spooky - reading all of your text about the blocking makes total sense and i completely approve

not that you needed anyone approvement but i see the logic.
only this is that i hope that active blocking will indeed really help preventing more damage. the way i see it is that well timed block should prevent 85% of the incoming damage if you use a 1H weapon, 90% if you use a 2H weapon and 100% if you use a shield.
the result of passive blocking can be as is in the vanilla blocking - up to 80% with a shield and about 50% or 60% with a weapon... or whatever it is right now.
have you considered making perfect active blocking will cause the enemy to stagger? like a bash?
question - how does bashing compete with active blocking? i'd imagine that bashing will cause the enemy to stagger more? or maybe active blocking is great against weak attacks but against power attack active blocking will prevent most damage but won't prevent the stagger afterwards while bashing will cause the attacker to stagger and prevent 100% damage.
regarding what tiny lampe said - i think that if stamina allow for only about 3 swings than when the stamina runs out you can't power attack and you cant bash etc, but u can still move around as normal and still swing normally. the only difference is that when you swing with less than , say, 30% stamina than your hits wont stagger. the only reason for this is to prevent the attacker to hit over and over again and trap the enemy in staggering, as you called it, spooky.
you said that the staggering that happens by a hit will be short enough to allow the one that got hit to block the next attack. that's perfect and great, but what about creatures and humanoids that can't block at all? how will they defend themselves once they start getting hit?
i can live with the fact that they simply can't defend themselves for, say, 7-10 hits, but they need a counter balance somehow. like make magic more harmful for casters (do more damage or stagger or slow the target down even if it's not a frost magic) or make attacks by creatures fast enough to allow them to hit the attacker between his swings even if the creature staggers.
i think that if normal attacks stagger for a very short time, as i really think they SHOULD, than there needs to be some vital AI changes to accommodate the AI to the new effects.
what are your thoughts, spooky?