For SkyRim
Get it here:
http://tesalliance.org/forums/index.php?/files/file/1066-duke-patricks-combattweaks/
This is a work in progress!
This Mod is NOT made with FallOut tools! I only used SkyEdit (a program made to work with Skyrim).
The latest features:
No Auto Aim! (the attack magnesium) Now attacks for BOTH the player and the NPC will miss more often.
Reduced disarm chance
Actors react more to getting hit! Quick attacks are still a little too much like hitting smoke but power attacks get a good reaction now.
Blocking an attack consumes much more stamina and attacking consumes a little more stamina but the rate you regain stamina is increased. This is a first attempt to prevent button mashing by forcing you to pause your attacks frequently but not for too long.
Once I the CK is out I will be doing a lot more with this concept of combat PACING with more effective disadvantages to reducing your stamina to zero. Thus eliminating the button mashing combat.
Armor protects much more now.
Shield and weapons block a LOT more damage now, you will now actually feel a difference when you allow a weapon to hit or you succeed with a block.
Weapon and attack range is greatly reduced and now much more realistic.
Warning! Testing weapon range by hitting objects in the game is erroneous! The game engine (like oblivion) uses a SEPARATE system for hitting objects as it does for hitting living targets. In my Oblivion Mod I had a script to try to fake the distance to hit objects based on the weapon range but that is not going to happen in Skyrim for a very long time (I need some sophisticated script commands to do this).
Sprint stamina cost is greatly reduced unless you are carrying too much weight. Weight has much more effect on your stamina consumption while sprinting.
Block Skill will matter much more now to block damage. So although your shield and weapons can block a LOT more damage you sill not do so unless you have a LOT of skill.
INSTALLATION
Copy the file " Duke Patrick's CombatTweaks " to your Skyrim\Data folder and enable it in the Data Files section of the Skryim launcher.