Did Bethesda learn anything from previous games?!

Post » Sat Nov 17, 2012 1:38 am

I agree with you HammerofThor. Here is my track record dating back to Morrowind. Morrowind had several bugs and it crashed frequently. But in Morrowind the bugs I could work around except the annoying game crashes of course but those mainly happened around Ebonheart and Vivec City.

Oblivion was a great experience bug wise for me it had really no bugs of note except before any patches the game crashed a lot. Oh yeah and the patches for Oblivion actually patched up parts of the game without introducing game breaking bugs.

Fallout 3 was very buggy ash piles everywhere and then enemies gear respawning in the pile and the enemy never came back ever. The game crashed all the time there was an odd glitch where the sun would turn into blinding geometric shapes and hurt my eyes and so on.

New Vegas was made by Obsidion but it had even more bugs than Fallout 3 but it used the same game engine. It had the ash pile problem I mentioned above. It had very frequent crashes, the AI did idiotic things all the time screen tearing. Very annoying indeed.

Then we have Skyrim the worst bugged one of them all. Plants do not respawn ever in several locations all over the place. 1.6 failed to fully address the enemy respawns in the wilderness the wolves, bears, sabrecats and the like will simply not cone back out and about. Ash piles was not properly fixed with 1.4 very rarely some ash piles will never clean up. The game crashes but not as frequently as NV. Weapons and shields do not clean up properly from the game world. These are just my most bothersome bugs that effect me the worst and detract from the experience.

There will be those that defend this game to no end but that does not change the fact several things in this game are broken still six patches in. This game still needs work the bugs above need to be addressed for a good experience.
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Tai Scott
 
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Post » Sat Nov 17, 2012 1:38 am

You really shouldn't put the blame on Bethesda fully, its more of the gamebryo engine they use which is one of the few that can handle the huge size of TES games.
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Gisela Amaya
 
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Post » Sat Nov 17, 2012 1:39 am

You really shouldn't put the blame on Bethesda fully, its more of the gamebryo engine they use which is one of the few that can handle the huge size of TES games.
Maybe,but if you try hard enough you can find an excuse for everything and thats silly.
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c.o.s.m.o
 
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Post » Sat Nov 17, 2012 2:33 am

Well why don't you learn from your past mistakes.

If Oblivion, fallout had such gamebreaking bugs why buy Skyrim?
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Cathrin Hummel
 
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Post » Fri Nov 16, 2012 1:35 pm

I never said anything of the sort, so keep your insults to yourself and stop trying to put words in my mouth.

I know full well what fraud is, and it certainly doesn't apply to a game which is generally stable and is being patched, tweaked and improved to get it as close to your ideal of 'perfect' as possible. I know skyrim isn't perfect, but I tell you what, you find me a bug free game, or back up your spurious knee-jerk posts with something other than 'I say this so it's right' and I'll concede. Until then I'll happily call you out when you state your opinion as fact.
I'm not insulting anybody here, why you say that? if you get mad because somebody has a better argument than you when discusting then you just walk away :(

And no, there is no "free bug" videogame, but i'm honest. I played final fantasy XIII... and i saw 0 bugs in there. I played Crysis 1 (on pc thought) and guess what... 0 bugs/glitches or weird things... and you know what? if i had sufferend of 1 or 2 or three or more bugs that would not be a problem. Skyrim? i see them all the time, every time i playe it, they are too common, and i didn't buyed this game for that.

And again, i didn't insulted you, or that or you just are an ignorant that doesn't even know what a insult means, i bet you are a 12 kid :/
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Spencey!
 
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Post » Fri Nov 16, 2012 10:39 pm

I think what really bothers him,me and other people is the fact that it's always the same problems with TES&Fallout games.And sadly i dont see that changing in the future.The Elder Scrolls VI will suffer from the same problems,trust me.I would bet hundret bucks on it.Do they think we customers are stupid cattle?After so many games nothing has changed,it's ridiculous. :down:
God, i droll every time i think how Skyrim could run on Cryengine2 (or 3?) like some demo i saw months ago on a forest they showed to us... wow :blink:
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Katie Samuel
 
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Post » Fri Nov 16, 2012 6:17 pm

I think they do learn from their mistake, they listened to alot of critisism from Oblivion, and it's clear alot of things ppl didn't like from that are improved in Skyrim, but yeah I have to agree with bugs it's not so much altho I think one of the reasons is because skyrim is so complex & non-linear it opens many gateways to bugs, being on all platforms doesn't help either.

