Did Bethesda overnerf Magic this time?

Post » Fri May 11, 2012 11:25 pm

Im level 13, I've been playing as a mage and putting perks in destruction....

Man do I feel cheated.

It takes (on the LOWEST Difficulty), nearly two minutes of just holding the left trigger to kill a draugr scourge.
Perks do not increase magic damage enough. 50% is pitiful.

Every battle seems like a boss fight, where I need to chug fifty potions, with kiting, and I get hit once and half of my health is gone!

Agreed =/

Are the damage% perks even working i wonder? My follower kills a bear in 3-4 hits with her sword, yet i barely even leave a mark... Is Overchage even working too? I am playing on Master aswell... I guess they made it so its like Oblivion... Enemys end up having lolmygod hp... Either that, or perks are bugged~

:shakehead:
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Sanctum
 
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Post » Sat May 12, 2012 7:19 am

Conjuration and illusion. Duel permanent zombies anyone? Or fury spells or paralysis or both. Sure you may do 40% less damage with destruction, doesn't matter when you have friends to do the damage and enemy's that can't move.

Personally I think melee is powerful yeah but boring, get a good weapon slap some enchant on it and whack away until everything is dead. Don't forget spells that work vs undead/animals like charm and turn-undead-aura-thingy.

I really don't see the problem, so you can't stand in front of enemies and hold down the lighting button past level 15, you may have to invest more into magic to be a proper mage then just destruction, you're a mage, act like one.
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Mandy Muir
 
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Post » Sat May 12, 2012 12:18 am

Agreed =/

Are the damage% perks even working i wonder? My follower kills a bear in 3-4 hits with her sword, yet i barely even leave a mark... Is Overchage even working too? I am playing on Master aswell... I guess they made it so its like Oblivion... Enemys end up having lolmygod hp... Either that, or perks are bugged~

:shakehead:


You know what's REALLY sad? My current bow does 52 damage per shot, and I only have two of five damage increasing ranks. It's also the second to last tier of bows. On top of that, you can add +25% to bow damage enchants to gear. I'm not sure if you can actually add it to every piece of gear, but if you can...come on, and that's not even counting the +20 - 25 damage per shot you can add with Fire/Frost/Shock enchantments to them. It's also so much easier to aim and actually land shots with a bow after you pick up the time dilation as well. I don't believe Bethesda really put much thought into what they were doing with the skills. Many of them just seem to be there to take up space to make it look like you actually have more (valid) choices than what there really are. Enchanting GROSSLY favors physical damage too. Casters get pretty much nothing but more mana or infinite mana in a school via reduced costs, but no real damage increases at all.

I also don't know why people insist on bringing up the fact that you have summons (or minions). Duh? They are also what is doing the majority of the work while you are actually the real pet here. Frenzy/Zombie minions do kill things, but so what? That's even more boring than what you're suggesting melee is, because you literally just stand there twiddling your thumbs waiting for others to do your work. Zzzzz....
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QuinDINGDONGcey
 
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Post » Sat May 12, 2012 2:44 am

Ok, this is just kicking someone while they are down. Look at what I just picked up.

http://imageshack.us/photo/my-images/11/sillygp.jpg/

50 damage per second line that is aimable (you can stack it on top of itself) and has a pretty good reach. So where's the spell equivalent?
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Julie Ann
 
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Post » Sat May 12, 2012 1:53 am

I already knew ahead of time that you would be able to create some obscenely powerful enchanted weapons...and you can. Right now you can create a dual wielding setup where each weapon has +80% damage to one-handed weapon attacks, you can add the same enchantment to a ring and necklace and you can add one-handed weapon skill to each piece of armor. This absolutely MURDERS anything you can possibly do with Destruction spells right now. After you pick up the +50% damage (to each school) and Dual Casting, there's absolutely no way to increase the damage you do with Magic after you've picked up your last most powerful spell. It also seems to take 250+ mana just to kill something as simple as a Cave Bear or Sabertooth Tiger, and that's if I don't have to run around for 30 seconds waiting for my mana to fill back up because I only took them down to 30% health.

You can't have more than a single Rune out at a time (can't have one frost, one fire for example) and they never increase in power; they are essentially land mines that are good for two levels. Spell creation might have been "too strong" in the past, but at least there was a lot more variety in what you could do. There are no efficient and long lasting dots or life siphon spells anymore. It's just the same Fire, Frost, Shock junk that feels way too much like Bioshock instead of TES game and they don't scale at all.

