Did DA II and TES:S really come out in the same year?

Post » Tue Jun 05, 2012 1:06 pm

No, I vanished when GOW with a dialogue system that was ME2 came out. When the "spiritual successor to Baldur's Gate" was DAO. EA is a hell of a magician. They made lots of the original Bio fans vanish.
Trust me, I know what EA does(I [censored] HATE THEM!), but to say Bioware has not matterd since ME1 is kinda' wrong.
User avatar
Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Tue Jun 05, 2012 7:47 pm

I still think their whole ME-series is top-notch. But as far as their rpg section goes they somewhere lost track...to multiple things, like: What their fans like (DA just better, instead we got DA just much worse), what the industry-standard is (on things like level design, graphics, game mechanics), even their sanity maybe. XD
Hence they haven't mattered since ME1. They are a sell out joke now. An EA puppet.
Trust me, I know what EA does(I [censored] HATE THEM!), but to say Bioware has not matterd since ME1 is kinda' wrong.
No, They haven't. unless you like games that are a shadow of their former self. Like the joke that was ME2.
User avatar
Heather M
 
Posts: 3487
Joined: Mon Aug 27, 2007 5:40 am

Post » Tue Jun 05, 2012 9:47 am

Like

Spoiler
go kill x because I said so and Im killing you because I feel like, compared to the looming tension of a race in a city or Im after you for being a rogue mage.

or

Spoiler
Totally unlike getting generals armor of the opposite side you fought for or a character doing a 180 degree flip on who theyd make sense to side with just for the sake of it and far worse to have that in the game then no choice not even a denial/refusal or one with no impact at all even several choice that are the same thing

Admittedly waiting for the DLC I will actually care about in DA II though I love Felica but I want sebastians story or an exspansion past the end, unless theyve sneaked it in with one of the other ones, I hope they don't pull a lionhead and release nothing but the fluff ones over the conituation of the story before the new character in the sequel again, shame too I liked the voiced protagonist, with the choice I could still roleplay, I just had a sixy as hell voice in my RP character, its no worse off then being given limited unvoiced choices that don't even cover the bases.

I wouldn't say DA:O tried any harder to be a movie then skyrim does, and at least does a better job at it including having choices that change the reel. Certainly no harder then oblivion tried with its opening sequence. Hype isn't the games fault either, I missed the hype on Fable 1 cause I didnt have an xbox, when I got the game I fell in love with it for what it was, the story of the archons and finding my family with fun be it simple and easy gameplay, but amazing for the world even though corridorred it still felt like you traversed a fantastic world with unique and beautiful enviroments to look at. Then FII came along and because I waited for it I caught the hype, although the loss of so many features was more dissapointing then broken hype and the same for FIII which had lost so much and gained so little the second half of which feels like watching a movie but theres only stills with 15 minute gaps in the story between them, the ending completely missing while your left boggled on what was that and why was it coming. I missed the hype on DAO too so that probally helped and wanting the sequel may have led to the negative impact it had. I can't say it's not the same for this, the time gap hasnt been kind either I'm sure, but in all 3 you see a simalar trend, shinier graphics the odd new but shallow feature, shallower plots to some extent or just fewer of them and worst of all the loss of loved features.
You make some excellent points about the Fable series and I agree partially I think that developers (Beth Paritally included) are ignoring the essence that made past games great and are just going with something that looks great and is something you can sell. I would argue that movies have gotten this way, I look back at Star Trek II Wrath Of Khan which came out in 1981 or The Star Wars Trilogy (4-6) and then I look at a movie like Avatar in 2009, Avatar tries to capture more glammer then capture the essence that made a movie great, although Avatar made hundreds of millions if billions of dollars because it looked good, I don't know if it captures the essence that made a movie great.
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Tue Jun 05, 2012 9:15 pm

No, I vanished when GOW with a dialogue system that was ME2 came out. When the "spiritual successor to Baldur's Gate" was DAO. EA is a hell of a magician. They made lots of the original Bio fans vanish.
Did you use to be on the Bioware forums, I lost confidence in them after they butchered Mass Effects RPG system in Mass Effect 2.
I still think their whole ME-series is top-notch. But as far as their rpg section goes they somewhere lost track...to multiple things, like: What their fans like (DA just better, instead we got DA just much worse), what the industry-standard is (on things like level design, graphics, game mechanics), even their sanity maybe. XD
They should have kept it more RPG they most certainly have lost their way in terms of how to make an RPG.
User avatar
Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Tue Jun 05, 2012 4:58 pm

Hence they haven't mattered since ME1. They are a sell out joke now. An EA puppet.
No, They haven't. unless you like games that are a shadow of their former self. Like the joke that was ME2.
Oh come on now, whats wrong with ME2?
(Beside for the Combat, who plays ME for the Combat?)
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Tue Jun 05, 2012 6:04 pm

