I'll admit DA2's combat had some good ideas, but it was totally pulled under by trash mobs, trash environments and trash set-ups.
Fair enough DAO was better in the sense that coming against darkspawn youd panic and try set yourself up be it with the buggy controls but at least its not "oh these guys again, I just want to get though here already"While TES:S is shallow in story and character interaction, it at least makes
no sense and is
inconsistent. DA2's story didn't have either of these qualities.
And while neither Skyrim nor DA2 handle in-game consequences particularly well, Skyrim goes
(edited) out of it's way to completely invalidate the few choices it does give you. DA2
(edited) give you choices at all.
Be it some but not all that lead to the same consequence.Felicia Day cannot save DA2 for me, no matter how cute she is. Also, I thought she had standards.
Eh she'll appear on anything willing to have her, It's surpising how much she gets around on television, but I still love her dorky shy self be it an act or not it's a pleasure to watch. Maybe thats just me empathizing with the ever nuerotic Codex.Fixed, how you can say skyrim gives you more choice and doesn't go out of it's way to invalidate them boogles me, 50% of the time its is no choice at all it's happening so run away and ignore it or do the only option there, 25% there multiple choices, all being simalar lines and leading to the exact same event, the rest is there is a difference but it'll be the opposite of what you'll expect at the cost of the little they've developed a character so far or though the ques around them (Civil War Jarl Balgruf theres a few things but Worshipper of the banned god in the city walls left free to preach against the ones "with" imperials, if that doesn't scream he will eventually fall on the side of freedom of worship over allowing people in that would drag him off to be killed I don't know what does). And then to say you can forsake a companion (or any companion) and join the opposing side, see someone killed and watch as people of the area react etc is no choice.
And I will use that one character again just to drive home the point of consistancy in story and depth that makes sense, yes he is one of the most complexed and fleshed out of them all but being so tied up to the main story he should be. But you learn about his past certain events which aren't walked over heavily when risen in games, generally avoided due to it's nature, but it makes sense that he was traumatized by this person, lost someone he care about and even though he may be a healer for reasons that make sense to him his actions that still make sense and was on some level arguably justifiable due to a life of him and people he cared about suffer while others turned a blind eye, the blind eye of that person is arguably far from good and begs the question she had to know a revolt was coming for these evils so why do nothing to stop it, it didn't protect people, did she want it to happen (part of the reason I really want a post end DLC). You then have to make a choice one with a few branches which can result in one of 2 people at least leaving you, or one dying, the reasons for a persons demand again makes sense and the choice then changes the game, the character then doesn't do a 180 because you spared them because they simply cannot bare it, the guilt he does show is remarkably touching (yes people lost thier lives but no more then thoses that have died at thier hands) I geniunely felt his conflict over something drastic needing to be done due to the lack of action and listening others will do, complete lack of care by those that should, but in doing so he became at least in part of what he hated, a theme though the game of him being part of the reason why mages are treated the way they are, possession by a demon blinded by justice absolute, you see this repeatedly and aren't simply told, as he struggles to maintain himself and not feel the anger and pain of this demon that suffers for the injustices all around him, the demon itself only made worse by the experiences this person has had, once a being of good now possessed by pain and rage and needing to see justice done in an absolute manner.
Although are we all sure it was this year? Im sure I had DAII October 2010 like Fable III in October 2009, again Im not saying DAII was perfect, I loved the story but yeah gameplay, wave after wave of mob, repeating dungeons were a disaster and an awful shame they too went the way Fable did for me, simalar to how I feel about this, niether reach lionheads level but both are at least at the start of the path. I kinda have a feeling it may have happened to this too, no 3 time lucky for autumn action-rpg release, think I'll skip next years, which will probally be Fable the journey which Ive already sworn to pass over like all of III's dlc.