Hadn't paid attention to this until now.... yeesh, internet slime.

Personally, I don't see the issue with a writer not being invested in gameplay. Big games made with big teams.... you make those teams up of people who're good in their specialty. Movies, for instance..... you wouldn't care if the SFX guys don't care about scriptwriting, would you? Or the 3D modelers on Mass Effect... the people modeling the guns, why do they need to care about, say, sound editting?
So why is it a problem that a story writer doesn't care as much about the combat mechanics/gameplay?
As for the whole "how dare there be an option to skip combat"..... doesn't bother me. Actually, when I heard about the new options in ME3 - skip story choices, play normal, skip combat - I thought it was a neat idea. The people who love the story can experience that, the people who like playing the regular game can like that, and the CoD/Gears folks can just play through as a shooter with some cutscenes. Seems like a pretty nifty concept.

(And yeah - considering that the option to skip story has been present in games for a long time, why shouldn't there be an option for the converse? I know there's plenty of games where I've disliked aspects of the mechanics but dragged myself through them because I wanted to see how the story ended. Frequently dropping the difficulty down to minimum, so that the gameplay tedium would be reduced. Dragon Age:Origins, for instance. Even with all the different story and character options - and gratuitous nvde mods

, I can't bring myself to play it again - the combat was just sooooo obnoxious.)