Did Bethesda overnerf Magic this time?

Post » Fri May 11, 2012 10:21 pm

40 Sneak, most of the lower perks +35% sneak. The silent light armor perk. I backstab one random bandit for 6x damage and it took him down a quarter health. -_- Wow, don't spend it all in one place. Then every enemy in the cave instantly knows where I am and bull rushes me. As a Warrior I can just go in axe swinging and be infinitely more effective, laughably easy compared to all the preparation needed to set up even one stealth attack that won't kill anyone anyways. I'm also on the hardest difficulty where stealth and magic just don't scale. Then I reloaded, set the difficulty to adept and lo and behold the scenario played out the exact same way. -_- I don't know what stealth video's you've been watching but odds are they had the best gear and were playing on the lowest setting and with a super high skill to make themselves look badass. At that point though as mentioned any class will be badass.
lol, x6 damage ain't really a stealth dude. It's like a warrior trying to sneak. It's like casting novice destruction spells and say magic svcks. I do 550 sneak attack damage.
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James Baldwin
 
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Post » Sat May 12, 2012 11:06 am

lol, x6 damage ain't really a stealth dude. It's like a warrior trying to sneak. It's like casting novice destruction spells and say magic svcks.
Bandit outside of Riverwood at the start of the game in leather armor being hit by an enchanted axe and sword I found that were very powerful in a stand out fight. Good enough to take a dragur lord on at level 3 (with potions, kiting, other stuff ect). Dual sneak attack with 6x damage. Nothing. Sense of scale, might want to keep it in your arguments.
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des lynam
 
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Post » Sat May 12, 2012 2:09 am

Bandit outside of Riverwood at the start of the game in leather armor being hit by an enchanted axe and sword I found that were very powerful in a stand out fight. Good enough to take a dragur lord on at level 3 (with potions, kiting, other stuff ect). Dual sneak attack with 6x damage. Nothing. Sense of scale, might want to keep it in your arguments.
Your x6 damage equals how much damage? 70 or 80? That's like one swing from an enchanted battleaxe. Your character ain't a stealth guy, so you can't judge stealth by what you see. It's sincerely like me casting restoration spells and say 'oh they are so weak', because yes they are as I don't have anything that makes them better. One perk to one-handed weapons stealth attacks isn't enough for a stealth dude. Get x30 damage and then we are talking about what stealth actually can do.
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Tina Tupou
 
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Post » Sat May 12, 2012 4:13 am

I don't know what you guys are talking about. I'm playing a pure mage Dunmer and it's awesomely powerful. At low levels, warriors such as Draugr would just swing their axes and miss while I backpedal/circle-strafe and hit them with the flamethrower spell. If they hit me, I'd backpedal and heal up. If I run out of magicka, I'd run away and wait for it to charge back (which is sped up by Necromancer robes you can get right off the bat.) Now I can one-shot Draugr and bandits with Fireball at level 16, and I think I'm two-shotting
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Thalmor
soldiers with it. The warrior AI is [censored] against magic. My biggest challenge has been fighting other mages or magical creatures, but they can be beaten if you start using lightning spells before they do.

Perhaps I just had too much experience playing the Pyro in TF2, though.
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Nice one
 
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Post » Sat May 12, 2012 9:18 am

Protip: If you want to kill a rat in less than 10 minutes, turn off expert difficulty. I say no thank you to playing on expert just so my enemies will have 100,000hp.
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Adam
 
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Post » Sat May 12, 2012 6:10 am

I disagree.

I find it unstoppable even on master when your pumping out Daedra in one hand and slaying the enemy with Master destruction spells in the other.
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Juan Suarez
 
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Post » Sat May 12, 2012 10:14 am

Back in the Oblivion days there was a fun thread on the forums where we were trying out different rule sets for making the game more difficult on the highest difficulty setting (e.g. no stealing, no conjuration, no enchanted weapons etc.). IIRC no one went for "melee weapons only" because Oblivion was broken for that build ... the leveling creatures made it impossible. If melee is the strongest build in Skyrim, then good ... it will mean that people playing alchemy, conjuration etc. will actually have some work to do this time out. It also means that people like me who went straight in with a sneak & poison build will have more to look forward to on replays. Personally I rarely play hack 'n' slash characters, but it will be a treat to do so when that is the most powerful build in the game ... and it won't dissuade me from magical builds that they are no longer the easy route to power.