Oh come on now, whats wrong with ME2?
Nearly everything. From the story, to the gameplay, and mechanics. Everything was butchered. If people are into linear shooters, then maybe its a great game, but anything less than an RPG or strat game, I cant abide.
Did you use to be on the Bioware forums, I lost confidence in them after they butchered Mass Effects RPG system in Mass Effect 2.
They should have kept it more RPG they most certainly have lost their way in terms of how to make an RPG.
yeah. I remember hearing a few disturbing things a few months before ME2 came out. I voiced my worries on that forum and was run off by the most ridiculous fan boys Ive ever, ever seen. I voiced my concern on having no inventory system, and was called a troll for 3 pages. LOL at those same fan boys when they got a hold of ME2.
User avatar
Sunny Under
 
Posts: 3368
Joined: Wed Apr 11, 2007 5:31 pm

Post » Tue Jun 05, 2012 3:06 pm

yeah. I remember hearing a few disturbing things a few months before ME2 came out. I voiced my worries on that forum and was run off by the most ridiculous fan boys Ive ever, ever seen. I voiced my concern on having no inventory system, and was called a troll for 3 pages. LOL at those same fan boys when they got a hold of ME2.
Aw I see I could only imagine. Some people just cannot deal with flaws in a system, that is somewhat how it is here now with the flood of new people that have jumped on for Skyrim. Some people seem to applaud the waning RPG market and that makes companies like Bioware/EA and Bethesda think ts ok to run the best and most in depth genre of games right into the mud. I also would laugh at those blinded by a series name.
User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Tue Jun 05, 2012 1:07 pm

Did you use to be on the Bioware forums, I lost confidence in them after they butchered Mass Effects RPG system in Mass Effect 2.
They should have kept it more RPG they most certainly have lost their way in terms of how to make an RPG.

So, they changed 20 little steps which where, on their own, hardly a difference, into just 4 bigger steps, where every step felt like a difference. They changed quantity into quality. That's all.

Plus the shooter-part was much better in ME2. And, to be honest, ME was never meant as a pure rpg either. ;)
User avatar
Mylizards Dot com
 
Posts: 3379
Joined: Fri May 04, 2007 1:59 pm

Post » Tue Jun 05, 2012 2:10 pm

So, they changed 20 little steps which where, on their own, hardly a difference, into just 4 bigger steps, where every step felt like a difference. They changed quantity into quality. That's all.

Plus the shooter-part was much better in ME2. And, to be honest, ME was never meant as a pure rpg either. :wink:
http://i208.photobucket.com/albums/bb319/joniscrazy/RoadWarrior-1.jpg

The shooter part? Thats all ME2 was, shooter parts.
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Tue Jun 05, 2012 4:49 pm

So, they changed 20 little steps which where, on their own, hardly a difference, into just 4 bigger steps, where every step felt like a difference. They changed quantity into quality. That's all.

Plus the shooter-part was much better in ME2. And, to be honest, ME was never meant as a pure rpg either. :wink:
Yes it was meant to be action/RPG. But they took it made it action with hardly anything RPG about it and took away its depth. This seeems to be Biowares grand plan create awesome first entries in the series and get great sales and then they are like hey lets remove a bunch of stuff from the game for the next one so you do not have to think as you play. A zombie could play it and succeed.
User avatar
yermom
 
Posts: 3323
Joined: Mon Oct 15, 2007 12:56 pm

Post » Tue Jun 05, 2012 4:08 pm

LOL at anything Bios done since the buyout that could be considered "quality".
Well I've got to like them, They're making Generals 2.
And they put the bases back!
User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Tue Jun 05, 2012 3:59 pm

I thought DA:II being horribad was one of those rare things ito which mankind as a whole agreed.
User avatar
Dale Johnson
 
Posts: 3352
Joined: Fri Aug 10, 2007 5:24 am

Post » Tue Jun 05, 2012 10:21 pm

LOL at anything Bios done since the buyout that could be considered "quality".

I hope you don't hate me, but I find such extreme positions ridiculous. Imho the world is not black and white, its shades of grey. :wink:

yeah. I remember hearing a few disturbing things a few months before ME2 came out. I voiced my worries on that forum and was run off by the most ridiculous fan boys Ive ever, ever seen. I voiced my concern on having no inventory system, and was called a troll for 3 pages. LOL at those same fan boys when they got a hold of ME2.

I bet most of them had a blast with the game. Oh those poor little boys. XD
User avatar
Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm

Post » Tue Jun 05, 2012 3:39 pm

DA2 by itself would be an average game at worst, you are right. Except it was the sequel to DA:O. That changes everything, when a sequel failed to improve upon the previous game and made changes for the worst, it's a bad game. It is that simple. Also the lack of effort to the game was evident which drives fans even more disappointed. If Skyrim was no where near as big and detailed as any previous TES games, and with only a handful of recycle dungeons rather the hundreds of locations we have now, you will be raging too. Oh also there are invisble walls everywhere. Would that still be an average game in your book?