Magic just isn't good this game.
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Avril Churchill
 
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Post » Sat May 12, 2012 12:17 pm

Ok, this is just kicking someone while they are down. Look at what I just picked up.

http://imageshack.us/photo/my-images/11/sillygp.jpg/

50 damage per second line that is aimable (you can stack it on top of itself) and has a pretty good reach. So where's the spell equivalent?

yeah =/

*sigh*
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stevie trent
 
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Post » Sat May 12, 2012 2:28 am

I feel like when 90% of the people in this thread are saying magic they are referring to nothing besides destruction. Here's a hint...use your other spells. Summon up minions/use illusion to make people fight for you. Archers aren't good if they only train archery....going pure sneak without training 1h isn't good...why should just training destruction and not your other magic schools be good?

How well is Illusion in this game?
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Michael Korkia
 
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Post » Sat May 12, 2012 5:37 am

Single target spells cap out a few levels after you were able to pick them up. Around level 20, you'll notice a significant drop in "power". You're also hitting enemies that are rather low level. There are already people making weapons that hit for 500% more damage than base and it's theorized that you can potentially get as high as 5000%. Destruction has nothing anywhere near that capability.
5000%? You're saying that you can get weapons to deal up to 1000 damage with a weapon that at the base deals 20? lol I think your math needs some rethinking. I've yet to see anyone one-hit kill a giant.
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Kirsty Wood
 
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Post » Sat May 12, 2012 3:47 am

So .... you guys think that a character with one tree, Destruction, maxed out, should be as powerful as a character who has maxed out Smithing, Enchanting, an Armor, a Weapon and Block? That makes sense to you does it?
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jeremey wisor
 
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Post » Sat May 12, 2012 3:18 am

So .... you guys think that a character with one tree, Destruction, maxed out, should be as powerful as a character who has maxed out Smithing, Enchanting, an Armor, a Weapon and Block? That makes sense to you does it?
How about Destruction, Restoration, Alteration, Enchanting maxed out still not doing half the damage/efficiency as the one you just listed?

So basically...i'm screwed at higher levels on master for not going conjuration/illusion?
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Joanne
 
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Post » Sat May 12, 2012 6:38 am

How well is Illusion in this game?
Illusion is incredibly powerful, due to the Frenzy spell. I use it all the time, and it saves me a lot of fights. Cast it to have enemies fight eachother. You then run in to fight the last man standing, although you do need certain Illusion perks for your spells to stay effective against higher opponents.

Also, with Calm you can take enemies out of combat. Fear makes them flee. Three different effects that have about the same outcome (crowd control).
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Jake Easom
 
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Post » Sat May 12, 2012 2:20 pm

I'm level 25 and I've had no problems with Destruction so far. I can literally kill anything by using double cast Firebolts over and over to chain stun things until they die. I can kill most Dragons before my Magicka pool runs empty. I'm playing on normal.

Damage should have increased with Destruction skill though and there should have been enchantments that increase spell damage.
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Miss K
 
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Post » Sat May 12, 2012 10:17 am

Hmm.... Maybe i just need some new spells~

http://www.youtube.com/watch?v=vaDLjI3qa28&NR=1

P.S: I dont think thats all of them either~ Also there is a hidden spell called Equilibrium which drains your health but restores your Magicka~
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Cathrine Jack
 
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Post » Sat May 12, 2012 10:01 am

Your argument ironically applies to both Oblivion and Morrowind. In the former, sneak attacks were seldom enough to kill anything at mid to high levels, regardless of the multiplier and your weapon, and the second you attacked anything that wasn't a Daedroth or Storm Atronach, the whole room would know where you were (unless of course, you had a decent Chameleon stacked in effect :whistling:). And Morrowind? Hah! Not only did the same thing apply, but the Sneak skill went up so slowly it just wasn't worth the trouble. And magic was downright terrible, Magicka reserves depleted too quickly to be of any use in a fight. About the only way to get any decent mileage with magic would be to enchant spells on your gear, and that required no magical aptitude at all! If anything, Morrowind was the most meat-headed TES game, since bashing bad guys' heads with the largest piece of metal you could find was the best and most efficient way to tackle everything.

As for Skyrim, those meatheads sure have a helluva time with the big flying lizards...

