Essential

Post » Sun Jun 10, 2012 11:36 pm

I have a feeling that TES will continue this trend of hand holding, and will focus more on how many cool kill cams and finishing moves they can come up with then actually spending time on the story.
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Georgine Lee
 
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Post » Mon Jun 11, 2012 1:11 am

I dont understand why every random imperial/stormcloak captain is essential yet belethor and most shop keeps can be killed with no replacement to take their place
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Jodie Bardgett
 
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Post » Mon Jun 11, 2012 1:25 am

I would love for it to be that, holy crap I killed so and so and now I'm unable to do the quest connected to so and so.But for that to happen Beth. would have to make their games just for the RPG world and in a marketing world that will never happen, unless Beth. was sure that hard core RPGer sales would out weight sales from a more open market. I don't mind the fact that I cannot kill some in the game, I have tried to wipe out an entire village but from a RPG stand point you really wouldn't try to kill everyone you would be more of a cerial killer and would pick your targets not just go blood thirsty. And if you play to real life standards you wouldn't try to kill anyone that you didn't have to so then you wouldn't even notice that the begger that bugs ya for some coin cannot be killed. The more you argue your point the more you sound like my son who is just as ADDish as most kids these days playen video games, were all they want is big boobs,lots of blood and gore, fast paced action.If Morrowind was released today I don't belive it would stay on the store shelves for very long befor ending up in the pre-owned bin.
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GEo LIme
 
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Post » Mon Jun 11, 2012 2:40 am

As a programmer myself, I can say with 100% certainty you are absolutely wrong.
The development process would be more akin to

Create Person object type.
Create Combat/Damage procedures
Create Death Check.
Create Death Procedure
Apply combat/damage/death procedures to person object.

This will apply to every single person object. No more coding is needed. Each of those procedures are already needed for creature combat too. It's a core part of the game.

However to make creatures/persons essential requires more work.

Create isEssential flag
Create DeathIntervention procedure and animation
Manually sort through list of NPCs and apply flag to applicable persons.(Or apply to all and remove from applicable persons)

It's irrelevant anyway, the point is I don't want my quest givers killed by random events just to satisfy the OP's need to play GTA in skyrim.
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Tina Tupou
 
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Post » Sun Jun 10, 2012 3:32 pm

It's irrelevant anyway, the point is I don't want my quest givers killed by random events just to satisfy the OP's need to play GTA in skyrim.

So why not just have the game use protected flags on everyone?(This is the flag that makes companions invincible to all but the player)
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joseluis perez
 
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Post » Sun Jun 10, 2012 12:06 pm

It's irrelevant anyway, the point is I don't want my quest givers killed by random events just to satisfy the OP's need to play GTA in skyrim.
Its irrelevant :lol: You put that point foward and coware away from it because you can't tell you'e wrong.
It's not just me that wants the essential status removed or reduced, and I don't give a [censored] about GTA so stop going on about it :)

I would love for it to be that, holy crap I killed so and so and now I'm unable to do the quest connected to so and so.But for that to happen Beth. would have to make their games just for the RPG world and in a marketing world that will never happen, unless Beth. was sure that hard core RPGer sales would out weight sales from a more open market. I don't mind the fact that I cannot kill some in the game, I have tried to wipe out an entire village but from a RPG stand point you really wouldn't try to kill everyone you would be more of a cerial killer and would pick your targets not just go blood thirsty. And if you play to real life standards you wouldn't try to kill anyone that you didn't have to so then you wouldn't even notice that the begger that bugs ya for some coin cannot be killed. The more you argue your point the more you sound like my son who is just as ADDish as most kids these days playen video games, were all they want is big boobs,lots of blood and gore, fast paced action.If Morrowind was released today I don't belive it would stay on the store shelves for very long befor ending up in the pre-owned bin.
Yeah it might not sell if its a pure RPG game but that's not what I'm asking for, what I want is to be able to kill person x for whatever reason I see fit without them getting up and chasing me for miles before giving up.
Thats the kind of attitude that let true genre games die. I'd say you're being part of the problem and just letting the companies do what they want with the games and then going and buying it like a sheep, and then having the nerve to say because someone wants something with a little more RPG/Real life elements that they have ADD or whatever. To be honest it's a rather immature approach to the suggestions put foward here. I don't have ADD for the record, I just want to attack x and continue on with what ever consequences follow.
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Shae Munro
 
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Post » Mon Jun 11, 2012 1:39 am

So why not just have the game use protected flags on everyone?(This is the flag that makes companions invincible to all but the player)