I also think that they will learn their mistakes when they make Elder Scrolls 6, what with the enormous success from Skyrim, I'm sure they can afford to blow a lil more on testers.
I think you are wrong (not completely). I think Bethesda do ear people's critiques but related to the gameplay and things to add on the world (dawnguard dlc is the best proof of that). They are creative and have a lot of good ideas they would love to add in Skyrim... but seriously, the code is the problem here, they svcks at programming the code, and that's what is ruining this game. Trust me, i never said any critique related to gameplay or related to the world (things i would love to see and stuff like that), no, the bugs, the glitches, more related to the engine i think. Really bad, that's what i think :(
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Ladymorphine
 
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Post » Fri Nov 16, 2012 11:16 pm

I actually found Skyrim to be much more stable than Morrowind or Oblivion. 'Tis only me?
Nope, i think the opposite, the more resources developers have, the more the problem it causes, to all the games this generation i think. It's like they push the hardware even more when they see they can do more than with the older hardware. No dude, i played Morrowind and it was smooth, no glitches or bugs related to the engine, the exploration was very fluid... the thing is that it's hard to define that when most of the characters didn't even move or talk, so yup, the processor was relaxed those days... now it sweats a lot! :/
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Juan Suarez
 
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Post » Fri Nov 16, 2012 2:42 pm

That doesn't fly with DLC. No. They had a sizable group of beta testers and they openly chose to ignore them.
Yup, i'm with you ;)

Come on, i actually understand an engine bug or glitch like the damn npcs dissapearance, but quests bugs? they are manually fixeable but Bethesda don't do anything to them, and i don't know why.
I still remember the letrush guy outside whiterun... since i noticed it myself i never do that damn quest again, and i know IT'S EASY TO FIX! but i can't see why they don't do anything.
Laziness? :/
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Rachell Katherine
 
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Post » Fri Nov 16, 2012 11:40 pm

lol, am i the only one that the game doesn crash or freeze?ok the bugs im not tired they are funny sometimes and you must think that doing a TES or FO games are easy i mean they are huge they have great content and the TES games are 5 already so imagine doing a game as big as Skyrim they took 6 years in each game just to try and make it perfect and they can! if you dont like dont buy it ....
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priscillaaa
 
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Post » Fri Nov 16, 2012 2:33 pm

I agree with you HammerofThor. Here is my track record dating back to Morrowind. Morrowind had several bugs and it crashed frequently. But in Morrowind the bugs I could work around except the annoying game crashes of course but those mainly happened around Ebonheart and Vivec City.

Oblivion was a great experience bug wise for me it had really no bugs of note except before any patches the game crashed a lot. Oh yeah and the patches for Oblivion actually patched up parts of the game without introducing game breaking bugs.

Fallout 3 was very buggy ash piles everywhere and then enemies gear respawning in the pile and the enemy never came back ever. The game crashed all the time there was an odd glitch where the sun would turn into blinding geometric shapes and hurt my eyes and so on.

New Vegas was made by Obsidion but it had even more bugs than Fallout 3 but it used the same game engine. It had the ash pile problem I mentioned above. It had very frequent crashes, the AI did idiotic things all the time screen tearing. Very annoying indeed.

Then we have Skyrim the worst bugged one of them all. Plants do not respawn ever in several locations all over the place. 1.6 failed to fully address the enemy respawns in the wilderness the wolves, bears, sabrecats and the like will simply not cone back out and about. Ash piles was not properly fixed with 1.4 very rarely some ash piles will never clean up. The game crashes but not as frequently as NV. Weapons and shields do not clean up properly from the game world. These are just my most bothersome bugs that effect me the worst and detract from the experience.

There will be those that defend this game to no end but that does not change the fact several things in this game are broken still six patches in. This game still needs work the bugs above need to be addressed for a good experience.
The sad thing, as i see it, is that they won't work on patches for skyrim in the future (meybe they get to the 1.9-2.0 patches?) and it will still be buged as hell... the countdown is running :(
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Sheeva
 
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Post » Fri Nov 16, 2012 1:48 pm

I've bought and played every TES and Fallout game from Bethesda,but i'am really starting to wonder if they learned something from past mistakes.I'am talking about all the freezes/crashes and huge amount of bugs in their games.Oblivion,Skyrim,Fallout3 and Fallout NV suffered from the same problems.All those games crashed alot and had a huge amount of bugs,sometimes game breaking ones.How hard can it be to correct the mistakes they made so many times before.A normal,logic thinking person wouldn't make such a mistake twice.Usually you learn from past mistakes and advance,move on to improve,no? :confused:
Now some people would say"Its a huge world/game and you cant fix every bug before release".While that is partially true,they knew that it would be simular to previous games and still didn't bother to prevent it.