Umm,,, just no. In both Morrowind and Oblivion, any caster needs very little magicka in order to cast spells continually, or nearly continually. Trust me - I play pure casters. However, you have to understand how to create your spells properly, and many people make the huge mistaake of thinking that the size of the magicka pool is what matters. In those games, it's all about Fortify Magicka + Fortify Intelligence + spell effects, and constantly chaining spells so that you do not run out as long as you are casting. Size of magicka pool... hmm, you only need perhaps 50-100, just enough to start the chain.
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BaNK.RoLL
 
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Post » Sat May 12, 2012 12:58 pm

Protip: If you want to kill a rat in less than 10 minutes, turn off expert difficulty. I say no thank you to playing on expert just so my enemies will have 100,000hp.
That's not how it is at all. Enemies have more health, and strength, and magicka, and, I swear, they have better AI. I get detected much more often.

I play a stealthy mage. :)
No more going around one hit ko-ing everything with fire spells. Now you have to use multiple schools of magic to survive. ;)
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Franko AlVarado
 
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Post » Sat May 12, 2012 10:47 am

5000%? You're saying that you can get weapons to deal up to 1000 damage with a weapon that at the base deals 20? lol I think your math needs some rethinking. I've yet to see anyone one-hit kill a giant.


1. Drink a fortify Enchanting potion (assuming it stacks with the perks you've already taken).
2. Enchant a piece of gear (entire set) with Fortify Alchemy
3. Create a fortify Enchanting potion...

It depends on if there's a hard cap set in place or if the gains are linear.
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Louise Dennis
 
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Post » Sat May 12, 2012 6:45 am

I feel like when 90% of the people in this thread are saying magic they are referring to nothing besides destruction. Here's a hint...use your other spells. Summon up minions/use illusion to make people fight for you. Archers aren't good if they only train archery....going pure sneak without training 1h isn't good...why should just training destruction and not your other magic schools be good?

Well "Destruction" is the primary offensive weapon of the mage... or at least it is supposed to be. Unfortunately, at level 18 I can still count the number of kills I've had with only it on both hands and that was snipping a few Falmer from long distance. I'm always resorting to melee and a mage shouldn't need to be primarily a melee character.

I've dropped the difficulty down and I'm still using melee in practically every fight. :sadvaultboy:

Bethesda nerfed magic because of the shout system, they obviously figured the shouts supplemented magic. Unfortunately, I don't want to start the MQ until I finish the Mage questline so I am severely underpowered.


Bethesda needs to offer a patch for rebalancing of destruction spells. If a Khajiit can do 15 damage with claws at start, then novice spells should do 15/s too, not 8/s and the other levels should see a similar percentage increase.

Over-nerfed magic is a giant flaw in an otherwise beautiful gem of a game.
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phil walsh
 
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Post » Sat May 12, 2012 9:55 am

I cannot believe how many people are still stuck thinking magic is overpowered in this game. Just look to your left and you'll notice another forum section with this little gem posted in it:

http://www.gamesas.com/index.php?/topic/1266212-2469-armor-3199-damage-using-smithing-alchemy-enchanting-only-31-perks/

There is no equivalent for magic that I know of. Master spells plus the skill perks can never touch this damage and defense. Yes, what this person did was min-maxing, yes, you can play with a mage on master to the end, and yes, you can still have a lot of fun. However, there is no denying that the clear line of power is Melee > Bow >>>>>>> Magic due to +damage% perks, enchantments, and potions.

If anyone cares to argue with me remember that I'm not attacking the fun of magic, I'm only pointing out technical superiority in a mathematical system.
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sexy zara
 
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Post » Sat May 12, 2012 7:59 am

I cannot believe how many people are still stuck thinking magic is overpowered in this game. Just look to your left and you'll notice another forum section with this little gem posted in it:

http://www.gamesas.com/index.php?/topic/1266212-2469-armor-3199-damage-using-smithing-alchemy-enchanting-only-31-perks/

There is no equivalent for magic that I know of. Master spells plus the skill perks can never touch this damage and defense. Yes, what this person did was min-maxing, yes, you can play with a mage on master to the end, and yes, you can still have a lot of fun. However, there is no denying that the clear line of power is Melee > Bow >>>>>>> Magic due to +damage% perks, enchantments, and potions.

If anyone cares to argue with me remember that I'm not attacking the fun of magic, I'm only pointing out technical superiority in a mathematical system.


