Dwemer machine in dead guy's basemant? #2

Post » Sun Feb 03, 2013 10:42 pm

Wait has anyone tried shooting it with Auriel's Bow and the special arrows?

DLCs don't work together.
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Mon Feb 04, 2013 7:16 am

Hit it with Keening.
User avatar
[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Mon Feb 04, 2013 6:00 am

I sat down in the chair and noticed how it was presented looking directly at this artifice. Why would a dwemer man angle his chair and desk at a seemingly unimportant semi-ball? I believe that it has some sort of importance to him, like a religious token if you will. The dwemer didn't necessarily have religious artifacts in the regular sense however, so that leads me to believe it's some sort of idea that this dwemer man believes in.

He wants to reach godhood, Aetherius.

Notice the flags of the Dwemer surrounding this odd contraption. Their placing seems to denote some sort of correlation between the Semi-ball and the flags themselves. I looked at the flags more closely and noticed that their symbol (the dwemer crest) looks almost exactly like the face of this ball and its surrounding features that I examined earlier.

With the above statement in mind all of the dwemer essentially have this ball in their lives; this is the idea of reaching godhood. The Tribunal reached it in a way, but found themselves only demigods.

In summary: it's basically a "religious" (if you will) symbol for the Dwemer.
User avatar
Heather Kush
 
Posts: 3456
Joined: Tue Jun 05, 2007 10:05 pm

Post » Mon Feb 04, 2013 11:14 am

DLCs don't work together.

People keep saying this, but is 100% true? Not arguing it, would just like to have it in black and white so it can be disregarded from the theories list.

Hit it with Keening.

I believe it's been tried.
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Mon Feb 04, 2013 7:01 am

People keep saying this, but is 100% true? Not arguing it, would just like to have it in black and white so it can be disregarded from the theories list.



I believe it's been tried.
Do it harder.
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Mon Feb 04, 2013 8:48 am

I sat down in the chair and noticed how it was presented looking directly at this artifice. Why would a dwemer man angle his chair and desk at a seemingly unimportant semi-ball? I believe that it has some sort of importance to him, like a religious token if you will. The dwemer didn't necessarily have religious artifacts in the regular sense however, so that leads me to believe it's some sort of idea that this dwemer man believes in.

He wants to reach godhood, Aetherius.

Notice the flags of the Dwemer surrounding this odd contraption. Their placing seems to denote some sort of correlation between the Semi-ball and the flags themselves. I looked at the flags more closely and noticed that their symbol (the dwemer crest) looks almost exactly like the face of this ball and its surrounding features that I examined earlier.

With the above statement in mind all of the dwemer essentially have this ball in their lives; this is the idea of reaching godhood. The Tribunal reached it in a way, but found themselves only demigods.

In summary: it's basically a "religious" (if you will) symbol for the Dwemer.

I sat in the chair for an hour (real time) while I was on here. Very alluring. I did notice how the centre of the 'machine' lines up with you and that the 'flags' seem burnt. The 'chamber' is made of stone, not uncommon for a Dwemer area, but why just that one area? Where is the rest of it? Again, I bring up my furnace idea and what the journal said. Looking at what the room tells us doesn't really aid nor dismiss this though :/
User avatar
kelly thomson
 
Posts: 3380
Joined: Thu Jun 22, 2006 12:18 pm

Post » Sun Feb 03, 2013 11:58 pm

People keep saying this, but is 100% true?

A very good questions. I believe many people with specific knowledge about how the stuff works here. Some pre-existing mechanics may work with a DLC, like you can use DG characters as stewards in HF, but new mechanics from DLC A can't be used in DLC B. I think Auriel's Bow shouldn't be able to start something specific in DB.
User avatar
Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Sun Feb 03, 2013 9:34 pm

I sat in the chair for an hour (real time) while I was on here. Very alluring. I did notice how the centre of the 'machine' lines up with you and that the 'flags' seem burnt. The 'chamber' is made of stone, not uncommon for a Dwemer area, but why just that one area? Where is the rest of it? Again, I bring up my furnace idea and what the journal said. Looking at what the room tells us doesn't really aid nor dismiss this though :/
This could be a door to a dwemer ruin as well (why not make an elaborate door?). A furnice also makes sense (again: why not make an elaborate furnace?). The fact remains that it's very sun-related in general observation.

Also, a bit of a coincidence to my earlier idea: there appears to be a caricature of sorts (a little black stick figure) on the wall to the chair's right. He appears to be throwing his arms up in the air as if in worship. Also note that above him is a disk with squirming rays which I believe to be the sun again.
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Mon Feb 04, 2013 7:09 am

This could be a door to a dwemer ruin as well (why not make an elaborate door?). A furnice also makes sense (again: why not make an elaborate furnace?). The fact remains that it's very sun-related in general observation.

Also, a bit of a coincidence to my earlier idea: there appears to be a caricature of sorts (a little black stick figure) on the wall to the chair's right. He appears to be throwing his arms up in the air as if in worship. Also note that above him is a disk with squirming rays which I believe to be the sun again.

There is? I missed something!? I'll have to have a look now.

Do it harder.

I don't have it but i'm sure someone would be kind enough to try sometime.

A very good questions. I believe many people with specific knowledge about how the stuff works here. Some pre-existing mechanics may work with a DLC, like you can use DG characters as stewards in HF, but new mechanics from DLC A can't be used in DLC B. I think Auriel's Bow shouldn't be able to start something specific in DB.

