Did Bethesda overnerf Magic this time?

Post » Sat May 12, 2012 12:24 pm

after reading tru all of this crap i have one question in mind...

Does it really matter?
User avatar
Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Sat May 12, 2012 6:18 am

after reading tru all of this crap i have one question in mind...

Does it really matter?

Duh of course it does.
When you go from a ferari to a tricycle, yes that matters.
User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Sat May 12, 2012 11:43 am

I wasn't really a fan of Oblivion's spell system, and I like that spells each have their own unique feel, and not longer feel like just a point on a chart of effects, but I still think there's plenty of room for improvement. I think that transmutation spell is a good example of what we need more of, really gives the feeling that there's a myriad of spells for any purpose you can imagine out there.
User avatar
Margarita Diaz
 
Posts: 3511
Joined: Sun Aug 12, 2007 2:01 pm

Post » Sat May 12, 2012 5:08 am

MAgic has potency, but some mobs resist certain elements so need to switch accordingly.
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Sat May 12, 2012 2:08 am

modders will make spells scale up as you level. just wait
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Sat May 12, 2012 1:14 am

Is there a way to enchant things to do +% in dmg with spells like you can with everything else?
User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Sat May 12, 2012 3:39 am

Sorry, but aoe destruction is beastly. You can clear a room insanely fast if you play it right.

Free your mind
User avatar
Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Sat May 12, 2012 1:52 am

What this game really needs for casters is spellmaking. Although most possible basic spells are covered, it just feels silly to walk around 28 out of 31 levels with one and the same spell annihilating everything in range. Just because there is no other spell available and alternatives are so badly balanced that it just doesn't make sense to do anything but firebolt spamming and the occasional daedra summoning.

Why should I calm something it if dies in 3-4 firebolt dual-cast hits without fighting back? Why should I frency enemies if I can just erase am entire room of enemies within a few seconds? Why summon a pet if the enemy gets constantly staggered so it doesn't fight back anyways? Why use armor or shield spells, if it for once doesn't really prevent any damage and for second most enemies are dead before they can attack? And why would I use anything but fire magic, if there are no fire-resistant mobs in the game and the side-effects of damage spells are broken anyway?

With spell-making a mage player could play the game as he/she likes it, create combinations of spells according to the play-style and improve the power of spells according to their character and/or likings. Why was this even removed from the game?
User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Sat May 12, 2012 2:39 pm


With spell-making a mage player could play the game as he/she likes it, create combinations of spells according to the play-style and improve the power of spells according to their character and/or likings. Why was this even removed from the game?

Because choice, customisation and the requirement to do some actual planning and thinking are apparently boring.
Look at all the people glad armour degradation and sleeping to level up is gone.
Its as if they dont like RPG's but for some unfathomable reason insist on playing them and then complaining until all RPG elements are removed.
User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Sat May 12, 2012 1:13 pm

I'm about level 10 and I think that the magic is pathetically weak. I don't see what benefit you get from wearing no armour, the spells strength is still like trying to kill something by flicking peas at it. You die very quickly from enemies who just lock onto you and have tons of magika.My destruction is about level 28 or so, I've got reduced mana casting for novice and apprentice destruction spells etc. But if it's more than a 1v1 battle you might as well forget about it, even 1v1 I struggle.

The favourites menu is absolutely rubbish for casting. It's slow and clunky and kills the game. Takes ages to swap spells and then swap them back.

Apparent difficulty seems ridiculous. Autosave system is rubbish, doesn't save anywhere near enough considering how many times I've died playing this (more in 3 days than ever in oblivion). Manually saving after every room is obviously terrible as well.

This game is a step backwards in just about every respect as far as I can see.
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Post » Sat May 12, 2012 1:15 am

Read nearly this entire thread...I think I agree with the people who are saying that those complaining are not using other magic schools effectively. Looks like Beth de-emphasized destruction so no wizards fury or finger of the mountain in this game. Learn to use conjure, illusion, and buff/debuffs....and enchantement. Sounds like actual mage play to me.
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Sat May 12, 2012 9:32 am

Read nearly this entire thread...I think I agree with the people who are saying that those complaining are not using other magic schools effectively. Looks like Beth de-emphasized destruction so no wizards fury or finger of the mountain in this game. Learn to use conjure, illusion, and buff/debuffs....and enchantement. Sounds like actual mage play to me.

Is it really that hard to comprehend not wanting to be stuck in a corner, being forced to play a particular playstyle? I can't think of anyone who picks a Mage to feel underpowered, or who wanted to be required to literally do five times as many things to get the same results as any other "class". I did not start my first character to play a Mage that has to summon, as well as animate corpses or cause enemies to flee etc. You might think that it makes you powerful or whatever, and I''m not saying it doesn't work, but it's tedious and drags out every single scenario into a mini epic fight for no reason other than the fact that the sum of their parts doesn't even make them on par with the rest of the triumvirate.

