Are you sure its not possible to alter attack speeds with scripting? I know there's a dragon shout that changes all attacks to be really fast, so I assumed there'd be a way to alter the speed of animations on the fly. Is there another reason why it wouldn't be able to be done with scripting?
I did not mean that, what I meant was that I wish you could change the speed of different parts of the attack animation INDEPENDENTLY as that would bring whole new world of realism and strategy to game combat.
In simple terms a sword blow is made up of 3 main "animations". The moving it to maneuver past defenses and hit your target, once it hits you then have to recover control of the weapon, and then resetting/adjusting the position and stance for the next attack. A power attack has yet another one where you move or wind up a little more for the attack.
BTW You see this "wind up for the attack" a lot in Skyrim and I love that only because I hardly ever see that in other games. However it is also telegraphing a blow and that would be a big no no in a real fight. But in a game we need to start seeing this kind of thing so that games mechanics can be designed to allow you to respond to the attack with some thought and not just reflexive button mashing.
Anyway....
So a chop with an 2h axe means your attack first moves relatively quickly to hit the target but then takes an eternity to get control of the weapon again and then reset it for the next attack. Watch a youtube of a Lumber Jack chopping a tree and you will see what I mean.
So because all games make a sword blow ONE or in some rare cases TWO animations you end up with a boat load if issues in trying to make the combat balance correctly when it comes to the speed of the attacks. In general you are forced to make the ONE attack animation at a speed that represents an average of all the other missing animations. This can make laymen players feel that a realistic attack speed is "too slow". You see this a lot in other thread where people are trying to speed up the attacks in Skyrim and have all kinds of misinformation about how the weapons are actually lighter and faster than it is in the game. I use to try to jump in these threads to try to explain
the more esoteric points about how the leverage and balance of the the western medieval weapon (not the total weight of the weapon) slows down the cycle of attacks and how steel or even layers of ridged waxed boiled leather armor adds a lot to slowing down attacks as well as much of what I have said above in this post, but I stopped doing that in most cases it just takes too much of my modding time and there are way too many people on the internet that are being mislead by movies, comics and games based on unarmored light weapons combat styles and a poor understanding (real world application of) of even just high school level physics.
Nothing bothers me more than the fact that for 30 years DEV have used Eastern unarmed combat styles to animate Knights in plate armor for most games!
Edit: Also, rather than utilizing strength to determine the force, why not utilize that character's weapon skill as the basis? Like nab what weapon they're using, it's mass, and their skill in that, and use that for a basis for the strength of their blow?
Force = acceleration times mass *
I am not saying "skill" has no effect on force at all, the more skilled you are the less energy you need to use (you move with more efficiency) and the more accurate your attacks are, which means each of your attacks have more of a chance to bypass your opponent's defenses and more likely to hit were you aim (that can help in hitting critical locations).
But strength has far far FAR more do do with how hard slow, heavy western medieval weapons hit than skill.
Game DEV unfortunately have promoted this idea that skill is more important than strength for high damage because it was easier for them to think of it that way and to program.
In this mod Skill will allow you to hit with more accuracy (which will allow you to hit critical locations more often) , hit using less stamina and perform many of the cerebral actions such as feints better, but it will not greatly effect basic damage done by the weapon.
* Momentum force ( mass and speed are equal importance) Kinetic Energy (E= Mc2) is applicable with high speed weapons like bullets, but momentum is more important when dealing with swords speeds trying to damage thru armor.