I was hesitating to crank up the damage like that in my skyrim mod ONLY because I will be using my critical hit system that will crank up the damage in a more clever and versatile way. Also from what I see with Skyedit those particular perks only work for the player. There are "conditions for example that apply only to the player in the perks such as "Does the player have this perk" (as a condition for it to work) and other such clues that the perks are only for the player. I will know for sure with the CK.
But I may crank up damage a little for now...not sure.
Edit: I decided to wait for for the CK so I can handle pain flinch, staggers and knock backs the same way I did in Oblivion with scripting. In that way there is much much more control and focus of who gets stagger, when and why.
CK should be out in a few weeks at the most.... I hope.
Hey Duke. http://www.skyrimnexus.com/downloads/file.php?id=5485mod has implemented a normal-attack-staggers tweak if you have the damage increasing weapon perks. Hope it's useful to you pre-CK.