All fair points. It's a difficult decision for developers to decide who they want to make their game for. But without us giving feedback, they won't know what their target audience would like to see. Entitlement is just the perversion of that process. =/
You are absolutely correct. I believe 100% that people should be here expressing what they perceive as shortcomings in the game. Despite what many think, I am not against negative criticism of Bethesda games, I am against the attitude of entitlement. If there is something you perceive as "bad" in a current or future game? By all means, express your displeasure, what you would like to see changed, and how you'd like it changed if you have an idea (I know I don't always know
how I want something changed, just that I want it changed, so I know people don't always have a solution). Just stop acting like you have somehow been personally victimized, or that somehow your opinion is a general universal truth. And when I say "you", I am using "you" generic, not "you" specific.
Just want to say I respect your opinion but some of your info is faulty. The attribute part is false because you can decide to stop leveling. Sleeping is not required and that is what makes you level in Oblivion and Morrowind. In Skyrim you level up instantly, whether you want to or not. From there you cannot go into your skills menu without having to level. In any case I would say Skyrim did leveling much better than its predecessors with perks and all that. I would also say that acrobatics and athletics and such should have been reworked and redone instead of tossed out.
I should also toss out this blanket statement too. Morrowind and Skyrim are not better than one or the other. They are different and stand on their own merits. I hope the next game will infuse the best of both.
How about I make a list of things Morrowind and Oblivion should bring to the next game and you do one for Skyrim?
-most importantly for me is a Journal that effectively records pertinent information for quests. Imagine the PC writing the info themself and you can kind offer what I mean. However this would need to be much more organized than Morrowinds. I liked Oblivion's Journal actually. Quest Markers are fine too though. I just feel like they are enormous spoiler marks. But sometimes I just want to DO the quest.
-slash, blunt and piercing damage. This would be great to add depth to the gameplay. Instead of doing slash, pierce or blunt damage though, a weapon would just deal a range of all of them at once. To add to this certain armors should be better or worse against certain types of damage.
-well this is obvious because it is a large deal of complaints but weapon variation. Throwing weapons and spears and all that.
-have quest lines that can conflict and must be resolved. If you choose to be in more than one faction and they oppose each other there should be consequences. However I know restricting people is a bad idea so I feel like instead of Morrowinds system of either or with the Great Houses you can do all of them but it becomes increasingly difficult to maintain your station in all the guilds. Instead of failing you just cannot complete the quests until you figure out a way to get past the obstacle. Could make speech craft worthwhile. It was somewhat useful in Morrowind but not that much so. So far it has felt mostly useless in Skyrim. Maybe a rumor that you are in X guild so Y guilds member won't give you anymore quests until he is convinced you are not part of x guild. You get past that with a high speechcraft skill or you dazzle them with a feat of strength(guild related skill being very high)
-uh I got more but gotta study. Your turn if your interested.
The thing about leveling though is that sleeping is part of how I play the game. I like to sleep my character at night, when the shops are closed and there isn't much that my character can do. Just "waiting" completely breaks my RP and I hate it.
I'll also give you an example from my main Oblivion play through that I am talking about. I was playing a Shadow Knight (if anyone is unfamiliar, Shadow Knight is EverQuest's term for a mix between a Necromancer and a Warrior), a Redguard born under the Atronach sign, so magicka regen was non-existent. Therefore, my favored attributes were Strength, Endurance, and Intelligence. I got to a point where all of those attributes were maxed out at 100, so in order to continue leveling, I had to put points into other attributes. Well, I
did want to level up my Luck attribute, but I can't just put in one point, I have to put in all 3, so I had to level up something that I didn't want. I believe I put points into Willpower (even though I didn't have magicka regen, I feel there was another element of Willpower that fit my character), and the other point was going to get spent in something that I didn't want for my character, either Agility or Speed. I ended up putting it in Speed, and I hated how fast my character became. In order to avoid that, I'd have to change how I play, by not sleeping, which is an RP element for me, and part of how I play the game. I don't think that's fair to have a certain style eventually forced upon you in that way. That said, it wasn't a
huge ordeal for me, but I definitely prefer the newer form of no attributes, no Athletics, no Acrobatics.