While I agree that items from DLC A shouldn't be needed to start a quest in DLC B, there isn't anything stopping them... right? On that basis, in theory, it's possible for something like Auriel's Bow to be needed to 'open the machine'. Though I do doubt that is the case. If someone knows 100% either way, please explain so I may keep/remove the idea from my list.
User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Mon Feb 04, 2013 1:49 am

What about the new restoration spells DG gave us. They are sun related?
User avatar
Tanya Parra
 
Posts: 3435
Joined: Fri Jul 28, 2006 5:15 am

Post » Sun Feb 03, 2013 8:55 pm

What about the new restoration spells DG gave us. They are sun related?

Which ones are we talking about here? I tried a few resto spells and some of the VL spells and abilities (which I knew would fail but wanted to cross them off the list).
User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Sun Feb 03, 2013 9:45 pm

No.... Hmm...



Assuming it's just a 'decoration' or room filler, why did Beth put so much into it? The journals, the bandit dialogue, the blood-stained letter etc. Even if it doesn't do or mean anything now, maybe soon, in a patch or DLC?
True. The journals,etc don't add up to the "it's nothing teory" but it could be nothing. You never know. You never know... The suspense is killing me tho. Dagnabit!
User avatar
Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Sun Feb 03, 2013 9:41 pm

While I agree that items from DLC A shouldn't be needed to start a quest in DLC B, there isn't anything stopping them... right? On that basis, in theory, it's possible for something like Auriel's Bow to be needed to 'open the machine'. Though I do doubt that is the case. If someone knows 100% either way, please explain so I may keep/remove the idea from my list.

As I understand it, it's not only a matter of what Beth wants to do, but a technical one, too.
But yeah, maybe someone who knows about how that stuff works can explain whether DLCs could work together or not. As far as I know, they can't, not without putting the entire mechanic from DLC A into DLC B, basically copying it.
User avatar
AnDres MeZa
 
Posts: 3349
Joined: Thu Aug 16, 2007 1:39 pm

Post » Mon Feb 04, 2013 1:22 am

The offensive restoration spells that do sun damage to undead
User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Mon Feb 04, 2013 4:05 am

Which ones are we talking about here? I tried a few resto spells and some of the VL spells and abilities (which I knew would fail but wanted to cross them off the list).
I believe he's referring to the undead damage spells. I have one of them: sun fire.
User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Mon Feb 04, 2013 5:03 am

True. The journals,etc don't add up to the "it's nothing teory" but it could be nothing. You never know. You never know... The suspense is killing me tho. Dagnabit!

Join the club :/ There is more here in this 'theory' then there ever was in some of the other theories, and this one is only a few hours old! There must be something.... Surely? *In a Beth office far far away.... Todd pulls the biggest troll face you've ever seen...*

(...)not without putting the entire mechanic from DLC A into DLC B, basically copying it.

But that means it IS possible.... I think we'd best wait and see if anyone knows it inside out :wink:

The offensive restoration spells that do sun damage to undead

True....

I believe he's referring to the undead damage spells. I have one of them: sun fire.

Probably won't do anything, but care to try?
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Mon Feb 04, 2013 10:42 am

But that means it IS possible.... I think we'd best wait and see if anyone knows it inside out :wink:

If they would copy Auriel's Bow and it's mechanic into Dragonborn, yes... I don't see why not.
But actually I have very little knowledge of the stuff.
User avatar
sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Mon Feb 04, 2013 5:22 am

I think this is Beth's way of driving us insane.
User avatar
Cathrine Jack
 
Posts: 3329
Joined: Sat Dec 02, 2006 1:29 am

Post » Mon Feb 04, 2013 3:51 am

Probably won't do anything, but care to try?
I'll check it out in a minute, but I doubt anything will happen.
I think this is Beth's way of driving us insane.
Maybe that's what drove Hrodulf and that Bjorn insane: the wonder at what this thing does.
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Mon Feb 04, 2013 6:21 am

The entire thing seems to have a Lovecraftian vibe to it.
User avatar
Katie Samuel
 
Posts: 3384
Joined: Tue Oct 10, 2006 5:20 am

Post » Mon Feb 04, 2013 1:59 am

I'll check it out in a minute, but I doubt anything will happen.
Maybe that's what drove Hrodulf and that Bjorn insane: the wonder at what this thing does.

Awesome and yeah... an interesting idea.
User avatar
DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Mon Feb 04, 2013 8:52 am

I think we already tried pretty much everything (that makes sense), right? Maybe all we can do now is speculate.
User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Mon Feb 04, 2013 5:33 am

I think we already tried pretty much everything (that makes sense), right? Maybe all we can do now is speculate.
i love speculating

this is a pain in my ass, its huge lol
User avatar
Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Sun Feb 03, 2013 8:54 pm

I think we already tried pretty much everything (that makes sense), right? Maybe all we can do now is speculate.

Speculation isn't against forum rules yet :P (Love you really Mods!)

I've got to grab some sleep or else my morning won't exist yet again. I'll log in tomorrow if I have a chance and will no doubt have another theory or two ;)
User avatar
Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

Post » Mon Feb 04, 2013 5:59 am

Speculation isn't against forum rules yet :tongue: (Love you really Mods!)

I've got to grab some sleep or else my morning won't exist yet again. I'll log in tomorrow if I have a chance and will no doubt have another theory or two :wink:

Same here. I've had enough testing and speculating for today.
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

PreviousNext

Return to V - Skyrim