Wow. I knew there was a huge disparity, but that's just flat out insane. You could probably kill a dragon on Master difficulty with just 1-2 power attacks. It literally seems like Bethesda was asleep on the wheel with this one, or they screwed up a line of code somewhere, so the Destruction damage boost enchant either never got implemented, or it was just turned into the cost reduction instead of damange increase (like it should have been). It's bad enough that none of the spells are even interesting.
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Yvonne Gruening
 
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Post » Sat May 12, 2012 1:17 pm

LOL. Seems like I just svck at this game. I can kill Bandits, but I can't kill Hagraven without climbing around so I could land spells and my atronach could attack her. Even the witches before were pretty tough. Without the atronach I would have to lure all of them to the camp where the soldiers could kill them. In OB I never had those problems. Even when the game was new to me. My observation is, that magic was indeed a bit nerfed compared to OB. Having only a set route to go (you MUST have Conjuration and destru. Taking not both of them and instead other magic schools means you are gimped.) to not svck seems not correct and is an indicator for nerfing magic.
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Marquis T
 
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Post » Sat May 12, 2012 9:24 am

It is like I said six months ago:
They have removed the magic from TES.

Skyrim's generic is the same as every other game out there and to top it all off poorly balanced on high difficulty and/ or levels.

I cannot believe how many effects we lost, and got nothing in return.
Waterwalking. Why?!!
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JUan Martinez
 
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Post » Sat May 12, 2012 12:16 am

Waterwalking. Why?!!

There's not enough large flooded areas for that to even be relevant with the lay of the land. For crossing streams you can simply use the charge shout to get you 2/3 of the way across instantly. I can understand wanting it in just for variety, but it's actually a pretty trivial thing to be upset over in the grand scheme of things with everything else that's wrong.

No one ever accused Bethesda of being able to make games with fun gameplay though. For the TES games they only know how to make "pretty graphics" for you to travel through and lore. Most of the NPCs are dull and only a handful of the quests exciting. The actual gameplay is just horrible and they have never been balanced. Fallout 3 was probably their best overall game, even though it's not my favorite setting or style of play at all. Like every other game they have released, it will be up to the modders to fix it.
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Natalie J Webster
 
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Post » Sat May 12, 2012 6:33 am

Are you guys using magical staves with your spells?
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^~LIL B0NE5~^
 
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Post » Sat May 12, 2012 5:08 am

I'm only level 13 on my magician right now so I can't comment on the whole situation, but I can comment on a common theme: "You should use conjuration too!!!!"

Uh, no. I decided before hand that my character would use destruction as the primary means of attack. If destruction is not enough to effectively fight at higher levels, then the game is broken, plain and simple. I think it's a bit ridiculous to tell someone to use a totally different play style because one is broken. It would be like telling a stealth player to learn how to use two handed weapons if they can't effectively play with stealth attacks.

I'm hoping it's not as bad as I'm reading. I'm really liking my magician right now so it would be disappointing if they messed up that bad.

It's already disappointing to hear spells do not keep rising in power with your skill level. Isn't the whole point of a finite number of spells to avoid the ridiculous "higher level, clutter menu with higher level spells that make older ones useless" situation? Man I hope people are exaggerating.
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Alister Scott
 
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Post » Sat May 12, 2012 3:44 am

There's not enough large flooded areas for that to even be relevant with the lay of the land. For crossing streams you can simply use the charge shout to get you 2/3 of the way across instantly. I can understand wanting it in just for variety, but it's actually a pretty trivial thing to be upset over in the grand scheme of things with everything else that's wrong.

No one ever accused Bethesda of being able to make games with fun gameplay though. For the TES games they only know how to make "pretty graphics" for you to travel through and lore. Most of the NPCs are dull and only a handful of the quests exciting. The actual gameplay is just horrible and they have never been balanced. Fallout 3 was probably their best overall game, even though it's not my favorite setting or style of play at all. Like every other game they have released, it will be up to the modders to fix it.

Dont really care how much water there is.
It doesnt fit my Altmer mage to swim.
And Dragonshouts are not a supplement for magic.
My character is lvl 31 and hasnt started the main quest yet, nor should he be forced to.

These kinds of omisions are simply unforgivable.
Dispel, open, charm, waterwalk. Destruction reduced to elemental damage. Conjuration hollowed out to a mere shell of itself.
Compared to every other TES game, Skyrim's magic is bland, unoriginal, has little use and is just meh.

Saw this coming half a year ago when I said no spellmaking meant they took the magic out of TES.
Never dreamed we would lose so many effects as well and end up with.. plasmids.

This is the one and only major design gripe I have with Skyrim.
They made their name and fortune in a large part due to the original and customisable magic system and then they remove it in favour of.. what exactly?

Seriously unhappy.
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Kelvin
 
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