Now with Skyrim/Dawnguard they make exactly the same mistakes.Maybe the 10 year old engine is the problem?I have no idea where the problem is located with all this freezing,bugs.Maybe they dont care,maybe laziness,maybe its a matter of money?I dont know but i'am considering to not buy the next DLC and boycott it.I'am geting tired of this,feeling like in a time warp,like in the movie Groundhog Day. :down:

Feel free to let off some steam
Debugging code for simple card games or point and click platformers the other students made back in aplied comp sci was a utter pain in the ass because you had to go through the entire games lines of code looking for that 1 tiny mistake that was wrecking the whole thing. The prospect of debugging a game the size of skyrim is enough to give me both a migrane and nightmares. So yeah i've a certain amount of understanding why it is the way it is. That said it's been going on almost a year since the game came out and alot of the worste issues haven't even been touched and new ones pop up with every patch and bit of DLC. Recently the alchemy lab for breeze home because utterly impossable to by. Not enough to make me stop playing but things like this really svck.
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Ilona Neumann
 
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Post » Fri Nov 16, 2012 4:51 pm

lol, am i the only one that the game doesn crash or freeze?ok the bugs im not tired they are funny sometimes and you must think that doing a TES or FO games are easy i mean they are huge they have great content and the TES games are 5 already so imagine doing a game as big as Skyrim they took 6 years in each game just to try and make it perfect and they can! if you dont like dont buy it ....
I would never buyed Skyrim if i knew patch 1.6 would ruin the game graphics, it was like selling a lie, then they patch the game to "fix" it and then it looks ugly...
Nope, but i have hope they fix the draw distance in the next patch... if there is a new patch for this game :(
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Jah Allen
 
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Post » Fri Nov 16, 2012 10:06 am

I'm not insulting anybody here, why you say that? if you get mad because somebody has a better argument than you when discusting then you just walk away :(

And no, there is no "free bug" videogame, but i'm honest. I played final fantasy XIII... and i saw 0 bugs in there. I played Crysis 1 (on pc thought) and guess what... 0 bugs/glitches or weird things... and you know what? if i had sufferend of 1 or 2 or three or more bugs that would not be a problem. Skyrim? i see them all the time, every time i playe it, they are too common, and i didn't buyed this game for that.

And again, i didn't insulted you, or that or you just are an ignorant that doesn't even know what a insult means, i bet you are a 12 kid :/

Didn't insult me? You called me a cancer thats killing the industry. You dont see how thats insulting and then you accuse me of being 12? Riiiight... :confused:

And you are comparing 2 linear games to an open world one :facepalm: Two games that are nowhere near the size, or programming complexity, that is a TES game. :facepalm: :facepalm: You might as well compare tomb raider to sonic. Try finding a game which is actually comparable.
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Sheila Esmailka
 
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Post » Fri Nov 16, 2012 1:21 pm

Didn't insult me? You called me a cancer thats killing the industry. You dont see how thats insulting and then you accuse me of being 12? Riiiight... :confused:

And you are comparing 2 linear games to an open world one :facepalm: Two games that are nowhere near the size, or programming complexity, that is a TES game. :facepalm: :facepalm: You might as well compare tomb raider to sonic. Try finding a game which is actually comparable.
In coding and programming son :wink: that was my point... em... did you take your milk son? :tongue:

EDIT: About the "cancer" thing, i didn't said this, it's an expression, it was just a way to say that you are a mediocre who "swallow" any mediocre videogame and say "Thanks" in advance, that was the meaning, and it's not insulting, it's the true, simple, you support the mediocre developer, you are mediocre, me? i prefer to fight for the game i buyed until the end ;)
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Kaylee Campbell
 
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Post » Fri Nov 16, 2012 6:07 pm


In coding and programming son :wink: that was my point... em... did you take your milk son? :tongue:

EDIT: About the "cancer" thing, i didn't said this, it's an expression, it was just a way to say that you are a mediocre who "swallow" any mediocre videogame and say "Thanks" in advance, that was the meaning, and it's not insulting, it's the true, simple, you support the mediocre developer, you are mediocre, me? i prefer to fight for the game i buyed until the end ;)

Yes. A linear game is equally as difficult to code as a TES style open world game? You have no idea what you are talking about. There's a world of difference.