But I wouldn't be raging. I'd just move on. I don't think I'm that emotional person even with.. I don't know.. various serious life events. I doubt a game will do it.
User avatar
Nicole Coucopoulos
 
Posts: 3484
Joined: Fri Feb 23, 2007 4:09 am

Post » Tue Jun 05, 2012 9:31 pm

Well I've got to like them, They're making Generals 2.
And they put the bases back!


*Remembers what EA did to Command and Conquer*
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Tue Jun 05, 2012 2:38 pm

*Remembers what EA did to Command and Conquer*
http://www.youtube.com/watch?v=or5fxNGEyNU
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Tue Jun 05, 2012 11:51 pm

I hope you don't hate me, but I find such extreme positions ridiculous. Imho the world is not black and white, its shades of grey. :wink:
Grey? Post EA buyout Bioware is a joke that has done nothing but get worse over the EA years. What grey is there? What good is there out of the destruction of a company's genre? WTF? Bioware is dead.
User avatar
Kelly Upshall
 
Posts: 3475
Joined: Sat Oct 28, 2006 6:26 pm

Post » Tue Jun 05, 2012 5:26 pm

I thought DA:II being horribad was one of those rare things ito which mankind as a whole agreed.
I agree it was a disappointment compared to the first.
I hope you don't hate me, but I find such extreme positions ridiculous. Imho the world is not black and white, its shades of grey. :wink:
Thats just a matter of opinion what is white, black, or gray might be different foe someone else, just depends on the person.
*Remembers what EA did to Command and Conquer*
:blink:
User avatar
Mario Alcantar
 
Posts: 3416
Joined: Sat Aug 18, 2007 8:26 am

Post » Tue Jun 05, 2012 3:41 pm

http://www.youtube.com/watch?v=or5fxNGEyNU
Yeah, EA will find a way to ruin that. While nickel and diming you beyond what youd even see in a Civ DLC ploy.
User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Tue Jun 05, 2012 1:36 pm

I wish Bethesda would look at a Bioware game on how to do NPC's effectively. It's the facial animations, the little twitches they do when they talk, eye movement, minor hand movements etc.

I mean having an NPC just stare STRAIGHT at you throughout a conversation straight away makes your brain think "computerised person", I don't get that with Bioware.

Everyone has their strengths etc.
User avatar
YO MAma
 
Posts: 3321
Joined: Thu Dec 21, 2006 8:24 am

Post » Tue Jun 05, 2012 4:03 pm

http://i208.photobucket.com/albums/bb319/joniscrazy/RoadWarrior-1.jpg

Hahah. Funny pic.

To be fair, Bioware had already started moving in the 'cutting' direction after BG2. It's not all EA's fault.

And Bethesda has done this, too. Except it's done it more gracefully and logically.

The shooter part? Thats all ME2 was, shooter parts.

You forgot the cutscenes.

At the core, the difference between Bioware and Bethesda is this:

Fighting + Cutscenes = DA2

Fighting + Tinkering + Lollygagging + Exploring + Lore = Skyrim
User avatar
MatthewJontully
 
Posts: 3517
Joined: Thu Mar 08, 2007 9:33 am

Post » Tue Jun 05, 2012 12:34 pm

Yeah, EA will find a way to ruin that. While nickel and diming you beyond what youd even see in a Civ DLC ploy.
I avoid redundant penny pinching DLCs more so from companies like EA.
User avatar
Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Tue Jun 05, 2012 6:19 pm

Hahah. Funny pic.

To be fair, Bioware had already started moving in the 'cutting' direction after BG2. It's not all EA's fault.

And Bethesda has done this, too. Except it's done it more gracefully and logically.



You forgot the cutscenes.

At the core, the difference between Bioware and Bethesda is this:

Fighting + Cutscenes = DA2

Fighting + Lollygagging + Exploring + Lore = Skyrim
I cant argue against anything you've said. Although there was no grace in the removal of spell creation.
User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Tue Jun 05, 2012 10:09 am

I cant argue against anything you've said. Although there was no grace in the removal of spell creation.
User avatar
Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Tue Jun 05, 2012 5:36 pm

Grey? Post EA buyout Bioware is a joke that has done nothing but get worse over the EA years. What grey is there? What good is there out of the destruction of a company's genre? WTF? Bioware is dead.

I said imho. :wink: I saw grey where you just saw all black and no white. Pity, but everyone's entitled to his opinion and slave of his true feelings I guess. :wink:

And please don't go the "stop liking what I hate" road, because that'd be stupid. ^^
User avatar
Noely Ulloa
 
Posts: 3596
Joined: Tue Jul 04, 2006 1:33 am

PreviousNext

Return to V - Skyrim