Riven, I'm sorry, but I'm not going to bother reading a giant wall of text with poor spelling and punctuation. You're free to write that way, and I have nothing against it or you; and I'm free to ignore it because it makes for tiresome reading and headaches.
Shame, I wrote that when I was tired, hadn't long woke up but wanted to reply to your surpising reply, mostly surpised because you will actually admit unlike most that Skyrim has many flaws. Does raise the question though, do you play Skyrim after taking painkillers or shortly before?
I don't feel when posting on a forum for a game my standards of writing should need to be so high, certainly no higher then those who get paid to do it in the game you feel has better writing. Maybe it's laziness, but to me spending time to write an essay out in word editing it is insanity, some people do it and those tend to suffer then for lack of real time replies being so behind the topic. It's a forum, I write how I would talk but am held back by not the best english, but I have returned to a night course to try correct, we weren't all given the same starts or reflexes or perfectly not wasting away muscles and nerves in our hands.
You know, so far I've been able to make the characters I want to make in Skyrim, without restrictions. I never had that choice in DA2 really. You can pick your party, or you can pick your character. You can't do both. You can't be a mage and play with your sister Bethany. You can't be a fighter or rogue and play with your brother Carver. You can't be a fighter and use a bow for damage before your enemies get close enough for melee. You can't be a rogue and use a sword and dagger. The dialogue is the least of the issues I have with DA2. As for the "whole family killed", again, it doesn't matter. You decide whether your brother or sister dies when you choose your class. You have no interaction with them; likewise your mother. If it wasn't for the dialogue, you wouldn't have a clue who that woman was and why they were upset because someone you first saw 30 seconds ago just got squished. There was no feeling of attachment or emotion to Hawke's family for me. I could keep going about how you could do magic right under a templar's nose even before you supposedly got rich/influential and untouchable and nothing happens.
Different people, different opinions. There are too many issues that I have with the game to ever consider bothering with it again. I actually regret I bothered as much as I did. Your mileage may vary.
Yes, Bethesda does provide more freedom in many aspects, you can be a dual weilding marogue with 2 axes if your want, but what you can't be is a master of merchantile without praying to a god and recieving thier stars blessing but these are the types of rpg they are, one freedom in class and one maintaining a sense of lore to the game where your born with it or not. You can be male or female and everyone in the world will remain a set gender, but to use the brother thing against it is padantic, you berated it for the dire lack of choice and how NO choice has any meaning, yet when choosing your gender and class and it matches the history of your family to suit that, with long lasting impacts on the game such as who lives and who dies and whos around to have certain things happen to them depending on your actions again, which are real meaningful choices, no you can't pick the gender of your sibling but it is a reflection of yours.
I will also admit I felt little to no attachment to the brother, he came across as a meat head to me, but even that doesn't deserve to be written off as "the emotional maturity of a 14 year old" It's no worse then all the males of one species having identical personalitys as do the females, frequently with the same voice it's different personalities in game and to be honest how anyone could claim a characters dealing with the topic of sixual abuse, physical abuse. psychological abuse (alot of abuse) and loss of many loved ones as emotionally immature, or even the revenge isn't handled in an immature way. I didn't feel particularly linked to the mother even but I did feel for the loss of Hawke, maybe that's the real problem, reading between the lines, empathy and maybe rather then RP it's more watching Hawke's story that you do effect though.
What real bothers me about this is not really your opinion vs. mine but the blatant blindness to the problems this game has, the flaws of bethesda, vs the nitpicking of every minor detail of that one and frequently where they both match it's only a terrible thing in the one. To go as far as saying the bar has been set by Skyrim, which is to imply its standards are high, when no feature is that well off, aside from standing on top of a mountain and looking over this world you can explore what you see it's no better then anything that has been done and brings nothing new to the formula, it's too far. Even Kirkwalls three tiers are more believable and different then white runs, when you see the elf slums you don't think it looks no different like in windhelm. What little there was in DA was done well and mostly to a decent standard, courtship and same six marriage wasn't just clumsily tossed in, a empty shallow feature, it was tastefully done, as they set out to do "unless we can do it properly we won't do it at all" springs to mind. The touching dialogue at the end as you go into battle will always be infinately better then "Let's go kill a dragon" "Whatever you want".
Let's take a sample of the game, one that you would expect to be of a higher quality for impact and not having the deadline looming near by.
Spoiler
For starters aside from the glitch of it not running properly, the NPC speeches are ill timed, when it's claimed to be in the clouds it clearly landed before they started to say it, maybe imperials just make bad scouts.
The Settlement is too big for it's purpose and yet still no one in Falkreath cares it was lost, it's also a long way to drag a important prisoner for nothing special, no big show or Emperor.
You make an inconsiquecial choice that is claimed to benefit you but never really does, in fact they seem to forget you went though something so major together shortly, while others will never forget you found thier lost apple of fortitude and continue to supply you with an ever respawning room (thought this was a glitch at first).
When you enter enter the keep the rest of the world as you know it vanishes, the opposite help doesn't appear inside needing to be killed, nor does thier family care where they got to, all the npcs fail to escape bar one captain that magically teleports to solitude. When you get though the tunnel and save the 2 people (which if you don't your companion will say "Damn the....we're too late") yet they too vanish possibly into a nameless faceless crowd, with amnesia so they won't talk to you. Returning no corpses are where you expect them to be, you can't find the arrowed lokir to find an item to return to his parents/friends/house which all inexplicably don't exist nor does any record/memory of him being from this town, maybe he never existed himself. No one cares for Lokir but I will keep him alive in my heart always. Neither does any of the people you saw die in a certain place remain in that place just a few corpses carelessly tossed around the town. Ingrod who was seen near the gate injured but alive...gone.
Well at least theres the saving grace you can find Ralof a bottle of the mead he likes so much (if it hasnt fallen though the world), oh wait he doesn't care.
Oh bandits have appeared to live here and put out the fires, maybe if I clear them I can see it restored, the model already exists and there is a lack of homes/places to go be safe in, maybe the Jarl of Falkreath would want to see it happen for his Imperials..nope still doesn't care.
The beginning sets the bar alright, incredible low for the the rest of the game in choice, consequence, sense and immersion, having Hadvar not even make it though a door is insane, it's not like he needs to survive for more story in the world, like a meeting and fight in riverwood.
Even the very road you take to helgen is the wrong one, out of 2 choices to be believable for the path from darkwater they choose neither and pick the one leading out of Skyrim but you were inside and not leaving.