I have some issues.
I am a huge Fallout fan and I have to say I am disappointed.
1. Fallout New Vegas seems more like DLC for Fallout 3 with an updated edge. But it is still DLC in my opinion.
2. The music/radio stations. Don't like the new guy--I miss three-dog. The music is extremely repetitive no matter what station you listen to.
3. Graphics are enhanced but not innovative and fresh.
4. Alot of places you cannot navigate--too rocky on the terrain. Get stuck in rocks alot.
5. No Co-Op which I think would be really cool.
6. Same character customization as before--nothing different--that is a negative.
There are other issues--these are just my main ones. Bethesda--next Fallout better be fresh and innovative--or just simply release it as DLC for Fallout 3 like you did with this one.
Different setting, a few new weapons, a few fresh graphics...factions--not really innovative, repair bench changes--nothing innovative there either....This game really feels like someone said, "Lets take our existing set-up with Fallout 3 and make some minor tweaks that make it seem like we have changed the game, but we just want to make money off of the fans without taking our time to give them a really great NEW experience.
Fell short for me. As a fan, I love playing it, the same way I loved Fallout 3...But I would rather have paid for it as DLC and downloaded it for half the price.
For a simple point by point response from someone who has played EVERY single Fallout
1) 'Just Fallout DLC'.. Right. The only comparison would be Dragon Age Awakenings, which is a complete-game DLC. Or perhaps how any game on Steam is DLC. Since they have all the full games. In that case, I MIGHT agree. But a 'simple DLC' as 'just' an addition to Fallout 3. No, not even close.
2) I don't generally bother with the music as I usually have my own playing on my computer (yes, I'm playing this on the 360 actually) . But I can understand this. Three dog was a bit more fun, but I have to say I like how they got Wayne Newton for the part. And the overall voice-actors are by far MUCH better than in FO3
3) *shakes head* As others have said. What were you expecting? Salvador Dali artwork? It's a VERY set type of setting. Post-apocalyptic. They're not going to go with bright pastels. Play Katamari Damacy. It's not an anime game. Go play some endless version of Final Fantasy. This is Fallout. I expect a look like they had. If they didn't have it, THEN I would be disappointed.
4) Haven't had it happen yet, on FO3, FONV, or even any Elder Scrolls (and I can trace back to the original one: Arena) never had the 'invisible walls' yet either. Hell, I've had more 'getting stuck' in location with WoW more.
5 & 6 (ok, not quite point by point)... There's really no way to sugarcoat it for these two points, and where it becomes obvious that the only 'Fallout fan' you are is of Fallout 3.... Fallout has never had a Co-Op and I'd likely not buy it if it did. While they took it from a TBS to a first-person feel (which I was rather sketchy about originally) with FO3... This is NOT a shooter... and if the devs at Obsidian/Bethesda have ANY brains, they won't turn it in to one. As for char-gen. The overall setup is a tried-and-true and totally Series-set way of Chargen. WHY in the hell would you change it? The questions were nice ( done in Elder Scrolls games before but whoop de do. I liked this variant too). D&D, GURPS, White Wolf game system RPGS all have been using the same vein of char-gen in their respective systems for over a decade. WHY the hell would you expect a game-series as long-lasting as Fallout to suddenly up and change it???