Followers still get killed by other things, nearly everyone has seen it happen at some point.
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CSar L
 
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Post » Sun Jun 10, 2012 11:54 am

Its irrelevant :lol: You put that point foward and coware away from it because you can't tell you'e wrong.
It's not just me that wants the essential status removed or reduced, and I don't give a [censored] about GTA so stop going on about it :smile:

It's irelevant because it added nothing to either of our points, it's called a de-railed conversation, and the reason i keep saying GTA is because it doesn't even matter what game you play, all you seem to want to do is kill stuff, so why not play a game that lets you kill whatever you want to kill. Stop saying it's hardcoe either, it isn't, that's not what hardcoe means.
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celebrity
 
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Post » Sun Jun 10, 2012 9:02 pm

Followers still get killed by other things, nearly everyone has seen it happen at some point.

That'd be a bug on beth's part.

Don't use bugs to justify your argument.
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CHARLODDE
 
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Post » Sun Jun 10, 2012 12:35 pm

That'd be a bug on beth's part.

Don't use bugs to justify your argument.

or maybe you are not that good programmer and beth is...
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Michael Korkia
 
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Post » Sun Jun 10, 2012 5:09 pm

or maybe you are not that good programmer and beth is...

:/

Are you honestly suggesting beth intentionally made followers invincible to enemies, but every now and then they'll just die for no reason instead?
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Daddy Cool!
 
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Post » Sun Jun 10, 2012 7:44 pm

I agree.
Still, I think that there should be an option which would allow you to turn this on and of.
Actually, there should be 3 options:
- Being able to kill anyone.
- Being able to kill anyone except essentials.
- Being able to kill only enemies.

I think that something like this will keep more serious RPG players happy while allowing more casual ones to also enjoy the game.
Of course, there is no need to limit this option only to 3 choices from above, but those 3 are first ones which came to my mind.
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Shannon Marie Jones
 
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Post » Sun Jun 10, 2012 5:24 pm

:/

Are you honestly suggesting beth intentionally made followers invincible to enemies, but every now and then they'll just die for no reason instead?

nah, I'm suggesting that they made them immortal unless they take a really really big hit, and that's how it is

EDIT: this explains why a dragon can eat them and why the player (usually overpowered) can kill them, also the fact that they don't level scale with the player might be important
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Kitana Lucas
 
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Post » Mon Jun 11, 2012 2:15 am

Its irrelevant :lol: You put that point foward and coware away from it because you can't tell you'e wrong.
It's not just me that wants the essential status removed or reduced, and I don't give a [censored] about GTA so stop going on about it :smile:


Yeah it might not sell if its a pure RPG game but that's not what I'm asking for, what I want is to be able to kill person x for whatever reason I see fit without them getting up and chasing me for miles before giving up.
Thats the kind of attitude that let true genre games die. I'd say you're being part of the problem and just letting the companies do what they want with the games and then going and buying it like a sheep, and then having the nerve to say because someone wants something with a little more RPG/Real life elements that they have ADD or whatever. To be honest it's a rather immature approach to the suggestions put foward here. I don't have ADD for the record, I just want to attack x and continue on with what ever consequences follow.

What I mean by ADD is that you are not happy just playen the game, you are like many other gamers who want lots of blood gore and action.And when the game fails to deliver you complain or make suggestions about how the game could be better if I could kill that begger for asking me for a spare coin, where as IMO it would not, it would just add unnecessary violance to the game that really makes no sense.Game like Cod, Halo, residant evil ect.... have programed todays gamer to think that if the game doesn't have lots of blood, lots of action and lots of boobies runnen around then that game is lame. And if thats what you want then GTA is the game for you not an RPG, does your argument work with Final Fantasy or Star ocean? No it doesn't, it fits well with a game like Fallout or GTA where the main point of the game is to cause as much havock and spill as much blood as you can not in a game like TES were the point of the game is to become the hero of the game or to live your "game life" like you would in real life.

P.S. I know I'm a good little sheep :tes: . But I also addapt to my enviroment, there are some thing about the game that bug me but I know it's not gonna change and it will remain the same or continue down this road where TES are addapting to todays gamer market.

