Read nearly this entire thread...I think I agree with the people who are saying that those complaining are not using other magic schools effectively. Looks like Beth de-emphasized destruction so no wizards fury or finger of the mountain in this game. Learn to use conjure, illusion, and buff/debuffs....and enchantement. Sounds like actual mage play to me.
Is it really that hard to comprehend not wanting to be stuck in a corner, being forced to play a particular playstyle? I can't think of anyone who picks a Mage to feel underpowered, or who wanted to be required to literally do five times as many things to get the same results as any other "class". I did not start my first character to play a Mage that has to summon, as well as animate corpses or cause enemies to flee etc. You might think that it makes you powerful or whatever, and I''m not saying it doesn't work, but it's tedious and drags out every single scenario into a mini epic fight for no reason other than the fact that the sum of their parts doesn't even make them on par with the rest of the triumvirate.
Your summons > Destruction, except in the very random scenarios where you can actually hit 4-5 enemies at once. Have you seen how utterly ridiculous enemy casters hit for as you level up? Their damage goes up, while yours remains stagnant in no man's land. Conjured weapons > Destruction. No one here said that a caster can't beat the game. What people are upset with is that the primary damage source is
pathetic this time around.
I literally have to choose between: God Mode on Master (aka melee) or annoyingly SLOW mode on Adept level. There's no in between. There's no true challenge other than your patience.
MAgic has potency, but some mobs resist certain elements so need to switch accordingly.
This is pretty common knowledge, and I doubt anyone complaining was lacking said knowledge. Give me a break. Melee have no such issues as "resist physical" in a similar way. Yes, some enemies are more heavily armored and some also used shields, but guess what? It doesn't matter one bit, becauase a power attack blows through all of that armor and staggers them if they have a shield, so they still drop like a wet paper bag.
Sorry, but aoe destruction is beastly. You can clear a room insanely fast if you play it right.
Free your mind
Cool story bro. I hear enemies are just always clustered up constantly so that those awesome spells actually do anything other than drain all of your mana. It's too bad 90% of the game has enemies coming towards you single file so it's almost always 1v1 or 2v1 at most. Those spells also do absolutely nothing vs dragons.