Your summons > Destruction, except in the very random scenarios where you can actually hit 4-5 enemies at once. Have you seen how utterly ridiculous enemy casters hit for as you level up? Their damage goes up, while yours remains stagnant in no man's land. Conjured weapons > Destruction. No one here said that a caster can't beat the game. What people are upset with is that the primary damage source is pathetic this time around.

I literally have to choose between: God Mode on Master (aka melee) or annoyingly SLOW mode on Adept level. There's no in between. There's no true challenge other than your patience.

MAgic has potency, but some mobs resist certain elements so need to switch accordingly.

This is pretty common knowledge, and I doubt anyone complaining was lacking said knowledge. Give me a break. Melee have no such issues as "resist physical" in a similar way. Yes, some enemies are more heavily armored and some also used shields, but guess what? It doesn't matter one bit, becauase a power attack blows through all of that armor and staggers them if they have a shield, so they still drop like a wet paper bag.

Sorry, but aoe destruction is beastly. You can clear a room insanely fast if you play it right.

Free your mind


Cool story bro. I hear enemies are just always clustered up constantly so that those awesome spells actually do anything other than drain all of your mana. It's too bad 90% of the game has enemies coming towards you single file so it's almost always 1v1 or 2v1 at most. Those spells also do absolutely nothing vs dragons.
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Sat May 12, 2012 9:01 am

Well it was pretty sorry of Bethesda to remove spell crafting and then remove any sort of enchantment customization other than mana use. Shouts are not a substitute for this. Still some of the spells are beyond awesome late game and the shouts really stand out if I was a Jedi.
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Sat May 12, 2012 7:06 am

How about Destruction, Restoration, Alteration, Enchanting maxed out still not doing half the damage/efficiency as the one you just listed?

So basically...i'm screwed at higher levels on master for not going conjuration/illusion?

Paralyze? It worked on every mob other than dragons and mechs so far and I finished MQ with lvl 38. (worked even on quest bosses)
I can even lol powerattack them with my infinite stamina provided by resto tree.

lol why would you max resto?
oh wait... I guess you only maxed destruction.

Try maxing only 2 hand and let me know how it goes on masters.
User avatar
GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Sat May 12, 2012 9:25 am

Play mage on master, do no damage :laugh:

This was also true in Oblivion, except there were some exploits you could overcome it with back then.
User avatar
meg knight
 
Posts: 3463
Joined: Wed Nov 29, 2006 4:20 am

Post » Sat May 12, 2012 4:24 am

Well it was pretty sorry of Bethesda to remove spell crafting and then remove any sort of enchantment customization other than mana use. Shouts are not a substitute for this. Still some of the spells are beyond awesome late game and the shouts really stand out if I was a Jedi.

If you mean Firestorm and Blizzard...yeah, they sure have pretty particles. It's too bad they literally take six seconds to cast.

Play mage on master, do no damage :laugh:

This was also true in Oblivion, except there were some exploits you could overcome it with back then.

My current lvl 31 melee is playing on Master and no single melee type enemy gives me any difficulty at all. Even minbosses die before I'm down to 75% health. The only enemies that are actually ever a problem are the wierd shock mages that seem to kill me in two hits, or frost mages that have laser homing machin gun speed Ice Bolts that almost never miss. They slow me down to a crawl most of the time. How come our spells don't do that?

Paralyze? It worked on every mob other than dragons and mechs so far and I finished MQ with lvl 38. (worked even on quest bosses)
I can even lol powerattack them with my infinite stamina provided by resto tree.

Having to cast a healing spell on yourself just to get stamina back doesn't mean you have infinite stamina, and you may as well have just used a potion since it does not unequip your weapon. The irony is that the way you played is literally how a melee character would play. The only difference is that they don't actually need to paralyze anything to kill it in 1-3 seconds.
User avatar
butterfly
 
Posts: 3467
Joined: Wed Aug 16, 2006 8:20 pm

Post » Sat May 12, 2012 12:29 am

I don't see how the current spell system can't be compatible with spellcrafting...

I hope we can do at least spellcrafting-like things in the Construction Kit when it's out. Like : choosing effects, graphics, which animation, which type (aoe, beam, projectile, self, touch...).

I miss the customization of spells, even though it had its flaws (a whole redesign or it for next TES would be great).

I also loved tempering with the shader effects for the enchanted weapons (I started off from the "Visually Enchanted" mod, and got wild with it :D).