P.S.S. I only use ADD for lack of a better word, or instead of saying a lack of patients. The attention span of the gamers today is soooooooo short unless there is lots of violence or partial nudity.
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Flash
 
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Post » Mon Jun 11, 2012 12:54 am

nah, I'm suggesting that they made them immortal unless they take a really really big hit, and that's how it is

EDIT: this explains why a dragon can eat them and why the player (usually overpowered) can kill them

https://unofficialskyrimpatch.16bugs.com/projects/7078/bugs


What I mean by ADD is that you are not happy just playen the game, you are like many other gamers who want lots of blood gore and action.And when the game fails to deliver you complain or make suggestions about how the game could be better if I could kill that begger for asking me for a spare coin, where as IMO it would not, it would just add unnecessary violance to the game that really makes no sense.Game like Cod, Halo, residant evil ect.... have programed todays gamer to think that if the game doesn't have lots of blood, lots of action and lots of boobies runnen around then that game is lame. And if thats what you want then GTA is the game for you not an RPG, does your argument work with Final Fantasy or Star ocean? No it doesn't, it fits well with a game like Fallout or GTA where the main point of the game is to cause as much havock and spill as much blood as you can not in a game like TES were the point of the game is to become the hero of the game or to live your "game life" like you would in real life.

You think it's good design decision to be told to wipe out [enemyfaction] camps but when you go to kill them, the leader is essential and unkillable?
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mimi_lys
 
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Post » Sun Jun 10, 2012 4:45 pm

https://unofficialskyrimpatch.16bugs.com/projects/7078/bugs

AHAHAHAHAHAH
you better take a break from the internet world and take a step in the real world, you know not everything written on the internet is true
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Vincent Joe
 
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Post » Sun Jun 10, 2012 3:09 pm

AHAHAHAHAHAH
you better take a break from the internet world and take a step in the real world, you know not everything written on the internet is true

Kivan/Arthmoor/Quarn are fairly respected modders around here. You might want to watch what you say.

They created the http://tes.nexusmods.com/downloads/file.php?id=5296, you know.
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Mélida Brunet
 
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Post » Mon Jun 11, 2012 3:09 am

Kivan is a fairly respected modder around here. You might want to watch what you say.

He created the Unofficial Oblivion patch, you know.

lol so? should I be somewhat impressed? i'm creating game maps since Doom and Duke Nukem 3D and I can assure you that it's not even remotely similar than programming a game engine.
is he a bethesda developer? has he any contact with bethesda developers who confirmed that list is legit?
dude, grow up
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Matt Bee
 
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Post » Sun Jun 10, 2012 8:33 pm

lol so? should I be somewhat impressed? i'm creating game maps since Doom and Duke Nukem 3D and I can assure that it's not even remotely similar than programming a game engine.
is he a bethesda developer? has he any contact with bethesda developers who confirmed that list is legit?
dude, grow up

Yep. Shows a rather good understanding of the engine. Whereas you've shown none.
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Elisabete Gaspar
 
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Post » Sun Jun 10, 2012 4:31 pm

You think it's good design decision to be told to wipe out [enemyfaction] camps but when you go to kill them, the leader is essential and unkillable?

Btw that's the ONLY circumstance I would agree on. It also does not justify making everything killable, and people asking for it are just as bad as the people who want to kill children in the game because it's apparently more realistic.
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Tamara Dost
 
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Post » Sun Jun 10, 2012 1:20 pm

Yep. Shows a rather good understanding of the engine. Whereas you've shown none.

sure, I can't wait to play HIS game then, when you said it's coming out? ooohhhh, NEVER
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Lady Shocka
 
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Post » Sun Jun 10, 2012 7:05 pm

At least half the essentials on the list have no need to be essential.(Was there really a need to make Rolff Stone-Fist essential?) They aren't involved in quests. Or should have their essential status removed upon the ending of the quest.
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Blaine
 
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Post » Sun Jun 10, 2012 10:10 pm

Btw that's the ONLY circumstance I would agree on. It also does not justify making everything killable, and people asking for it are just as bad as the people who want to kill children in the game because it's apparently more realistic.

Morrowind
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Juan Suarez
 
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Post » Mon Jun 11, 2012 3:03 am

Morrowind

Morrowind is that 10 year old game that is not skyrim right?
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kitten maciver
 
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Post » Sun Jun 10, 2012 8:05 pm

https://unofficialskyrimpatch.16bugs.com/projects/7078/bugs




You think it's good design decision to be told to wipe out [enemyfaction] camps but when you go to kill them, the leader is essential and unkillable?

No, it does piss me off, but what are you gonna do? I'm on 360 so I cannot change weather a NPC is unkillable or not and I learn to put up with it.Yes there are lots of little things that get on my nerves, but the list of things I like out weigh the list of things that bug me.
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Ilona Neumann
 
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