Then again I'm talking to someone who flipped at me after I said "hey, your having a graphics problem after downloading a patch? Why don't you ask the guys in the tech forum about that?". And you call me son :rofl: my 18 month old son knows better than that. :P
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J.P loves
 
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Post » Fri Nov 16, 2012 11:47 pm

Yes. A linear game is equally as difficult to code as a TES style open world game? You have no idea what you are talking about. There's a world of difference.

Then again I'm talking to someone who flipped at me after I said "hey, your having a graphics problem after downloading a patch? Why don't you ask the guys in the tech forum about that?". And you call me son :rofl: my 18 month old son knows better than that. :tongue:
Whatever, my point is that if you can't do a huge world and hold it, then don't do it, if i knew Bethesda was doing it wrong and wrong with every patch, i would never buyed their game... or maybe get the pc version... or pirate it so i have no problem with the mods... yp :dry:

And about the Final Fantasy example, i know that was not the best example (well, again, i was talking about the code), i give you that, but bugs in other games are weird but not common, and with Skyrim they are a part of the world :(
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Ladymorphine
 
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Post » Fri Nov 16, 2012 10:30 pm

Whatever, my point is that if you can't do a huge world and hold it, then don't do it, if i knew Bethesda was doing it wrong and wrong with every patch, i would never buyed their game... or maybe get the pc version... or pirate it so i have no problem with the mods... yp :dry:

And about the Final Fantasy example, i know that was not the best example (well, again, i was talking about the code), i give you that, but bugs in other games are weird but not common, and with Skyrim they are a part of the world :(

I dunno, me and many others are willing to put up with the bugs so we can get the one-of-a-kind TES experience. But you know what? I will concede that they should concentrate more on general stability - stuff more content in via patches etc at a later date maybe. Still, remember when a Dev other than Beth made a game with the same engine? Fo:NV has to be the most unstable game I've ever played (still loved it though)..

I think I have what could be known as West Ham syndrome - your team turns out fantastic players from the youth academy, occasionally plays fanTASTIC football, but at the next turn will commit a logic-defying howler and everything goes wrong. I think I've become too accustomed to flawed beauty. Maybe next gen, new improved engine, things will change? They have to shake things up at some point...
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Nymph
 
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Post » Fri Nov 16, 2012 10:39 am

God, i droll every time i think how Skyrim could run on Cryengine2 (or 3?) like some demo i saw months ago on a forest they showed to us... wow :blink:
Something like that would be awesome.They definitely need a new engine for the next TES game.
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lucile davignon
 
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Post » Fri Nov 16, 2012 5:44 pm

I think you are wrong (not completely). I think Bethesda do ear people's critiques but related to the gameplay and things to add on the world (dawnguard dlc is the best proof of that). They are creative and have a lot of good ideas they would love to add in Skyrim... but seriously, the code is the problem here, they svcks at programming the code, and that's what is ruining this game. Trust me, i never said any critique related to gameplay or related to the world (things i would love to see and stuff like that), no, the bugs, the glitches, more related to the engine i think. Really bad, that's what i think :(
I disagree. In my opinion, some parts of Dawnguard were a slap in the face for anyone who took a minute of their time to read about Vampires in this world. Creative? I only see original content being scrapped in favor of cliches. In this area at least, they have not been creative. In other areas I do applaud their creativity, but in this, where there have been complaints for years they have not been. They had a chance to rectify this with the Vampire centered Dawnguard DLC but they did not and in my view made it worse.
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Rich O'Brien
 
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Post » Fri Nov 16, 2012 11:26 pm

Bethesda doesn't have to learn. Just make a blah game and lie about how good it will be == profit
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mishionary
 
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Post » Fri Nov 16, 2012 10:05 am

Bethesda doesn't have to learn. Just make a blah game and lie about how good it will be == profit
The gaming community will only take so much. Bioware and EA have learned this the hard way.
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BlackaneseB
 
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Post » Fri Nov 16, 2012 5:45 pm

The gaming community will only take so much. Bioware and EA have learned this the hard way.

Have they?

ME3 still sold. I doubt the care what some interweb people say.
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JLG
 
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Post » Fri Nov 16, 2012 5:28 pm

Maybe this would not happen had Bethesda used a new engine instead of Gamebryo with a different name.
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Loane
 
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Post » Sat Nov 17, 2012 2:14 am

Have they?

ME3 still sold. I doubt the care what some interweb people say.
sadly this is the truth,no matter what happens people will still bend over and accept it.
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Kirsty Wood
 
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