There have always been game-breakingly powerful strategies in ES games: they're not multiplayer, so balancing is unnecessary. if you're worried about it, there's always the difficulty slider to set the game where you want it.
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Cathrine Jack
 
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Post » Sat May 12, 2012 4:46 am

Melee > Magic > Stealth

This game has suffered Mass Effect Sequel Syndrome. Where the developers assume we're all a bunch of meat heads who wants to swing axe's around and drink beer, so in the interest of not wanting the lowest common denominator to feel left out they nerf the other methods of play so that the classical warrior archetype is way more effective. And to highlight their new combat system. If they even put half the work into magic and stealth that they did on the melee the game would be astounding. Even the dungeons show a bias towards melee/frontal assault style play. Hell even persuasion is screwed up beyond all belief. I can't find any easy way to level it up and it's so random it may as well be removed as a factor. They did a lot of good things, but made some critical mistakes in the simplification process. Namely they went beyond streamlining to dumbing down. -_-

There's just no love for anything other than the meat head archetype in games this last decade. I wouldn't have a problem with it if it weren't so proliferous and making other roles inferior for the sake of it.

Edit
Often the ridiculous pretense of "balance" is foisted upon the loyal fans. It doesn't make any sense though given the fact that there's no competitive environment. Other than the rules of the fantasy world each character type should be allowed to become as badass as the setting allows without it becoming a cake walk. (two types of balancing for two different situations/games). I wouldn't care that warrior's are overpowered if Thieves and Mages got as much as warriors. Then it just becomes a matter of designing the NPC's to be a fair challenge. IE not supremely over powered efficient build a human might make. My point is this game is definitely the most meat head entry in the series (It's still good, but any designer knows you need to know your weak areas).
Your argument ironically applies to both Oblivion and Morrowind. In the former, sneak attacks were seldom enough to kill anything at mid to high levels, regardless of the multiplier and your weapon, and the second you attacked anything that wasn't a Daedroth or Storm Atronach, the whole room would know where you were (unless of course, you had a decent Chameleon stacked in effect :whistling:). And Morrowind? Hah! Not only did the same thing apply, but the Sneak skill went up so slowly it just wasn't worth the trouble. And magic was downright terrible, Magicka reserves depleted too quickly to be of any use in a fight. About the only way to get any decent mileage with magic would be to enchant spells on your gear, and that required no magical aptitude at all! If anything, Morrowind was the most meat-headed TES game, since bashing bad guys' heads with the largest piece of metal you could find was the best and most efficient way to tackle everything.

As for Skyrim, those meatheads sure have a helluva time with the big flying lizards...
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Harry-James Payne
 
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Post » Fri May 11, 2012 10:32 pm

TL;DR entire thread, but have you tried using sparks on skeletons? M-M-M-M-MONSTER KILL..
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Ernesto Salinas
 
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Post » Sat May 12, 2012 12:53 am

Magic is more then just damage, illusion, conjuration and sustain like life steal and restoration are needed. Use a fury spell, raise zombie, pow two people fighting for you now.

Just like melee needs good weapons, those need enchanting and block and decent armor, mages need to use more then just destruction spells to win.

Working as intended.

And for the love of talos keep your spells updated, novice sparks won't last you 10 levels.
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BlackaneseB
 
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Post » Sat May 12, 2012 12:03 pm

I have to say, sneak is incredibly powerful! 15x from a dagger (skilled in one-handed) + equipment vom dark brotherhood gives you 30x damge from daggers, 12x damage from swords. I kill about everything with one hit. Even stopped using a bow.
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Adriana Lenzo
 
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Post » Sat May 12, 2012 7:53 am

I don't know what you guys are talking about. I'm playing a pure mage Dunmer and it's awesomely powerful. At low levels, warriors such as Draugr would just swing their axes and miss while I backpedal/circle-strafe and hit them with the flamethrower spell. If they hit me, I'd backpedal and heal up. If I run out of magicka, I'd run away and wait for it to charge back (which is sped up by Necromancer robes you can get right off the bat.) Now I can one-shot Draugr and bandits with Fireball at level 16, and I think I'm two-shotting
Spoiler
Thalmor
soldiers with it. The warrior AI is [censored] against magic. My biggest challenge has been fighting other mages or magical creatures, but they can be beaten if you start using lightning spells before they do.

Perhaps I just had too much experience playing the Pyro in TF2, though.