Bottom line, I love the new spells and anims, but I mourn the loss of customization offered by the spellcrafting. Although I reckon it would probably have taken quite a decent amount of resource/time to redesign it properly.
User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Post » Sat May 12, 2012 1:51 pm

Magic isn't even my main thing I only got a bit cause I did the mage school quest series by accident.
My character is sneak/range and with less then half that lvl in destruction magic I can 1 hit KO people with 2 hand firebolt the same people that take 3 sneak shots with a fine elven bow 60 and 30 percent range damage modifier and a by 3 damage.

Mage can't be that underpowered, also if your having problems waiting for it to recharge just complete the mage school series, you get tons of items that increase mage recover by 100 percent.
User avatar
JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Sat May 12, 2012 6:33 am

Magic isn't even my main thing I only got a bit cause I did the mage school quest series by accident.
My character is sneak/range and with less then half that lvl in destruction magic I can 1 hit KO people with 2 hand firebolt the same people that take 3 sneak shots with a fine elven bow 60 and 30 percent range damage modifier and a by 3 damage.

Mage can't be that underpowered, also if your having problems waiting for it to recharge just complete the mage school series, you get tons of items that increase mage recover by 100 percent.

Which either by bug or another unfathomable design choice do not work in combat.
User avatar
Robyn Lena
 
Posts: 3338
Joined: Mon Jan 01, 2007 6:17 am

Post » Sat May 12, 2012 7:05 am

Because choice, customisation and the requirement to do some actual planning and thinking are apparently boring.
Look at all the people glad armour degradation and sleeping to level up is gone.
Its as if they dont like RPG's but for some unfathomable reason insist on playing them and then complaining until all RPG elements are removed.

sorry buy you personally dont decide what right and good :) you are not stating facts , just your opinion , and an opinion that most people dont agree with . Theres a big diffrence between RPG and anol stats . Sorry but if armour degradation is a main feature of an RPG for you then you have no idea what RPG's are all about. I think you are the one who has no clue about RPG's.

edit- i think OP has a point about magic . A lot of people play it at low levels and think it's OP , because it is very powerful at low levels. However i can already feel it getting worse on my mage. Spells must scale.
User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Sat May 12, 2012 1:33 pm

Magic isn't even my main thing I only got a bit cause I did the mage school quest series by accident.
My character is sneak/range and with less then half that lvl in destruction magic I can 1 hit KO people with 2 hand firebolt the same people that take 3 sneak shots with a fine elven bow 60 and 30 percent range damage modifier and a by 3 damage.

Mage can't be that underpowered, also if your having problems waiting for it to recharge just complete the mage school series, you get tons of items that increase mage recover by 100 percent.

You are also below level 15 hitting generic_NPC_01 and most likely do not have the full upgrades to bow damage. You can also upgrade bows to deal 150 damage before wearing +bow damage gear and that's not counting the damage enchant you can add to it, or the sneak attack bonuses. Destructions stops at +50% damage and can't get any better. I can one-shot junk enemies with a Dual Cast firebolt too, so? Most of the enemies are tougher than that, and they also move around too much and rush you for it to matter.
User avatar
Peter lopez
 
Posts: 3383
Joined: Mon Sep 10, 2007 5:55 pm

Post » Sat May 12, 2012 5:14 am


Having to cast a healing spell on yourself just to get stamina back doesn't mean you have infinite stamina, and you may as well have just used a potion since it does not unequip your weapon. The irony is that the way you played is literally how a melee character would play. The only difference is that they don't actually need to paralyze anything to kill it in 1-3 seconds.

Oh, but it's infinite stamina if I choose to, because I regen faster than I use mana for my heal spells. Mana for heal spells are dirt cheap.
I don't see the irony when jumping in and doing a mass paralyze just wins me a full encounter. You can do whatever you want next. I just powerattack for my rp purposes.
User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Sat May 12, 2012 7:20 am

http://www.gamesas.com/index.php?/topic/1266212-2469-armor-3199-damage-using-smithing-alchemy-enchanting-only-31-perks/

WHERE ARE YOUR SPELLS NOW?!?
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Fri May 11, 2012 10:15 pm

I also agree.. Lvl 11 here and I have Dual casting but I kill things so slow :/ Playing Expert Difficulty..
I have a lvl 52 mage with maxed out perks for all schools of magic except restoration and a few others and it takes me forever to kill bears,etc.
and im playing on easy :unsure:
User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Sat May 12, 2012 4:26 am

I have a lvl 52 mage with maxed out perks for all schools of magic except restoration and a few others and it takes me forever to kill bears,etc.
and im playing on easy :unsure:
I knew it would scale bad by simply glancing over game mechanics,.... but not this bad.
User avatar
Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

PreviousNext

Return to V - Skyrim