Personal opinion.
Personally, I think its worse than some of the internets would have you believe.
They should have included engineer hats, no choice you make really matters, you have no control over what "your" Hawke says, if you attempt to role play, your Hawke comes across as a manic depressive sociopath with anger management issues, EABioware's maleHawke has the wedding crashing rapist's voice, you have one cave that repeats, fedex quests where you return rotting corpses you find in the cave to relatives you psychically "know" are the idiots who went out exploring the cave while carrying the rotting body, enemies parachute in from the sky, even when you're indoors and they have to dematerialize through the ceiling or something, enemies not only explode, but fall apart in lego pieces, and you find out that no matter what you do it makes no real difference in the game. I really disliked everything they retconned, flat out changed with no explanation, and completely ignored from their first game. I don't care whether they are going to attempt to copy Skyrim or not; I'm not bothering with any more of EABioware's games. Pity actually. DA:O is a favorite, and I still play it.
I played it; my brother didn't listen and bought it. He never made it through the second act. He lost interest in it completely. I borrowed it, I played it, I forced myself to finish it by skipping a lot of things. I gave it back to him, and he sold it.
You admit to playing it once and skipping alot, yet go on about there being no choice even in dialogue comparing it to "your skyrim" where you aren't even given the option to deny and refuse frequently. Your given at least 3 replies frequently, some yeah all will change is the characters reply but sometimes thats all you being negative or positive in an answer will change, which again "your skyrim" will rarely give multiple choice but will reply in the same way bar a word being missing sometimes. Wouldn't have said that about the voice at all, maybe rarely does the VA come across as portraying the characters pain of say losing his entire family, I would say thats a good thing, but maybe it's just me who'd be upset by the murder of thier who nuclear family. It's certain no more lifeless and breaking of immersion then having a choice in what to say but it simply isnt voiced and the choices don't cover negative, neutral and postive responses, even when there 6 of them. The ultimate event has to happen in the game, your choice does decide what side you fall on and whos with you even if people like you or not, if that's what your refering to by "no difference" then the main quest here is equally linear if not more so, and even after it no one notices you done anything, a well recognised problem of skyrim. Yeah the dungeons are repeating not an excuse for the awfulness of how they done that but you see plenty of the same thing over and over in skyrim, 4 of the major cities feel identical and dead, I really liked being stuck in Kirkwall as you watched it grow and the situation change, more enjoyable to walk round the white run and not even the hellos change from a first time introduction.
The point is, even though Skyrim does offer very few choices (and I do wish there were more, and that we could make a bigger impact), we still get to decide whether to do a quest at all. Also, some quests allow you to persuade/intimidate/bribe your way around enemies/obstacles, and some allow you to use no violence at all by making use of mage and/or thief skills. And in Skyrim, you don't pick a side in the civil war, only to have it totally invalidated by an inescapable plot twist.
Skyrim does offer more choices; it just doesn't do a good job of portraying the outcomes of those choices. DA2 does offer choices, but they all lead to the same outcome; and your choices in DA2 aren't portrayed in-game, either, beyond a line or two of dialogue and the inclusion/exclusion of an NPC or two in the game-world.
See you contradict yourself here, by saying they all lead to the same outcome and that dialogue and npcs leaving your is somehow a lower standard then occassionally being able to persuade an enemy to let you pass (which then you mate leaves you forever because they think you sold them), You can be left a very lonely character though your actions in DA II but to be left lonely in Skyrim you'd have to do inaction. I wouldn't have said any of them where plot twists both end of act II which wasn't even a surpise I figured it'd be her doing and Act III although a shock and surpise was all building within the plot and made sense to it. The choice of the side you fight in the end isn't invalidated by anything really, even though there is that one minor plot twist of the lead enemy, if you still choose to side with the mages you have to leave the city because they can't look over anything more then the death of the twisted leader, if you side with them you flee for some peace after all you dealt with, I will say that is partially invalidated by the dire need the game has for an ACT IV, but releasing an incomplete story is no lower a bar then any other game company, tv series, movies or even books, certainly no lower then the just sudden end and lack of results in skyrim. Except pixar with are one of few parts of the world that the business aspects haven't completely taken over the purpose of it being a business in the first place, even politics is all money making and flash.
If Skyrim has set the bar for all future games I'm done with gaming period, shame too it's one for the few distractions I could find myself to enjoy (depending on the purchase). For a sandbox world the bar is no higher then rockstar or other companies, for character interaction its awful, for story borderline, for quality assurance terrible again, theres not one aspect of this game that isn't done better by someone else and could have been massively improved with only a few minor things, some aspects they even done better themselves, but 6 or more years ago. Frankly I'd always choose a game with much less but functions all the time my enjoyment of the story and immersion isn't broken constantly by bugs and stupid design choices, even the perks are just awfully thrown together without thought and Im left RPing a totally moron that has mastered speech/merchentile but can't work out how to give a shop keeper some funding with a gods blessing, even with it's no more the 500 and I forget how to repeat the action. Skyrim has set the bar for nothing, it gets so much more wrong then repeating dungeons, aside from being in a sandbox as an rpg and having an large history build up on nirn (which isn't totally unique but fairly unique to rpg gaming) they are in the stone ages when it comes to any other aspect, when they make TES VI and it has at least 2 things, no leveled unique items because it was a stupid idea in the first place and just added more problem then its worth just like it did in oblivion (including a feeling of when you should be doing quests not forced but it does cost the openess a bit) and quest givers everywhere, not just one, can be given an item you've already picked up then I'd reevaluate the bar, notice I leave out request for better marriage courtship experience, It'd be nice if they could do it right, handle sixuality and personality better but I'd rather see other aspect of the game have the time spent on them then any spent in even putting it in.
uHu, Pride has little to do with admitting theyve made a mistake and released a game unfinished and hugely faulty post release, they could and likely would get sued, I don't condone the lack of fan communication, or just saying something to the people that have paid for a product, nor do I condone how they say things but not say them to avoid "false advertising" to me it's the same thing, but it is where laws need to change.
As for changing the UI, they spent the time on it and it was done, move on to other things, they figured people will change it when it was released and it has been, although why they didn't add a character view at the least is backwards, the way clothing is shown folded doesnt help you get a feel for how it looks on at all, if they kept changing it to complaints that it looked bad too much time would be wasted, but what we can hope for is these improvements to make it into the next game and hopefully they would have learned what is generally a bad idea (wouldn't hold my breath though).