If that stuff could be worked into the game in a more preferable way, I'd welcome it, but I much prefer the current system over the older system.
Now with that said, I think you have a good list there. I would love to see different attack types brought back for different weapons, I loved the chop / slash / thrust damage of Morrowind. I'd take it one further as well and say that I believe that, just like Morrowind, if your skill in a particular weapon or armor type is low enough, it will actually
drop it's stats for you. I know in Morrowind, if I found a higher tier of Heavy Armor, it would provide
less benefit to me than my lower tier Light Armor, because my Light Armor skill is much higher than my Heavy Armor skill. I would love to see that system come back.
You mentioned the different weapon types - I'd be happy to see any new weapon types come back, especially thrown weapons which I did like in Morrowind (although I do understand why they were dropped, because simply put, they were
not very effective, they were worse in every way than a bow and arrow or crossbow). Their removal doesn't bother me so much cuz I saw them as such a minor deal, but if they came back, I'd be happy.
I would be happy to see Morrowind's guild system come back as well, of needing skill requirements to advance, and certain guilds that are in conflict with each other. Again, I don't see the change as a huge deal, but if it were to return, I would greatly enjoy it.
As far as things in Skyrim that I want to see continue on in the series:
*Perks - This is first and foremost, may be my favorite thing about Skyrim. I love the perks, and I would love to see them expanded upon in a future TES 6. Any removal of perks could very well be the biggest disappointment for me thus far in the series.
*Casting mechanics - I love all the new spell variety and types of casting that we got, and want to see that continue on into the future, as well as become expanded upon.
*Living world - I think this has just been a natural evolution, and not necessarily a "Skyrim" thing, but I love how alive the world feels. For instance, walking into a pub and getting challenged to a drinking contest, entering Markarth and watching a murder in the square, the NPC's and their jobs and routines, the world just feels so alive, I love what they did with it. Again, that's been a natural evolution, but that's something I love about Skyrim.
*Enchanting - It's small, but I actually like Skyrim's style of needing to disenchant items better than enchanting things with spell effects that you know. The latter leads me to buying spells that I would never use, just to get the effect, the former (and current style) feels more natural to me.
*Smithing - One of my biggest wants in an Elder Scrolls game since I fired up Morrowind the first time, I'm glad this made it into the game, I find it as a huge improvement over Armorer, and would want to see this continue going forward.
*Dual Wield - Another one of my biggest wants since the beginning for me, I hope this remains going forward as well. Between these 2 skills, I can truly finally play the style of character that I want to play, because those options have finally been given to me.
Those are some things from Skyrim that I want to see going forward. I think you have a very good list, and in my opinion, if things from your list were combined with things from my list, we would have the best Elder Scrolls yet!
I'd like to remind you that many people have different opinions. My favorite TES game is Oblivion myself. Thats my opinion, your opinion is Skyrim was better than Morrowind. It's not fact
And this is ultimately what has to be remembered in these debates. Some people may want exactly what TES:O is offering, others may not. Those that don't want it can avoid it, nothing is being forced upon them.
Many people like Morrowind best, many like Skyrim best, many like Daggerfall best, and many like Oblivion best. Personally, my order goes Skyrim > Morrowind > Oblivion, with Daggerfall and Arena not ranking simply because I haven't played them enough, and what I have played didn't catch me (they are
sooo dated, but I do plan on playing at least Daggerfall). And even then, Skyrim > Morrowind > Oblivion are still my 3 favorite games of all time, so even if Oblivion is "last" on that list, it's still on a pedestal high above anything else.
It's all opinions, it's all video games, and people need to stop getting so worked up and personally insulted over both.