Did Bethesda overnerf Magic this time?

Post » Sat May 12, 2012 1:50 pm

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Penny Wills
 
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Post » Sat May 12, 2012 2:24 am

They should have made spell effectiveness scale up with your skill level. I wanted a flamethrower spell in TES since Morrowind and now that I have it it feels so underpowered.
This.
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A Lo RIkIton'ton
 
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Post » Sat May 12, 2012 10:23 am

This.

they just had to make a simpe: what lvl perk am I curently on vs the spell base lvl

Your on master thats lvl 5 and your using a lvl 1 spell flame that does 8 damage for 16 mana that gets halved to 8 with the base perk,
Now just lvl 5 - lvl 1 = 4 lvl difference
so scale the spell dmg x the level difference and you got the dmg you should deal out being a master destruction mage
As for the mana cost ( make the base halved mana x lvl difference ) and cut by half you get (8x4)/2 = 16 mana

Your flame dealing 8 dmg for 8 mana evolved to a 32 dmg for 16 mana, It gets better but still has a cost to it :toughninja:
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Blackdrak
 
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Post » Fri May 11, 2012 11:14 pm

My current "Mage".
http://img507.imageshack.us/img507/1259/svckyy.jpg
http://img849.imageshack.us/img849/6997/mage2.jpg

I've ended up having to let my Dremora Lord kill everything for me just to slow down the leveling. I've only done the Companions quest and am near the end of the Winterhold quests. I've also killed a few dragons and gone into maybe four dungeons with this character...

I'm also using bound weapons and light armor as apposed to Ebony/Daedric just for a challenge, and because I don't like the movement speed while in heavy. Even though you can eventually make it weightless, it takes forever to hit 70 and your stamina still regens pretty slowly in comparison. By the time I finish with Enchanting, I'll be able to make Light Dragon armor that has a much higher AR than what base Daedric can get, although it obviously won't be able to match upgraded Daedric. But who really needs more than 1500 AR + whatever the highest Stoneskin is?

Actually, for a real challenge I should just ditch my weapons and use Destruction abilities instead like I initially wanted to with my first character huh? :cryvaultboy:
And yes, I'm playing on Master level, and it's easier than Destruction on Adept.
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kasia
 
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Post » Fri May 11, 2012 11:31 pm

You can't just max one line of spells and own everything like you could in Oblivion and Morrowind. This game actally makes you do some work as a Mage if you want to be good (if playing on master difficulty). You have to combine various spells and dehabilitating effects, conjurations, etc if you want to dominate. Using a bow (with poisons) helps out a ton too, every mage should pick up a bow imo even if you don't build the skill its still effective if you use poisons. Overall, I like the fact that Skyrim makes me think on my feet as a mage in comparison to the easy mode we use to have with Oblivion and Morrowind where you only needed to cycle 2 or 3 spells at most to kill anything in the game.

Magic should be powerful but it should also be fun and challenging to use. Cycling the same 2 spells all the time is [censored] boring.

That's just wrong though. So a warrior type can go in, hit something twice and walk out without a scratch, but a mage has to dance around for twnety minutes in between spells in order to take down the same enemy? Destruction is hugely underpowered when compared to everything else. There can't be any argument on that because we've all seen the math. Conjuration is hugely overpowered by contrast. Why not nerf that a little and raise destruction up?

A warrior should be good at taking hits and good at dishing them out. A mage should be bad at taking hits but awesome at dishing damage out. It's called balance. Right now power AND damage resistance is all landsliding in favour of warrior types

Edit:

And you're initial point of not being able to use one line of spells is just plain rubbish. If you max out conjuration you'll kick everything's ass. Max out destruction and by level 20 you are a nat attacking a horse.

The people who are saying they feel powerful at level 4 or 16 just don't understand the argument. Yes at the start it's all good once you get apprentice level destruction spells. But get to level 20+ and it then starts to lose it's kick. And it only get's worse because DESTRUCTION DOESN'T SCALE WITH YOUR LEVEL. This means enemies dps and hp will ramp up but you're damage output stays the same. That makes destruction broken as it's totally useless past level 25. There really is no other way to look at it
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Dona BlackHeart
 
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Post » Sat May 12, 2012 10:15 am

I like the magic so far, hopefully it doesn't get much weaker.
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Cat Haines
 
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Post » Sat May 12, 2012 7:01 am

I like the magic so far, hopefully it doesn't get much weaker.

http://www.youtube.com/watch?v=_p73PZIDQuA

LOL, just read a thread about a guy who punches dragons to death with ease. I'm assuming he's only playing on Adept level, but still. I started this topic talking about how my unarmed attacks did more damage than my spells, and this guy is hitting for 200 per fist attack, NOT counting the unarmed power attack flurries. He also didn't go overboard with the smithing + enchanting nonsense, so he could probably get up to 250 - 275 if he really wanted. That's not even counting the +180% damage from the unarmed damage boosting enchants.
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Amanda savory
 
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