: Why should I care about this?
Don't get me wrong, the game have some good ideas with a longlasting story, but it isn't very well executed.
And to you saying "Skyrim doesn't let you affect the world much either!": Neither did MW or OB or DF as far as I know and that wasn't a part of my argument on DA2s choices.