I very much disagree with DocSeuss. He starts with saying that she's behind the worst stuff in DAO, and couldn't disagree any more. I think she's behind the best writing in DAO. The stuff in Orzammar had the most depth and was the most imaginative, the whole society made sense, and the caste system and the machiavellian plotting fleshed it out a great deal. The dwarfes also had the best Origin story as far as I'm concerned.
Can't comment on any DA2 stuff though, as I never played it.
IMO the worse writing was for the Quanari in the first game, because I don't believe they knew direction they were going to go. In fact Orzammar gave you Flesh Golems and many creepy aspects, like how you found out Brood Mothers were made, totally unsettling and her dialogue, the one saying that chant, sent chills down my spine.
@rulke
I can't tell you how much your right with the writing anology. My book is a prime example. I go to the people who like to read books frequently, and even write some for advice on how it is. I get all this complicated stuff which is good, and told x, y, z needs to change. Then I go to the more mass market type of people who might not be so into it and get completely different advice. So I have to balance out all of it. It would be great if I could make the greatest insight into humanity ever through my book and it's 50k words long. And a real mind opener, but who's going to read it? Is it going to be any interesting? Do I even like what I'm writing. Ect.
Granted I'm writing a fantasy novel, but same idea. I need to know what works. Things a lot of people think of as problems might not really be problems.
Exactly, thanks for seeing my logic, games have come really far, and are reaching to bigger audience, I watch SpoonyExperiment and he talks about when Ultima first allowed you to go female, and how big a change this was, and how demographic of games used to be vastly marginalised and mostly nerdy boys. But as time has past, they've been reaching other demographic, thus logic would say you need to start getting other people in team, even non-gamers or the dreaded 'casual gamer' to answer whether they play game this way, or would they prefer it this way.
This is not to say, totally reliable, but it can provide fun for everyone in best case scenarios.