Oh please. You aren't some uber skilled player that knows some secret tricks that the rest of us don't, so we are saying something is underwhelming when it's not. Instead of reveling in your awesomeness, how about this; make a melee character that dual-wields. Walk up to ANYTHING, even a named and power attack. Watch it either die or the health drops to 1/3, and this is well before you have +100% damage. The disparity between Destruction magic and melee is outright sickening. I just forged my Ebony set with two Ebony swords and each do 48 damage. I'm still missing +40% worth of upgrades and those aren't even the top damage swords. With how fast I can swing by alternating the mouse buttons, I can keep humaniods in stunlock indefinately and one power attack deals so much more damage than a 100 skill Destruction caster could dream of.

http://imageshack.us/photo/my-images/440/ebonyn.jpg/

Gamgee is correct about how it's setup for CQC since they always make a bee line towards you. Especially in dungeons where often there's not really enough space to kite the way you would need to. Hell, even in the same armor, you still have to kite, yet as melee you don't because the enemies drop so much faster AND you have a hell of a lot more health.

40 Sneak, most of the lower perks +35% sneak. The silent light armor perk. I backstab one random bandit for 6x damage and it took him down a quarter health. -_- Wow, don't spend it all in one place. Then every enemy in the cave instantly knows where I am and bull rushes me. As a Warrior I can just go in axe swinging and be infinitely more effective, laughably easy compared to all the preparation needed to set up even one stealth attack that won't kill anyone anyways. I'm also on the hardest difficulty where stealth and magic just don't scale. Then I reloaded, set the difficulty to adept and lo and behold the scenario played out the exact same way. -_- I don't know what stealth video's you've been watching but odds are they had the best gear and were playing on the lowest setting and with a super high skill to make themselves look badass. At that point though as mentioned any class will be badass.


Dunno what kind of dagger you are using, or if you've heavily invested in the one-handed damage bonus, but it sounds like you're missing something. A dagger backstab should be doing MORE damage than a power attack, not less than half. You also don't have the later stealth perks. Like I said, it's slower to start, but faster to break the game.

I disagree.

I find it unstoppable even on master when your pumping out Daedra in one hand and slaying the enemy with Master destruction spells in the other.


Thank you for unintentionally proving my point.
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m Gardner
 
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Post » Sat May 12, 2012 12:03 am

If you are referring to the Dwoemer ruin that has you looking for an item for a Winterhold quest, that is the same place where I realized just how subpar Destruction really was. It's like there were some "tough" things like Cave Bears and Sabertooth Tigers, but for the most part the game wasn't all that difficult. As soon as I went in there though (level 20), the difficulty skyrocketed in a very obscene way. I'm not sure if that ruin scales somewhat with your level either, but I died over and over again in there against those Reaper type enemies, while the spehere guardians took forever to kill...unless I simply punched them. Your situation is exactly what I went through as well. It was almost like some of those "regular" enemies were as tough as the dragons!

I went through that at about level thirteen. I noticed that shock spells were the way to go, if that helps at all. I didn't find fire or frost to be as useful. I'm not even sure they were weak to shock itself, as much as I managed to hit more often while running and jumping to avoid getting hit. Eventually I just switched to dual bound swords, and found out that the bound swords absolutely massacred everything there even though I'd never increased my 1h skill.
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josh evans
 
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Post » Sat May 12, 2012 11:41 am

I went through that at about level thirteen. I noticed that shock spells were the way to go, if that helps at all. I didn't find fire or frost to be as useful. I'm not even sure they were weak to shock itself, as much as I managed to hit more often while running and jumping to avoid getting hit. Eventually I just switched to dual bound swords, and found out that the bound swords absolutely massacred everything there even though I'd never increased my 1h skill.

I had all of the spells and their upgrades. I assumed shock would be what you would use on mechanical units, but it still had very little effect. For the small spiderbots, it took around 1/3 of my mana to kill one, and it took ALL of my mana plus kiting to kill the spehere guardians...until I simply started punching them instead. They are also immune to fire, or at least mostly immune. I tried casting it and got "no effect" or some similar message.

