I dunno at Level 12 on Expert I feel very weak. Any normal enemy isn't really a problem. But as soon as it's an "upgraded" enemy like a Bandit Chief or Restless Draugr I end up using all of a magicka and not killing them, leaving me to run around in circles. So far every level I add to my magicka, and still run out. I tend to use a lot of Restoration/Alteration. I like the wards, turn undead and oakflesh/stoneflesh. Then I fall back on destruction, which doesn't seem that strong. I admit, I haven't got the dualcasting/impact/ + damage perks from the tree, maybe I need those to be doing any kind of damage. But I really wanted to go for a more subtle kind of mage, so destruction hasn't been my focus. But still, if I run into a single Restless Draugr I use turn undead, then continue to use all of my magicka attacking it, and it still isnt dead...
Turning down the difficulty doesnt seem to make tougher monsters any easier for me either.
There also seems to be a lack the more imaginative spells as well.
What I underlined is EXACTLY what I did and what was happening to me (and I was only playing on Adept level at the time...). I also made the mistake of picking Breton, because I didn't realize how low magicka you started out with and how small the gains were per level. Also, the powers don't really get used that much and 80% of the enemies are pure physical, so the 25% resist doesn't really matter (it helps sometimes of course, just not most of the time). When I started over as my melee character, I knew I was going to need *some* mana for Restoration, so I picked High Elf. They start with five more levels of mana for virtually no downside and that allowed me to put those points towards health and stamina. My current "Mage" is also a High Elf, but I have yet to drop anything into mana because I have enough to cast 2x swords and my familiar and my mana recharges fast enough that if I ever need to run away and heal it's there. I actually started that character playing as Destro again just to see if the larger mana pool mattered in the early levels. It doesn't really, although it also seems like the Flamethrower works better if you "tap" the spell, not hold down on the trigger/mouse key.
The lack of imagination for the spells is a huge misstep as well.
-No damage over time spells (this was huge in the other games)
-No point blank, high risk/very high reward spell (this is what you would use when enemies rush you)
-No gravity type spells - and yet enemy frost spells seem to slow you down to 20% walk speed while yours do not work that way.,
-No poison spells
-No multi element spells
-No stat buff spells (at least not that I've seen, and I never maxed Restore)
-No Drain spells (this was a MAJOR component to playing a Necro type character)
-No speed enhancing spells
And of course no Levitation or Waterwalking. Those don't bother me, but I know they are still spells that some people really enjoyed for either use or flavor. Mages can still beat the game on Master level if they choose a specific way to play. But that's the problem. Of course, they have an "easier" time on Adept/Expert, but the other archtypes have a MUCH easier time.
i think fire needs to have a slightly longer DOT and that shock should have its base damage decreased but do extra damage depending on how much magicka it burns.
Cool ideas, although that would make Shock even more situational than it already is. I would also like the Frost spells to actually slow your enemies down (not just the frost version of the "flamethrower"), but they barely change the speed of anythihng. If the Fire spells had a slightly extended dot though, it would make Fire pretty much the ONLY spell you would really use except vs those that are resistant, because all you need to do is land that first hit for the immolation, and then everything else after does more damage until they die.
Another oddity that I've noticed is how your skills level in relation to how you use them. For whatever reason, Destruction levels EXTREMELY slowly compared to other schools. My first Mage didn't hit 52+ in Destro until around level 18 and I had the Mage stone active. My current character, who only ever uses Conjuration to summon his weapons and occasionally a low level familiar has the Warrior stone active and at level 11 my Conjuration is 52. I don't know if Conjuration has a strange "xp over time" effect or what, but often I'll summon my weapons and then 30 - 45 seconds later I randomly gain a half a bar from Conjuration. It doesn't matter if I've hit anything or not either.