As far as melee having difficulties vs dragons...HA. It's not just "melee" though, it's melee/bow backup. The bow is specifically for dragons, but after you get a higher level set of gear, you only need it until it lands on the ground. I've literally killed four dragons at level 26 with 80% melee. I would shoot it when it's flying around, but as soon as it would land, I would use the rush shout, then power attack twice and finish it off with flurries before I died.
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Robert Bindley
 
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Post » Sat May 12, 2012 6:06 am

I'm having a lot of run with my Conjuration/Destruction mage but you've actually made me fancy playing a melee character now lol. I take it you perked up One handed, Heavy Armor, Enchanting and Smithing?
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Marlo Stanfield
 
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Post » Sat May 12, 2012 4:49 am

This isnt magic, its generic.
Its exactly like 1000 other games, all that made TES magic unique is lost.

Granted, if this is your first TES then you will probably like the magic. It is still a small bit versatile and useful in the game.
But compared to all previous installments and even other games, it sort of svcks.
Dragon Age 1 has better magic.

We lost so many effects.
Waterwalking, why, just, why?

This is the only gameplay element I am severly dissapointed in in an otherwise great game.
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Jade Payton
 
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Post » Sat May 12, 2012 11:06 am

If you are referring to the Dwoemer ruin that has you looking for an item for a Winterhold quest, that is the same place where I realized just how subpar Destruction really was. It's like there were some "tough" things like Cave Bears and Sabertooth Tigers, but for the most part the game wasn't all that difficult. As soon as I went in there though (level 20), the difficulty skyrocketed in a very obscene way. I'm not sure if that ruin scales somewhat with your level either, but I died over and over again in there against those Reaper type enemies, while the spehere guardians took forever to kill...unless I simply punched them. Your situation is exactly what I went through as well. It was almost like some of those "regular" enemies were as tough as the dragons!

The biggest disparity between Melee vs Magic is that until you spend a massive amount of time on "end game" enchants, your spells still cost you mana, and you'll need to forsake health/stamina to get it. Melee on the other hand do not need stamina at all except for power attacks and can simply go 4:1 health/stamina. If you pick High Elf, you already start out with five levels worth of mana over everyone else, and you may as well since the racial powers may not even be there they are so situational, and once a day anyway.




Nope. The vendors sell items based on your level/skill level. You should be able to buy every spell in the game (eventually) from Whiterun alone. When I went to Winterhold, I was assuming I'd be able to finally upgrade and get some awesome spells. NOPE. The only thing they had was everything I'd already picked up previously. It's rather stupid that you can enchant items to increase melee damage, but the only thing Destruction has is lolmanaregen. That 72% in the screenshot is actually on the low end of what is possible. Now imagine that on two weapons, both of which affect the other.

You can fortify Destruction. If I remember well I destroyed a Fire Mage Robe two times, the first time it gave me a Mana Regen Enchant, the second time a Fortify Destruction. (IIRC)
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brandon frier
 
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Post » Sat May 12, 2012 4:47 am

You can fortify Destruction. If I remember well I destroyed a Fire Mage Robe two times, the first time it gave me a Mana Regen Enchant, the second time a Fortify Destruction. (IIRC)

Fortify Destruction only lowers the COST of Destruction spells and adds mana regen. That's nothing. You can actually enchant gear to the point where Destruction spells cost 0, but it doesn't prevent it from still being trash. Magic in this game is literally like the plasmids from Bioshock. It doesn't help that they changed the "ready" hand position to look identical to that game either.

On paper, spells like Chain Lightning and Blizzard would be awesome. Yet how many times do you ever actually fight 3+ enemies to make use of those spells? You typically fight 1-2 enemies at a time, and Destruction is just utterly weak for that.
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No Name
 
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Post » Sat May 12, 2012 3:05 am

On paper, spells like Chain Lightning and Blizzard would be awesome. Yet how many times do you ever actually fight 3+ enemies to make use of those spells? You typically fight 1-2 enemies at a time, and Destruction is just utterly weak for that.

If you can get destruction spells cost down to near 0%, would it really matter? Could just use them anyway and dominate? (I've not got that far so I don't know)
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Kayla Oatney
 
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Post » Sat May 12, 2012 7:24 am

atm i am mostly at destruction magic....
lvl 10-13 or somewhere there

with destruction magic like 64....

i just chain lighting everything to hell with a few shots....on normal dificulty... so bored i am thinking of rerolling a new char becasue i am so OP
Increase the difficulty to master and try the same thing. :)
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Phillip Brunyee
 
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Post » Sat May 12, 2012 12:17 am

If you can get destruction spells cost down to near 0%, would it really matter? Could just use them anyway and dominate? (I've not got that far so I don't know)

I'm not sure you're understanding the problem. Eventually yes, you would be able to down anything. Eventually. Your actual "power" peaks very early on and it's all downhill from there. Unless of course you rely on summons, then you're golden; and pigeonholed into a specific playstyle. Even Oblivion, as awful as it was had more choice involved when it came to character creation. Not so much in this game.
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Jesus Sanchez
 
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Post » Sat May 12, 2012 11:24 am

I like how most people think magics extends as far as destruction. It doesn't.
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stephanie eastwood
 
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Post » Sat May 12, 2012 5:51 am

I'm not sure you're understanding the problem. Eventually yes, you would be able to down anything. Eventually. Your actual "power" peaks very early on and it's all downhill from there. Unless of course you rely on summons, then you're golden; and pigeonholed into a specific playstyle. Even Oblivion, as awful as it was had more choice involved when it came to character creation. Not so much in this game.

Ah, I see. This is a bit offtopic here but as I said earlier you've made me curious to try playing as melee now lol, have you posted a build anywhere that you're using? I assume you're going with One handed, Heavy Armor, Enchanting and Smithing? The problem I have with enchanting atm is that you need it at 100 and fully perked for it to be any good, so if you go for it high enough to do 80% one handed damage say pre level 20 you're gonna be weak anyway surely? Or is that bonus so large that low stats in other areas doesn't matter?
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Alexander Lee
 
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Post » Sat May 12, 2012 2:08 am

This game has suffered Mass Effect Sequel Syndrome. Where the developers assume we're all a bunch of meat heads who wants to swing axe's around and drink beer, so in the interest of not wanting the lowest common denominator to feel left out they nerf the other methods of play so that the classical warrior archetype is way more effective. And to highlight their new combat system. If they even put half the work into magic and stealth that they did on the melee the game would be astounding. Even the dungeons show a bias towards melee/frontal assault style play. Hell even persuasion is screwed up beyond all belief. I can't find any easy way to level it up and it's so random it may as well be removed as a factor. They did a lot of good things, but made some critical mistakes in the simplification process. Namely they went beyond streamlining to dumbing down. -_-

There's just no love for anything other than the meat head archetype in games this last decade. I wouldn't have a problem with it if it weren't so proliferous and making other roles inferior for the sake of it.

Unfortunately, that's probably because the Mage archetype is considered more effeminate and less "manly" than the Warrior archetype. And since the main demographic are young men, they do not dare showcase anything "unmanly" as that tends to be seen as offensive. :facepalm:

This is really depressing but then I suppose we can't expect much else from the current culture.
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Gemma Woods Illustration
 
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Post » Sat May 12, 2012 12:42 pm

If you are referring to the Dwoemer ruin that has you looking for an item for a Winterhold quest, that is the same place where I realized just how subpar Destruction really was. It's like there were some "tough" things like Cave Bears and Sabertooth Tigers, but for the most part the game wasn't all that difficult. As soon as I went in there though (level 20), the difficulty skyrocketed in a very obscene way. I'm not sure if that ruin scales somewhat with your level either, but I died over and over again in there against those Reaper type enemies, while the spehere guardians took forever to kill...unless I simply punched them. Your situation is exactly what I went through as well. It was almost like some of those "regular" enemies were as tough as the dragons!

The biggest disparity between Melee vs Magic is that until you spend a massive amount of time on "end game" enchants, your spells still cost you mana, and you'll need to forsake health/stamina to get it. Melee on the other hand do not need stamina at all except for power attacks and can simply go 4:1 health/stamina. If you pick High Elf, you already start out with five levels worth of mana over everyone else, and you may as well since the racial powers may not even be there they are so situational, and once a day anyway.




Nope. The vendors sell items based on your level/skill level. You should be able to buy every spell in the game (eventually) from Whiterun alone. When I went to Winterhold, I was assuming I'd be able to finally upgrade and get some awesome spells. NOPE. The only thing they had was everything I'd already picked up previously. It's rather stupid that you can enchant items to increase melee damage, but the only thing Destruction has is lolmanaregen. That 72% in the screenshot is actually on the low end of what is possible. Now imagine that on two weapons, both of which affect the other.

I went into a dwemer ruin and killed pretty much everything with fire
some of the valmer were a bit though so I used my bow and a flame atronarch but those robot thingies died very quickly at the hands of my dual flames
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Emmie Cate
 
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